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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Runtime.Serialization;
- using System.Security.Permissions;
- using OpenMetaverse;
- namespace OpenSim.Region.Environment.Scenes
- {
- [Serializable]
- public abstract class EntityBase : ISerializable
- {
- /// <summary>
- /// The scene to which this entity belongs
- /// </summary>
- public Scene Scene
- {
- get { return m_scene; }
- }
- protected Scene m_scene;
- protected UUID m_uuid;
- public virtual UUID UUID
- {
- get { return m_uuid; }
- set { m_uuid = value; }
- }
- protected string m_name;
- /// <summary>
- /// The name of this entity
- /// </summary>
- public virtual string Name
- {
- get { return m_name; }
- set { m_name = value; }
- }
- /// <summary>
- /// Signals whether this entity was in a scene but has since been removed from it.
- /// </summary>
- public bool IsDeleted
- {
- get { return m_isDeleted; }
- }
- protected bool m_isDeleted;
- protected Vector3 m_pos;
- /// <summary>
- ///
- /// </summary>
- public virtual Vector3 AbsolutePosition
- {
- get { return m_pos; }
- set { m_pos = value; }
- }
- protected Vector3 m_velocity;
- protected Vector3 m_rotationalvelocity;
- /// <summary>
- /// Current velocity of the entity.
- /// </summary>
- public virtual Vector3 Velocity
- {
- get { return m_velocity; }
- set { m_velocity = value; }
- }
- protected Quaternion m_rotation = new Quaternion(0f, 0f, 1f, 0f);
- public virtual Quaternion Rotation
- {
- get { return m_rotation; }
- set { m_rotation = value; }
- }
- protected uint m_localId;
- public virtual uint LocalId
- {
- get { return m_localId; }
- set { m_localId = value; }
- }
- /// <summary>
- /// Creates a new Entity (should not occur on it's own)
- /// </summary>
- public EntityBase()
- {
- m_uuid = UUID.Zero;
- m_pos = Vector3.Zero;
- m_velocity = Vector3.Zero;
- Rotation = Quaternion.Identity;
- m_name = "(basic entity)";
- m_rotationalvelocity = Vector3.Zero;
- }
- /// <summary>
- ///
- /// </summary>
- public abstract void UpdateMovement();
- /// <summary>
- /// Performs any updates that need to be done at each frame, as opposed to immediately.
- /// These included scheduled updates and updates that occur due to physics processing.
- /// </summary>
- public abstract void Update();
- /// <summary>
- /// Copies the entity
- /// </summary>
- /// <returns></returns>
- public virtual EntityBase Copy()
- {
- return (EntityBase) MemberwiseClone();
- }
- public abstract void SetText(string text, Vector3 color, double alpha);
- protected EntityBase(SerializationInfo info, StreamingContext context)
- {
- //System.Console.WriteLine("EntityBase Deserialize BGN");
- if (info == null)
- {
- throw new ArgumentNullException("info");
- }
- m_uuid = new UUID((Guid)info.GetValue("m_uuid", typeof(Guid)));
- m_name = (string)info.GetValue("m_name", typeof(string));
- m_pos
- = new Vector3(
- (float)info.GetValue("m_pos.X", typeof(float)),
- (float)info.GetValue("m_pos.Y", typeof(float)),
- (float)info.GetValue("m_pos.Z", typeof(float)));
- m_velocity
- = new Vector3(
- (float)info.GetValue("m_velocity.X", typeof(float)),
- (float)info.GetValue("m_velocity.Y", typeof(float)),
- (float)info.GetValue("m_velocity.Z", typeof(float)));
- m_rotationalvelocity
- = new Vector3(
- (float)info.GetValue("m_rotationalvelocity.X", typeof(float)),
- (float)info.GetValue("m_rotationalvelocity.Y", typeof(float)),
- (float)info.GetValue("m_rotationalvelocity.Z", typeof(float)));
- m_rotation
- = new Quaternion(
- (float)info.GetValue("m_rotation.X", typeof(float)),
- (float)info.GetValue("m_rotation.Y", typeof(float)),
- (float)info.GetValue("m_rotation.Z", typeof(float)),
- (float)info.GetValue("m_rotation.W", typeof(float)));
- m_localId = (uint)info.GetValue("m_localId", typeof(uint));
- //System.Console.WriteLine("EntityBase Deserialize END");
- }
- [SecurityPermission(SecurityAction.LinkDemand,
- Flags = SecurityPermissionFlag.SerializationFormatter)]
- public virtual void GetObjectData(
- SerializationInfo info, StreamingContext context)
- {
- if (info == null)
- {
- throw new ArgumentNullException("info");
- }
- info.AddValue("m_uuid", m_uuid.Guid);
- info.AddValue("m_name", m_name);
- // Vector3
- info.AddValue("m_pos.X", m_pos.X);
- info.AddValue("m_pos.Y", m_pos.Y);
- info.AddValue("m_pos.Z", m_pos.Z);
- // Vector3
- info.AddValue("m_velocity.X", m_velocity.X);
- info.AddValue("m_velocity.Y", m_velocity.Y);
- info.AddValue("m_velocity.Z", m_velocity.Z);
- // Vector3
- info.AddValue("m_rotationalvelocity.X", m_rotationalvelocity.X);
- info.AddValue("m_rotationalvelocity.Y", m_rotationalvelocity.Y);
- info.AddValue("m_rotationalvelocity.Z", m_rotationalvelocity.Z);
- // Quaternion
- info.AddValue("m_rotation.X", m_rotation.X);
- info.AddValue("m_rotation.Y", m_rotation.Y);
- info.AddValue("m_rotation.Z", m_rotation.Z);
- info.AddValue("m_rotation.W", m_rotation.W);
- info.AddValue("m_localId", m_localId);
- }
- }
- //Nested Classes
- public class EntityIntersection
- {
- public Vector3 ipoint = new Vector3(0, 0, 0);
- public Vector3 normal = new Vector3(0, 0, 0);
- public Vector3 AAfaceNormal = new Vector3(0, 0, 0);
- public int face = -1;
- public bool HitTF = false;
- public SceneObjectPart obj;
- public float distance = 0;
- public EntityIntersection()
- {
- }
- public EntityIntersection(Vector3 _ipoint, Vector3 _normal, bool _HitTF)
- {
- ipoint = _ipoint;
- normal = _normal;
- HitTF = _HitTF;
- }
- }
- }
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