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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Xml;
- using System.Net;
- using System.Reflection;
- using System.Timers;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenSim;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.CoreModules.World.Terrain;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.ApplicationPlugins.RemoteController
- {
- public class RemoteAdminPlugin : IApplicationPlugin
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static bool daload = false;
- private static Object rslock = new Object();
- private OpenSimBase m_app;
- private BaseHttpServer m_httpd;
- private IConfig m_config;
- private IConfigSource m_configSource;
- private string m_requiredPassword = String.Empty;
- private string m_name = "RemoteAdminPlugin";
- private string m_version = "0.0";
- public string Version
- {
- get { return m_version; }
- }
- public string Name
- {
- get { return m_name; }
- }
- public void Initialise()
- {
- m_log.Info("[RADMIN]: " + Name + " cannot be default-initialized!");
- throw new PluginNotInitialisedException(Name);
- }
- public void Initialise(OpenSimBase openSim)
- {
- m_configSource = openSim.ConfigSource.Source;
- try
- {
- if (m_configSource.Configs["RemoteAdmin"] == null ||
- !m_configSource.Configs["RemoteAdmin"].GetBoolean("enabled", false))
- {
- // No config or disabled
- }
- else
- {
- m_config = m_configSource.Configs["RemoteAdmin"];
- m_log.Info("[RADMIN]: Remote Admin Plugin Enabled");
- m_requiredPassword = m_config.GetString("access_password", String.Empty);
- m_app = openSim;
- m_httpd = openSim.HttpServer;
- Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
- availableMethods["admin_create_region"] = XmlRpcCreateRegionMethod;
- availableMethods["admin_delete_region"] = XmlRpcDeleteRegionMethod;
- availableMethods["admin_modify_region"] = XmlRpcModifyRegionMethod;
- availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod;
- availableMethods["admin_shutdown"] = XmlRpcShutdownMethod;
- availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
- availableMethods["admin_restart"] = XmlRpcRestartMethod;
- availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
- // User management
- availableMethods["admin_create_user"] = XmlRpcCreateUserMethod;
- availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod;
- availableMethods["admin_exists_user"] = XmlRpcUserExistsMethod;
- availableMethods["admin_update_user"] = XmlRpcUpdateUserAccountMethod;
- // Region state management
- availableMethods["admin_load_xml"] = XmlRpcLoadXMLMethod;
- availableMethods["admin_save_xml"] = XmlRpcSaveXMLMethod;
- availableMethods["admin_load_oar"] = XmlRpcLoadOARMethod;
- availableMethods["admin_save_oar"] = XmlRpcSaveOARMethod;
- // Estate access list management
- availableMethods["admin_acl_clear"] = XmlRpcAccessListClear;
- availableMethods["admin_acl_add"] = XmlRpcAccessListAdd;
- availableMethods["admin_acl_remove"] = XmlRpcAccessListRemove;
- availableMethods["admin_acl_list"] = XmlRpcAccessListList;
- // Either enable full remote functionality or just selected features
- string enabledMethods = m_config.GetString("enabled_methods", "all");
- // To get this, you must explicitly specify "all" or
- // mention it in a whitelist. It won't be available
- // If you just leave the option out!
- //
- if (!String.IsNullOrEmpty(enabledMethods))
- availableMethods["admin_console_command"] = XmlRpcConsoleCommandMethod;
- // The assumption here is that simply enabling Remote Admin as before will produce the same
- // behavior - enable all methods unless the whitelist is in place for backward-compatibility.
- if (enabledMethods.ToLower() == "all" || String.IsNullOrEmpty(enabledMethods))
- {
- foreach (string method in availableMethods.Keys)
- {
- m_httpd.AddXmlRPCHandler(method, availableMethods[method], false);
- }
- }
- else
- {
- foreach (string enabledMethod in enabledMethods.Split('|'))
- {
- m_httpd.AddXmlRPCHandler(enabledMethod, availableMethods[enabledMethod]);
- }
- }
- }
- }
- catch (NullReferenceException)
- {
- // Ignore.
- }
- }
- public void PostInitialise()
- {
- if (!createDefaultAvatars())
- {
- m_log.Info("[RADMIN]: Default avatars not loaded");
- }
- }
- public XmlRpcResponse XmlRpcRestartMethod(XmlRpcRequest request)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- m_log.Info("[RADMIN]: Request to restart Region.");
- checkStringParameters(request, new string[] {"password", "regionID"});
- if (m_requiredPassword != String.Empty &&
- (!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
- {
- throw new Exception("wrong password");
- }
- UUID regionID = new UUID((string) requestData["regionID"]);
- responseData["accepted"] = true;
- responseData["success"] = true;
- response.Value = responseData;
- Scene rebootedScene;
- if (!m_app.SceneManager.TryGetScene(regionID, out rebootedScene))
- throw new Exception("region not found");
- responseData["rebooting"] = true;
- response.Value = responseData;
- rebootedScene.Restart(30);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0}", e.Message);
- m_log.DebugFormat("[RADMIN]: Restart region: failed: {0}", e.ToString());
- responseData["accepted"] = false;
- responseData["success"] = false;
- responseData["rebooting"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Restart Region request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcAlertMethod(XmlRpcRequest request)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- m_log.Info("[RADMIN]: Alert request started");
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- checkStringParameters(request, new string[] {"password", "message"});
- if (m_requiredPassword != String.Empty &&
- (!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
- throw new Exception("wrong password");
- string message = (string) requestData["message"];
- m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
- responseData["accepted"] = true;
- responseData["success"] = true;
- response.Value = responseData;
- m_app.SceneManager.ForEachScene(
- delegate(Scene scene)
- {
- IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
- if (dialogModule != null)
- dialogModule.SendGeneralAlert(message);
- });
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
- m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
- responseData["accepted"] = false;
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Alert request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request)
- {
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- m_log.Info("[RADMIN]: Load height maps request started");
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request.ToString());
- // foreach (string k in requestData.Keys)
- // {
- // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
- // k, (string)requestData[k], ((string)requestData[k]).Length);
- // }
- checkStringParameters(request, new string[] {"password", "filename", "regionid"});
- if (m_requiredPassword != String.Empty &&
- (!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
- throw new Exception("wrong password");
- string file = (string) requestData["filename"];
- UUID regionID = (UUID) (string) requestData["regionid"];
- m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
- responseData["accepted"] = true;
- Scene region = null;
- if (!m_app.SceneManager.TryGetScene(regionID, out region))
- throw new Exception("1: unable to get a scene with that name");
- ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
- if (null == terrainModule) throw new Exception("terrain module not available");
- terrainModule.LoadFromFile(file);
- responseData["success"] = false;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] Terrain Loading: failed: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] Terrain Loading: failed: {0}", e.ToString());
- responseData["success"] = false;
- responseData["error"] = e.Message;
- }
- m_log.Info("[RADMIN]: Load height maps request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Shutdown Administrator Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- if (m_requiredPassword != String.Empty &&
- (!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
- throw new Exception("wrong password");
- responseData["accepted"] = true;
- response.Value = responseData;
- int timeout = 2000;
- string message;
- if (requestData.ContainsKey("shutdown")
- && ((string) requestData["shutdown"] == "delayed")
- && requestData.ContainsKey("milliseconds"))
- {
- timeout = (Int32) requestData["milliseconds"];
- message
- = "Region is going down in " + ((int) (timeout/1000)).ToString()
- + " second(s). Please save what you are doing and log out.";
- }
- else
- {
- message = "Region is going down now.";
- }
- m_app.SceneManager.ForEachScene(
- delegate(Scene scene)
- {
- IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
- if (dialogModule != null)
- dialogModule.SendGeneralAlert(message);
- });
- // Perform shutdown
- Timer shutdownTimer = new Timer(timeout); // Wait before firing
- shutdownTimer.AutoReset = false;
- shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed);
- shutdownTimer.Start();
- responseData["success"] = true;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] Shutdown: failed: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] Shutdown: failed: {0}", e.ToString());
- responseData["accepted"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
- return response;
- }
- private void shutdownTimer_Elapsed(object sender, ElapsedEventArgs e)
- {
- m_app.Shutdown();
- }
- /// <summary>
- /// Create a new region.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcCreateRegionMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>region_name</term>
- /// <description>desired region name</description></item>
- /// <item><term>region_id</term>
- /// <description>(optional) desired region UUID</description></item>
- /// <item><term>region_x</term>
- /// <description>desired region X coordinate (integer)</description></item>
- /// <item><term>region_y</term>
- /// <description>desired region Y coordinate (integer)</description></item>
- /// <item><term>region_master_first</term>
- /// <description>firstname of region master</description></item>
- /// <item><term>region_master_last</term>
- /// <description>lastname of region master</description></item>
- /// <item><term>region_master_uuid</term>
- /// <description>explicit UUID to use for master avatar (optional)</description></item>
- /// <item><term>listen_ip</term>
- /// <description>internal IP address (dotted quad)</description></item>
- /// <item><term>listen_port</term>
- /// <description>internal port (integer)</description></item>
- /// <item><term>external_address</term>
- /// <description>external IP address</description></item>
- /// <item><term>persist</term>
- /// <description>if true, persist the region info
- /// ('true' or 'false')</description></item>
- /// <item><term>public</term>
- /// <description>if true, the region is public
- /// ('true' or 'false') (optional, default: true)</description></item>
- /// <item><term>enable_voice</term>
- /// <description>if true, enable voice on all parcels,
- /// ('true' or 'false') (optional, default: false)</description></item>
- /// </list>
- ///
- /// XmlRpcCreateRegionMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// <item><term>region_uuid</term>
- /// <description>UUID of the newly created region</description></item>
- /// <item><term>region_name</term>
- /// <description>name of the newly created region</description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcCreateRegionMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: CreateRegion: new request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- lock (rslock)
- {
- int m_regionLimit = m_config.GetInt("region_limit", 0);
- bool m_enableVoiceForNewRegions = m_config.GetBoolean("create_region_enable_voice", false);
- bool m_publicAccess = m_config.GetBoolean("create_region_public", true);
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- checkStringParameters(request, new string[]
- {
- "password",
- "region_name",
- "region_master_first", "region_master_last",
- "region_master_password",
- "listen_ip", "external_address"
- });
- checkIntegerParams(request, new string[] {"region_x", "region_y", "listen_port"});
- // check password
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- // check whether we still have space left (iff we are using limits)
- if (m_regionLimit != 0 && m_app.SceneManager.Scenes.Count >= m_regionLimit)
- throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first",
- m_regionLimit));
- // extract or generate region ID now
- Scene scene = null;
- UUID regionID = UUID.Zero;
- if (requestData.ContainsKey("region_id") &&
- !String.IsNullOrEmpty((string) requestData["region_id"]))
- {
- regionID = (UUID) (string) requestData["region_id"];
- if (m_app.SceneManager.TryGetScene(regionID, out scene))
- throw new Exception(
- String.Format("region UUID already in use by region {0}, UUID {1}, <{2},{3}>",
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- }
- else
- {
- regionID = UUID.Random();
- m_log.DebugFormat("[RADMIN] CreateRegion: new region UUID {0}", regionID);
- }
- // create volatile or persistent region info
- RegionInfo region = new RegionInfo();
- region.RegionID = regionID;
- region.RegionName = (string) requestData["region_name"];
- region.RegionLocX = Convert.ToUInt32(requestData["region_x"]);
- region.RegionLocY = Convert.ToUInt32(requestData["region_y"]);
- // check for collisions: region name, region UUID,
- // region location
- if (m_app.SceneManager.TryGetScene(region.RegionName, out scene))
- throw new Exception(
- String.Format("region name already in use by region {0}, UUID {1}, <{2},{3}>",
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- if (m_app.SceneManager.TryGetScene(region.RegionLocX, region.RegionLocY, out scene))
- throw new Exception(
- String.Format("region location <{0},{1}> already in use by region {2}, UUID {3}, <{4},{5}>",
- region.RegionLocX, region.RegionLocY,
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- region.InternalEndPoint =
- new IPEndPoint(IPAddress.Parse((string) requestData["listen_ip"]), 0);
- region.InternalEndPoint.Port = Convert.ToInt32(requestData["listen_port"]);
- if (0 == region.InternalEndPoint.Port) throw new Exception("listen_port is 0");
- if (m_app.SceneManager.TryGetScene(region.InternalEndPoint, out scene))
- throw new Exception(
- String.Format(
- "region internal IP {0} and port {1} already in use by region {2}, UUID {3}, <{4},{5}>",
- region.InternalEndPoint.Address,
- region.InternalEndPoint.Port,
- scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
- scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
- region.ExternalHostName = (string) requestData["external_address"];
- string masterFirst = (string) requestData["region_master_first"];
- string masterLast = (string) requestData["region_master_last"];
- string masterPassword = (string) requestData["region_master_password"];
- UUID userID = UUID.Zero;
- if (requestData.ContainsKey("region_master_uuid"))
- {
- // ok, client wants us to use an explicit UUID
- // regardless of what the avatar name provided
- userID = new UUID((string) requestData["region_master_uuid"]);
- }
- else
- {
- // no client supplied UUID: look it up...
- CachedUserInfo userInfo
- = m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(
- masterFirst, masterLast);
-
- if (null == userInfo)
- {
- m_log.InfoFormat("master avatar does not exist, creating it");
- // ...or create new user
- userID = m_app.CommunicationsManager.UserAdminService.AddUser(
- masterFirst, masterLast, masterPassword, "", region.RegionLocX, region.RegionLocY);
- if (userID == UUID.Zero)
- throw new Exception(String.Format("failed to create new user {0} {1}",
- masterFirst, masterLast));
- }
- else
- {
- userID = userInfo.UserProfile.ID;
- }
- }
- region.MasterAvatarFirstName = masterFirst;
- region.MasterAvatarLastName = masterLast;
- region.MasterAvatarSandboxPassword = masterPassword;
- region.MasterAvatarAssignedUUID = userID;
- bool persist = Convert.ToBoolean((string) requestData["persist"]);
- if (persist)
- {
- // default place for region XML files is in the
- // Regions directory of the config dir (aka /bin)
- string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
- try
- {
- // OpenSim.ini can specify a different regions dir
- IConfig startupConfig = (IConfig) m_configSource.Configs["Startup"];
- regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim();
- }
- catch (Exception)
- {
- // No INI setting recorded.
- }
- string regionXmlPath = Path.Combine(regionConfigPath,
- String.Format(
- m_config.GetString("region_file_template",
- "{0}x{1}-{2}.xml"),
- region.RegionLocX.ToString(),
- region.RegionLocY.ToString(),
- regionID.ToString(),
- region.InternalEndPoint.Port.ToString(),
- region.RegionName.Replace(" ", "_").Replace(":", "_").
- Replace("/", "_")));
- m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
- region.RegionID, regionXmlPath);
- region.SaveRegionToFile("dynamic region", regionXmlPath);
- }
- // Create the region and perform any initial initialization
- IScene newscene;
- m_app.CreateRegion(region, out newscene);
- // If an access specification was provided, use it.
- // Otherwise accept the default.
- newscene.RegionInfo.EstateSettings.PublicAccess = getBoolean(requestData, "public", m_publicAccess);
- // enable voice on newly created region if
- // requested by either the XmlRpc request or the
- // configuration
- if (getBoolean(requestData, "enable_voice", m_enableVoiceForNewRegions))
- {
- List<ILandObject> parcels = ((Scene)newscene).LandChannel.AllParcels();
- foreach (ILandObject parcel in parcels)
- {
- parcel.landData.Flags |= (uint) Parcel.ParcelFlags.AllowVoiceChat;
- parcel.landData.Flags |= (uint) Parcel.ParcelFlags.UseEstateVoiceChan;
- }
- }
- responseData["success"] = true;
- responseData["region_name"] = region.RegionName;
- responseData["region_uuid"] = region.RegionID.ToString();
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0}", e.Message);
- m_log.DebugFormat("[RADMIN] CreateRegion: failed {0}", e.ToString());
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
-
- m_log.Info("[RADMIN]: CreateRegion: request complete");
- return response;
- }
- }
- /// <summary>
- /// Delete a new region.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcDeleteRegionMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>region_name</term>
- /// <description>desired region name</description></item>
- /// <item><term>region_id</term>
- /// <description>(optional) desired region UUID</description></item>
- /// </list>
- ///
- /// XmlRpcDeleteRegionMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcDeleteRegionMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: DeleteRegion: new request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- lock (rslock)
- {
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- checkStringParameters(request, new string[] {"password", "region_name"});
- Scene scene = null;
- string regionName = (string) requestData["region_name"];
- if (!m_app.SceneManager.TryGetScene(regionName, out scene))
- throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
- m_app.RemoveRegion(scene, true);
- responseData["success"] = true;
- responseData["region_name"] = regionName;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0}", e.Message);
- m_log.DebugFormat("[RADMIN] DeleteRegion: failed {0}", e.ToString());
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: DeleteRegion: request complete");
- return response;
- }
- }
- /// <summary>
- /// Change characteristics of an existing region.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcModifyRegionMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>region_name</term>
- /// <description>desired region name</description></item>
- /// <item><term>region_id</term>
- /// <description>(optional) desired region UUID</description></item>
- /// <item><term>public</term>
- /// <description>if true, set the region to public
- /// ('true' or 'false'), else to private</description></item>
- /// <item><term>enable_voice</term>
- /// <description>if true, enable voice on all parcels of
- /// the region, else disable</description></item>
- /// </list>
- ///
- /// XmlRpcModifyRegionMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcModifyRegionMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: ModifyRegion: new request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- lock (rslock)
- {
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- checkStringParameters(request, new string[] {"password", "region_name"});
- Scene scene = null;
- string regionName = (string) requestData["region_name"];
- if (!m_app.SceneManager.TryGetScene(regionName, out scene))
- throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
- // Modify access
- scene.RegionInfo.EstateSettings.PublicAccess =
- getBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
- if (requestData.ContainsKey("enable_voice"))
- {
- bool enableVoice = getBoolean(requestData, "enable_voice", true);
- List<ILandObject> parcels = ((Scene)scene).LandChannel.AllParcels();
- foreach (ILandObject parcel in parcels)
- {
- if (enableVoice)
- {
- parcel.landData.Flags |= (uint)Parcel.ParcelFlags.AllowVoiceChat;
- parcel.landData.Flags |= (uint)Parcel.ParcelFlags.UseEstateVoiceChan;
- }
- else
- {
- parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.AllowVoiceChat;
- parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.UseEstateVoiceChan;
- }
- }
- }
- responseData["success"] = true;
- responseData["region_name"] = regionName;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0}", e.Message);
- m_log.DebugFormat("[RADMIN] ModifyRegion: failed {0}", e.ToString());
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: ModifyRegion: request complete");
- return response;
- }
- }
- /// <summary>
- /// Create a new user account.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcCreateUserMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name</description></item>
- /// <item><term>user_password</term>
- /// <description>avatar's password</description></item>
- /// <item><term>user_email</term>
- /// <description>email of the avatar's owner (optional)</description></item>
- /// <item><term>start_region_x</term>
- /// <description>avatar's start region coordinates, X value</description></item>
- /// <item><term>start_region_y</term>
- /// <description>avatar's start region coordinates, Y value</description></item>
- /// </list>
- ///
- /// XmlRpcCreateUserMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// <item><term>avatar_uuid</term>
- /// <description>UUID of the newly created avatar
- /// account; UUID.Zero if failed.
- /// </description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcCreateUserMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: CreateUser: new request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- lock (rslock)
- {
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- checkStringParameters(request, new string[]
- {
- "password", "user_firstname",
- "user_lastname", "user_password",
- });
- checkIntegerParams(request, new string[] {"start_region_x", "start_region_y"});
- // check password
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- // do the job
- string firstname = (string) requestData["user_firstname"];
- string lastname = (string) requestData["user_lastname"];
- string passwd = (string) requestData["user_password"];
- uint regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
- uint regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
- string email = ""; // empty string for email
- if (requestData.Contains("user_email"))
- email = (string)requestData["user_email"];
- CachedUserInfo userInfo =
- m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(firstname, lastname);
-
- if (null != userInfo)
- throw new Exception(String.Format("Avatar {0} {1} already exists", firstname, lastname));
- UUID userID =
- m_app.CommunicationsManager.UserAdminService.AddUser(firstname, lastname,
- passwd, email, regX, regY);
- if (userID == UUID.Zero)
- throw new Exception(String.Format("failed to create new user {0} {1}",
- firstname, lastname));
- // Establish the avatar's initial appearance
- updateUserAppearance(responseData, requestData, userID);
- responseData["success"] = true;
- responseData["avatar_uuid"] = userID.ToString();
- response.Value = responseData;
- m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstname, lastname, userID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] CreateUser: failed: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] CreateUser: failed: {0}", e.ToString());
- responseData["success"] = false;
- responseData["avatar_uuid"] = UUID.Zero.ToString();
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: CreateUser: request complete");
- return response;
- }
- }
- /// <summary>
- /// Check whether a certain user account exists.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcUserExistsMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name</description></item>
- /// </list>
- ///
- /// XmlRpcCreateUserMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name</description></item>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcUserExistsMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: UserExists: new request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- checkStringParameters(request, new string[] {"password", "user_firstname", "user_lastname"});
- string firstname = (string) requestData["user_firstname"];
- string lastname = (string) requestData["user_lastname"];
- CachedUserInfo userInfo
- = m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(firstname, lastname);
- responseData["user_firstname"] = firstname;
- responseData["user_lastname"] = lastname;
- if (null == userInfo)
- responseData["success"] = false;
- else
- responseData["success"] = true;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] UserExists: failed: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] UserExists: failed: {0}", e.ToString());
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: UserExists: request complete");
- return response;
- }
- /// <summary>
- /// Update a user account.
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcUpdateUserAccountMethod takes the following XMLRPC
- /// parameters (changeable ones are optional)
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>user_firstname</term>
- /// <description>avatar's first name (cannot be changed)</description></item>
- /// <item><term>user_lastname</term>
- /// <description>avatar's last name (cannot be changed)</description></item>
- /// <item><term>user_password</term>
- /// <description>avatar's password (changeable)</description></item>
- /// <item><term>start_region_x</term>
- /// <description>avatar's start region coordinates, X
- /// value (changeable)</description></item>
- /// <item><term>start_region_y</term>
- /// <description>avatar's start region coordinates, Y
- /// value (changeable)</description></item>
- /// <item><term>about_real_world</term>
- /// <description>"about" text of avatar owner (changeable)</description></item>
- /// <item><term>about_virtual_world</term>
- /// <description>"about" text of avatar (changeable)</description></item>
- /// </list>
- ///
- /// XmlRpcCreateUserMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcUpdateUserAccountMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: UpdateUserAccount: new request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- lock (rslock)
- {
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- checkStringParameters(request, new string[] {
- "password", "user_firstname",
- "user_lastname"});
- // check password
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- // do the job
- string firstname = (string) requestData["user_firstname"];
- string lastname = (string) requestData["user_lastname"];
- string passwd = String.Empty;
- uint? regX = null;
- uint? regY = null;
- uint? ulaX = null;
- uint? ulaY = null;
- uint? ulaZ = null;
- uint? usaX = null;
- uint? usaY = null;
- uint? usaZ = null;
- string aboutFirstLive = String.Empty;
- string aboutAvatar = String.Empty;
- if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"];
- if (requestData.ContainsKey("start_region_x"))
- regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
- if (requestData.ContainsKey("start_region_y"))
- regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
- if (requestData.ContainsKey("start_lookat_x"))
- ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
- if (requestData.ContainsKey("start_lookat_y"))
- ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]);
- if (requestData.ContainsKey("start_lookat_z"))
- ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]);
- if (requestData.ContainsKey("start_standat_x"))
- usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]);
- if (requestData.ContainsKey("start_standat_y"))
- usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]);
- if (requestData.ContainsKey("start_standat_z"))
- usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]);
- if (requestData.ContainsKey("about_real_world"))
- aboutFirstLive = (string)requestData["about_real_world"];
- if (requestData.ContainsKey("about_virtual_world"))
- aboutAvatar = (string)requestData["about_virtual_world"];
- UserProfileData userProfile
- = m_app.CommunicationsManager.UserService.GetUserProfile(firstname, lastname);
- if (null == userProfile)
- throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname));
- if (null != passwd)
- {
- string md5PasswdHash = Util.Md5Hash(Util.Md5Hash(passwd) + ":" + String.Empty);
- userProfile.PasswordHash = md5PasswdHash;
- }
- if (null != regX) userProfile.HomeRegionX = (uint) regX;
- if (null != regY) userProfile.HomeRegionY = (uint) regY;
- if (null != usaX) userProfile.HomeLocationX = (uint) usaX;
- if (null != usaY) userProfile.HomeLocationY = (uint) usaY;
- if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ;
- if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX;
- if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY;
- if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ;
- if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive;
- if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar;
- // User has been created. Now establish gender and appearance.
- updateUserAppearance(responseData, requestData, userProfile.ID);
- if (!m_app.CommunicationsManager.UserService.UpdateUserProfile(userProfile))
- throw new Exception("did not manage to update user profile");
- responseData["success"] = true;
- response.Value = responseData;
- m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}",
- firstname, lastname,
- userProfile.ID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- }
- m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
- return response;
- }
- /// <summary>
- /// This method is called by the user-create and user-modify methods to establish
- /// or change, the user's appearance. Default avatar names can be specified via
- /// the config file, but must correspond to avatars in the default appearance
- /// file, or pre-existing in the user database.
- /// This should probably get moved into somewhere more core eventually.
- /// </summary>
- private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
- {
- m_log.DebugFormat("[RADMIN] updateUserAppearance");
- string dmale = m_config.GetString("default_male", "Default Male");
- string dfemale = m_config.GetString("default_female", "Default Female");
- string dneut = m_config.GetString("default_female", "Default Default");
- string model = String.Empty;
- // Has a gender preference been supplied?
- if (requestData.Contains("gender"))
- {
- switch((string)requestData["gender"])
- {
- case "m" :
- model = dmale;
- break;
- case "f" :
- model = dfemale;
- break;
- case "n" :
- default :
- model = dneut;
- break;
- }
- }
-
- // Has an explicit model been specified?
- if (requestData.Contains("model"))
- {
- model = (string)requestData["model"];
- }
- // No appearance attributes were set
- if(model == String.Empty)
- {
- m_log.DebugFormat("[RADMIN] Appearance update not requested");
- return;
- }
- m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model {1}", userid, model);
- string[] nomens = model.Split();
- if (nomens.Length != 2)
- {
- m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
- // nomens = dmodel.Split();
- return;
- }
- UserProfileData mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]);
- // Is this the first time one of the default models has been used? Create it if that is the case
- // otherwise default to male.
- if (mprof == null)
- {
- m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model);
- return;
- }
- // Set current user's appearance. This bit is easy. The appearance structure is populated with
- // actual asset ids, however to complete the magic we need to populate the inventory with the
- // assets in question.
- establishAppearance(userid, mprof.ID);
- m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
- userid, model);
- }
-
- /// <summary>
- /// This method is called by updateAvatarAppearance once any specified model has been
- /// ratified, or an appropriate default value has been adopted. The intended prototype
- /// is known to exist, as is the target avatar.
- /// </summary>
- private void establishAppearance(UUID dest, UUID srca)
- {
- m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca);
- AvatarAppearance ava = m_app.CommunicationsManager.AvatarService.GetUserAppearance(srca);
- // If the model has no associated appearance we're done.
- // if (ava == null)
- // {
- // return new AvatarAppearance();
- // }
- if (ava == null)
- return;
- UICallback sic = new UICallback();
- UICallback dic = new UICallback();
- IInventoryServices iserv = m_app.CommunicationsManager.InventoryService;
- try
- {
- Dictionary<UUID,UUID> imap = new Dictionary<UUID,UUID>();
- iserv.RequestInventoryForUser(dest, dic.callback);
- iserv.RequestInventoryForUser(srca, sic.callback);
- dic.GetInventory();
- sic.GetInventory();
- if (sic.OK && dic.OK)
- {
- InventoryFolderImpl efolder;
- InventoryFolderImpl srcf = sic.root.FindFolderForType(5);
- InventoryFolderImpl dstf = dic.root.FindFolderForType(5);
- if (srcf == null || dstf == null)
- throw new Exception("Cannot locate clothing folder(s)");
- foreach (InventoryFolderImpl folder in sic.folders)
- {
- if (folder.ParentID == srcf.ID)
- {
- efolder = new InventoryFolderImpl();
- efolder.ID = UUID.Random();
- efolder.Name = folder.Name;
- efolder.Type = folder.Type;
- efolder.Version = folder.Version;
- efolder.Owner = dest;
- dstf.AddChildFolder(efolder);
- iserv.AddFolder(efolder);
- m_log.DebugFormat("[RADMIN] Added outfile folder {0} to folder {1}", efolder.ID, srcf.ID);
- foreach (InventoryItemBase item in sic.items)
- {
- if (item.Folder == folder.ID)
- {
- InventoryItemBase dsti = new InventoryItemBase();
- dsti.ID = UUID.Random();
- dsti.Name = item.Name;
- dsti.Description = item.Description;
- dsti.InvType = item.InvType;
- dsti.AssetType = item.AssetType;
- dsti.Flags = item.Flags;
- dsti.AssetID = item.AssetID;
- dsti.Folder = efolder.ID;
- dsti.Owner = dest;
- dsti.BasePermissions = item.BasePermissions;
- dsti.NextPermissions = item.NextPermissions;
- dsti.CurrentPermissions = item.CurrentPermissions;
- dsti.GroupPermissions = item.GroupPermissions;
- dsti.EveryOnePermissions = item.EveryOnePermissions;
- iserv.AddItem(dsti);
- imap.Add(item.ID, dsti.ID);
- m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, efolder.ID);
- }
- }
- }
- }
- // Update appearance tables
- AvatarWearable[] wearables = ava.Wearables;
- for (int i=0; i<wearables.Length; i++)
- {
- if (imap.ContainsKey(wearables[i].ItemID))
- {
- AvatarWearable dw = new AvatarWearable();
- dw.AssetID = wearables[i].AssetID;
- dw.ItemID = imap[wearables[i].ItemID];
- ava.SetWearable(i, dw);
- }
- }
- }
- else
- {
- throw new Exception("Unable to load both inventories");
- }
- m_app.CommunicationsManager.AvatarService.UpdateUserAppearance(dest, ava);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN] Error transferring inventory for {0} : {1}",
- dest, e.Message);
- return;
- }
-
- return;
- }
- ///<summary>
- /// This method is called if a given model avatar name can not be found. If the external
- /// file has already been loaded once, then control returns immediately. If not, then it
- /// looks for a default appearance file. This file contains XML definitions of zero or more named
- /// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection
- /// of items that together, define a particular ensemble for the avatar. Each avatar should
- /// indicate which outfit is the default, and this outfit will be automatically worn. The
- /// other outfits are provided to allow "real" avatars a way to easily change their outfits.
- /// </summary>
- private bool createDefaultAvatars()
- {
- // Only load once
- if (daload)
- {
- return false;
- }
- m_log.DebugFormat("[RADMIN] Creating default avatar entries");
- daload = true;
- // Load processing starts here...
- try
- {
- string dafn = m_config.GetString("default_appearance", "default_appearance.xml");
- if (File.Exists(dafn))
- {
- XmlDocument doc = new XmlDocument();
- string name = "*unknown*";
- string email = "anon@anon";
- uint regX = 1000;
- uint regY = 1000;
- string passwd = UUID.Random().ToString(); // No requirement to sign-in.
- CachedUserInfo UI;
- UUID ID = UUID.Zero;
- AvatarAppearance mava;
- XmlNodeList avatars;
- XmlNodeList assets;
- XmlNode perms = null;
- bool include = false;
- bool select = false;
- UICallback uic;
- IInventoryServices iserv = m_app.CommunicationsManager.InventoryService;
- IAssetCache aserv = m_app.CommunicationsManager.AssetCache;
- doc.LoadXml(File.ReadAllText(dafn));
- // Load up any included assets. Duplicates will be ignored
- assets = doc.GetElementsByTagName("RequiredAsset");
- foreach(XmlNode asset in assets)
- {
- AssetBase rass = new AssetBase();
- rass.FullID = UUID.Random();
- rass.Name = GetStringAttribute(asset,"name","");
- rass.Description = GetStringAttribute(asset,"desc","");
- rass.Type = SByte.Parse(GetStringAttribute(asset,"type",""));
- rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
- rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
- rass.Data = Convert.FromBase64String(asset.InnerText);
- aserv.AddAsset(rass);
- }
- avatars = doc.GetElementsByTagName("Avatar");
- // The document may contain multiple avatars
- foreach (XmlElement avatar in avatars)
- {
- m_log.DebugFormat("[RADMIN] Loading appearance for {0}, gender = {1}",
- GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
- // Create the user identified by the avatar entry
- try
- {
- // Only the name value is mandatory
- name = GetStringAttribute(avatar,"name",name);
- email = GetStringAttribute(avatar,"email",email);
- regX = GetUnsignedAttribute(avatar,"regx",regX);
- regY = GetUnsignedAttribute(avatar,"regy",regY);
- passwd = GetStringAttribute(avatar,"password",passwd);
- string[] nomens = name.Split();
- UI = m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(nomens[0], nomens[1]);
- if (null == UI)
- {
- ID = m_app.CommunicationsManager.UserAdminService.AddUser(nomens[0], nomens[1],
- passwd, email, regX, regY);
- if (ID == UUID.Zero)
- {
- m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", nomens[0], nomens[1]);
- return false;
- }
- }
- else
- {
- ID = UI.UserProfile.ID;
- }
- m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID);
- include = true;
- }
- catch (Exception e)
- {
- m_log.DebugFormat("[RADMIN] Error creating user {0} : {1}", name, e.Message);
- include = false;
- }
- // OK, User has been created OK, now we can install the inventory.
- // First retrieve the current inventory (the user may already exist)
- // Note that althought he inventory is retrieved, the hierarchy has
- // not been interpreted at all.
- if (include)
- {
- uic = new UICallback();
- // Request the inventory
- iserv.RequestInventoryForUser(ID, uic.callback);
- // While the inventory is being fetched, setup for appearance processing
- if ((mava = m_app.CommunicationsManager.AvatarService.GetUserAppearance(ID)) == null)
- {
- mava = new AvatarAppearance();
- }
-
- {
- AvatarWearable[] wearables = mava.Wearables;
- for (int i=0; i<wearables.Length; i++)
- {
- wearables[i] = new AvatarWearable();
- }
- }
- // Wait for the inventory to arrive
- uic.GetInventory();
- // We can only get dresssed if an inventory is forthcoming
- if (uic.OK)
- try
- {
- m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
- uic.folders.Count, uic.items.Count);
- InventoryFolderImpl cfolder = uic.root.FindFolderForType(5);
- // This should *never* be the case
- if (cfolder == null)
- {
- cfolder = new InventoryFolderImpl();
- cfolder.Name = "Clothing";
- cfolder.Type = 5;
- cfolder.Version = 1;
- cfolder.Owner = ID;
- uic.root.AddChildFolder(cfolder); // make connection
- iserv.AddFolder(cfolder); // store base record
- m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID);
- }
- // OK, now we have an inventory for the user, read in the outfits from the
- // default appearance XMl file.
- XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble");
- InventoryFolderImpl efolder;
- string oname;
- UUID assetid;
- foreach (XmlElement outfit in outfits)
- {
- m_log.DebugFormat("[RADMIN] Loading outfit {0} for {1}",
- GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
- oname = GetStringAttribute(outfit,"name","");
- select = (GetStringAttribute(outfit,"default","no") == "yes");
- efolder = null;
- // If the folder already exists, re-use it. The defaults may
- // change over time. Augment only.
- foreach (InventoryFolderImpl folder in uic.folders)
- {
- if (folder.Name == oname && folder.ParentID == cfolder.ID)
- {
- efolder = folder;
- break;
- }
- }
- // Otherwise, we must create the folder.
- if (efolder == null)
- {
- m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", oname, name);
- efolder = new InventoryFolderImpl();
- efolder.ID = UUID.Random();
- efolder.Name = oname;
- efolder.Type = 5;
- efolder.Version = 1;
- efolder.Owner = ID;
- cfolder.AddChildFolder(efolder); // make connection
- iserv.AddFolder(efolder); // store base record
- m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", efolder.ID, cfolder.ID);
- }
- // Now get the pieces that make up the outfit
- XmlNodeList items = outfit.GetElementsByTagName("Item");
- foreach (XmlElement item in items)
- {
- assetid = UUID.Zero;
- XmlNodeList children = item.ChildNodes;
- foreach (XmlNode child in children)
- {
- switch (child.Name)
- {
- case "Permissions" :
- m_log.DebugFormat("[RADMIN] Permissions specified");
- perms = child;
- break;
- case "Asset" :
- assetid = new UUID(child.InnerText);
- break;
- }
- }
- InventoryItemBase iitem = null;
- if ((iitem = efolder.FindAsset(assetid)) == null)
- {
- iitem = new InventoryItemBase();
- iitem.ID = UUID.Random();
- iitem.Name = GetStringAttribute(item,"name","");
- iitem.Description = GetStringAttribute(item,"desc","");
- iitem.InvType = GetIntegerAttribute(item,"invtype",-1);
- iitem.AssetType = GetIntegerAttribute(item,"assettype",-1);
- iitem.Flags = GetUnsignedAttribute(item,"flags",0);
- iitem.AssetID = assetid; // associated asset
- iitem.Folder = efolder.ID; // Parent folder
- iitem.Owner = ID; // Agent ID
- iitem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
- iitem.NextPermissions = GetUnsignedAttribute(perms,"next",0x7fffffff);
- iitem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
- iitem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff);
- iitem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff);
- m_log.DebugFormat("[RADMIN] Adding item {0} to folder {1}", iitem.ID, efolder.ID);
- iserv.AddItem(iitem);
- }
- // Record whether or not the item is to be initially worn
- try
- {
- if (select && (GetStringAttribute(item, "wear", "false") == "true"))
- {
- mava.Wearables[iitem.Flags].ItemID = iitem.ID;
- mava.Wearables[iitem.Flags].AssetID = iitem.AssetID;
- }
- }
- catch {}
- } // foreach item in outfit
- m_log.DebugFormat("[RADMIN] Outfit {0} load completed", oname);
- } // foreach outfit
- m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name);
- m_app.CommunicationsManager.AvatarService.UpdateUserAppearance(ID, mava);
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}",
- name, e.Message);
- }
- else
- {
- m_log.WarnFormat("[RADMIN] Unable to retrieve inventory for {0}[{1}]",
- name, ID);
- // continue to next avatar
- }
- } // End of include
- }
- m_log.DebugFormat("[RADMIN] Default avatar loading complete");
- }
- else
- {
- m_log.DebugFormat("[RADMIN] No default avatar information available");
- return false;
- }
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[RADMIN] Exception whilst loading default avatars ; {0}", e.Message);
- return false;
- }
- return true;
- }
-
- /// <summary>
- /// Load an OAR file into a region..
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcLoadOARMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>filename</term>
- /// <description>file name of the OAR file</description></item>
- /// <item><term>region_uuid</term>
- /// <description>UUID of the region</description></item>
- /// <item><term>region_name</term>
- /// <description>region name</description></item>
- /// </list>
- ///
- /// <code>region_uuid</code> takes precedence over
- /// <code>region_name</code> if both are present; one of both
- /// must be present.
- ///
- /// XmlRpcLoadOARMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcLoadOARMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Load OAR Administrator Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- lock (rslock)
- {
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- foreach (string p in new string[] {"password", "filename"})
- {
- if (!requestData.Contains(p))
- throw new Exception(String.Format("missing parameter {0}", p));
- if (String.IsNullOrEmpty((string) requestData[p]))
- throw new Exception(String.Format("parameter {0} is empty"));
- }
- // check password
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- string filename = (string) requestData["filename"];
- Scene scene = null;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TryGetScene(region_uuid, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TryGetScene(region_name, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- }
- else throw new Exception("neither region_name nor region_uuid given");
- IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
- if (archiver != null)
- archiver.DearchiveRegion(filename);
- else
- throw new Exception("Archiver module not present for scene");
- responseData["loaded"] = true;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] LoadOAR: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] LoadOAR: {0}", e.ToString());
- responseData["loaded"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Load OAR Administrator Request complete");
- return response;
- }
- }
- /// <summary>
- /// Save a region to an OAR file
- /// <summary>
- /// <param name="request">incoming XML RPC request</param>
- /// <remarks>
- /// XmlRpcSaveOARMethod takes the following XMLRPC
- /// parameters
- /// <list type="table">
- /// <listheader><term>parameter name</term><description>description</description></listheader>
- /// <item><term>password</term>
- /// <description>admin password as set in OpenSim.ini</description></item>
- /// <item><term>filename</term>
- /// <description>file name for the OAR file</description></item>
- /// <item><term>region_uuid</term>
- /// <description>UUID of the region</description></item>
- /// <item><term>region_name</term>
- /// <description>region name</description></item>
- /// </list>
- ///
- /// <code>region_uuid</code> takes precedence over
- /// <code>region_name</code> if both are present; one of both
- /// must be present.
- ///
- /// XmlRpcLoadOARMethod returns
- /// <list type="table">
- /// <listheader><term>name</term><description>description</description></listheader>
- /// <item><term>success</term>
- /// <description>true or false</description></item>
- /// <item><term>error</term>
- /// <description>error message if success is false</description></item>
- /// </list>
- /// </remarks>
- public XmlRpcResponse XmlRpcSaveOARMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Save OAR Administrator Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- foreach (string p in new string[] {"password", "filename"})
- {
- if (!requestData.Contains(p))
- throw new Exception(String.Format("missing parameter {0}", p));
- if (String.IsNullOrEmpty((string) requestData[p]))
- throw new Exception(String.Format("parameter {0} is empty"));
- }
- // check password
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- string filename = (string) requestData["filename"];
- Scene scene = null;
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TryGetScene(region_uuid, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TryGetScene(region_name, out scene))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- }
- else throw new Exception("neither region_name nor region_uuid given");
- IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
- if (archiver != null)
- archiver.ArchiveRegion(filename);
- else
- throw new Exception("Archiver module not present for scene");
- responseData["saved"] = true;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] SaveOAR: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] SaveOAR: {0}", e.ToString());
- responseData["saved"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Save OAR Administrator Request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcLoadXMLMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Load XML Administrator Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- lock (rslock)
- {
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- foreach (string p in new string[] {"password", "filename"})
- {
- if (!requestData.Contains(p))
- throw new Exception(String.Format("missing parameter {0}", p));
- if (String.IsNullOrEmpty((string) requestData[p]))
- throw new Exception(String.Format("parameter {0} is empty"));
- }
- // check password
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- string filename = (string) requestData["filename"];
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- responseData["switched"] = true;
- string xml_version = "1";
- if (requestData.Contains("xml_version"))
- {
- xml_version = (string) requestData["xml_version"];
- }
- switch (xml_version)
- {
- case "1":
- m_app.SceneManager.LoadCurrentSceneFromXml(filename, true, new Vector3(0, 0, 0));
- break;
- case "2":
- m_app.SceneManager.LoadCurrentSceneFromXml2(filename);
- break;
- default:
- throw new Exception(String.Format("unknown Xml{0} format", xml_version));
- }
- responseData["loaded"] = true;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] LoadXml: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] LoadXml: {0}", e.ToString());
- responseData["loaded"] = false;
- responseData["switched"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Load XML Administrator Request complete");
- return response;
- }
- }
- public XmlRpcResponse XmlRpcSaveXMLMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Save XML Administrator Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- foreach (string p in new string[] {"password", "filename"})
- {
- if (!requestData.Contains(p))
- throw new Exception(String.Format("missing parameter {0}", p));
- if (String.IsNullOrEmpty((string) requestData[p]))
- throw new Exception(String.Format("parameter {0} is empty"));
- }
- // check password
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- string filename = (string) requestData["filename"];
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- responseData["switched"] = true;
- string xml_version = "1";
- if (requestData.Contains("xml_version"))
- {
- xml_version = (string) requestData["xml_version"];
- }
- switch (xml_version)
- {
- case "1":
- m_app.SceneManager.SaveCurrentSceneToXml(filename);
- break;
- case "2":
- m_app.SceneManager.SaveCurrentSceneToXml2(filename);
- break;
- default:
- throw new Exception(String.Format("unknown Xml{0} format", xml_version));
- }
- responseData["saved"] = true;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] SaveXml: {0}", e.Message);
- m_log.DebugFormat("[RADMIN] SaveXml: {0}", e.ToString());
- responseData["saved"] = false;
- responseData["switched"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Save XML Administrator Request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcRegionQueryMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Query XML Administrator Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- responseData["success"] = true;
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- if (!requestData.Contains("password"))
- throw new Exception(String.Format("missing required parameter"));
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- Scene s = m_app.SceneManager.CurrentScene;
- int health = s.GetHealth();
- responseData["health"] = health;
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] RegionQuery: {0}", e.Message);
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Query XML Administrator Request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcConsoleCommandMethod(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Command XML Administrator Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- responseData["success"] = true;
- Hashtable requestData = (Hashtable) request.Params[0];
- // check completeness
- if (!requestData.Contains("password"))
- throw new Exception(String.Format("missing required parameter"));
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- if (!requestData.Contains("command"))
- throw new Exception(String.Format("missing required parameter"));
- MainConsole.Instance.RunCommand(requestData["command"].ToString());
- response.Value = responseData;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] ConsoleCommand: {0}", e.Message);
- responseData["success"] = false;
- responseData["error"] = e.Message;
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Command XML Administrator Request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcAccessListClear(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Access List Clear Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- responseData["success"] = true;
- Hashtable requestData = (Hashtable) request.Params[0];
- if (!requestData.Contains("password"))
- throw new Exception(String.Format("missing required parameter"));
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- Scene s = m_app.SceneManager.CurrentScene;
- s.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] Access List Clear Request: {0}", e.Message);
- responseData["success"] = false;
- responseData["error"] = e.Message;
- }
- finally
- {
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Access List Clear Request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcAccessListAdd(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Access List Add Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- responseData["success"] = true;
- Hashtable requestData = (Hashtable) request.Params[0];
- if (!requestData.Contains("password"))
- throw new Exception(String.Format("missing required parameter"));
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- int addk = 0;
- if (requestData.Contains("users"))
- {
- UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService;
- Scene s = m_app.SceneManager.CurrentScene;
- Hashtable users = (Hashtable) requestData["users"];
- List<UUID> uuids = new List<UUID>();
- foreach (string name in users.Values)
- {
- string[] parts = name.Split();
- CachedUserInfo udata = ups.GetUserDetails(parts[0],parts[1]);
- if (udata != null)
- {
- uuids.Add(udata.UserProfile.ID);
- }
- }
- List<UUID> acl = new List<UUID>(s.RegionInfo.EstateSettings.EstateAccess);
- foreach (UUID uuid in uuids)
- {
- if (!acl.Contains(uuid))
- {
- acl.Add(uuid);
- addk++;
- }
- }
- s.RegionInfo.EstateSettings.EstateAccess = acl.ToArray();
- }
- responseData["added"] = addk;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] Access List Add Request: {0}", e.Message);
- responseData["success"] = false;
- responseData["error"] = e.Message;
- }
- finally
- {
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Access List Add Request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcAccessListRemove(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Access List Remove Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- responseData["success"] = true;
- Hashtable requestData = (Hashtable) request.Params[0];
- if (!requestData.Contains("password"))
- throw new Exception(String.Format("missing required parameter"));
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- int remk = 0;
- if (requestData.Contains("users"))
- {
- UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService;
- Scene s = m_app.SceneManager.CurrentScene;
- Hashtable users = (Hashtable) requestData["users"];
- List<UUID> uuids = new List<UUID>();
- foreach (string name in users.Values)
- {
- string[] parts = name.Split();
- CachedUserInfo udata = ups.GetUserDetails(parts[0],parts[1]);
- if (udata != null)
- {
- uuids.Add(udata.UserProfile.ID);
- }
- }
- List<UUID> acl = new List<UUID>(s.RegionInfo.EstateSettings.EstateAccess);
- foreach (UUID uuid in uuids)
- {
- if (acl.Contains(uuid))
- {
- acl.Remove(uuid);
- remk++;
- }
- }
- s.RegionInfo.EstateSettings.EstateAccess = acl.ToArray();
- }
- responseData["added"] = remk;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] Access List Remove Request: {0}", e.Message);
- responseData["success"] = false;
- responseData["error"] = e.Message;
- }
- finally
- {
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Access List Remove Request complete");
- return response;
- }
- public XmlRpcResponse XmlRpcAccessListList(XmlRpcRequest request)
- {
- m_log.Info("[RADMIN]: Received Access List List Request");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable responseData = new Hashtable();
- try
- {
- responseData["success"] = true;
- Hashtable requestData = (Hashtable) request.Params[0];
- if (!requestData.Contains("password"))
- throw new Exception(String.Format("missing required parameter"));
- if (!String.IsNullOrEmpty(m_requiredPassword) &&
- (string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
- if (requestData.Contains("region_uuid"))
- {
- UUID region_uuid = (UUID) (string) requestData["region_uuid"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
- throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
- }
- else if (requestData.Contains("region_name"))
- {
- string region_name = (string) requestData["region_name"];
- if (!m_app.SceneManager.TrySetCurrentScene(region_name))
- throw new Exception(String.Format("failed to switch to region {0}", region_name));
- m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
- }
- else throw new Exception("neither region_name nor region_uuid given");
- Scene s = m_app.SceneManager.CurrentScene;
- UUID[] acl = s.RegionInfo.EstateSettings.EstateAccess;
- Hashtable users = new Hashtable();
- foreach (UUID user in acl)
- {
- CachedUserInfo udata = m_app.CommunicationsManager.UserProfileCacheService.GetUserDetails(user);
- if (udata != null)
- {
- users[user.ToString()] = udata.UserProfile.Name;
- }
- }
-
- responseData["users"] = users;
- }
- catch (Exception e)
- {
- m_log.InfoFormat("[RADMIN] Acces List List: {0}", e.Message);
- responseData["success"] = false;
- responseData["error"] = e.Message;
- }
- finally
- {
- response.Value = responseData;
- }
- m_log.Info("[RADMIN]: Access List List Request complete");
- return response;
- }
- private static void checkStringParameters(XmlRpcRequest request, string[] param)
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- foreach (string p in param)
- {
- if (!requestData.Contains(p))
- throw new Exception(String.Format("missing string parameter {0}", p));
- if (String.IsNullOrEmpty((string) requestData[p]))
- throw new Exception(String.Format("parameter {0} is empty", p));
- }
- }
- private static void checkIntegerParams(XmlRpcRequest request, string[] param)
- {
- Hashtable requestData = (Hashtable) request.Params[0];
- foreach (string p in param)
- {
- if (!requestData.Contains(p))
- throw new Exception(String.Format("missing integer parameter {0}", p));
- }
- }
- private bool getBoolean(Hashtable requestData, string tag, bool defv)
- {
- // If an access value has been provided, apply it.
- if (requestData.Contains(tag))
- {
- switch (((string)requestData[tag]).ToLower())
- {
- case "true" :
- case "t" :
- case "1" :
- return true;
- case "false" :
- case "f" :
- case "0" :
- return false;
- default :
- return defv;
- }
- }
- else
- return defv;
- }
- private int GetIntegerAttribute(XmlNode node, string attr, int dv)
- {
- try { return Convert.ToInt32(node.Attributes[attr].Value); } catch{}
- return dv;
- }
- private uint GetUnsignedAttribute(XmlNode node, string attr, uint dv)
- {
- try { return Convert.ToUInt32(node.Attributes[attr].Value); } catch{}
- return dv;
- }
- private string GetStringAttribute(XmlNode node, string attr, string dv)
- {
- try { return node.Attributes[attr].Value; } catch{}
- return dv;
- }
- public void Dispose()
- {
- }
- }
- class UICallback
- {
- private Object uilock = new Object();
- internal InventoryFolderImpl root = null;
- internal List<InventoryFolderImpl> folders;
- internal List<InventoryItemBase> items;
- internal bool OK = false;
- public void callback(ICollection<InventoryFolderImpl> p_folders, ICollection<InventoryItemBase> p_items)
- {
- lock (uilock)
- {
- folders = (List<InventoryFolderImpl>) p_folders;
- items = (List<InventoryItemBase>) p_items;
- OK = true;
- System.Threading.Monitor.Pulse(uilock);
- }
- }
- public void GetInventory()
- {
- Dictionary<UUID, InventoryFolderImpl> fmap = new Dictionary<UUID, InventoryFolderImpl>();
- if (OK == false)
- {
- lock (uilock)
- {
- if (OK == false)
- System.Threading.Monitor.Wait(uilock);
- }
- }
- // Got the inventory OK. So now merge the content of the default appearance
- // file with whatever we already have in-world. For convenience we initialize
- // the inventory hierarchy.
- // Find root and build an index
- foreach (InventoryFolderImpl folder in folders)
- {
- if (folder.ParentID == UUID.Zero)
- {
- if (root == null)
- {
- root = folder;
- }
- else
- {
- throw new Exception("Multiple root folders found");
- }
- }
- fmap.Add(folder.ID, folder);
- }
- // Hard to continue if the root folder is not there
- if (root == null)
- {
- throw new Exception("Root folder not found");
- }
- // Construct the folder hierarchy
- foreach (InventoryFolderImpl folder in folders)
- {
- if (folder.ID != root.ID)
- {
- fmap[folder.ParentID].AddChildFolder(folder);
- }
- }
- // Find a home for every pre-existing item
- foreach (InventoryItemBase item in items)
- {
- fmap[item.Folder].Items.Add(item.ID, item);
- }
- }
- }
- }
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