Justin Clark-Casey (justincc) 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. il y a 10 ans
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AssemblyInfo.cs 5450b1b024 Change assembly versions to 0.8.1 il y a 10 ans
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
IMesher.cs dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the il y a 11 ans
IPhysicsParameters.cs af73ea909c Change passed PhysicsParameter value from float to the more general string value il y a 11 ans
NullPhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. il y a 10 ans
PhysicsActor.cs 7a2c77e7ea If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessary object update if the prim was not moving to target. il y a 10 ans
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 15 ans
PhysicsPluginManager.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the il y a 11 ans
PhysicsScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. il y a 10 ans
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 15 ans
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 15 ans
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) il y a 14 ans
ZeroMesher.cs 0cd99c74a7 BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh. il y a 12 ans