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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Drawing.Imaging;
- using OpenMetaverse;
- using OpenMetaverse.Imaging;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
- {
- public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
- {
- private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
- private Dictionary<string, IDynamicTextureRender> RenderPlugins =
- new Dictionary<string, IDynamicTextureRender>();
- private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
- #region IDynamicTextureManager Members
- public void RegisterRender(string handleType, IDynamicTextureRender render)
- {
- if (!RenderPlugins.ContainsKey(handleType))
- {
- RenderPlugins.Add(handleType, render);
- }
- }
- /// <summary>
- /// Called by code which actually renders the dynamic texture to supply texture data.
- /// </summary>
- /// <param name="id"></param>
- /// <param name="data"></param>
- public void ReturnData(UUID id, byte[] data)
- {
- if (Updaters.ContainsKey(id))
- {
- DynamicTextureUpdater updater = Updaters[id];
- if (RegisteredScenes.ContainsKey(updater.SimUUID))
- {
- Scene scene = RegisteredScenes[updater.SimUUID];
- updater.DataReceived(data, scene);
- }
- }
- }
- public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
- string extraParams, int updateTimer)
- {
- return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255);
- }
- public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
- string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
- {
- if (RenderPlugins.ContainsKey(contentType))
- {
- //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
- DynamicTextureUpdater updater = new DynamicTextureUpdater();
- updater.SimUUID = simID;
- updater.PrimID = primID;
- updater.ContentType = contentType;
- updater.Url = url;
- updater.UpdateTimer = updateTimer;
- updater.UpdaterID = UUID.Random();
- updater.Params = extraParams;
- updater.BlendWithOldTexture = SetBlending;
- updater.FrontAlpha = AlphaValue;
- if (!Updaters.ContainsKey(updater.UpdaterID))
- {
- Updaters.Add(updater.UpdaterID, updater);
- }
- RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
- return updater.UpdaterID;
- }
- return UUID.Zero;
- }
- public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
- string extraParams, int updateTimer)
- {
- return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255);
- }
- public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
- string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
- {
- if (RenderPlugins.ContainsKey(contentType))
- {
- DynamicTextureUpdater updater = new DynamicTextureUpdater();
- updater.SimUUID = simID;
- updater.PrimID = primID;
- updater.ContentType = contentType;
- updater.BodyData = data;
- updater.UpdateTimer = updateTimer;
- updater.UpdaterID = UUID.Random();
- updater.Params = extraParams;
- updater.BlendWithOldTexture = SetBlending;
- updater.FrontAlpha = AlphaValue;
- if (!Updaters.ContainsKey(updater.UpdaterID))
- {
- Updaters.Add(updater.UpdaterID, updater);
- }
- RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
- return updater.UpdaterID;
- }
- return UUID.Zero;
- }
- #endregion
- #region IRegionModule Members
- public void Initialise(Scene scene, IConfigSource config)
- {
- if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
- {
- RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
- scene.RegisterModuleInterface<IDynamicTextureManager>(this);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "DynamicTextureModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- #region Nested type: DynamicTextureUpdater
- public class DynamicTextureUpdater
- {
- public bool BlendWithOldTexture = false;
- public string BodyData;
- public string ContentType;
- public byte FrontAlpha = 255;
- public UUID LastAssetID;
- public string Params;
- public UUID PrimID;
- public bool SetNewFrontAlpha = false;
- public UUID SimUUID;
- public UUID UpdaterID;
- public int UpdateTimer;
- public string Url;
- public DynamicTextureUpdater()
- {
- LastAssetID = UUID.Zero;
- UpdateTimer = 0;
- BodyData = null;
- }
- /// <summary>
- /// Called once new texture data has been received for this updater.
- /// </summary>
- public void DataReceived(byte[] data, Scene scene)
- {
- SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
- byte[] assetData;
- AssetBase oldAsset = null;
- if (BlendWithOldTexture)
- {
- UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
- oldAsset = scene.AssetCache.GetAsset(lastTextureID, true);
- if (oldAsset != null)
- {
- assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
- }
- else
- {
- assetData = new byte[data.Length];
- Array.Copy(data, assetData, data.Length);
- }
- }
- else
- {
- assetData = new byte[data.Length];
- Array.Copy(data, assetData, data.Length);
- }
- // Create a new asset for user
- AssetBase asset = new AssetBase();
- asset.FullID = UUID.Random();
- asset.Data = assetData;
- asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
- asset.Type = 0;
- asset.Description = "dynamic image";
- asset.Local = false;
- asset.Temporary = true;
- scene.AssetCache.AddAsset(asset);
- LastAssetID = asset.FullID;
- // mostly keep the values from before
- Primitive.TextureEntry tmptex = part.Shape.Textures;
- // remove the old asset from the cache
- UUID oldID = tmptex.DefaultTexture.TextureID;
- scene.AssetCache.ExpireAsset(oldID);
- tmptex.DefaultTexture.TextureID = asset.FullID;
- // I'm pretty sure we always want to force this to true
- tmptex.DefaultTexture.Fullbright = true;
- part.Shape.Textures = tmptex;
- part.ScheduleFullUpdate();
- }
- private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
- {
- ManagedImage managedImage;
- Image image;
- if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image))
- {
- Bitmap image1 = new Bitmap(image);
- if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image))
- {
- Bitmap image2 = new Bitmap(image);
- if (setNewAlpha)
- SetAlpha(ref image1, newAlpha);
- Bitmap joint = MergeBitMaps(image1, image2);
- return OpenJPEG.EncodeFromImage(joint, true);
- }
- }
- return null;
- }
- public Bitmap MergeBitMaps(Bitmap front, Bitmap back)
- {
- Bitmap joint;
- Graphics jG;
- joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
- jG = Graphics.FromImage(joint);
- jG.DrawImage(back, 0, 0, back.Width, back.Height);
- jG.DrawImage(front, 0, 0, back.Width, back.Height);
- return joint;
- }
- private void SetAlpha(ref Bitmap b, byte alpha)
- {
- for (int w = 0; w < b.Width; w++)
- {
- for (int h = 0; h < b.Height; h++)
- {
- b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h)));
- }
- }
- }
- }
- #endregion
- }
- }
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