123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Framework.Communications.Cache
- {
- internal delegate void AddItemDelegate(InventoryItemBase itemInfo);
- internal delegate void UpdateItemDelegate(InventoryItemBase itemInfo);
- internal delegate void DeleteItemDelegate(UUID itemID);
- internal delegate void QueryItemDelegate(UUID itemID);
- internal delegate void QueryFolderDelegate(UUID folderID);
- internal delegate void CreateFolderDelegate(string folderName, UUID folderID, ushort folderType, UUID parentID);
- internal delegate void MoveFolderDelegate(UUID folderID, UUID parentID);
- internal delegate void PurgeFolderDelegate(UUID folderID);
- internal delegate void UpdateFolderDelegate(string name, UUID folderID, ushort type, UUID parentID);
- internal delegate void SendInventoryDescendentsDelegate(
- IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems);
- public delegate void OnItemReceivedDelegate(UUID itemID);
- public delegate void OnInventoryReceivedDelegate(UUID userID);
- /// <summary>
- /// Stores user profile and inventory data received from backend services for a particular user.
- /// </summary>
- public class CachedUserInfo
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- //// <value>
- /// Fired when a particular item has been received from the inventory service
- /// </value>
- public event OnItemReceivedDelegate OnItemReceived;
- /// <value>
- /// Fired once the entire inventory has been received for the user
- /// </value>
- public event OnInventoryReceivedDelegate OnInventoryReceived;
- /// <summary>
- /// The comms manager holds references to services (user, grid, inventory, etc.)
- /// </summary>
- private readonly IInventoryService m_InventoryService;
- public UserProfileData UserProfile { get { return m_userProfile; } }
- private UserProfileData m_userProfile;
- /// <summary>
- /// Have we received the user's inventory from the inventory service?
- /// </summary>
- public bool HasReceivedInventory { get { return m_hasReceivedInventory; } }
- private bool m_hasReceivedInventory;
- /// <summary>
- /// Inventory requests waiting for receipt of this user's inventory from the inventory service.
- /// </summary>
- private readonly IList<IInventoryRequest> m_pendingRequests = new List<IInventoryRequest>();
- /// <summary>
- /// The root folder of this user's inventory. Returns null if the root folder has not yet been received.
- /// </summary>
- public InventoryFolderImpl RootFolder { get { return m_rootFolder; } }
- private InventoryFolderImpl m_rootFolder;
- public UUID SessionID
- {
- get { return m_session_id; }
- set { m_session_id = value; }
- }
- private UUID m_session_id = UUID.Zero;
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name="commsManager"></param>
- /// <param name="userProfile"></param>
- public CachedUserInfo(IInventoryService invService, UserProfileData userProfile)
- {
- m_userProfile = userProfile;
- m_InventoryService = invService;
- }
- /// <summary>
- /// This allows a request to be added to be processed once we receive a user's inventory
- /// from the inventory service. If we already have the inventory, the request
- /// is executed immediately instead.
- /// </summary>
- /// <param name="parent"></param>
- protected void AddRequest(IInventoryRequest request)
- {
- lock (m_pendingRequests)
- {
- if (HasReceivedInventory)
- {
- request.Execute();
- }
- else
- {
- m_pendingRequests.Add(request);
- }
- }
- }
- /// <summary>
- /// Helper function for InventoryReceive() - Store a folder temporarily until we've received entire folder list
- /// </summary>
- /// <param name="folder"></param>
- private void AddFolderToDictionary(InventoryFolderImpl folder, IDictionary<UUID, IList<InventoryFolderImpl>> dictionary)
- {
- UUID parentFolderId = folder.ParentID;
- if (dictionary.ContainsKey(parentFolderId))
- {
- dictionary[parentFolderId].Add(folder);
- }
- else
- {
- IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
- folders.Add(folder);
- dictionary[parentFolderId] = folders;
- }
- }
- /// <summary>
- /// Recursively, in depth-first order, add all the folders we've received (stored
- /// in a dictionary indexed by parent ID) into the tree that describes user folder
- /// heirarchy
- /// Any folder that is resolved into the tree is also added to resolvedFolderDictionary,
- /// indexed by folder ID.
- /// </summary>
- /// <param name="parentId">
- /// A <see cref="UUID"/>
- /// </param>
- private void ResolveReceivedFolders(InventoryFolderImpl parentFolder,
- IDictionary<UUID, IList<InventoryFolderImpl>> receivedFolderDictionary,
- IDictionary<UUID, InventoryFolderImpl> resolvedFolderDictionary)
- {
- if (receivedFolderDictionary.ContainsKey(parentFolder.ID))
- {
- List<InventoryFolderImpl> resolvedFolders = new List<InventoryFolderImpl>(); // Folders we've resolved with this invocation
- foreach (InventoryFolderImpl folder in receivedFolderDictionary[parentFolder.ID])
- {
- if (parentFolder.ContainsChildFolder(folder.ID))
- {
- m_log.WarnFormat(
- "[INVENTORY CACHE]: Received folder {0} {1} from inventory service which has already been received",
- folder.Name, folder.ID);
- }
- else
- {
- if (resolvedFolderDictionary.ContainsKey(folder.ID))
- {
- m_log.WarnFormat(
- "[INVENTORY CACHE]: Received folder {0} {1} from inventory service has already been received but with different parent",
- folder.Name, folder.ID);
- }
- else
- {
- resolvedFolders.Add(folder);
- resolvedFolderDictionary[folder.ID] = folder;
- parentFolder.AddChildFolder(folder);
- }
- }
- } // foreach (folder in pendingCategorizationFolders[parentFolder.ID])
- receivedFolderDictionary.Remove(parentFolder.ID);
- foreach (InventoryFolderImpl folder in resolvedFolders)
- ResolveReceivedFolders(folder, receivedFolderDictionary, resolvedFolderDictionary);
- } // if (receivedFolderDictionary.ContainsKey(parentFolder.ID))
- }
- /// <summary>
- /// Drop all cached inventory.
- /// </summary>
- public void DropInventory()
- {
- m_log.Debug("[INVENTORY CACHE]: DropInventory called");
- // Make sure there aren't pending requests around when we do this
- // FIXME: There is still a race condition where an inventory operation can be requested (since these aren't being locked).
- // Will have to extend locking to exclude this very soon.
- lock (m_pendingRequests)
- {
- m_hasReceivedInventory = false;
- m_rootFolder = null;
- }
- }
-
- /// <summary>
- /// Fetch inventory for this user.
- /// </summary>
- /// This has to be executed as a separate step once user information is retreived.
- /// This will occur synchronously if the inventory service is in the same process as this class, and
- /// asynchronously otherwise.
- public void FetchInventory()
- {
- m_InventoryService.GetUserInventory(UserProfile.ID, InventoryReceive);
- }
- /// <summary>
- /// Callback invoked when the inventory is received from an async request to the inventory service
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="inventoryCollection"></param>
- public void InventoryReceive(ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items)
- {
- // FIXME: Exceptions thrown upwards never appear on the console. Could fix further up if these
- // are simply being swallowed
- try
- {
- // collection of all received folders, indexed by their parent ID
- IDictionary<UUID, IList<InventoryFolderImpl>> receivedFolders =
- new Dictionary<UUID, IList<InventoryFolderImpl>>();
- // collection of all folders that have been placed into the folder heirarchy starting at m_rootFolder
- // This dictonary exists so we don't have to do an InventoryFolderImpl.FindFolder(), which is O(n) on the
- // number of folders in our inventory.
- // Maybe we should make this structure a member so we can skip InventoryFolderImpl.FindFolder() calls later too?
- IDictionary<UUID, InventoryFolderImpl> resolvedFolders =
- new Dictionary<UUID, InventoryFolderImpl>();
- // Take all received folders, find the root folder, and put ther rest into
- // the pendingCategorizationFolders collection
- foreach (InventoryFolderImpl folder in folders)
- AddFolderToDictionary(folder, receivedFolders);
- if (!receivedFolders.ContainsKey(UUID.Zero))
- throw new Exception("Database did not return a root inventory folder");
- else
- {
- IList<InventoryFolderImpl> rootFolderList = receivedFolders[UUID.Zero];
- m_rootFolder = rootFolderList[0];
- resolvedFolders[m_rootFolder.ID] = m_rootFolder;
- if (rootFolderList.Count > 1)
- {
- for (int i = 1; i < rootFolderList.Count; i++)
- {
- m_log.WarnFormat(
- "[INVENTORY CACHE]: Discarding extra root folder {0}. Using previously received root folder {1}",
- rootFolderList[i].ID, RootFolder.ID);
- }
- }
- receivedFolders.Remove(UUID.Zero);
- }
- // Now take the pendingCategorizationFolders collection, and turn that into a tree,
- // with the root being RootFolder
- if (RootFolder != null)
- ResolveReceivedFolders(RootFolder, receivedFolders, resolvedFolders);
- // Generate a warning for folders that are not part of the heirarchy
- foreach (KeyValuePair<UUID, IList<InventoryFolderImpl>> folderList in receivedFolders)
- {
- foreach (InventoryFolderImpl folder in folderList.Value)
- m_log.WarnFormat("[INVENTORY CACHE]: Malformed Database: Unresolved Pending Folder {0}", folder.Name);
- }
- // Take all ther received items and put them into the folder tree heirarchy
- foreach (InventoryItemBase item in items) {
- InventoryFolderImpl folder = resolvedFolders.ContainsKey(item.Folder) ? resolvedFolders[item.Folder] : null;
- ItemReceive(item, folder);
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[INVENTORY CACHE]: Error processing inventory received from inventory service, {0}", e);
- }
- // Deal with pending requests
- lock (m_pendingRequests)
- {
- // We're going to change inventory status within the lock to avoid a race condition
- // where requests are processed after the AddRequest() method has been called.
- m_hasReceivedInventory = true;
- foreach (IInventoryRequest request in m_pendingRequests)
- {
- request.Execute();
- }
- }
- if (OnInventoryReceived != null)
- OnInventoryReceived(UserProfile.ID);
- }
- /// <summary>
- /// Callback invoked when an item is received from an async request to the inventory service.
- ///
- /// We're assuming here that items are always received after all the folders
- /// received.
- /// If folder is null, we will search for it starting from RootFolder (an O(n) operation),
- /// otherwise we'll just put it into folder
- /// </summary>
- /// <param name="folderInfo"></param>
- private void ItemReceive(InventoryItemBase itemInfo, InventoryFolderImpl folder)
- {
- // m_log.DebugFormat(
- // "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
- // itemInfo.Name, itemInfo.ID, userID);
- if (folder == null && RootFolder != null)
- folder = RootFolder.FindFolder(itemInfo.Folder);
- if (null == folder)
- {
- m_log.WarnFormat(
- "Received item {0} {1} but its folder {2} does not exist",
- itemInfo.Name, itemInfo.ID, itemInfo.Folder);
- return;
- }
- lock (folder.Items)
- {
- folder.Items[itemInfo.ID] = itemInfo;
- }
- if (OnItemReceived != null)
- OnItemReceived(itemInfo.ID);
- }
- /// <summary>
- /// Create a folder in this agent's inventory.
- /// </summary>
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- ///
- /// <param name="parentID"></param>
- /// <returns></returns>
- public bool CreateFolder(string folderName, UUID folderID, ushort folderType, UUID parentID)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId);
- if (m_hasReceivedInventory)
- {
- InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID);
- if (null == parentFolder)
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Tried to create folder {0} {1} but the parent {2} does not exist",
- folderName, folderID, parentID);
- return false;
- }
- InventoryFolderImpl createdFolder = parentFolder.CreateChildFolder(folderID, folderName, folderType);
- if (createdFolder != null)
- {
- InventoryFolderBase createdBaseFolder = new InventoryFolderBase();
- createdBaseFolder.Owner = createdFolder.Owner;
- createdBaseFolder.ID = createdFolder.ID;
- createdBaseFolder.Name = createdFolder.Name;
- createdBaseFolder.ParentID = createdFolder.ParentID;
- createdBaseFolder.Type = createdFolder.Type;
- createdBaseFolder.Version = createdFolder.Version;
- m_InventoryService.AddFolder(createdBaseFolder);
- return true;
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Tried to create folder {0} {1} but the folder already exists",
- folderName, folderID);
- return false;
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(CreateFolderDelegate), this, "CreateFolder"),
- new object[] { folderName, folderID, folderType, parentID }));
- return true;
- }
- }
- /// <summary>
- /// Handle a client request to update the inventory folder
- /// </summary>
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- ///
- /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE
- /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing,
- /// and needs to be changed.
- ///
- /// <param name="folderID"></param>
- /// <param name="type"></param>
- /// <param name="name"></param>
- /// <param name="parentID"></param>
- public bool UpdateFolder(string name, UUID folderID, ushort type, UUID parentID)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
- if (m_hasReceivedInventory)
- {
- InventoryFolderImpl folder = RootFolder.FindFolder(folderID);
-
- // Delegate movement if updated parent id isn't the same as the existing parentId
- if (folder.ParentID != parentID)
- MoveFolder(folderID, parentID);
-
- InventoryFolderBase baseFolder = new InventoryFolderBase();
- baseFolder.Owner = m_userProfile.ID;
- baseFolder.ID = folderID;
- baseFolder.Name = name;
- baseFolder.ParentID = parentID;
- baseFolder.Type = (short)type;
- baseFolder.Version = RootFolder.Version;
- m_InventoryService.UpdateFolder(baseFolder);
- folder.Name = name;
- folder.Type = (short)type;
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(UpdateFolderDelegate), this, "UpdateFolder"),
- new object[] { name, folderID, type, parentID }));
- }
- return true;
- }
- /// <summary>
- /// Handle an inventory folder move request from the client.
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- /// </summary>
- ///
- /// <param name="folderID"></param>
- /// <param name="parentID"></param>
- /// <returns>
- /// true if the delete was successful, or if it was queued pending folder receipt
- /// false if the folder to be deleted did not exist.
- /// </returns>
- public bool MoveFolder(UUID folderID, UUID parentID)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}",
- // parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId);
- if (m_hasReceivedInventory)
- {
- InventoryFolderBase baseFolder = new InventoryFolderBase();
- baseFolder.Owner = m_userProfile.ID;
- baseFolder.ID = folderID;
- baseFolder.ParentID = parentID;
- m_InventoryService.MoveFolder(baseFolder);
-
- InventoryFolderImpl folder = RootFolder.FindFolder(folderID);
- InventoryFolderImpl parentFolder = RootFolder.FindFolder(parentID);
- if (parentFolder != null && folder != null)
- {
- InventoryFolderImpl oldParentFolder = RootFolder.FindFolder(folder.ParentID);
- if (oldParentFolder != null)
- {
- oldParentFolder.RemoveChildFolder(folderID);
- parentFolder.AddChildFolder(folder);
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- return true;
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(MoveFolderDelegate), this, "MoveFolder"),
- new object[] { folderID, parentID }));
- return true;
- }
- }
- /// <summary>
- /// This method will delete all the items and folders in the given folder.
- /// </summary>
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- ///
- /// <param name="folderID"></param>
- public bool PurgeFolder(UUID folderID)
- {
- // m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
- // folderID, remoteClient.Name, remoteClient.AgentId);
- if (m_hasReceivedInventory)
- {
- InventoryFolderImpl purgedFolder = RootFolder.FindFolder(folderID);
- if (purgedFolder != null)
- {
- // XXX Nasty - have to create a new object to hold details we already have
- InventoryFolderBase purgedBaseFolder = new InventoryFolderBase();
- purgedBaseFolder.Owner = purgedFolder.Owner;
- purgedBaseFolder.ID = purgedFolder.ID;
- purgedBaseFolder.Name = purgedFolder.Name;
- purgedBaseFolder.ParentID = purgedFolder.ParentID;
- purgedBaseFolder.Type = purgedFolder.Type;
- purgedBaseFolder.Version = purgedFolder.Version;
- m_InventoryService.PurgeFolder(purgedBaseFolder);
- purgedFolder.Purge();
- return true;
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(PurgeFolderDelegate), this, "PurgeFolder"),
- new object[] { folderID }));
- return true;
- }
- return false;
- }
- /// <summary>
- /// Add an item to the user's inventory.
- /// </summary>
- /// If the item has no folder set (i.e. it is UUID.Zero), then it is placed in the most appropriate folder
- /// for that type.
- /// <param name="itemInfo"></param>
- public void AddItem(InventoryItemBase item)
- {
- if (m_hasReceivedInventory)
- {
- if (item.Folder == UUID.Zero)
- {
- InventoryFolderImpl f = FindFolderForType(item.AssetType);
- if (f != null)
- item.Folder = f.ID;
- else
- item.Folder = RootFolder.ID;
- }
- ItemReceive(item, null);
-
- m_InventoryService.AddItem(item);
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(AddItemDelegate), this, "AddItem"),
- new object[] { item }));
- }
- }
- /// <summary>
- /// Update an item in the user's inventory
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="itemInfo"></param>
- public void UpdateItem(InventoryItemBase item)
- {
- if (m_hasReceivedInventory)
- {
- m_InventoryService.UpdateItem(item);
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(UpdateItemDelegate), this, "UpdateItem"),
- new object[] { item }));
- }
- }
- /// <summary>
- /// Delete an item from the user's inventory
- ///
- /// If the inventory service has not yet delievered the inventory
- /// for this user then the request will be queued.
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>
- /// true on a successful delete or a if the request is queued.
- /// Returns false on an immediate failure
- /// </returns>
- public bool DeleteItem(UUID itemID)
- {
- if (m_hasReceivedInventory)
- {
- // XXX For historical reasons (grid comms), we need to retrieve the whole item in order to delete, even though
- // really only the item id is required.
- InventoryItemBase item = RootFolder.FindItem(itemID);
- if (null == item)
- {
- m_log.WarnFormat("[AGENT INVENTORY]: Tried to delete item {0} which does not exist", itemID);
- return false;
- }
- if (RootFolder.DeleteItem(item.ID))
- {
- List<UUID> uuids = new List<UUID>();
- uuids.Add(itemID);
- return m_InventoryService.DeleteItems(this.UserProfile.ID, uuids);
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(DeleteItemDelegate), this, "DeleteItem"),
- new object[] { itemID }));
- return true;
- }
- return false;
- }
- /// <summary>
- /// Send details of the inventory items and/or folders in a given folder to the client.
- /// </summary>
- /// <param name="client"></param>
- /// <param name="folderID"></param>
- /// <param name="fetchFolders"></param>
- /// <param name="fetchItems"></param>
- /// <returns>true if the request was queued or successfully processed, false otherwise</returns>
- public bool SendInventoryDecendents(IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems)
- {
- if (m_hasReceivedInventory)
- {
- InventoryFolderImpl folder;
- if ((folder = RootFolder.FindFolder(folderID)) != null)
- {
- // m_log.DebugFormat(
- // "[AGENT INVENTORY]: Found folder {0} for client {1}",
- // folderID, remoteClient.AgentId);
- client.SendInventoryFolderDetails(
- client.AgentId, folderID, folder.RequestListOfItems(),
- folder.RequestListOfFolders(), fetchFolders, fetchItems);
- return true;
- }
- else
- {
- m_log.WarnFormat(
- "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}",
- folderID, client.Name, client.AgentId);
- return false;
- }
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(SendInventoryDescendentsDelegate), this, "SendInventoryDecendents", false, false),
- new object[] { client, folderID, fetchFolders, fetchItems }));
- return true;
- }
- }
- /// <summary>
- /// Find an appropriate folder for the given asset type
- /// </summary>
- /// <param name="type"></param>
- /// <returns>null if no appropriate folder exists</returns>
- public InventoryFolderImpl FindFolderForType(int type)
- {
- if (RootFolder == null)
- return null;
- return RootFolder.FindFolderForType(type);
- }
- // Load additional items that other regions have put into the database
- // The item will be added tot he local cache. Returns true if the item
- // was found and can be sent to the client
- //
- public bool QueryItem(InventoryItemBase item)
- {
- if (m_hasReceivedInventory)
- {
- InventoryItemBase invItem = RootFolder.FindItem(item.ID);
- if (invItem != null)
- {
- // Item is in local cache, just update client
- //
- return true;
- }
- InventoryItemBase itemInfo = null;
- itemInfo = m_InventoryService.GetItem(item);
- if (itemInfo != null)
- {
- InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder);
- ItemReceive(itemInfo, folder);
- return true;
- }
- return false;
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(QueryItemDelegate), this, "QueryItem"),
- new object[] { item.ID }));
- return true;
- }
- }
- public bool QueryFolder(InventoryFolderBase folder)
- {
- if (m_hasReceivedInventory)
- {
- InventoryFolderBase invFolder = RootFolder.FindFolder(folder.ID);
- if (invFolder != null)
- {
- // Folder is in local cache, just update client
- //
- return true;
- }
- InventoryFolderBase folderInfo = null;
- folderInfo = m_InventoryService.GetFolder(folder);
- if (folderInfo != null)
- {
- InventoryFolderImpl createdFolder = RootFolder.CreateChildFolder(folderInfo.ID, folderInfo.Name, (ushort)folderInfo.Type);
- createdFolder.Version = folderInfo.Version;
- createdFolder.Owner = folderInfo.Owner;
- createdFolder.ParentID = folderInfo.ParentID;
- return true;
- }
- return false;
- }
- else
- {
- AddRequest(
- new InventoryRequest(
- Delegate.CreateDelegate(typeof(QueryFolderDelegate), this, "QueryFolder"),
- new object[] { folder.ID }));
- return true;
- }
- }
- }
- /// <summary>
- /// Should be implemented by callers which require a callback when the user's inventory is received
- /// </summary>
- public interface IInventoryRequest
- {
- /// <summary>
- /// This is the method executed once we have received the user's inventory by which the request can be fulfilled.
- /// </summary>
- void Execute();
- }
- /// <summary>
- /// Generic inventory request
- /// </summary>
- class InventoryRequest : IInventoryRequest
- {
- private Delegate m_delegate;
- private Object[] m_args;
- internal InventoryRequest(Delegate delegat, Object[] args)
- {
- m_delegate = delegat;
- m_args = args;
- }
- public void Execute()
- {
- if (m_delegate != null)
- m_delegate.DynamicInvoke(m_args);
- }
- }
- }
|