Justin Clark-Casey (justincc) bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC vor 10 Jahren
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Agent 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. vor 10 Jahren
Asset f76dceb90b Get "save oar" and "save iar" to tell you in a more friendly manner if the filename to save already exists, rather than exception throwing. vor 12 Jahren
Avatar 86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. vor 10 Jahren
Example 1a98ce5f64 minor: Quieten down the parts of the WebSocketEcho module logging for now where it tells us it is added/loaded/removed from regions vor 11 Jahren
Framework 0d2fd0d914 Make general server stats available on the robust console as well as the simulator console vor 11 Jahren
Materials b59812b4e3 If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. vor 10 Jahren
PhysicsParameters af73ea909c Change passed PhysicsParameter value from float to the more general string value vor 11 Jahren
PrimLimitsModule 466657375a Revert my commit that fixed unexpected behaviour re: parcel prim limits. vor 10 Jahren
Properties 5450b1b024 Change assembly versions to 0.8.1 vor 10 Jahren
Scripting ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. vor 10 Jahren
ServiceConnectorsIn 0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid vor 12 Jahren
ViewerSupport ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. vor 10 Jahren
World bee3f203cd Allow scripts in attachments on an owned NPC to call NPC functions on that NPC vor 10 Jahren
README 0867302e09 reformatting README (just noticed that that line was a bit on the long vor 15 Jahren

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.