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Properties
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5450b1b024
Change assembly versions to 0.8.1
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10 years ago |
Tests
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b14156aa63
Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled.""
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11 years ago |
BSAPIUnman.cs
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6e39cc316f
BulletSim: add ClearCollisionProxyCache function to API.
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11 years ago |
BSAPIXNA.cs
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998d7009a6
Eliminated many warnings
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10 years ago |
BSActorAvatarMove.cs
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 years ago |
BSActorHover.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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11 years ago |
BSActorLockAxis.cs
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b0cb0ec02f
BulletSim: fix problem where axis constraints were also constraining
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10 years ago |
BSActorMoveToTarget.cs
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23516717e4
BulletSim: a better version of llMoveToTarget that doesn't go crazy.
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11 years ago |
BSActorSetForce.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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11 years ago |
BSActorSetTorque.cs
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045aaa838a
BulletSim: remove friction calcuation from BSMotor and move linear and
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11 years ago |
BSActors.cs
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f499b328c4
Revert "Revert "BulletSim: Add logic to linksets to change physical properties for""
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11 years ago |
BSApiTemplate.cs
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674be72225
BulletSim: add new Bullet 2.82 constraint type codes and rename the
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10 years ago |
BSCharacter.cs
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 years ago |
BSConstraint.cs
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c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
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11 years ago |
BSConstraint6Dof.cs
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30b3657a66
BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
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11 years ago |
BSConstraintCollection.cs
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1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
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11 years ago |
BSConstraintConeTwist.cs
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455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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11 years ago |
BSConstraintHinge.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
BSConstraintSlider.cs
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455d36c4c7
BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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11 years ago |
BSConstraintSpring.cs
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c5eabb28b4
BulletSim: add LSL function and plumbing for setting a spring
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11 years ago |
BSDynamics.cs
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738c60459c
BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag.
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10 years ago |
BSLinkset.cs
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63d192f011
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.
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10 years ago |
BSLinksetCompound.cs
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3642198838
BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam
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10 years ago |
BSLinksetConstraints.cs
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 years ago |
BSMaterials.cs
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6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
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11 years ago |
BSMotors.cs
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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11 years ago |
BSParam.cs
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124be38f74
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
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10 years ago |
BSPhysObject.cs
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 years ago |
BSPlugin.cs
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eacc2561d1
BulletSim: add osGetPhysicsEngineType() LSL function and update
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12 years ago |
BSPrim.cs
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cf85ade81e
BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt.
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10 years ago |
BSPrimDisplaced.cs
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6026759406
BulletSim: fix jumping up and down of linksets when center-of-mass
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11 years ago |
BSPrimLinkable.cs
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63d192f011
BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset.
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10 years ago |
BSScene.cs
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265fe349e0
Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region.
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10 years ago |
BSShapeCollection.cs
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998d7009a6
Eliminated many warnings
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10 years ago |
BSShapes.cs
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9c804466e5
BulletSim: rearrange code for sensing whether shapes have been
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10 years ago |
BSTerrainHeightmap.cs
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f2810bf03a
varregion: add plumbing to pass region size from Scene down to the
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11 years ago |
BSTerrainManager.cs
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df89e15290
BulletSim: non-functional changes to debugging statements and formatting.
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10 years ago |
BSTerrainMesh.cs
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92ee288d66
BulletSim: remove trailing white space to make git happier. No functional changes.
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11 years ago |
BulletSimData.cs
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124be38f74
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
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10 years ago |
BulletSimTODO.txt
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5f97c6f8f0
BulletSim: non-functional updates. Comments and formatting.
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11 years ago |