Diva Canto bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. %!s(int64=10) %!d(string=hai) anos
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Animation 99ac770abb Close streams immediately when we finish using them %!s(int64=10) %!d(string=hai) anos
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost %!s(int64=11) %!d(string=hai) anos
Serialization 1b75ec5647 Ignore whitespace when reading serialized XML objects. %!s(int64=10) %!d(string=hai) anos
Tests fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock %!s(int64=10) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id %!s(int64=12) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. %!s(int64=11) %!d(string=hai) anos
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. %!s(int64=11) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. %!s(int64=13) %!d(string=hai) anos
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! %!s(int64=13) %!d(string=hai) anos
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. %!s(int64=12) %!d(string=hai) anos
EventManager.cs bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. %!s(int64=10) %!d(string=hai) anos
KeyframeMotion.cs 99ac770abb Close streams immediately when we finish using them %!s(int64=10) %!d(string=hai) anos
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. %!s(int64=13) %!d(string=hai) anos
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap %!s(int64=11) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Scene.Inventory.cs bb82076a4d Allow for richer semantics of object derez. Specifically, allow the existence of region modules that do other kinds of garbage collection. Instead of placing deleted objects in the user's Trash folder, or deleting them immediately (UseTrashOnDelete = false), a module may decide to take garbage collection under its control. For example, it may place derezzed objects in a certain area inworld and delete them later. %!s(int64=10) %!d(string=hai) anos
Scene.PacketHandlers.cs 427240f935 Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs modified: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs This solves mantis bug# 5005: llRegionSay script does not trigger ChatFromWorld event. This was solved by adding World.SimChat() command to the llRegionSay() function (per suggestion of DrCuriosity). Additionally this fixes llRegionSayTo() which was also not functioning by adding a World.SimChat() command and adding a new SimChatToAgent() overrided function to Scene.PacketHandlers.cs This is the second patch revision. Corrections made to the position of World.SimChat() and removal of tabs per suggestion by justincc. %!s(int64=10) %!d(string=hai) anos
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. %!s(int64=12) %!d(string=hai) anos
Scene.cs 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. %!s(int64=10) %!d(string=hai) anos
SceneBase.cs 5861401faa Remove long unused region parameters from SceneBase. Some of these weren't even being set. Region parameters come from Scene.RegionInfo instead. %!s(int64=10) %!d(string=hai) anos
SceneCommunicationService.cs ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. %!s(int64=10) %!d(string=hai) anos
SceneGraph.cs 099212167b Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB %!s(int64=10) %!d(string=hai) anos
SceneManager.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. %!s(int64=11) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. %!s(int64=11) %!d(string=hai) anos
SceneObjectGroup.cs 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. %!s(int64=10) %!d(string=hai) anos
SceneObjectPart.cs 3247a7cb3e refactor: capitalize SOP.moveToTarget() and stopMoveToTarget() in accordance with code guidelines and the rest of the methods. %!s(int64=10) %!d(string=hai) anos
SceneObjectPartInventory.cs 4e92b55231 Call RemoveScriptInstance when removing from inventory %!s(int64=10) %!d(string=hai) anos
ScenePresence.cs e901253b49 Fix recent regression where a race condition meant SP.MakeRootAgent() would sometimes look to start attachment scripts before ETM.HandleIncomingSceneObject() had added them. %!s(int64=10) %!d(string=hai) anos
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. %!s(int64=11) %!d(string=hai) anos
SimStatsReporter.cs 7bababaab6 Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. %!s(int64=10) %!d(string=hai) anos
TerrainChannel.cs 904baa6da6 Fix issue where terrain height values > 327 caused chaotic spiked terrain. %!s(int64=10) %!d(string=hai) anos
TerrainCompressor.cs 0aa0dad478 Send multiple terrain patches per terrain update packet if terrain %!s(int64=10) %!d(string=hai) anos
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. %!s(int64=13) %!d(string=hai) anos
UuidGatherer.cs f3ab7c0f5c refactor: rename IteratingUuidGather.AddAssetUuidToInspect() and RecordAssetUuids() to AddForInspection() as this properly describes what both of these methods do. %!s(int64=10) %!d(string=hai) anos