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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Basic scene object status tests
- /// </summary>
- [TestFixture]
- public class SceneObjectStatusTests : OpenSimTestCase
- {
- private TestScene m_scene;
- private UUID m_ownerId = TestHelpers.ParseTail(0x1);
- private SceneObjectGroup m_so1;
- private SceneObjectGroup m_so2;
- [SetUp]
- public void Init()
- {
- m_scene = new SceneHelpers().SetupScene();
- m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10);
- m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20);
- }
- [Test]
- public void TestSetTemporary()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- m_so1.ScriptSetTemporaryStatus(true);
- // Is this really the correct flag?
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.TemporaryOnRez));
- Assert.That(m_so1.Backup, Is.False);
- // Test setting back to non-temporary
- m_so1.ScriptSetTemporaryStatus(false);
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
- Assert.That(m_so1.Backup, Is.True);
- }
- [Test]
- public void TestSetPhantomSinglePrim()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- SceneObjectPart rootPart = m_so1.RootPart;
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- m_so1.ScriptSetPhantomStatus(true);
- // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
- m_so1.ScriptSetPhantomStatus(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- }
- [Test]
- public void TestSetNonPhysicsVolumeDetectSinglePrim()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- SceneObjectPart rootPart = m_so1.RootPart;
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- m_so1.ScriptSetVolumeDetect(true);
- // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
- m_so1.ScriptSetVolumeDetect(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- }
- [Test]
- public void TestSetPhysicsSinglePrim()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- SceneObjectPart rootPart = m_so1.RootPart;
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- m_so1.ScriptSetPhysicsStatus(true);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
- m_so1.ScriptSetPhysicsStatus(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- }
- [Test]
- public void TestSetPhysicsVolumeDetectSinglePrim()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- SceneObjectPart rootPart = m_so1.RootPart;
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
- m_so1.ScriptSetPhysicsStatus(true);
- m_so1.ScriptSetVolumeDetect(true);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom | PrimFlags.Physics));
- m_so1.ScriptSetVolumeDetect(false);
- Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics));
- }
-
- [Test]
- public void TestSetPhysicsLinkset()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- m_scene.AddSceneObject(m_so2);
- m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
- m_so1.ScriptSetPhysicsStatus(true);
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
- Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
- m_so1.ScriptSetPhysicsStatus(false);
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
- Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
- m_so1.ScriptSetPhysicsStatus(true);
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
- Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
- }
- /// <summary>
- /// Test that linking results in the correct physical status for all linkees.
- /// </summary>
- [Test]
- public void TestLinkPhysicsBothPhysical()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- m_scene.AddSceneObject(m_so2);
- m_so1.ScriptSetPhysicsStatus(true);
- m_so2.ScriptSetPhysicsStatus(true);
- m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
- Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
- }
- /// <summary>
- /// Test that linking results in the correct physical status for all linkees.
- /// </summary>
- [Test]
- public void TestLinkPhysicsRootPhysicalOnly()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- m_scene.AddSceneObject(m_so2);
- m_so1.ScriptSetPhysicsStatus(true);
- m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics));
- Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics));
- }
- /// <summary>
- /// Test that linking results in the correct physical status for all linkees.
- /// </summary>
- [Test]
- public void TestLinkPhysicsChildPhysicalOnly()
- {
- TestHelpers.InMethod();
- m_scene.AddSceneObject(m_so1);
- m_scene.AddSceneObject(m_so2);
- m_so2.ScriptSetPhysicsStatus(true);
- m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId });
- Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None));
- Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None));
- }
- }
- }
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