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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Drawing;
- using System.IO;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using MySql.Data.MySqlClient;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Data.MySQL
- {
- /// <summary>
- /// A MySQL Interface for the Region Server
- /// </summary>
- public class MySQLDataStore : IRegionDataStore
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private string m_ConnectionString;
- private MySqlConnection m_Connection = null;
- public void Initialise(string connectionString)
- {
- m_ConnectionString = connectionString;
- m_Connection = new MySqlConnection(m_ConnectionString);
- m_Connection.Open();
- // Apply new Migrations
- //
- Assembly assem = GetType().Assembly;
- Migration m = new Migration(m_Connection, assem, "RegionStore");
- m.Update();
- // Clean dropped attachments
- //
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "delete from prims, primshapes using prims " +
- "left join primshapes on prims.uuid = primshapes.uuid " +
- "where PCode = 9 and State <> 0";
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- }
- private IDataReader ExecuteReader(MySqlCommand c)
- {
- IDataReader r = null;
- bool errorSeen = false;
- while (true)
- {
- try
- {
- r = c.ExecuteReader();
- }
- catch (Exception)
- {
- Thread.Sleep(500);
- m_Connection.Close();
- m_Connection = (MySqlConnection) ((ICloneable)m_Connection).Clone();
- m_Connection.Open();
- c.Connection = m_Connection;
- if (!errorSeen)
- {
- errorSeen = true;
- continue;
- }
- throw;
- }
- break;
- }
- return r;
- }
- private void ExecuteNonQuery(MySqlCommand c)
- {
- bool errorSeen = false;
- while (true)
- {
- try
- {
- c.ExecuteNonQuery();
- }
- catch (Exception)
- {
- Thread.Sleep(500);
- m_Connection.Close();
- m_Connection = (MySqlConnection) ((ICloneable)m_Connection).Clone();
- m_Connection.Open();
- c.Connection = m_Connection;
- if (!errorSeen)
- {
- errorSeen = true;
- continue;
- }
- throw;
- }
- break;
- }
- }
- public void Dispose() {}
- public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
- {
- uint flags = obj.RootPart.GetEffectiveObjectFlags();
- // Eligibility check
- //
- if ((flags & (uint)PrimFlags.Temporary) != 0)
- return;
- if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
- return;
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
- cmd.Parameters.Clear();
- cmd.CommandText = "replace into prims ("+
- "UUID, CreationDate, "+
- "Name, Text, Description, "+
- "SitName, TouchName, ObjectFlags, "+
- "OwnerMask, NextOwnerMask, GroupMask, "+
- "EveryoneMask, BaseMask, PositionX, "+
- "PositionY, PositionZ, GroupPositionX, "+
- "GroupPositionY, GroupPositionZ, VelocityX, "+
- "VelocityY, VelocityZ, AngularVelocityX, "+
- "AngularVelocityY, AngularVelocityZ, "+
- "AccelerationX, AccelerationY, "+
- "AccelerationZ, RotationX, "+
- "RotationY, RotationZ, "+
- "RotationW, SitTargetOffsetX, "+
- "SitTargetOffsetY, SitTargetOffsetZ, "+
- "SitTargetOrientW, SitTargetOrientX, "+
- "SitTargetOrientY, SitTargetOrientZ, "+
- "RegionUUID, CreatorID, "+
- "OwnerID, GroupID, "+
- "LastOwnerID, SceneGroupID, "+
- "PayPrice, PayButton1, "+
- "PayButton2, PayButton3, "+
- "PayButton4, LoopedSound, "+
- "LoopedSoundGain, TextureAnimation, "+
- "OmegaX, OmegaY, OmegaZ, "+
- "CameraEyeOffsetX, CameraEyeOffsetY, "+
- "CameraEyeOffsetZ, CameraAtOffsetX, "+
- "CameraAtOffsetY, CameraAtOffsetZ, "+
- "ForceMouselook, ScriptAccessPin, "+
- "AllowedDrop, DieAtEdge, "+
- "SalePrice, SaleType, "+
- "ColorR, ColorG, ColorB, ColorA, "+
- "ParticleSystem, ClickAction, Material, "+
- "CollisionSound, CollisionSoundVolume, "+
- "PassTouches, "+
- "LinkNumber) values (" + "?UUID, "+
- "?CreationDate, ?Name, ?Text, "+
- "?Description, ?SitName, ?TouchName, "+
- "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, "+
- "?GroupMask, ?EveryoneMask, ?BaseMask, "+
- "?PositionX, ?PositionY, ?PositionZ, "+
- "?GroupPositionX, ?GroupPositionY, "+
- "?GroupPositionZ, ?VelocityX, "+
- "?VelocityY, ?VelocityZ, ?AngularVelocityX, "+
- "?AngularVelocityY, ?AngularVelocityZ, "+
- "?AccelerationX, ?AccelerationY, "+
- "?AccelerationZ, ?RotationX, "+
- "?RotationY, ?RotationZ, "+
- "?RotationW, ?SitTargetOffsetX, "+
- "?SitTargetOffsetY, ?SitTargetOffsetZ, "+
- "?SitTargetOrientW, ?SitTargetOrientX, "+
- "?SitTargetOrientY, ?SitTargetOrientZ, "+
- "?RegionUUID, ?CreatorID, ?OwnerID, "+
- "?GroupID, ?LastOwnerID, ?SceneGroupID, "+
- "?PayPrice, ?PayButton1, ?PayButton2, "+
- "?PayButton3, ?PayButton4, ?LoopedSound, "+
- "?LoopedSoundGain, ?TextureAnimation, "+
- "?OmegaX, ?OmegaY, ?OmegaZ, "+
- "?CameraEyeOffsetX, ?CameraEyeOffsetY, "+
- "?CameraEyeOffsetZ, ?CameraAtOffsetX, "+
- "?CameraAtOffsetY, ?CameraAtOffsetZ, "+
- "?ForceMouselook, ?ScriptAccessPin, "+
- "?AllowedDrop, ?DieAtEdge, ?SalePrice, "+
- "?SaleType, ?ColorR, ?ColorG, "+
- "?ColorB, ?ColorA, ?ParticleSystem, "+
- "?ClickAction, ?Material, ?CollisionSound, "+
- "?CollisionSoundVolume, ?PassTouches, ?LinkNumber)";
- FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
- ExecuteNonQuery(cmd);
- cmd.Parameters.Clear();
- cmd.CommandText = "replace into primshapes ("+
- "UUID, Shape, ScaleX, ScaleY, "+
- "ScaleZ, PCode, PathBegin, PathEnd, "+
- "PathScaleX, PathScaleY, PathShearX, "+
- "PathShearY, PathSkew, PathCurve, "+
- "PathRadiusOffset, PathRevolutions, "+
- "PathTaperX, PathTaperY, PathTwist, "+
- "PathTwistBegin, ProfileBegin, ProfileEnd, "+
- "ProfileCurve, ProfileHollow, Texture, "+
- "ExtraParams, State) values (?UUID, "+
- "?Shape, ?ScaleX, ?ScaleY, ?ScaleZ, "+
- "?PCode, ?PathBegin, ?PathEnd, "+
- "?PathScaleX, ?PathScaleY, "+
- "?PathShearX, ?PathShearY, "+
- "?PathSkew, ?PathCurve, ?PathRadiusOffset, "+
- "?PathRevolutions, ?PathTaperX, "+
- "?PathTaperY, ?PathTwist, "+
- "?PathTwistBegin, ?ProfileBegin, "+
- "?ProfileEnd, ?ProfileCurve, "+
- "?ProfileHollow, ?Texture, ?ExtraParams, "+
- "?State)";
- FillShapeCommand(cmd, prim);
- ExecuteNonQuery(cmd);
- }
- cmd.Dispose();
- }
- }
- public void RemoveObject(UUID obj, UUID regionUUID)
- {
- // Formerly, this used to check the region UUID.
- // That makes no sense, as we remove the contents of a prim
- // unconditionally, but the prim dependent on the region ID.
- // So, we would destroy an object and cause hard to detect
- // issues if we delete the contents only. Deleting it all may
- // cause the loss of a prim, but is cleaner.
- // It's also faster because it uses the primary key.
- //
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "select UUID from prims where "+
- "SceneGroupID= ?UUID";
- cmd.Parameters.AddWithValue("UUID", obj.ToString());
- List<UUID> uuids = new List<UUID>();
- IDataReader reader = ExecuteReader(cmd);
- try
- {
- while (reader.Read())
- {
- uuids.Add(new UUID(reader["UUID"].ToString()));
- }
- }
- finally
- {
- reader.Close();
- }
- // delete the main prims
- cmd.CommandText = "delete from prims where SceneGroupID= ?UUID";
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- // there is no way this should be < 1 unless there is
- // a very corrupt database, but in that case be extra
- // safe anyway.
- if (uuids.Count > 0)
- {
- RemoveShapes(uuids);
- RemoveItems(uuids);
- }
- }
- }
- /// <summary>
- /// Remove all persisted items of the given prim.
- /// The caller must acquire the necessrary synchronization locks
- /// </summary>
- /// <param name="uuid">the Item UUID</param>
- private void RemoveItems(UUID uuid)
- {
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "delete from primitems where " +
- "PrimID = ?PrimID";
- cmd.Parameters.AddWithValue("PrimID", uuid.ToString());
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- }
- }
- /// <summary>
- /// Remove all persisted shapes for a list of prims
- /// The caller must acquire the necessrary synchronization locks
- /// </summary>
- /// <param name="uuids">the list of UUIDs</param>
- private void RemoveShapes(List<UUID> uuids)
- {
- lock (m_Connection)
- {
- string sql = "delete from primshapes where ";
- MySqlCommand cmd = m_Connection.CreateCommand();
-
- for (int i = 0; i < uuids.Count; i++)
- {
- if ((i + 1) == uuids.Count)
- {// end of the list
- sql += "(UUID = ?UUID" + i + ")";
- }
- else
- {
- sql += "(UUID = ?UUID" + i + ") or ";
- }
- }
- cmd.CommandText = sql;
- for (int i = 0; i < uuids.Count; i++)
- {
- cmd.Parameters.AddWithValue("UUID" + i, uuids[i].ToString());
- }
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- }
- }
- /// <summary>
- /// Remove all persisted items for a list of prims
- /// The caller must acquire the necessrary synchronization locks
- /// </summary>
- /// <param name="uuids">the list of UUIDs</param>
- private void RemoveItems(List<UUID> uuids)
- {
- lock (m_Connection)
- {
- string sql = "delete from primitems where ";
- MySqlCommand cmd = m_Connection.CreateCommand();
-
- for (int i = 0; i < uuids.Count; i++)
- {
- if ((i + 1) == uuids.Count)
- {// end of the list
- sql += "(PrimID = ?PrimID" + i + ")";
- }
- else
- {
- sql += "(PrimID = ?PrimID" + i + ") or ";
- }
- }
- cmd.CommandText = sql;
- for (int i = 0; i < uuids.Count; i++)
- {
- cmd.Parameters.AddWithValue("PrimID" + i, uuids[i].ToString());
- }
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- }
- }
- public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
- {
- UUID lastGroupID = UUID.Zero;
- List<SceneObjectGroup> objects = new List<SceneObjectGroup>();
- List<SceneObjectPart> prims = new List<SceneObjectPart>();
- SceneObjectGroup grp = null;
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "select *, " +
- "case when prims.UUID = SceneGroupID " +
- "then 0 else 1 end as sort from prims " +
- "left join primshapes on prims.UUID = primshapes.UUID "+
- "where RegionUUID = ?RegionUUID " +
- "order by SceneGroupID asc, sort asc, LinkNumber asc";
-
- cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
- IDataReader reader = ExecuteReader(cmd);
- try
- {
- while (reader.Read())
- {
- SceneObjectPart prim = BuildPrim(reader);
- if (reader["Shape"] is DBNull)
- prim.Shape = PrimitiveBaseShape.Default;
- else
- prim.Shape = BuildShape(reader);
- prims.Add(prim);
- UUID groupID = new UUID(reader["SceneGroupID"].ToString());
- if (groupID != lastGroupID) // New SOG
- {
- if (grp != null)
- objects.Add(grp);
- lastGroupID = groupID;
-
- // There sometimes exist OpenSim bugs that 'orphan groups' so that none of the prims are
- // recorded as the root prim (for which the UUID must equal the persisted group UUID). In
- // this case, force the UUID to be the same as the group UUID so that at least these can be
- // deleted (we need to change the UUID so that any other prims in the linkset can also be
- // deleted).
- if (prim.UUID != groupID && groupID != UUID.Zero)
- {
- m_log.WarnFormat(
- "[REGION DB]: Found root prim {0} {1} at {2} where group was actually {3}. Forcing UUID to group UUID",
- prim.Name, prim.UUID, prim.GroupPosition, groupID);
-
- prim.UUID = groupID;
- }
- grp = new SceneObjectGroup(prim);
- }
- else
- {
- // Black magic to preserve link numbers
- //
- int link = prim.LinkNum;
- grp.AddPart(prim);
- if (link != 0)
- prim.LinkNum = link;
- }
- }
- }
- finally
- {
- reader.Close();
- }
- if (grp != null)
- objects.Add(grp);
- cmd.Dispose();
- }
- foreach (SceneObjectPart part in prims)
- LoadItems(part);
- m_log.DebugFormat("[REGION DB]: Loaded {0} objects using {1} prims", objects.Count, prims.Count);
- return objects;
- }
- /// <summary>
- /// Load in a prim's persisted inventory.
- /// </summary>
- /// <param name="prim">The prim</param>
- private void LoadItems(SceneObjectPart prim)
- {
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "select * from primitems where "+
- "PrimID = ?PrimID";
- cmd.Parameters.AddWithValue("PrimID", prim.UUID.ToString());
- IDataReader reader = ExecuteReader(cmd);
- List<TaskInventoryItem> inventory =
- new List<TaskInventoryItem>();
- try
- {
- while (reader.Read())
- {
- TaskInventoryItem item = BuildItem(reader);
- item.ParentID = prim.UUID; // Values in database are
- // often wrong
- inventory.Add(item);
- }
- }
- finally
- {
- reader.Close();
- }
- cmd.Dispose();
- prim.Inventory.RestoreInventoryItems(inventory);
- }
- }
- public void StoreTerrain(double[,] ter, UUID regionID)
- {
- m_log.Info("[REGION DB]: Storing terrain");
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "delete from terrain where " +
- "RegionUUID = ?RegionUUID";
- cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
- ExecuteNonQuery(cmd);
-
- cmd.CommandText = "insert into terrain (RegionUUID, " +
- "Revision, Heightfield) values (?RegionUUID, " +
- "1, ?Heightfield)";
- cmd.Parameters.AddWithValue("Heightfield",
- SerializeTerrain(ter));
-
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- }
- }
- public double[,] LoadTerrain(UUID regionID)
- {
- double[,] terrain = null;
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "select RegionUUID, Revision, Heightfield " +
- "from terrain where RegionUUID = ?RegionUUID "+
- "order by Revision desc limit 1";
- cmd.Parameters.AddWithValue("RegionUUID", regionID.ToString());
- IDataReader reader = ExecuteReader(cmd);
- try
- {
- while (reader.Read())
- {
- terrain = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
- terrain.Initialize();
- MemoryStream mstr = new MemoryStream((byte[]) reader["Heightfield"]);
- int rev = 0;
- BinaryReader br = new BinaryReader(mstr);
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- {
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- terrain[x, y] = br.ReadDouble();
- }
- rev = Convert.ToInt32(reader["Revision"]);
- }
- m_log.InfoFormat("[REGION DB]: Loaded terrain " +
- "revision r{0}", rev);
- }
- }
- finally
- {
- reader.Close();
- }
- cmd.Dispose();
- }
- return terrain;
- }
- public void RemoveLandObject(UUID globalID)
- {
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "delete from land where UUID = ?UUID";
- cmd.Parameters.AddWithValue("UUID", globalID.ToString());
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- }
- }
- public void StoreLandObject(ILandObject parcel)
- {
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "replace into land (UUID, RegionUUID, " +
- "LocalLandID, Bitmap, Name, Description, " +
- "OwnerUUID, IsGroupOwned, Area, AuctionID, " +
- "Category, ClaimDate, ClaimPrice, GroupUUID, " +
- "SalePrice, LandStatus, LandFlags, LandingType, " +
- "MediaAutoScale, MediaTextureUUID, MediaURL, " +
- "MusicURL, PassHours, PassPrice, SnapshotUUID, " +
- "UserLocationX, UserLocationY, UserLocationZ, " +
- "UserLookAtX, UserLookAtY, UserLookAtZ, " +
- "AuthbuyerID, OtherCleanTime, Dwell) values (" +
- "?UUID, ?RegionUUID, " +
- "?LocalLandID, ?Bitmap, ?Name, ?Description, " +
- "?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
- "?Category, ?ClaimDate, ?ClaimPrice, ?GroupUUID, " +
- "?SalePrice, ?LandStatus, ?LandFlags, ?LandingType, " +
- "?MediaAutoScale, ?MediaTextureUUID, ?MediaURL, " +
- "?MusicURL, ?PassHours, ?PassPrice, ?SnapshotUUID, " +
- "?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
- "?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
- "?AuthbuyerID, ?OtherCleanTime, ?Dwell)";
- FillLandCommand(cmd, parcel.landData, parcel.regionUUID);
- ExecuteNonQuery(cmd);
- cmd.CommandText = "delete from landaccesslist where " +
- "LandUUID = ?UUID";
- ExecuteNonQuery(cmd);
- cmd.Parameters.Clear();
- cmd.CommandText = "insert into landaccesslist (LandUUID, " +
- "AccessUUID, Flags) values (?LandUUID, ?AccessUUID, " +
- "?Flags)";
- foreach (ParcelManager.ParcelAccessEntry entry in
- parcel.landData.ParcelAccessList)
- {
- FillLandAccessCommand(cmd, entry, parcel.landData.GlobalID);
- ExecuteNonQuery(cmd);
- cmd.Parameters.Clear();
- }
- cmd.Dispose();
- }
- }
- public RegionSettings LoadRegionSettings(UUID regionUUID)
- {
- RegionSettings rs = null;
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "select * from regionsettings where " +
- "regionUUID = ?RegionUUID";
- cmd.Parameters.AddWithValue("regionUUID", regionUUID);
- IDataReader reader = ExecuteReader(cmd);
- try
- {
- if (reader.Read())
- {
- rs = BuildRegionSettings(reader);
- rs.OnSave += StoreRegionSettings;
- }
- else
- {
- rs = new RegionSettings();
- rs.RegionUUID = regionUUID;
- rs.OnSave += StoreRegionSettings;
- StoreRegionSettings(rs);
- }
- }
- finally
- {
- reader.Close();
- }
- cmd.Dispose();
- }
- return rs;
- }
- public void StoreRegionSettings(RegionSettings rs)
- {
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "replace into regionsettings (regionUUID, " +
- "block_terraform, block_fly, allow_damage, " +
- "restrict_pushing, allow_land_resell, " +
- "allow_land_join_divide, block_show_in_search, " +
- "agent_limit, object_bonus, maturity, " +
- "disable_scripts, disable_collisions, " +
- "disable_physics, terrain_texture_1, " +
- "terrain_texture_2, terrain_texture_3, " +
- "terrain_texture_4, elevation_1_nw, " +
- "elevation_2_nw, elevation_1_ne, " +
- "elevation_2_ne, elevation_1_se, "+
- "elevation_2_se, elevation_1_sw, "+
- "elevation_2_sw, water_height, " +
- "terrain_raise_limit, terrain_lower_limit, " +
- "use_estate_sun, fixed_sun, sun_position, " +
- "covenant, Sandbox, sunvectorx, sunvectory, " +
- "sunvectorz, loaded_creation_datetime, " +
- "loaded_creation_id) values ( ?RegionUUID, ?BlockTerraform, " +
- "?BlockFly, ?AllowDamage, ?RestrictPushing, " +
- "?AllowLandResell, ?AllowLandJoinDivide, " +
- "?BlockShowInSearch, ?AgentLimit, ?ObjectBonus, " +
- "?Maturity, ?DisableScripts, ?DisableCollisions, " +
- "?DisablePhysics, ?TerrainTexture1, " +
- "?TerrainTexture2, ?TerrainTexture3, " +
- "?TerrainTexture4, ?Elevation1NW, ?Elevation2NW, " +
- "?Elevation1NE, ?Elevation2NE, ?Elevation1SE, " +
- "?Elevation2SE, ?Elevation1SW, ?Elevation2SW, " +
- "?WaterHeight, ?TerrainRaiseLimit, " +
- "?TerrainLowerLimit, ?UseEstateSun, ?FixedSun, " +
- "?SunPosition, ?Covenant, ?Sandbox, " +
- "?SunVectorX, ?SunVectorY, ?SunVectorZ, " +
- "?LoadedCreationDateTime, ?LoadedCreationID)";
- FillRegionSettingsCommand(cmd, rs);
- ExecuteNonQuery(cmd);
- cmd.Dispose();
- }
- }
- public List<LandData> LoadLandObjects(UUID regionUUID)
- {
- List<LandData> landData = new List<LandData>();
- lock (m_Connection)
- {
- MySqlCommand cmd = m_Connection.CreateCommand();
- cmd.CommandText = "select * from land where " +
- "RegionUUID = ?RegionUUID";
- cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
- IDataReader reader = ExecuteReader(cmd);
- try
- {
- while (reader.Read())
- {
- LandData newLand = BuildLandData(reader);
- landData.Add(newLand);
- }
- }
- finally
- {
- reader.Close();
- }
- foreach (LandData land in landData)
- {
- cmd.Parameters.Clear();
- cmd.CommandText = "select * from landaccesslist " +
- "where LandUUID = ?LandUUID";
- cmd.Parameters.AddWithValue("LandUUID", land.GlobalID.ToString());
- reader = ExecuteReader(cmd);
- try
- {
- while (reader.Read())
- {
- land.ParcelAccessList.Add(BuildLandAccessData(reader));
- }
- }
- finally
- {
- reader.Close();
- }
- }
- cmd.Dispose();
- }
- return landData;
- }
- public void Shutdown()
- {
- }
- private SceneObjectPart BuildPrim(IDataReader row)
- {
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new UUID((String) row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- if (row["Name"] != DBNull.Value)
- prim.Name = (String)row["Name"];
- else
- prim.Name = string.Empty;
- // various text fields
- prim.Text = (String) row["Text"];
- prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
- Convert.ToInt32(row["ColorR"]),
- Convert.ToInt32(row["ColorG"]),
- Convert.ToInt32(row["ColorB"]));
- prim.Description = (String) row["Description"];
- prim.SitName = (String) row["SitName"];
- prim.TouchName = (String) row["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new UUID((String) row["CreatorID"]);
- prim.OwnerID = new UUID((String) row["OwnerID"]);
- prim.GroupID = new UUID((String) row["GroupID"]);
- prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new Vector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new Vector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new Vector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new Vector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new Vector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new Quaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
- prim.SitTargetPositionLL = new Vector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"])
- );
- prim.SitTargetOrientationLL = new Quaternion(
- Convert.ToSingle(row["SitTargetOrientX"]),
- Convert.ToSingle(row["SitTargetOrientY"]),
- Convert.ToSingle(row["SitTargetOrientZ"]),
- Convert.ToSingle(row["SitTargetOrientW"])
- );
- prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
- prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
- prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
- prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
- prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
- prim.Sound = new UUID(row["LoopedSound"].ToString());
- prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
- prim.SoundFlags = 1; // If it's persisted at all, it's looped
- if (!(row["TextureAnimation"] is DBNull))
- prim.TextureAnimation = (Byte[])row["TextureAnimation"];
- if (!(row["ParticleSystem"] is DBNull))
- prim.ParticleSystem = (Byte[])row["ParticleSystem"];
- prim.RotationalVelocity = new Vector3(
- Convert.ToSingle(row["OmegaX"]),
- Convert.ToSingle(row["OmegaY"]),
- Convert.ToSingle(row["OmegaZ"])
- );
- prim.SetCameraEyeOffset(new Vector3(
- Convert.ToSingle(row["CameraEyeOffsetX"]),
- Convert.ToSingle(row["CameraEyeOffsetY"]),
- Convert.ToSingle(row["CameraEyeOffsetZ"])
- ));
- prim.SetCameraAtOffset(new Vector3(
- Convert.ToSingle(row["CameraAtOffsetX"]),
- Convert.ToSingle(row["CameraAtOffsetY"]),
- Convert.ToSingle(row["CameraAtOffsetZ"])
- ));
- if (Convert.ToInt16(row["ForceMouselook"]) != 0)
- prim.SetForceMouselook(true);
- prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
- if (Convert.ToInt16(row["AllowedDrop"]) != 0)
- prim.AllowedDrop = true;
- if (Convert.ToInt16(row["DieAtEdge"]) != 0)
- prim.DIE_AT_EDGE = true;
- prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
- prim.ObjectSaleType = unchecked((byte)Convert.ToSByte(row["SaleType"]));
- prim.Material = unchecked((byte)Convert.ToSByte(row["Material"]));
- if (!(row["ClickAction"] is DBNull))
- prim.ClickAction = unchecked((byte)Convert.ToSByte(row["ClickAction"]));
- prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
- prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
-
- if (Convert.ToInt16(row["PassTouches"]) != 0)
- prim.PassTouches = true;
- prim.LinkNum = Convert.ToInt32(row["LinkNumber"]);
- return prim;
- }
- /// <summary>
- /// Build a prim inventory item from the persisted data.
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static TaskInventoryItem BuildItem(IDataReader row)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
- taskItem.ItemID = new UUID((String)row["itemID"]);
- taskItem.ParentPartID = new UUID((String)row["primID"]);
- taskItem.AssetID = new UUID((String)row["assetID"]);
- taskItem.ParentID = new UUID((String)row["parentFolderID"]);
- taskItem.InvType = Convert.ToInt32(row["invType"]);
- taskItem.Type = Convert.ToInt32(row["assetType"]);
- taskItem.Name = (String)row["name"];
- taskItem.Description = (String)row["description"];
- taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
- taskItem.CreatorID = new UUID((String)row["creatorID"]);
- taskItem.OwnerID = new UUID((String)row["ownerID"]);
- taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
- taskItem.GroupID = new UUID((String)row["groupID"]);
- taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
- taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
- taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
- taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
- taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
- taskItem.Flags = Convert.ToUInt32(row["flags"]);
- return taskItem;
- }
- private static RegionSettings BuildRegionSettings(IDataReader row)
- {
- RegionSettings newSettings = new RegionSettings();
- newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
- newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
- newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
- newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
- newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
- newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
- newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
- newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
- newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
- newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
- newSettings.Maturity = Convert.ToInt32(row["maturity"]);
- newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
- newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
- newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
- newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
- newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
- newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
- newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
- newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
- newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
- newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
- newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
- newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
- newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
- newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
- newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
- newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
- newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
- newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
- newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
- newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
- newSettings.SunVector = new Vector3 (
- Convert.ToSingle(row["sunvectorx"]),
- Convert.ToSingle(row["sunvectory"]),
- Convert.ToSingle(row["sunvectorz"])
- );
- newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
- newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
- newSettings.Covenant = new UUID((String) row["covenant"]);
- newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
-
- if (row["loaded_creation_id"] is DBNull)
- newSettings.LoadedCreationID = "";
- else
- newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
- return newSettings;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static LandData BuildLandData(IDataReader row)
- {
- LandData newData = new LandData();
- newData.GlobalID = new UUID((String) row["UUID"]);
- newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
- // Bitmap is a byte[512]
- newData.Bitmap = (Byte[]) row["Bitmap"];
- newData.Name = (String) row["Name"];
- newData.Description = (String) row["Description"];
- newData.OwnerID = new UUID((String)row["OwnerUUID"]);
- newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
- newData.Area = Convert.ToInt32(row["Area"]);
- newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
- newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
- //Enum libsecondlife.Parcel.ParcelCategory
- newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
- newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
- newData.GroupID = new UUID((String) row["GroupUUID"]);
- newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
- newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
- //Enum. libsecondlife.Parcel.ParcelStatus
- newData.Flags = Convert.ToUInt32(row["LandFlags"]);
- newData.LandingType = Convert.ToByte(row["LandingType"]);
- newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
- newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
- newData.MediaURL = (String) row["MediaURL"];
- newData.MusicURL = (String) row["MusicURL"];
- newData.PassHours = Convert.ToSingle(row["PassHours"]);
- newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
- UUID authedbuyer = UUID.Zero;
- UUID snapshotID = UUID.Zero;
- UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
- UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
- newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
- newData.Dwell = Convert.ToInt32(row["Dwell"]);
- newData.AuthBuyerID = authedbuyer;
- newData.SnapshotID = snapshotID;
- try
- {
- newData.UserLocation =
- new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
- Convert.ToSingle(row["UserLocationZ"]));
- newData.UserLookAt =
- new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
- Convert.ToSingle(row["UserLookAtZ"]));
- }
- catch (InvalidCastException)
- {
- newData.UserLocation = Vector3.Zero;
- newData.UserLookAt = Vector3.Zero;
- m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
- }
- newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
- return newData;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
- {
- ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
- entry.AgentID = new UUID((string) row["AccessUUID"]);
- entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
- entry.Time = new DateTime();
- return entry;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="val"></param>
- /// <returns></returns>
- private static Array SerializeTerrain(double[,] val)
- {
- MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < (int)Constants.RegionSize; x++)
- for (int y = 0; y < (int)Constants.RegionSize; y++)
- {
- double height = val[x, y];
- if (height == 0.0)
- height = double.Epsilon;
- bw.Write(height);
- }
- return str.ToArray();
- }
- /// <summary>
- /// Fill the prim command with prim values
- /// </summary>
- /// <param name="row"></param>
- /// <param name="prim"></param>
- /// <param name="sceneGroupID"></param>
- /// <param name="regionUUID"></param>
- private void FillPrimCommand(MySqlCommand cmd, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
- {
- cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
- cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
- cmd.Parameters.AddWithValue("CreationDate", prim.CreationDate);
- cmd.Parameters.AddWithValue("Name", prim.Name);
- cmd.Parameters.AddWithValue("SceneGroupID", sceneGroupID.ToString());
- // the UUID of the root part for this SceneObjectGroup
- // various text fields
- cmd.Parameters.AddWithValue("Text", prim.Text);
- cmd.Parameters.AddWithValue("ColorR", prim.Color.R);
- cmd.Parameters.AddWithValue("ColorG", prim.Color.G);
- cmd.Parameters.AddWithValue("ColorB", prim.Color.B);
- cmd.Parameters.AddWithValue("ColorA", prim.Color.A);
- cmd.Parameters.AddWithValue("Description", prim.Description);
- cmd.Parameters.AddWithValue("SitName", prim.SitName);
- cmd.Parameters.AddWithValue("TouchName", prim.TouchName);
- // permissions
- cmd.Parameters.AddWithValue("ObjectFlags", prim.ObjectFlags);
- cmd.Parameters.AddWithValue("CreatorID", prim.CreatorID.ToString());
- cmd.Parameters.AddWithValue("OwnerID", prim.OwnerID.ToString());
- cmd.Parameters.AddWithValue("GroupID", prim.GroupID.ToString());
- cmd.Parameters.AddWithValue("LastOwnerID", prim.LastOwnerID.ToString());
- cmd.Parameters.AddWithValue("OwnerMask", prim.OwnerMask);
- cmd.Parameters.AddWithValue("NextOwnerMask", prim.NextOwnerMask);
- cmd.Parameters.AddWithValue("GroupMask", prim.GroupMask);
- cmd.Parameters.AddWithValue("EveryoneMask", prim.EveryoneMask);
- cmd.Parameters.AddWithValue("BaseMask", prim.BaseMask);
- // vectors
- cmd.Parameters.AddWithValue("PositionX", (double)prim.OffsetPosition.X);
- cmd.Parameters.AddWithValue("PositionY", (double)prim.OffsetPosition.Y);
- cmd.Parameters.AddWithValue("PositionZ", (double)prim.OffsetPosition.Z);
- cmd.Parameters.AddWithValue("GroupPositionX", (double)prim.GroupPosition.X);
- cmd.Parameters.AddWithValue("GroupPositionY", (double)prim.GroupPosition.Y);
- cmd.Parameters.AddWithValue("GroupPositionZ", (double)prim.GroupPosition.Z);
- cmd.Parameters.AddWithValue("VelocityX", (double)prim.Velocity.X);
- cmd.Parameters.AddWithValue("VelocityY", (double)prim.Velocity.Y);
- cmd.Parameters.AddWithValue("VelocityZ", (double)prim.Velocity.Z);
- cmd.Parameters.AddWithValue("AngularVelocityX", (double)prim.AngularVelocity.X);
- cmd.Parameters.AddWithValue("AngularVelocityY", (double)prim.AngularVelocity.Y);
- cmd.Parameters.AddWithValue("AngularVelocityZ", (double)prim.AngularVelocity.Z);
- cmd.Parameters.AddWithValue("AccelerationX", (double)prim.Acceleration.X);
- cmd.Parameters.AddWithValue("AccelerationY", (double)prim.Acceleration.Y);
- cmd.Parameters.AddWithValue("AccelerationZ", (double)prim.Acceleration.Z);
- // quaternions
- cmd.Parameters.AddWithValue("RotationX", (double)prim.RotationOffset.X);
- cmd.Parameters.AddWithValue("RotationY", (double)prim.RotationOffset.Y);
- cmd.Parameters.AddWithValue("RotationZ", (double)prim.RotationOffset.Z);
- cmd.Parameters.AddWithValue("RotationW", (double)prim.RotationOffset.W);
- // Sit target
- Vector3 sitTargetPos = prim.SitTargetPositionLL;
- cmd.Parameters.AddWithValue("SitTargetOffsetX", (double)sitTargetPos.X);
- cmd.Parameters.AddWithValue("SitTargetOffsetY", (double)sitTargetPos.Y);
- cmd.Parameters.AddWithValue("SitTargetOffsetZ", (double)sitTargetPos.Z);
- Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
- cmd.Parameters.AddWithValue("SitTargetOrientW", (double)sitTargetOrient.W);
- cmd.Parameters.AddWithValue("SitTargetOrientX", (double)sitTargetOrient.X);
- cmd.Parameters.AddWithValue("SitTargetOrientY", (double)sitTargetOrient.Y);
- cmd.Parameters.AddWithValue("SitTargetOrientZ", (double)sitTargetOrient.Z);
- cmd.Parameters.AddWithValue("PayPrice", prim.PayPrice[0]);
- cmd.Parameters.AddWithValue("PayButton1", prim.PayPrice[1]);
- cmd.Parameters.AddWithValue("PayButton2", prim.PayPrice[2]);
- cmd.Parameters.AddWithValue("PayButton3", prim.PayPrice[3]);
- cmd.Parameters.AddWithValue("PayButton4", prim.PayPrice[4]);
- if ((prim.SoundFlags & 1) != 0) // Looped
- {
- cmd.Parameters.AddWithValue("LoopedSound", prim.Sound.ToString());
- cmd.Parameters.AddWithValue("LoopedSoundGain", prim.SoundGain);
- }
- else
- {
- cmd.Parameters.AddWithValue("LoopedSound", UUID.Zero);
- cmd.Parameters.AddWithValue("LoopedSoundGain", 0.0f);
- }
- cmd.Parameters.AddWithValue("TextureAnimation", prim.TextureAnimation);
- cmd.Parameters.AddWithValue("ParticleSystem", prim.ParticleSystem);
- cmd.Parameters.AddWithValue("OmegaX", (double)prim.RotationalVelocity.X);
- cmd.Parameters.AddWithValue("OmegaY", (double)prim.RotationalVelocity.Y);
- cmd.Parameters.AddWithValue("OmegaZ", (double)prim.RotationalVelocity.Z);
- cmd.Parameters.AddWithValue("CameraEyeOffsetX", (double)prim.GetCameraEyeOffset().X);
- cmd.Parameters.AddWithValue("CameraEyeOffsetY", (double)prim.GetCameraEyeOffset().Y);
- cmd.Parameters.AddWithValue("CameraEyeOffsetZ", (double)prim.GetCameraEyeOffset().Z);
- cmd.Parameters.AddWithValue("CameraAtOffsetX", (double)prim.GetCameraAtOffset().X);
- cmd.Parameters.AddWithValue("CameraAtOffsetY", (double)prim.GetCameraAtOffset().Y);
- cmd.Parameters.AddWithValue("CameraAtOffsetZ", (double)prim.GetCameraAtOffset().Z);
- if (prim.GetForceMouselook())
- cmd.Parameters.AddWithValue("ForceMouselook", 1);
- else
- cmd.Parameters.AddWithValue("ForceMouselook", 0);
- cmd.Parameters.AddWithValue("ScriptAccessPin", prim.ScriptAccessPin);
- if (prim.AllowedDrop)
- cmd.Parameters.AddWithValue("AllowedDrop", 1);
- else
- cmd.Parameters.AddWithValue("AllowedDrop", 0);
- if (prim.DIE_AT_EDGE)
- cmd.Parameters.AddWithValue("DieAtEdge", 1);
- else
- cmd.Parameters.AddWithValue("DieAtEdge", 0);
- cmd.Parameters.AddWithValue("SalePrice", prim.SalePrice);
- cmd.Parameters.AddWithValue("SaleType", unchecked((sbyte)(prim.ObjectSaleType)));
- byte clickAction = prim.ClickAction;
- cmd.Parameters.AddWithValue("ClickAction", unchecked((sbyte)(clickAction)));
- cmd.Parameters.AddWithValue("Material", unchecked((sbyte)(prim.Material)));
- cmd.Parameters.AddWithValue("CollisionSound", prim.CollisionSound.ToString());
- cmd.Parameters.AddWithValue("CollisionSoundVolume", prim.CollisionSoundVolume);
- if (prim.PassTouches)
- cmd.Parameters.AddWithValue("PassTouches", 1);
- else
- cmd.Parameters.AddWithValue("PassTouches", 0);
- cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="taskItem"></param>
- private static void FillItemCommand(MySqlCommand cmd, TaskInventoryItem taskItem)
- {
- cmd.Parameters.AddWithValue("itemID", taskItem.ItemID);
- cmd.Parameters.AddWithValue("primID", taskItem.ParentPartID);
- cmd.Parameters.AddWithValue("assetID", taskItem.AssetID);
- cmd.Parameters.AddWithValue("parentFolderID", taskItem.ParentID);
- cmd.Parameters.AddWithValue("invType", taskItem.InvType);
- cmd.Parameters.AddWithValue("assetType", taskItem.Type);
- cmd.Parameters.AddWithValue("name", taskItem.Name);
- cmd.Parameters.AddWithValue("description", taskItem.Description);
- cmd.Parameters.AddWithValue("creationDate", taskItem.CreationDate);
- cmd.Parameters.AddWithValue("creatorID", taskItem.CreatorID);
- cmd.Parameters.AddWithValue("ownerID", taskItem.OwnerID);
- cmd.Parameters.AddWithValue("lastOwnerID", taskItem.LastOwnerID);
- cmd.Parameters.AddWithValue("groupID", taskItem.GroupID);
- cmd.Parameters.AddWithValue("nextPermissions", taskItem.NextPermissions);
- cmd.Parameters.AddWithValue("currentPermissions", taskItem.CurrentPermissions);
- cmd.Parameters.AddWithValue("basePermissions", taskItem.BasePermissions);
- cmd.Parameters.AddWithValue("everyonePermissions", taskItem.EveryonePermissions);
- cmd.Parameters.AddWithValue("groupPermissions", taskItem.GroupPermissions);
- cmd.Parameters.AddWithValue("flags", taskItem.Flags);
- }
- /// <summary>
- ///
- /// </summary>
- private static void FillRegionSettingsCommand(MySqlCommand cmd, RegionSettings settings)
- {
- cmd.Parameters.AddWithValue("RegionUUID", settings.RegionUUID.ToString());
- cmd.Parameters.AddWithValue("BlockTerraform", settings.BlockTerraform);
- cmd.Parameters.AddWithValue("BlockFly", settings.BlockFly);
- cmd.Parameters.AddWithValue("AllowDamage", settings.AllowDamage);
- cmd.Parameters.AddWithValue("RestrictPushing", settings.RestrictPushing);
- cmd.Parameters.AddWithValue("AllowLandResell", settings.AllowLandResell);
- cmd.Parameters.AddWithValue("AllowLandJoinDivide", settings.AllowLandJoinDivide);
- cmd.Parameters.AddWithValue("BlockShowInSearch", settings.BlockShowInSearch);
- cmd.Parameters.AddWithValue("AgentLimit", settings.AgentLimit);
- cmd.Parameters.AddWithValue("ObjectBonus", settings.ObjectBonus);
- cmd.Parameters.AddWithValue("Maturity", settings.Maturity);
- cmd.Parameters.AddWithValue("DisableScripts", settings.DisableScripts);
- cmd.Parameters.AddWithValue("DisableCollisions", settings.DisableCollisions);
- cmd.Parameters.AddWithValue("DisablePhysics", settings.DisablePhysics);
- cmd.Parameters.AddWithValue("TerrainTexture1", settings.TerrainTexture1.ToString());
- cmd.Parameters.AddWithValue("TerrainTexture2", settings.TerrainTexture2.ToString());
- cmd.Parameters.AddWithValue("TerrainTexture3", settings.TerrainTexture3.ToString());
- cmd.Parameters.AddWithValue("TerrainTexture4", settings.TerrainTexture4.ToString());
- cmd.Parameters.AddWithValue("Elevation1NW", settings.Elevation1NW);
- cmd.Parameters.AddWithValue("Elevation2NW", settings.Elevation2NW);
- cmd.Parameters.AddWithValue("Elevation1NE", settings.Elevation1NE);
- cmd.Parameters.AddWithValue("Elevation2NE", settings.Elevation2NE);
- cmd.Parameters.AddWithValue("Elevation1SE", settings.Elevation1SE);
- cmd.Parameters.AddWithValue("Elevation2SE", settings.Elevation2SE);
- cmd.Parameters.AddWithValue("Elevation1SW", settings.Elevation1SW);
- cmd.Parameters.AddWithValue("Elevation2SW", settings.Elevation2SW);
- cmd.Parameters.AddWithValue("WaterHeight", settings.WaterHeight);
- cmd.Parameters.AddWithValue("TerrainRaiseLimit", settings.TerrainRaiseLimit);
- cmd.Parameters.AddWithValue("TerrainLowerLimit", settings.TerrainLowerLimit);
- cmd.Parameters.AddWithValue("UseEstateSun", settings.UseEstateSun);
- cmd.Parameters.AddWithValue("Sandbox", settings.Sandbox);
- cmd.Parameters.AddWithValue("SunVectorX", settings.SunVector.X);
- cmd.Parameters.AddWithValue("SunVectorY", settings.SunVector.Y);
- cmd.Parameters.AddWithValue("SunVectorZ", settings.SunVector.Z);
- cmd.Parameters.AddWithValue("FixedSun", settings.FixedSun);
- cmd.Parameters.AddWithValue("SunPosition", settings.SunPosition);
- cmd.Parameters.AddWithValue("Covenant", settings.Covenant.ToString());
- cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime);
- cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="land"></param>
- /// <param name="regionUUID"></param>
- private static void FillLandCommand(MySqlCommand cmd, LandData land, UUID regionUUID)
- {
- cmd.Parameters.AddWithValue("UUID", land.GlobalID.ToString());
- cmd.Parameters.AddWithValue("RegionUUID", regionUUID.ToString());
- cmd.Parameters.AddWithValue("LocalLandID", land.LocalID);
- // Bitmap is a byte[512]
- cmd.Parameters.AddWithValue("Bitmap", land.Bitmap);
- cmd.Parameters.AddWithValue("Name", land.Name);
- cmd.Parameters.AddWithValue("Description", land.Description);
- cmd.Parameters.AddWithValue("OwnerUUID", land.OwnerID.ToString());
- cmd.Parameters.AddWithValue("IsGroupOwned", land.IsGroupOwned);
- cmd.Parameters.AddWithValue("Area", land.Area);
- cmd.Parameters.AddWithValue("AuctionID", land.AuctionID); //Unemplemented
- cmd.Parameters.AddWithValue("Category", land.Category); //Enum libsecondlife.Parcel.ParcelCategory
- cmd.Parameters.AddWithValue("ClaimDate", land.ClaimDate);
- cmd.Parameters.AddWithValue("ClaimPrice", land.ClaimPrice);
- cmd.Parameters.AddWithValue("GroupUUID", land.GroupID.ToString());
- cmd.Parameters.AddWithValue("SalePrice", land.SalePrice);
- cmd.Parameters.AddWithValue("LandStatus", land.Status); //Enum. libsecondlife.Parcel.ParcelStatus
- cmd.Parameters.AddWithValue("LandFlags", land.Flags);
- cmd.Parameters.AddWithValue("LandingType", land.LandingType);
- cmd.Parameters.AddWithValue("MediaAutoScale", land.MediaAutoScale);
- cmd.Parameters.AddWithValue("MediaTextureUUID", land.MediaID.ToString());
- cmd.Parameters.AddWithValue("MediaURL", land.MediaURL);
- cmd.Parameters.AddWithValue("MusicURL", land.MusicURL);
- cmd.Parameters.AddWithValue("PassHours", land.PassHours);
- cmd.Parameters.AddWithValue("PassPrice", land.PassPrice);
- cmd.Parameters.AddWithValue("SnapshotUUID", land.SnapshotID.ToString());
- cmd.Parameters.AddWithValue("UserLocationX", land.UserLocation.X);
- cmd.Parameters.AddWithValue("UserLocationY", land.UserLocation.Y);
- cmd.Parameters.AddWithValue("UserLocationZ", land.UserLocation.Z);
- cmd.Parameters.AddWithValue("UserLookAtX", land.UserLookAt.X);
- cmd.Parameters.AddWithValue("UserLookAtY", land.UserLookAt.Y);
- cmd.Parameters.AddWithValue("UserLookAtZ", land.UserLookAt.Z);
- cmd.Parameters.AddWithValue("AuthBuyerID", land.AuthBuyerID);
- cmd.Parameters.AddWithValue("OtherCleanTime", land.OtherCleanTime);
- cmd.Parameters.AddWithValue("Dwell", land.Dwell);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="entry"></param>
- /// <param name="parcelID"></param>
- private static void FillLandAccessCommand(MySqlCommand cmd, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
- {
- cmd.Parameters.AddWithValue("LandUUID", parcelID.ToString());
- cmd.Parameters.AddWithValue("AccessUUID", entry.AgentID.ToString());
- cmd.Parameters.AddWithValue("Flags", entry.Flags);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <returns></returns>
- private PrimitiveBaseShape BuildShape(IDataReader row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new Vector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- byte[] textureEntry = (byte[]) row["Texture"];
- s.TextureEntry = textureEntry;
- s.ExtraParams = (byte[]) row["ExtraParams"];
- s.State = Convert.ToByte(row["State"]);
- return s;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="row"></param>
- /// <param name="prim"></param>
- private void FillShapeCommand(MySqlCommand cmd, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- cmd.Parameters.AddWithValue("UUID", prim.UUID.ToString());
- // shape is an enum
- cmd.Parameters.AddWithValue("Shape", 0);
- // vectors
- cmd.Parameters.AddWithValue("ScaleX", (double)s.Scale.X);
- cmd.Parameters.AddWithValue("ScaleY", (double)s.Scale.Y);
- cmd.Parameters.AddWithValue("ScaleZ", (double)s.Scale.Z);
- // paths
- cmd.Parameters.AddWithValue("PCode", s.PCode);
- cmd.Parameters.AddWithValue("PathBegin", s.PathBegin);
- cmd.Parameters.AddWithValue("PathEnd", s.PathEnd);
- cmd.Parameters.AddWithValue("PathScaleX", s.PathScaleX);
- cmd.Parameters.AddWithValue("PathScaleY", s.PathScaleY);
- cmd.Parameters.AddWithValue("PathShearX", s.PathShearX);
- cmd.Parameters.AddWithValue("PathShearY", s.PathShearY);
- cmd.Parameters.AddWithValue("PathSkew", s.PathSkew);
- cmd.Parameters.AddWithValue("PathCurve", s.PathCurve);
- cmd.Parameters.AddWithValue("PathRadiusOffset", s.PathRadiusOffset);
- cmd.Parameters.AddWithValue("PathRevolutions", s.PathRevolutions);
- cmd.Parameters.AddWithValue("PathTaperX", s.PathTaperX);
- cmd.Parameters.AddWithValue("PathTaperY", s.PathTaperY);
- cmd.Parameters.AddWithValue("PathTwist", s.PathTwist);
- cmd.Parameters.AddWithValue("PathTwistBegin", s.PathTwistBegin);
- // profile
- cmd.Parameters.AddWithValue("ProfileBegin", s.ProfileBegin);
- cmd.Parameters.AddWithValue("ProfileEnd", s.ProfileEnd);
- cmd.Parameters.AddWithValue("ProfileCurve", s.ProfileCurve);
- cmd.Parameters.AddWithValue("ProfileHollow", s.ProfileHollow);
- cmd.Parameters.AddWithValue("Texture", s.TextureEntry);
- cmd.Parameters.AddWithValue("ExtraParams", s.ExtraParams);
- cmd.Parameters.AddWithValue("State", s.State);
- }
- public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
- {
- lock (m_Connection)
- {
- RemoveItems(primID);
- MySqlCommand cmd = m_Connection.CreateCommand();
- if (items.Count == 0)
- return;
- cmd.CommandText = "insert into primitems ("+
- "invType, assetType, name, "+
- "description, creationDate, nextPermissions, "+
- "currentPermissions, basePermissions, "+
- "everyonePermissions, groupPermissions, "+
- "flags, itemID, primID, assetID, "+
- "parentFolderID, creatorID, ownerID, "+
- "groupID, lastOwnerID) values (?invType, "+
- "?assetType, ?name, ?description, "+
- "?creationDate, ?nextPermissions, "+
- "?currentPermissions, ?basePermissions, "+
- "?everyonePermissions, ?groupPermissions, "+
- "?flags, ?itemID, ?primID, ?assetID, "+
- "?parentFolderID, ?creatorID, ?ownerID, "+
- "?groupID, ?lastOwnerID)";
- foreach (TaskInventoryItem item in items)
- {
- cmd.Parameters.Clear();
- FillItemCommand(cmd, item);
- ExecuteNonQuery(cmd);
- }
-
- cmd.Dispose();
- }
- }
- }
- }
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