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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /* Freely adapted from the Aurora version of the terrain compressor.
- * Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
- */
- using System;
- using System.Reflection;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- public static class OpenSimTerrainCompressor
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- #pragma warning disable 414
- private static string LogHeader = "[TERRAIN COMPRESSOR]";
- #pragma warning restore 414
- public const int END_OF_PATCHES = 97;
- private const float OO_SQRT2 = 0.7071067811865475244008443621049f;
- private const int STRIDE = 264;
- private const int ZERO_CODE = 0x0;
- private const int ZERO_EOB = 0x2;
- private const int POSITIVE_VALUE = 0x6;
- private const int NEGATIVE_VALUE = 0x7;
- private static readonly float[] DequantizeTable16 =
- new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- private static readonly float[] DequantizeTable32 =
- new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- //private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
- private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- private static readonly float[] QuantizeTable16 =
- new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- static OpenSimTerrainCompressor()
- {
- // Initialize the decompression tables
- BuildDequantizeTable16();
- SetupCosines16();
- BuildCopyMatrix16();
- BuildQuantizeTable16();
- }
- // Used to send cloud and wind patches
- public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX,
- int pRegionSizeY)
- {
- LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
- TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
- {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
- // Should be enough to fit even the most poorly packed data
- byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2];
- BitPack bitpack = new BitPack(data, 0);
- bitpack.PackBits(header.Stride, 16);
- bitpack.PackBits(header.PatchSize, 8);
- bitpack.PackBits(type, 8);
- foreach (TerrainPatch t in patches)
- CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY);
- bitpack.PackBits(END_OF_PATCHES, 8);
- layer.LayerData.Data = new byte[bitpack.BytePos + 1];
- Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
- return layer;
- }
- // Create a land packet for a single patch.
- public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY)
- {
- int[] xPieces = new int[1];
- int[] yPieces = new int[1];
- xPieces[0] = patchX; // patch X dimension
- yPieces[0] = patchY;
- return CreateLandPacket(terrData, xPieces, yPieces);
- }
- public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] xPieces, int[] yPieces)
- {
- byte landPacketType = (byte)TerrainPatch.LayerType.Land;
- if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
- {
- landPacketType = (byte)TerrainPatch.LayerType.LandExtended;
- }
- return CreateLandPacket(terrData, xPieces, yPieces, landPacketType);
- }
- /// <summary>
- /// Creates a LayerData packet for compressed land data given a full
- /// simulator heightmap and an array of indices of patches to compress
- /// </summary>
- /// <param name="terrData">
- /// Terrain data that can result in a meter square heightmap.
- /// </param>
- /// <param name="x">
- /// Array of indexes in the grid of patches
- /// for this simulator.
- /// If creating a packet for multiple patches, there will be entries in
- /// both the X and Y arrays for each of the patches.
- /// For example if patches 1 and 17 are to be sent,
- /// x[] = {1,1} and y[] = {0,1} which specifies the patches at
- /// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches).
- /// </param>
- /// <param name="y">
- /// Array of indexes in the grid of patches.
- /// </param>
- /// <param name="type"></param>
- /// <returns></returns>
- public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type)
- {
- LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
- TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
- {Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
- byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2];
- BitPack bitpack = new BitPack(data, 0);
- bitpack.PackBits(header.Stride, 16);
- bitpack.PackBits(header.PatchSize, 8);
- bitpack.PackBits(type, 8);
- for (int i = 0; i < x.Length; i++)
- CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]);
- bitpack.PackBits(END_OF_PATCHES, 8);
- layer.LayerData.Data = new byte[bitpack.BytePos + 1];
- Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
- return layer;
- }
- // Unused: left for historical reference.
- public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY)
- {
- TerrainPatch.Header header = PrescanPatch(patchData);
- header.QuantWBits = 136;
- if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
- {
- header.PatchIDs = (y & 0xFFFF);
- header.PatchIDs += (x << 16);
- }
- else
- {
- header.PatchIDs = (y & 0x1F);
- header.PatchIDs += (x << 5);
- }
- // NOTE: No idea what prequant and postquant should be or what they do
- int wbits;
- int[] patch = CompressPatch(patchData, header, 10, out wbits);
- wbits = EncodePatchHeader(output, header, patch, Constants.RegionSize, Constants.RegionSize, wbits);
- EncodePatch(output, patch, 0, wbits);
- }
- /// <summary>
- /// Add a patch of terrain to a BitPacker
- /// </summary>
- /// <param name="output">BitPacker to write the patch to</param>
- /// <param name="heightmap">
- /// Heightmap of the simulator. Presumed to be an sizeX*sizeY array.
- /// </param>
- /// <param name="patchX">
- /// X offset of the patch to create.
- /// </param>
- /// <param name="patchY">
- /// Y offset of the patch to create.
- /// </param>
- /// <param name="pRegionSizeX"></param>
- /// <param name="pRegionSizeY"></param>
- public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY)
- {
- TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY);
- header.QuantWBits = 136;
- // If larger than legacy region size, pack patch X and Y info differently.
- if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
- {
- header.PatchIDs = (patchY & 0xFFFF);
- header.PatchIDs += (patchX << 16);
- }
- else
- {
- header.PatchIDs = (patchY & 0x1F);
- header.PatchIDs += (patchX << 5);
- }
- // m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}",
- // LogHeader, patchX, patchY, header.DCOffset, header.Range);
- // NOTE: No idea what prequant and postquant should be or what they do
- int wbits;
- int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits);
- wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits);
- EncodePatch(output, patch, 0, wbits);
- }
- private static TerrainPatch.Header PrescanPatch(float[] patch)
- {
- TerrainPatch.Header header = new TerrainPatch.Header();
- float zmax = -99999999.0f;
- float zmin = 99999999.0f;
- for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
- {
- float val = patch[i];
- if (val > zmax) zmax = val;
- if (val < zmin) zmin = val;
- }
- header.DCOffset = zmin;
- header.Range = (int) ((zmax - zmin) + 1.0f);
- return header;
- }
- // Scan the height info we're returning and return a patch packet header for this patch.
- private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY)
- {
- TerrainPatch.Header header = new TerrainPatch.Header();
- float zmax = -99999999.0f;
- float zmin = 99999999.0f;
- for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++)
- {
- for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++)
- {
- float val = terrData[i, j];
- if (val > zmax) zmax = val;
- if (val < zmin) zmin = val;
- }
- }
- header.DCOffset = zmin;
- header.Range = (int)((zmax - zmin) + 1.0f);
- return header;
- }
- public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
- {
- TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)};
- // Quantized word bits
- if (header.QuantWBits == END_OF_PATCHES)
- return header;
- // DC offset
- header.DCOffset = bitpack.UnpackFloat();
- // Range
- header.Range = bitpack.UnpackBits(16);
- // Patch IDs (10 bits)
- header.PatchIDs = bitpack.UnpackBits(10);
- // Word bits
- header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2);
- return header;
- }
- private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX,
- uint pRegionSizeY, int wbits)
- {
- /*
- int temp;
- int wbits = (header.QuantWBits & 0x0f) + 2;
- uint maxWbits = (uint)wbits + 5;
- uint minWbits = ((uint)wbits >> 1);
- int wbitsMaxValue;
- */
- // goal is to determ minimum number of bits to use so all data fits
- /*
- wbits = (int)minWbits;
- wbitsMaxValue = (1 << wbits);
- for (int i = 0; i < patch.Length; i++)
- {
- temp = patch[i];
- if (temp != 0)
- {
- // Get the absolute value
- if (temp < 0) temp *= -1;
- no coments..
- for (int j = (int)maxWbits; j > (int)minWbits; j--)
- {
- if ((temp & (1 << j)) != 0)
- {
- if (j > wbits) wbits = j;
- break;
- }
- }
-
- while (temp > wbitsMaxValue)
- {
- wbits++;
- if (wbits == maxWbits)
- goto Done;
- wbitsMaxValue = 1 << wbits;
- }
- }
- }
- Done:
- // wbits += 1;
- */
- // better check
- if (wbits > 17)
- wbits = 16;
- else if (wbits < 3)
- wbits = 3;
- header.QuantWBits &= 0xf0;
- header.QuantWBits |= (wbits - 2);
- output.PackBits(header.QuantWBits, 8);
- output.PackFloat(header.DCOffset);
- output.PackBits(header.Range, 16);
- if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
- output.PackBits(header.PatchIDs, 32);
- else
- output.PackBits(header.PatchIDs, 10);
- return wbits;
- }
- private static void IDCTColumn16(float[] linein, float[] lineout, int column)
- {
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- float total = OO_SQRT2*linein[column];
- for (int u = 1; u < Constants.TerrainPatchSize; u++)
- {
- int usize = u*Constants.TerrainPatchSize;
- total += linein[usize + column]*CosineTable16[usize + n];
- }
- lineout[Constants.TerrainPatchSize*n + column] = total;
- }
- }
- private static void IDCTLine16(float[] linein, float[] lineout, int line)
- {
- const float oosob = 2.0f/Constants.TerrainPatchSize;
- int lineSize = line*Constants.TerrainPatchSize;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- float total = OO_SQRT2*linein[lineSize];
- for (int u = 1; u < Constants.TerrainPatchSize; u++)
- {
- total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n];
- }
- lineout[lineSize + n] = total*oosob;
- }
- }
- /*
- private static void DCTLine16(float[] linein, float[] lineout, int line)
- {
- float total = 0.0f;
- int lineSize = line * Constants.TerrainPatchSize;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- total += linein[lineSize + n];
- }
- lineout[lineSize] = OO_SQRT2 * total;
- int uptr = 0;
- for (int u = 1; u < Constants.TerrainPatchSize; u++)
- {
- total = 0.0f;
- uptr += Constants.TerrainPatchSize;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- total += linein[lineSize + n] * CosineTable16[uptr + n];
- }
- lineout[lineSize + u] = total;
- }
- }
- */
- private static void DCTLine16(float[] linein, float[] lineout, int line)
- {
- // outputs transpose data (lines exchanged with coluns )
- // so to save a bit of cpu when doing coluns
- float total = 0.0f;
- int lineSize = line*Constants.TerrainPatchSize;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- total += linein[lineSize + n];
- }
- lineout[line] = OO_SQRT2*total;
- for (int u = Constants.TerrainPatchSize;
- u < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
- u += Constants.TerrainPatchSize)
- {
- total = 0.0f;
- for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++)
- {
- total += linein[ptrn]*CosineTable16[ptru];
- }
- lineout[line + u] = total;
- }
- }
- /*
- private static void DCTColumn16(float[] linein, int[] lineout, int column)
- {
- float total = 0.0f;
- // const float oosob = 2.0f / Constants.TerrainPatchSize;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- total += linein[Constants.TerrainPatchSize * n + column];
- }
- // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
- lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]);
- for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize)
- {
- total = 0.0f;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n];
- }
- // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
- lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]);
- }
- }
- private static void DCTColumn16(float[] linein, int[] lineout, int column)
- {
- // input columns are in fact stored in lines now
- float total = 0.0f;
- // const float oosob = 2.0f / Constants.TerrainPatchSize;
- int inlinesptr = Constants.TerrainPatchSize*column;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- total += linein[inlinesptr + n];
- }
- // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
- lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]);
- for (int uptr = Constants.TerrainPatchSize;
- uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
- uptr += Constants.TerrainPatchSize)
- {
- total = 0.0f;
- for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
- {
- total += linein[n]*CosineTable16[ptru];
- }
- // lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
- lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]);
- }
- }
- */
- private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits)
- {
- // input columns are in fact stored in lines now
- bool dowbits = wbits != maxwbits;
- int wbitsMaxValue = 1 << wbits;
- float total = 0.0f;
- // const float oosob = 2.0f / Constants.TerrainPatchSize;
- int inlinesptr = Constants.TerrainPatchSize*column;
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- total += linein[inlinesptr + n];
- }
- // lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
- int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]);
- lineout[CopyMatrix16[column]] = tmp;
- if (dowbits)
- {
- if (tmp < 0) tmp *= -1;
- while (tmp > wbitsMaxValue)
- {
- wbits++;
- wbitsMaxValue = 1 << wbits;
- if (wbits == maxwbits)
- {
- dowbits = false;
- break;
- }
- }
- }
- for (int uptr = Constants.TerrainPatchSize;
- uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
- uptr += Constants.TerrainPatchSize)
- {
- total = 0.0f;
- for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
- {
- total += linein[n]*CosineTable16[ptru];
- }
- tmp = (int) (total*QuantizeTable16[uptr + column]);
- lineout[CopyMatrix16[uptr + column]] = tmp;
- if (dowbits)
- {
- if (tmp < 0) tmp *= -1;
- while (tmp > wbitsMaxValue)
- {
- wbits++;
- wbitsMaxValue = 1 << wbits;
- if (wbits == maxwbits)
- {
- dowbits = false;
- break;
- }
- }
- }
- }
- return wbits;
- }
- public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
- {
- for (int n = 0; n < size*size; n++)
- {
- // ?
- int temp = bitpack.UnpackBits(1);
- if (temp != 0)
- {
- // Value or EOB
- temp = bitpack.UnpackBits(1);
- if (temp != 0)
- {
- // Value
- temp = bitpack.UnpackBits(1);
- if (temp != 0)
- {
- // Negative
- temp = bitpack.UnpackBits((int) header.WordBits);
- patches[n] = temp*-1;
- }
- else
- {
- // Positive
- temp = bitpack.UnpackBits((int) header.WordBits);
- patches[n] = temp;
- }
- }
- else
- {
- // Set the rest to zero
- // TODO: This might not be necessary
- for (int o = n; o < size*size; o++)
- {
- patches[o] = 0;
- }
- break;
- }
- }
- else
- {
- patches[n] = 0;
- }
- }
- }
- private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
- {
- int maxwbitssize = (1 << wbits) - 1;
- if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0)
- {
- Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error);
- return;
- }
- if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0;
- for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
- {
- int temp = patch[i];
- if (temp == 0)
- {
- bool eob = true;
- for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++)
- {
- if (patch[j] != 0)
- {
- eob = false;
- break;
- }
- }
- if (eob)
- {
- output.PackBits(ZERO_EOB, 2);
- return;
- }
- output.PackBits(ZERO_CODE, 1);
- }
- else
- {
- if (temp < 0)
- {
- temp *= -1;
- if (temp > maxwbitssize) temp = maxwbitssize;
- output.PackBits(NEGATIVE_VALUE, 3);
- output.PackBits(temp, wbits);
- }
- else
- {
- if (temp > maxwbitssize) temp = maxwbitssize;
- output.PackBits(POSITIVE_VALUE, 3);
- output.PackBits(temp, wbits);
- }
- }
- }
- }
- public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group)
- {
- float[] block = new float[group.PatchSize*group.PatchSize];
- float[] output = new float[group.PatchSize*group.PatchSize];
- int prequant = (header.QuantWBits >> 4) + 2;
- int quantize = 1 << prequant;
- float ooq = 1.0f/quantize;
- float mult = ooq*header.Range;
- float addval = mult*(1 << (prequant - 1)) + header.DCOffset;
- if (group.PatchSize == Constants.TerrainPatchSize)
- {
- for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++)
- {
- block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n];
- }
- float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- IDCTColumn16(block, ftemp, o);
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- IDCTLine16(ftemp, block, o);
- }
- else
- {
- for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++)
- {
- block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n];
- }
- Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error);
- }
- for (int j = 0; j < block.Length; j++)
- {
- output[j] = block[j]*mult + addval;
- }
- return output;
- }
- private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
- {
- float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int wordsize = (prequant - 2) & 0x0f;
- float oozrange = 1.0f/header.Range;
- float range = (1 << prequant);
- float premult = oozrange*range;
- float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
- header.QuantWBits = wordsize;
- header.QuantWBits |= wordsize << 4;
- int k = 0;
- for (int j = 0; j < Constants.TerrainPatchSize; j++)
- {
- for (int i = 0; i < Constants.TerrainPatchSize; i++)
- block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub;
- }
- float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int maxWbits = prequant + 5;
- wbits = (prequant >> 1);
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- DCTLine16(block, ftemp, o);
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
- return itemp;
- }
- private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits)
- {
- float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- float oozrange = 1.0f/header.Range;
- float range = (1 << prequant);
- float premult = oozrange*range;
- float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
- int wordsize = (prequant - 2) & 0x0f;
- header.QuantWBits = wordsize;
- header.QuantWBits |= wordsize << 4;
- int k = 0;
- for (int j = 0; j < Constants.TerrainPatchSize; j++)
- {
- for (int i = 0; i < Constants.TerrainPatchSize; i++)
- block[k++] = patchData[j, i]*premult - sub;
- }
- float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int maxWbits = prequant + 5;
- wbits = (prequant >> 1);
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- DCTLine16(block, ftemp, o);
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
- return itemp;
- }
- private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header,
- int prequant, out int wbits)
- {
- float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int wordsize = prequant;
- float oozrange = 1.0f/header.Range;
- float range = (1 << prequant);
- float premult = oozrange*range;
- float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
- header.QuantWBits = wordsize - 2;
- header.QuantWBits |= (prequant - 2) << 4;
- int k = 0;
- int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ?
- (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY;
- yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize;
- int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ?
- (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX;
- xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize;
- for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++)
- {
- for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++)
- {
- block[k++] = terrData[xx, yy] * premult - sub;
- }
- }
- float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
- int maxWbits = prequant + 5;
- wbits = (prequant >> 1);
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- DCTLine16(block, ftemp, o);
- for (int o = 0; o < Constants.TerrainPatchSize; o++)
- wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
- return itemp;
- }
- #region Initialization
- private static void BuildDequantizeTable16()
- {
- for (int j = 0; j < Constants.TerrainPatchSize; j++)
- {
- for (int i = 0; i < Constants.TerrainPatchSize; i++)
- {
- DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j);
- }
- }
- }
- private static void BuildQuantizeTable16()
- {
- const float oosob = 2.0f/Constants.TerrainPatchSize;
- for (int j = 0; j < Constants.TerrainPatchSize; j++)
- {
- for (int i = 0; i < Constants.TerrainPatchSize; i++)
- {
- // QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j));
- QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j));
- }
- }
- }
- private static void SetupCosines16()
- {
- const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize;
- for (int u = 0; u < Constants.TerrainPatchSize; u++)
- {
- for (int n = 0; n < Constants.TerrainPatchSize; n++)
- {
- CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz);
- }
- }
- }
- private static void BuildCopyMatrix16()
- {
- bool diag = false;
- bool right = true;
- int i = 0;
- int j = 0;
- int count = 0;
- while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize)
- {
- CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++;
- if (!diag)
- {
- if (right)
- {
- if (i < Constants.TerrainPatchSize - 1) i++;
- else j++;
- right = false;
- diag = true;
- }
- else
- {
- if (j < Constants.TerrainPatchSize - 1) j++;
- else i++;
- right = true;
- diag = true;
- }
- }
- else
- {
- if (right)
- {
- i++;
- j--;
- if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false;
- }
- else
- {
- i--;
- j++;
- if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false;
- }
- }
- }
- }
- #endregion Initialization
- }
- }
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