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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Threading;
- using System.IO;
- using OpenSim.Framework;
- using Nini;
- using Nini.Config;
- namespace OpenSim
- {
- public class ConfigurationLoader
- {
- protected ConfigSettings m_configSettings;
- protected OpenSimConfigSource m_config;
- protected NetworkServersInfo m_networkServersInfo;
- public ConfigurationLoader()
- {
-
- }
- public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
- {
- m_configSettings = configSettings = new ConfigSettings();
- m_networkServersInfo = networkInfo = new NetworkServersInfo();
- bool iniFileExists = false;
- IConfig startupConfig = configSource.Configs["Startup"];
- string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
- Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
- string masterFileName = startupConfig.GetString("inimaster", "");
- string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
- m_config = new OpenSimConfigSource();
- m_config.Source = new IniConfigSource();
- m_config.Source.Merge(DefaultConfig());
- //check for .INI file (either default or name passed in command line)
- if (File.Exists(masterfilePath))
- {
- m_config.Source.Merge(new IniConfigSource(masterfilePath));
- }
- if (File.Exists(Application.iniFilePath))
- {
- iniFileExists = true;
- // From reading Nini's code, it seems that later merged keys replace earlier ones.
- m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
- }
- else
- {
- // check for a xml config file
- Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
- if (File.Exists(Application.iniFilePath))
- {
- iniFileExists = true;
- m_config.Source = new XmlConfigSource();
- m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
- }
- }
- m_config.Source.Merge(configSource);
- if (!iniFileExists)
- m_config.Save("OpenSim.ini");
- ReadConfigSettings();
- return m_config;
- }
- /// <summary>
- /// Setup a default config values in case they aren't present in the ini file
- /// </summary>
- /// <returns></returns>
- public static IConfigSource DefaultConfig()
- {
- IConfigSource defaultConfig = new IniConfigSource();
- {
- IConfig config = defaultConfig.Configs["Startup"];
- if (null == config)
- config = defaultConfig.AddConfig("Startup");
- config.Set("region_info_source", "filesystem");
- config.Set("gridmode", false);
- config.Set("physics", "basicphysics");
- config.Set("meshing", "ZeroMesher");
- config.Set("physical_prim", true);
- config.Set("see_into_this_sim_from_neighbor", true);
- config.Set("serverside_object_permissions", false);
- config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
- config.Set("storage_prim_inventories", true);
- config.Set("startup_console_commands_file", String.Empty);
- config.Set("shutdown_console_commands_file", String.Empty);
- config.Set("DefaultScriptEngine", "XEngine");
- config.Set("asset_database", "local");
- config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
- // life doesn't really work without this
- config.Set("EventQueue", true);
- }
- {
- IConfig config = defaultConfig.Configs["StandAlone"];
- if (null == config)
- config = defaultConfig.AddConfig("StandAlone");
- config.Set("accounts_authenticate", false);
- config.Set("welcome_message", "Welcome to OpenSimulator");
- config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("inventory_source", "");
- config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("user_source", "");
- config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
- config.Set("asset_source", "");
- config.Set("dump_assets_to_file", false);
- }
- {
- IConfig config = defaultConfig.Configs["Network"];
- if (null == config)
- config = defaultConfig.AddConfig("Network");
- config.Set("default_location_x", 1000);
- config.Set("default_location_y", 1000);
- config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
- config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
- config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
- config.Set("grid_send_key", "null");
- config.Set("grid_recv_key", "null");
- config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
- config.Set("user_send_key", "null");
- config.Set("user_recv_key", "null");
- config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
- config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
- config.Set("secure_inventory_server", "true");
- }
- return defaultConfig;
- }
- protected virtual void ReadConfigSettings()
- {
- IConfig startupConfig = m_config.Source.Configs["Startup"];
- if (startupConfig != null)
- {
- m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode", false);
- m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
- m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
- m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim", true);
- m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor", true);
- m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
- if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
- {
- m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
- Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
- Thread.Sleep(3000);
- }
- m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
- m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
- m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
- m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
- }
- IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
- if (standaloneConfig != null)
- {
- m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
- m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
- m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
- m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
- m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
- m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
- m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
- m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
- m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
- }
- m_networkServersInfo.loadFromConfiguration(m_config.Source);
- }
- }
- }
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