Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 anni fa
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AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 10 anni fa
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 anni fa
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the 11 anni fa
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value 11 anni fa
NullPhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 anni fa
PhysicsActor.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. 10 anni fa
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 anni fa
PhysicsPluginManager.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the 11 anni fa
PhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 anni fa
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 anni fa
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 anni fa
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) 14 anni fa
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. 12 anni fa