.. |
Animation
|
99ac770abb
Close streams immediately when we finish using them
|
10 年之前 |
Scripting
|
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
|
11 年之前 |
Serialization
|
1b75ec5647
Ignore whitespace when reading serialized XML objects.
|
10 年之前 |
Tests
|
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
|
10 年之前 |
Types
|
4d83b2d8a6
remove unused BasicQuadTreeNode
|
14 年之前 |
AsyncInventorySender.cs
|
1b1f0a2d77
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
|
12 年之前 |
AsyncSceneObjectGroupDeleter.cs
|
b4a6f2195d
Only send one kill object to the deleter when they derez an object rather than two.
|
11 年之前 |
Border.cs
|
93206ef0fa
Add "show borders" command to show the borders of a region.
|
11 年之前 |
Cardinals.cs
|
56ddd6828c
Add copyright headers. Formatting cleanup.
|
15 年之前 |
CoalescedSceneObjects.cs
|
68cc5b46fe
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
|
13 年之前 |
EntityBase.cs
|
b6d83e9c0f
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
|
13 年之前 |
EntityManager.cs
|
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
|
12 年之前 |
EventManager.cs
|
bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
|
10 年之前 |
KeyframeMotion.cs
|
99ac770abb
Close streams immediately when we finish using them
|
10 年之前 |
Prioritizer.cs
|
095b3e5756
Remove pointless cluttering SOP.ParentGroup != null checks.
|
13 年之前 |
RegionStatsHandler.cs
|
e19defde36
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
|
11 年之前 |
ReturnInfo.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
Scene.Inventory.cs
|
bb82076a4d
Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later.
|
10 年之前 |
Scene.PacketHandlers.cs
|
427240f935
Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc.
|
10 年之前 |
Scene.Permissions.cs
|
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
|
12 年之前 |
Scene.cs
|
5861401faa
Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead.
|
10 年之前 |
SceneBase.cs
|
5861401faa
Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead.
|
10 年之前 |
SceneCommunicationService.cs
|
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
|
10 年之前 |
SceneGraph.cs
|
099212167b
Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB
|
10 年之前 |
SceneManager.cs
|
13a9a4b653
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
|
11 年之前 |
SceneObjectGroup.Inventory.cs
|
67e500383e
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
|
11 年之前 |
SceneObjectGroup.cs
|
3247a7cb3e
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
|
10 年之前 |
SceneObjectPart.cs
|
3247a7cb3e
refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods.
|
10 年之前 |
SceneObjectPartInventory.cs
|
4e92b55231
Call RemoveScriptInstance when removing from inventory
|
10 年之前 |
ScenePresence.cs
|
e901253b49
Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them.
|
10 年之前 |
ScenePresenceStateMachine.cs
|
857f24a5e2
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
|
11 年之前 |
SimStatsReporter.cs
|
7bababaab6
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
|
10 年之前 |
TerrainChannel.cs
|
904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
|
10 年之前 |
TerrainCompressor.cs
|
0aa0dad478
Send multiple terrain patches per terrain update packet if terrain
|
10 年之前 |
TerrainUtil.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 年之前 |
UndoState.cs
|
e2c51a977d
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
|
13 年之前 |
UuidGatherer.cs
|
f3ab7c0f5c
refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do.
|
10 年之前 |