GesturesModule.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Nini.Config;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Framework.Communications;
  32. using OpenSim.Framework.Communications.Cache;
  33. using OpenSim.Region.Environment.Interfaces;
  34. using OpenSim.Region.Environment.Scenes;
  35. using System.Reflection;
  36. namespace OpenSim.Region.Environment.Modules.Avatar.Gestures
  37. {
  38. public class GesturesModule : IRegionModule, IGesturesModule
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. protected Scene m_scene;
  42. public void Initialise(Scene scene, IConfigSource source)
  43. {
  44. m_scene = scene;
  45. m_scene.RegisterModuleInterface<IGesturesModule>(this);
  46. }
  47. public void PostInitialise() {}
  48. public void Close() {}
  49. public string Name { get { return "Gestures Module"; } }
  50. public bool IsSharedModule { get { return false; } }
  51. public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
  52. {
  53. CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
  54. if (userInfo != null)
  55. {
  56. InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
  57. if (item != null)
  58. {
  59. item.Flags = 1;
  60. userInfo.UpdateItem(item);
  61. }
  62. else
  63. m_log.ErrorFormat(
  64. "[GESTURES]: Unable to find gesture to activate {0} for {1}", gestureId, client.Name);
  65. }
  66. else
  67. m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
  68. }
  69. public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
  70. {
  71. CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(client.AgentId);
  72. if (userInfo != null)
  73. {
  74. InventoryItemBase item = userInfo.RootFolder.FindItem(gestureId);
  75. if (item != null)
  76. {
  77. item.Flags = 0;
  78. userInfo.UpdateItem(item);
  79. }
  80. else
  81. m_log.ErrorFormat(
  82. "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
  83. }
  84. else
  85. m_log.ErrorFormat("[GESTURES]: Unable to find user {0}", client.Name);
  86. }
  87. }
  88. }