Robert Adams 3642198838 BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam 10 years ago
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Properties 5450b1b024 Change assembly versions to 0.8.1 10 years ago
Tests b14156aa63 Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."" 11 years ago
BSAPIUnman.cs 6e39cc316f BulletSim: add ClearCollisionProxyCache function to API. 11 years ago
BSAPIXNA.cs 998d7009a6 Eliminated many warnings 10 years ago
BSActorAvatarMove.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 years ago
BSActorHover.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
BSActorLockAxis.cs b0cb0ec02f BulletSim: fix problem where axis constraints were also constraining 10 years ago
BSActorMoveToTarget.cs 23516717e4 BulletSim: a better version of llMoveToTarget that doesn't go crazy. 11 years ago
BSActorSetForce.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
BSActorSetTorque.cs 045aaa838a BulletSim: remove friction calcuation from BSMotor and move linear and 11 years ago
BSActors.cs f499b328c4 Revert "Revert "BulletSim: Add logic to linksets to change physical properties for"" 11 years ago
BSApiTemplate.cs 674be72225 BulletSim: add new Bullet 2.82 constraint type codes and rename the 10 years ago
BSCharacter.cs cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 10 years ago
BSConstraint.cs c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring 11 years ago
BSConstraint6Dof.cs 30b3657a66 BulletSim: implementation of setting spring specific physical parameters. Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters. 11 years ago
BSConstraintCollection.cs 1d7276235a BulletSim: add calls for creating all the different Bullet constraint types. 11 years ago
BSConstraintConeTwist.cs 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 11 years ago
BSConstraintHinge.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
BSConstraintSlider.cs 455d36c4c7 BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 11 years ago
BSConstraintSpring.cs c5eabb28b4 BulletSim: add LSL function and plumbing for setting a spring 11 years ago
BSDynamics.cs 738c60459c BulletSim: Modify first and default vehicle vertical attractor to be feature complete with use of the Limit Roll Only Flag. 10 years ago
BSLinkset.cs 63d192f011 BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset. 10 years ago
BSLinksetCompound.cs 3642198838 BulletSim: move detail log of InternalScheduleRebuild to reduce log file spam 10 years ago
BSLinksetConstraints.cs cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 10 years ago
BSMaterials.cs 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions. 11 years ago
BSMotors.cs 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 years ago
BSParam.cs 124be38f74 Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. 10 years ago
BSPhysObject.cs cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 10 years ago
BSPlugin.cs eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update 12 years ago
BSPrim.cs cf85ade81e BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomplete flag based on rebuild flags to say when an object is being rebuilt. 10 years ago
BSPrimDisplaced.cs 6026759406 BulletSim: fix jumping up and down of linksets when center-of-mass 11 years ago
BSPrimLinkable.cs 63d192f011 BulletSim: Remove linkset 'Incomplete' flag as its meaning couldn't be made clear. Add 'InternalScheduleRebuild() CHange rebuild code to call InternalScheduleRebuild() rather than ForceRebuild() to limit the scope of the changes made by the linkset. 10 years ago
BSScene.cs 265fe349e0 Somewhat improve avatar region crossings by properly preserving velocity when avatar enters the new region. 10 years ago
BSShapeCollection.cs 998d7009a6 Eliminated many warnings 10 years ago
BSShapes.cs 9c804466e5 BulletSim: rearrange code for sensing whether shapes have been 10 years ago
BSTerrainHeightmap.cs f2810bf03a varregion: add plumbing to pass region size from Scene down to the 11 years ago
BSTerrainManager.cs df89e15290 BulletSim: non-functional changes to debugging statements and formatting. 10 years ago
BSTerrainMesh.cs 92ee288d66 BulletSim: remove trailing white space to make git happier. No functional changes. 11 years ago
BulletSimData.cs 124be38f74 Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default. 10 years ago
BulletSimTODO.txt 5f97c6f8f0 BulletSim: non-functional updates. Comments and formatting. 11 years ago