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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.ScriptEngine.Shared;
- using EventParams=OpenSim.ScriptEngine.Shared.EventParams;
- namespace OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler
- {
- public partial class ScriptManager: IScriptExecutor
- {
- private const int NoWorkSleepMs = 50;
- private const int NoWorkSleepMsInc = 1; // How much time to increase wait with on every iteration
- private const int NoWorkSleepMsIncMax = 300; // Max time to wait
- internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public string Name { get { return "SECS.DotNetEngine.ScriptManager"; } }
- private static Thread ScriptLoadUnloadThread;
- public Dictionary<uint, Dictionary<UUID, ScriptStructure>> Scripts = new Dictionary<uint, Dictionary<UUID, ScriptStructure>>();
- private RegionInfoStructure CurrentRegion;
- public void Initialize(RegionInfoStructure currentRegion)
- {
- CurrentRegion = currentRegion;
- }
- public ScriptManager()
- {
- ScriptLoadUnloadThread = new Thread(LoadUnloadLoop);
- ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
- ScriptLoadUnloadThread.IsBackground = true;
- ScriptLoadUnloadThread.Start();
- }
- public void Close() { }
- private void LoadUnloadLoop ()
- {
- int _NoWorkSleepMsInc = 0;
- while (true)
- {
- if (DoScriptLoadUnload())
- {
- // We found work, reset counter
- _NoWorkSleepMsInc = NoWorkSleepMs;
- } else
- {
- // We didn't find work
- // Sleep
- Thread.Sleep(NoWorkSleepMs + NoWorkSleepMsInc);
- // Increase sleep delay
- _NoWorkSleepMsInc += NoWorkSleepMsInc;
- // Make sure we don't exceed max
- if (_NoWorkSleepMsInc > NoWorkSleepMsIncMax)
- _NoWorkSleepMsInc = NoWorkSleepMsIncMax;
- }
- }
- }
- #region Add/Remove/Find script functions for our Script memory structure
- private void MemAddScript(ScriptStructure script)
- {
- lock (scriptLock)
- {
- // Create object if it doesn't exist
- if (!Scripts.ContainsKey(script.LocalID))
- Scripts.Add(script.LocalID, new Dictionary<UUID, ScriptStructure>());
- // Delete script if it exists
- Dictionary<UUID, ScriptStructure> Obj;
- if (Scripts.TryGetValue(script.LocalID, out Obj))
- if (Obj.ContainsKey(script.ItemID) == true)
- Obj.Remove(script.ItemID);
- // Add to object
- Obj.Add(script.ItemID, script);
- }
- }
- private void MemRemoveScript(uint LocalID, UUID ItemID)
- {
- // TODO: Also clean up command queue and async commands for object
- lock (scriptLock)
- {
- // Create object if it doesn't exist
- if (!Scripts.ContainsKey(LocalID))
- return;
- // Delete script if it exists
- Dictionary<UUID, ScriptStructure> Obj;
- if (Scripts.TryGetValue(LocalID, out Obj))
- if (Obj.ContainsKey(ItemID) == true)
- Obj.Remove(ItemID);
- // Empty?
- if (Obj.Count == 0)
- Scripts.Remove(LocalID);
- }
- }
- public bool TryGetScript(uint localID, UUID itemID, ref ScriptStructure script)
- {
- lock (scriptLock)
- {
- if (Scripts.ContainsKey(localID) == false)
- return false;
- Dictionary<UUID, ScriptStructure> Obj;
- if (Scripts.TryGetValue(localID, out Obj))
- if (Obj.ContainsKey(itemID) == false)
- return false;
- // Get script
- return Obj.TryGetValue(itemID, out script);
- }
- }
- public ScriptStructure GetScript(uint localID, UUID itemID)
- {
- lock (scriptLock)
- {
- if (Scripts.ContainsKey(localID) == false)
- throw new Exception("No script with LocalID " + localID + " was found.");
- Dictionary<UUID, ScriptStructure> Obj;
- if (Scripts.TryGetValue(localID, out Obj))
- if (Obj.ContainsKey(itemID) == false)
- throw new Exception("No script with ItemID " + itemID + " was found.");
- // Get script
- return Obj[itemID];
- }
- }
- public bool TryGetScripts(uint localID, ref Dictionary<UUID, ScriptStructure> returnList)
- {
- Dictionary<UUID, ScriptStructure> getList = GetScripts(localID);
- if (getList != null)
- {
- returnList = getList;
- return true;
- }
- return false;
- }
- public Dictionary<UUID, ScriptStructure> GetScripts(uint localID)
- {
- lock (scriptLock)
- {
- if (Scripts.ContainsKey(localID) == false)
- return null;
- return Scripts[localID];
- }
- }
- #endregion
- public void ExecuteCommand(EventParams p)
- {
- ScriptStructure ss = new ScriptStructure();
- if (TryGetScript(p.LocalID, p.ItemID, ref ss))
- ExecuteCommand(ref ss, p);
- }
- public void ExecuteCommand(ref ScriptStructure scriptContainer, EventParams p)
- {
- m_log.DebugFormat("[{0}] ######################################################", Name);
- m_log.DebugFormat("[{0}] Command execution ItemID {1}: \"{2}\".", Name, scriptContainer.ItemID, p.EventName);
- scriptContainer.ExecuteEvent(p);
- m_log.DebugFormat("[{0}] ######################################################", Name);
- }
- }
- }
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