AssemblyInfo.cs 1.5 KB

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  1. using System.Reflection;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. // General Information about an assembly is controlled through the following
  5. // set of attributes. Change these attribute values to modify the information
  6. // associated with an assembly.
  7. [assembly: AssemblyTitle("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
  8. [assembly: AssemblyDescription("")]
  9. [assembly: AssemblyConfiguration("")]
  10. [assembly: AssemblyCompany("http://opensimulator.org")]
  11. [assembly: AssemblyProduct("OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler")]
  12. [assembly: AssemblyCopyright("Copyright © Microsoft 2008")]
  13. [assembly: AssemblyTrademark("")]
  14. [assembly: AssemblyCulture("")]
  15. // Setting ComVisible to false makes the types in this assembly not visible
  16. // to COM components. If you need to access a type in this assembly from
  17. // COM, set the ComVisible attribute to true on that type.
  18. [assembly: ComVisible(false)]
  19. // The following GUID is for the ID of the typelib if this project is exposed to COM
  20. [assembly: Guid("ea77002b-c967-4368-ace9-6533f8147d4b")]
  21. // Version information for an assembly consists of the following four values:
  22. //
  23. // Major Version
  24. // Minor Version
  25. // Build Number
  26. // Revision
  27. //
  28. // You can specify all the values or you can default the Build and Revision Numbers
  29. // by using the '*' as shown below:
  30. // [assembly: AssemblyVersion("0.6.5.*")]
  31. [assembly: AssemblyVersion("0.6.5.*")]
  32. [assembly: AssemblyFileVersion("0.6.5.0")]