SceneTests.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer=System.Timers.Timer;
  34. using Nini.Config;
  35. using NUnit.Framework;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Communications;
  39. using OpenSim.Region.Framework.Scenes;
  40. using OpenSim.Region.Framework.Interfaces;
  41. using OpenSim.Region.CoreModules.World.Serialiser;
  42. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  43. using OpenSim.Tests.Common;
  44. namespace OpenSim.Region.Framework.Scenes.Tests
  45. {
  46. /// <summary>
  47. /// Scene presence tests
  48. /// </summary>
  49. [TestFixture]
  50. public class SceneTests : OpenSimTestCase
  51. {
  52. [Test]
  53. public void TestCreateScene()
  54. {
  55. TestHelpers.InMethod();
  56. new SceneHelpers().SetupScene();
  57. }
  58. [Test]
  59. public void TestCreateVarScene()
  60. {
  61. TestHelpers.InMethod();
  62. UUID regionUuid = TestHelpers.ParseTail(0x1);
  63. uint sizeX = 512;
  64. uint sizeY = 512;
  65. Scene scene
  66. = new SceneHelpers().SetupScene("scene", regionUuid, 1000, 1000, sizeX, sizeY, new IniConfigSource());
  67. Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX);
  68. Assert.AreEqual(sizeY, scene.RegionInfo.RegionSizeY);
  69. }
  70. /// <summary>
  71. /// Very basic scene update test. Should become more elaborate with time.
  72. /// </summary>
  73. [Test]
  74. public void TestUpdateScene()
  75. {
  76. TestHelpers.InMethod();
  77. Scene scene = new SceneHelpers().SetupScene();
  78. scene.Update(1);
  79. Assert.That(scene.Frame, Is.EqualTo(1));
  80. }
  81. [Test]
  82. public void TestShutdownScene()
  83. {
  84. TestHelpers.InMethod();
  85. Scene scene = new SceneHelpers().SetupScene();
  86. scene.Close();
  87. Assert.That(scene.ShuttingDown, Is.True);
  88. Assert.That(scene.Active, Is.False);
  89. // Trying to update a shutdown scene should result in no update
  90. scene.Update(1);
  91. Assert.That(scene.Frame, Is.EqualTo(0));
  92. }
  93. }
  94. }