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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using System.Reflection;
- using System.Xml;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Communications.Capabilities;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- using OSD = OpenMetaverse.StructuredData.OSD;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- using OSDArray = OpenMetaverse.StructuredData.OSDArray;
- using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
- using BlockingLLSDQueue = OpenSim.Framework.BlockingQueue<OpenMetaverse.StructuredData.OSD>;
- namespace OpenSim.Region.Environment.Modules.Framework
- {
- public struct QueueItem
- {
- public int id;
- public OSDMap body;
- }
- public class EventQueueGetModule : IEventQueue, IRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene = null;
- private IConfigSource m_gConfig;
- bool enabledYN = false;
-
- private Dictionary<UUID, int> m_ids = new Dictionary<UUID, int>();
- private Dictionary<UUID, BlockingLLSDQueue> queues = new Dictionary<UUID, BlockingLLSDQueue>();
- private Dictionary<UUID, UUID> m_QueueUUIDAvatarMapping = new Dictionary<UUID, UUID>();
- private Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new Dictionary<UUID, UUID>();
-
- #region IRegionModule methods
- public void Initialise(Scene scene, IConfigSource config)
- {
- m_gConfig = config;
- IConfig startupConfig = m_gConfig.Configs["Startup"];
- ReadConfigAndPopulate(scene, startupConfig, "Startup");
- if (enabledYN)
- {
- m_scene = scene;
- scene.RegisterModuleInterface<IEventQueue>(this);
-
- // Register fallback handler
- // Why does EQG Fail on region crossings!
-
- //scene.AddLLSDHandler("/CAPS/EQG/", EventQueueFallBack);
- scene.EventManager.OnNewClient += OnNewClient;
- // TODO: Leaving these open, or closing them when we
- // become a child is incorrect. It messes up TP in a big
- // way. CAPS/EQ need to be active as long as the UDP
- // circuit is there.
- scene.EventManager.OnClientClosed += ClientClosed;
- scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
- scene.EventManager.OnMakeChildAgent += MakeChildAgent;
- scene.EventManager.OnRegisterCaps += OnRegisterCaps;
-
- m_log.DebugFormat("[EVENTQUEUE]: Enabled EventQueueGetModule for region {0}", scene.RegionInfo.RegionName);
- }
- else
- {
- m_gConfig = null;
- }
-
- }
- private void ReadConfigAndPopulate(Scene scene, IConfig startupConfig, string p)
- {
- enabledYN = startupConfig.GetBoolean("EventQueue", true);
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "EventQueueGetModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- #endregion
- /// <summary>
- /// Always returns a valid queue
- /// </summary>
- /// <param name="agentId"></param>
- /// <returns></returns>
- private BlockingLLSDQueue TryGetQueue(UUID agentId)
- {
- lock (queues)
- {
- if (!queues.ContainsKey(agentId))
- {
- m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", agentId,
- m_scene.RegionInfo.RegionName);
- queues[agentId] = new BlockingLLSDQueue();
- }
- return queues[agentId];
- }
- }
- /// <summary>
- /// May return a null queue
- /// </summary>
- /// <param name="agentId"></param>
- /// <returns></returns>
- private BlockingLLSDQueue GetQueue(UUID agentId)
- {
- lock (queues)
- {
- if (queues.ContainsKey(agentId))
- {
- return queues[agentId];
- }
- else
- return null;
- }
- }
- #region IEventQueue Members
- public bool Enqueue(OSD ev, UUID avatarID)
- {
- m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
- try
- {
- BlockingLLSDQueue queue = GetQueue(avatarID);
- if (queue != null)
- queue.Enqueue(ev);
- } catch(NullReferenceException e)
- {
- m_log.Debug("[EVENTQUEUE] Caught exception: " + e);
- return false;
- }
- return true;
- }
- #endregion
- private void OnNewClient(IClientAPI client)
- {
- client.OnLogout += ClientClosed;
- }
- private void ClientClosed(IClientAPI client)
- {
- ClientClosed(client.AgentId);
- }
- private void ClientClosed(UUID AgentID)
- {
- m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", AgentID, m_scene.RegionInfo.RegionName);
- lock (queues)
- {
- queues.Remove(AgentID);
- }
- List<UUID> removeitems = new List<UUID>();
- lock (m_AvatarQueueUUIDMapping)
- {
- foreach (UUID ky in m_AvatarQueueUUIDMapping.Keys)
- {
- if (ky == AgentID)
- {
- removeitems.Add(ky);
- }
- }
- foreach (UUID ky in removeitems)
- {
- m_AvatarQueueUUIDMapping.Remove(ky);
- m_scene.RemoveHTTPHandler("","/CAPS/EQG/" + ky.ToString() + "/");
- m_log.Debug("[EVENTQUEUE]: Removing " + "/CAPS/EQG/" + ky.ToString() + "/");
- }
- }
- UUID searchval = UUID.Zero;
- removeitems.Clear();
-
- lock (m_QueueUUIDAvatarMapping)
- {
- foreach (UUID ky in m_QueueUUIDAvatarMapping.Keys)
- {
- searchval = m_QueueUUIDAvatarMapping[ky];
- if (searchval == AgentID)
- {
- removeitems.Add(ky);
- }
- }
- foreach (UUID ky in removeitems)
- m_QueueUUIDAvatarMapping.Remove(ky);
- }
- m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered in region {1}.", AgentID, m_scene.RegionInfo.RegionName);
- }
-
- private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
- {
- m_log.DebugFormat("[EVENTQUEUE]: Avatar {0} entering parcel {1} in region {2}.",
- avatar.UUID, localLandID, m_scene.RegionInfo.RegionName);
- }
- private void MakeChildAgent(ScenePresence avatar)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Make Child agent {0} in region {1}.", avatar.UUID, m_scene.RegionInfo.RegionName);
- //lock (m_ids)
- // {
- //if (m_ids.ContainsKey(avatar.UUID))
- //{
- // close the event queue.
- //m_ids[avatar.UUID] = -1;
- //}
- //}
- }
- public void OnRegisterCaps(UUID agentID, Caps caps)
- {
- m_log.DebugFormat("[EVENTQUEUE] OnRegisterCaps: agentID {0} caps {1} region {2}", agentID, caps, m_scene.RegionInfo.RegionName);
- // Let's instantiate a Queue for this agent right now
- TryGetQueue(agentID);
- string capsBase = "/CAPS/EQG/";
- UUID EventQueueGetUUID = UUID.Zero;
- lock (m_AvatarQueueUUIDMapping)
- {
- // Reuse open queues. The client does!
- if (m_AvatarQueueUUIDMapping.ContainsKey(agentID))
- {
- m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
- EventQueueGetUUID = m_AvatarQueueUUIDMapping[agentID];
- }
- else
- {
- EventQueueGetUUID = UUID.Random();
- m_log.DebugFormat("[EVENTQUEUE]: Using random UUID!");
- }
- }
- lock (m_QueueUUIDAvatarMapping)
- {
- if (!m_QueueUUIDAvatarMapping.ContainsKey(EventQueueGetUUID))
- m_QueueUUIDAvatarMapping.Add(EventQueueGetUUID, agentID);
- }
- lock (m_AvatarQueueUUIDMapping)
- {
- if (!m_AvatarQueueUUIDMapping.ContainsKey(agentID))
- m_AvatarQueueUUIDMapping.Add(agentID, EventQueueGetUUID);
- }
- m_log.DebugFormat("[EVENTQUEUE]: CAPS URL: {0}", capsBase + EventQueueGetUUID.ToString() + "/");
- // Register this as a caps handler
- caps.RegisterHandler("EventQueueGet",
- new RestHTTPHandler("POST", capsBase + EventQueueGetUUID.ToString() + "/",
- delegate(Hashtable m_dhttpMethod)
- {
- return ProcessQueue(m_dhttpMethod,agentID, caps);
- }));
-
- // This will persist this beyond the expiry of the caps handlers
- m_scene.AddHTTPHandler(capsBase + EventQueueGetUUID.ToString() + "/", EventQueuePath2);
- Random rnd = new Random(System.Environment.TickCount);
- lock (m_ids)
- {
- if (!m_ids.ContainsKey(agentID))
- m_ids.Add(agentID, rnd.Next(30000000));
- }
- }
- public Hashtable ProcessQueue(Hashtable request,UUID agentID, Caps caps)
- {
- // TODO: this has to be redone to not busy-wait (and block the thread),
- // TODO: as soon as we have a non-blocking way to handle HTTP-requests.
- // if (m_log.IsDebugEnabled)
- // {
- // String debug = "[EVENTQUEUE]: Got request for agent {0} in region {1} from thread {2}: [ ";
- // foreach (object key in request.Keys)
- // {
- // debug += key.ToString() + "=" + request[key].ToString() + " ";
- // }
- // m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name);
- // }
- BlockingLLSDQueue queue = TryGetQueue(agentID);
- OSD element = queue.Dequeue(15000); // 15s timeout
- Hashtable responsedata = new Hashtable();
-
- int thisID = 0;
- lock (m_ids)
- thisID = m_ids[agentID];
- if (element == null)
- {
- //m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
- if (thisID == -1) // close-request
- {
- m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
- responsedata["int_response_code"] = 404; //501; //410; //404;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "Closed EQG";
- return responsedata;
- }
- responsedata["int_response_code"] = 502;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "Upstream error: ";
- responsedata["error_status_text"] = "Upstream error:";
- responsedata["http_protocol_version"] = "HTTP/1.0";
- return responsedata;
- }
-
- OSDArray array = new OSDArray();
- if (element == null) // didn't have an event in 15s
- {
- // Send it a fake event to keep the client polling! It doesn't like 502s like the proxys say!
- array.Add(EventQueueHelper.KeepAliveEvent());
- m_log.DebugFormat("[EVENTQUEUE]: adding fake event for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
- }
- else
- {
- array.Add(element);
- while (queue.Count() > 0)
- {
- array.Add(queue.Dequeue(1));
- thisID++;
- }
- }
- OSDMap events = new OSDMap();
- events.Add("events", array);
- events.Add("id", new OSDInteger(thisID));
- lock (m_ids)
- {
- m_ids[agentID] = thisID + 1;
- }
- responsedata["int_response_code"] = 200;
- responsedata["content_type"] = "application/xml";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(events);
- m_log.DebugFormat("[EVENTQUEUE]: sending response for {0} in region {1}: {2}", agentID, m_scene.RegionInfo.RegionName, responsedata["str_response_string"]);
- return responsedata;
- }
- public Hashtable EventQueuePath2(Hashtable request)
- {
- string capuuid = (string)request["uri"]; //path.Replace("/CAPS/EQG/","");
- // pull off the last "/" in the path.
- Hashtable responsedata = new Hashtable();
- capuuid = capuuid.Substring(0, capuuid.Length - 1);
- capuuid = capuuid.Replace("/CAPS/EQG/", "");
- UUID AvatarID = UUID.Zero;
- UUID capUUID = UUID.Zero;
-
- // parse the path and search for the avatar with it registered
- if (UUID.TryParse(capuuid, out capUUID))
- {
- lock (m_QueueUUIDAvatarMapping)
- {
- if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
- {
- AvatarID = m_QueueUUIDAvatarMapping[capUUID];
- }
- }
- if (AvatarID != UUID.Zero)
- {
- // m_scene.GetCapsHandlerForUser will return null if the agent doesn't have a caps handler
- // registered
- return ProcessQueue(request, AvatarID, m_scene.GetCapsHandlerForUser(AvatarID));
- }
- else
- {
- responsedata["int_response_code"] = 404;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "Not Found";
- responsedata["error_status_text"] = "Not Found";
- responsedata["http_protocol_version"] = "HTTP/1.0";
- return responsedata;
- // return 404
- }
- }
- else
- {
- responsedata["int_response_code"] = 404;
- responsedata["content_type"] = "text/plain";
- responsedata["keepalive"] = false;
- responsedata["str_response_string"] = "Not Found";
- responsedata["error_status_text"] = "Not Found";
- responsedata["http_protocol_version"] = "HTTP/1.0";
- return responsedata;
- // return 404
- }
- }
- public OSD EventQueueFallBack(string path, OSD request, string endpoint)
- {
- // This is a fallback element to keep the client from loosing EventQueueGet
- // Why does CAPS fail sometimes!?
- m_log.Warn("[EVENTQUEUE]: In the Fallback handler! We lost the Queue in the rest handler!");
- string capuuid = path.Replace("/CAPS/EQG/","");
- capuuid = capuuid.Substring(0, capuuid.Length - 1);
- // UUID AvatarID = UUID.Zero;
- UUID capUUID = UUID.Zero;
- if (UUID.TryParse(capuuid, out capUUID))
- {
- /* Don't remove this yet code cleaners!
- * Still testing this!
- *
- lock (m_QueueUUIDAvatarMapping)
- {
- if (m_QueueUUIDAvatarMapping.ContainsKey(capUUID))
- {
- AvatarID = m_QueueUUIDAvatarMapping[capUUID];
- }
- }
-
-
- if (AvatarID != UUID.Zero)
- {
- // Repair the CAP!
- //OpenSim.Framework.Communications.Capabilities.Caps caps = m_scene.GetCapsHandlerForUser(AvatarID);
- //string capsBase = "/CAPS/EQG/";
- //caps.RegisterHandler("EventQueueGet",
- //new RestHTTPHandler("POST", capsBase + capUUID.ToString() + "/",
- //delegate(Hashtable m_dhttpMethod)
- //{
- // return ProcessQueue(m_dhttpMethod, AvatarID, caps);
- //}));
- // start new ID sequence.
- Random rnd = new Random(System.Environment.TickCount);
- lock (m_ids)
- {
- if (!m_ids.ContainsKey(AvatarID))
- m_ids.Add(AvatarID, rnd.Next(30000000));
- }
- int thisID = 0;
- lock (m_ids)
- thisID = m_ids[AvatarID];
- BlockingLLSDQueue queue = GetQueue(AvatarID);
- OSDArray array = new OSDArray();
- LLSD element = queue.Dequeue(15000); // 15s timeout
- if (element == null)
- {
-
- array.Add(EventQueueHelper.KeepAliveEvent());
- }
- else
- {
- array.Add(element);
- while (queue.Count() > 0)
- {
- array.Add(queue.Dequeue(1));
- thisID++;
- }
- }
- OSDMap events = new OSDMap();
- events.Add("events", array);
- events.Add("id", new LLSDInteger(thisID));
-
- lock (m_ids)
- {
- m_ids[AvatarID] = thisID + 1;
- }
-
- return events;
- }
- else
- {
- return new LLSD();
- }
- *
- */
- }
- else
- {
- //return new LLSD();
- }
- return new OSDString("shutdown404!");
- }
- }
- }
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