AssetXferUploader.cs 9.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Reflection;
  30. using log4net;
  31. using OpenMetaverse;
  32. using OpenMetaverse.Packets;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications.Cache;
  35. using OpenSim.Region.Environment.Scenes;
  36. namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
  37. {
  38. public class AssetXferUploader
  39. {
  40. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  41. private AssetBase m_asset;
  42. private UUID InventFolder = UUID.Zero;
  43. private sbyte invType = 0;
  44. private bool m_createItem = false;
  45. private string m_description = String.Empty;
  46. private bool m_dumpAssetToFile;
  47. private bool m_finished = false;
  48. private string m_name = String.Empty;
  49. private bool m_storeLocal;
  50. private AgentAssetTransactions m_userTransactions;
  51. private uint nextPerm = 0;
  52. private IClientAPI ourClient;
  53. private UUID TransactionID = UUID.Zero;
  54. private sbyte type = 0;
  55. private byte wearableType = 0;
  56. public ulong XferID;
  57. public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
  58. {
  59. m_userTransactions = transactions;
  60. m_dumpAssetToFile = dumpAssetToFile;
  61. }
  62. /// <summary>
  63. /// Process transfer data received from the client.
  64. /// </summary>
  65. /// <param name="xferID"></param>
  66. /// <param name="packetID"></param>
  67. /// <param name="data"></param>
  68. /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
  69. public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
  70. {
  71. if (XferID == xferID)
  72. {
  73. if (m_asset.Data.Length > 1)
  74. {
  75. byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
  76. Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
  77. Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
  78. m_asset.Data = destinationArray;
  79. }
  80. else
  81. {
  82. byte[] buffer2 = new byte[data.Length - 4];
  83. Array.Copy(data, 4, buffer2, 0, data.Length - 4);
  84. m_asset.Data = buffer2;
  85. }
  86. ourClient.SendConfirmXfer(xferID, packetID);
  87. if ((packetID & 0x80000000) != 0)
  88. {
  89. SendCompleteMessage();
  90. return true;
  91. }
  92. }
  93. return false;
  94. }
  95. /// <summary>
  96. /// Initialise asset transfer from the client
  97. /// </summary>
  98. /// <param name="xferID"></param>
  99. /// <param name="packetID"></param>
  100. /// <param name="data"></param>
  101. /// <returns>True if the transfer is complete, false otherwise</returns>
  102. public bool Initialise(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data,
  103. bool storeLocal, bool tempFile)
  104. {
  105. ourClient = remoteClient;
  106. m_asset = new AssetBase();
  107. m_asset.FullID = assetID;
  108. m_asset.Type = type;
  109. m_asset.Data = data;
  110. m_asset.Name = "blank";
  111. m_asset.Description = "empty";
  112. m_asset.Local = storeLocal;
  113. m_asset.Temporary = tempFile;
  114. TransactionID = transaction;
  115. m_storeLocal = storeLocal;
  116. if (m_asset.Data.Length > 2)
  117. {
  118. SendCompleteMessage();
  119. return true;
  120. }
  121. else
  122. {
  123. RequestStartXfer();
  124. }
  125. return false;
  126. }
  127. protected void RequestStartXfer()
  128. {
  129. XferID = Util.GetNextXferID();
  130. ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
  131. }
  132. protected void SendCompleteMessage()
  133. {
  134. ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
  135. m_finished = true;
  136. if (m_createItem)
  137. {
  138. DoCreateItem();
  139. }
  140. else if (m_storeLocal)
  141. {
  142. m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
  143. }
  144. m_log.DebugFormat("[ASSET TRANSACTIONS]: Uploaded asset data for transaction {0}", TransactionID);
  145. if (m_dumpAssetToFile)
  146. {
  147. DateTime now = DateTime.Now;
  148. string filename =
  149. String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
  150. now.Hour, now.Minute, now.Second, m_asset.Name, m_asset.Type);
  151. SaveAssetToFile(filename, m_asset.Data);
  152. }
  153. }
  154. private void SaveAssetToFile(string filename, byte[] data)
  155. {
  156. string assetPath = "UserAssets";
  157. if (!Directory.Exists(assetPath))
  158. {
  159. Directory.CreateDirectory(assetPath);
  160. }
  161. FileStream fs = File.Create(Path.Combine(assetPath, filename));
  162. BinaryWriter bw = new BinaryWriter(fs);
  163. bw.Write(data);
  164. bw.Close();
  165. fs.Close();
  166. }
  167. public void RequestCreateInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
  168. uint callbackID, string description, string name, sbyte invType,
  169. sbyte type, byte wearableType, uint nextOwnerMask)
  170. {
  171. if (TransactionID == transactionID)
  172. {
  173. InventFolder = folderID;
  174. m_name = name;
  175. m_description = description;
  176. this.type = type;
  177. this.invType = invType;
  178. this.wearableType = wearableType;
  179. nextPerm = nextOwnerMask;
  180. m_asset.Name = name;
  181. m_asset.Description = description;
  182. m_asset.Type = type;
  183. if (m_finished)
  184. {
  185. DoCreateItem();
  186. }
  187. else
  188. {
  189. m_createItem = true; //set flag so the inventory item is created when upload is complete
  190. }
  191. }
  192. }
  193. private void DoCreateItem()
  194. {
  195. m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset);
  196. CachedUserInfo userInfo =
  197. m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
  198. ourClient.AgentId);
  199. if (userInfo != null)
  200. {
  201. InventoryItemBase item = new InventoryItemBase();
  202. item.Owner = ourClient.AgentId;
  203. item.Creator = ourClient.AgentId;
  204. item.ID = UUID.Random();
  205. item.AssetID = m_asset.FullID;
  206. item.Description = m_description;
  207. item.Name = m_name;
  208. item.AssetType = type;
  209. item.InvType = invType;
  210. item.Folder = InventFolder;
  211. item.BasePermissions = 0x7fffffff;
  212. item.CurrentPermissions = 0x7fffffff;
  213. item.GroupPermissions=0;
  214. item.EveryOnePermissions=0;
  215. item.NextPermissions = nextPerm;
  216. item.Flags = (uint) wearableType;
  217. item.CreationDate = Util.UnixTimeSinceEpoch();
  218. userInfo.AddItem(item);
  219. ourClient.SendInventoryItemCreateUpdate(item);
  220. }
  221. else
  222. {
  223. m_log.ErrorFormat(
  224. "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation",
  225. ourClient.AgentId);
  226. }
  227. }
  228. /// <summary>
  229. /// Get the asset data uploaded in this transfer.
  230. /// </summary>
  231. /// <returns>null if the asset has not finished uploading</returns>
  232. public AssetBase GetAssetData()
  233. {
  234. if (m_finished)
  235. {
  236. return m_asset;
  237. }
  238. return null;
  239. }
  240. }
  241. }