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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Timer=System.Timers.Timer;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.CoreModules.World.Serialiser;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Scene presence tests
- /// </summary>
- [TestFixture]
- public class SceneTests : OpenSimTestCase
- {
- [Test]
- public void TestCreateScene()
- {
- TestHelpers.InMethod();
- new SceneHelpers().SetupScene();
- }
- [Test]
- public void TestCreateVarScene()
- {
- TestHelpers.InMethod();
- UUID regionUuid = TestHelpers.ParseTail(0x1);
- uint sizeX = 512;
- uint sizeY = 512;
- Scene scene
- = new SceneHelpers().SetupScene("scene", regionUuid, 1000, 1000, sizeX, sizeY, new IniConfigSource());
- Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX);
- Assert.AreEqual(sizeY, scene.RegionInfo.RegionSizeY);
- }
- /// <summary>
- /// Very basic scene update test. Should become more elaborate with time.
- /// </summary>
- [Test]
- public void TestUpdateScene()
- {
- TestHelpers.InMethod();
- Scene scene = new SceneHelpers().SetupScene();
- scene.Update(1);
-
- Assert.That(scene.Frame, Is.EqualTo(1));
- }
- [Test]
- public void TestShutdownScene()
- {
- TestHelpers.InMethod();
- Scene scene = new SceneHelpers().SetupScene();
- scene.Close();
- Assert.That(scene.ShuttingDown, Is.True);
- Assert.That(scene.Active, Is.False);
- // Trying to update a shutdown scene should result in no update
- scene.Update(1);
- Assert.That(scene.Frame, Is.EqualTo(0));
- }
- }
- }
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