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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Client;
- using OpenSim.Region.Framework.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.Framework.Scenes
- {
- /// <summary>
- /// A class for triggering remote scene events.
- /// </summary>
- public class EventManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- public delegate void OnFrameDelegate();
- /// <summary>
- /// Triggered on each sim frame.
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Update"/>
- /// Core uses it for things like Sun, Wind & Clouds
- /// The MRM module also uses it.
- /// </remarks>
- public event OnFrameDelegate OnFrame;
- public delegate void ClientMovement(ScenePresence client);
- /// <summary>
- /// Trigerred when an agent moves.
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.HandleAgentUpdate"/>
- /// prior to <see cref="OpenSim.Region.Framework.Scenes.ScenePresence.TriggerScenePresenceUpdated"/>
- /// </remarks>
- public event ClientMovement OnClientMovement;
- public delegate void OnTerrainTaintedDelegate();
- /// <summary>
- /// Triggered if the terrain has been edited
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.CoreModules.World.Terrain.CheckForTerrainUpdates"/>
- /// after it determines that an update has been made.
- /// </remarks>
- public event OnTerrainTaintedDelegate OnTerrainTainted;
- public delegate void OnTerrainTickDelegate();
- /// <summary>
- /// Triggered if the terrain has been edited
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.UpdateTerrain"/>
- /// but is used by core solely to update the physics engine.
- /// </remarks>
- public event OnTerrainTickDelegate OnTerrainTick;
- public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
- /// <summary>
- /// Triggered when a region is backed up/persisted to storage
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.Backup"/>
- /// and is fired before the persistence occurs.
- /// </remarks>
- public event OnBackupDelegate OnBackup;
- public delegate void OnClientConnectCoreDelegate(IClientCore client);
- /// <summary>
- /// Triggered when a new client connects to the scene.
- /// </summary>
- /// <remarks>
- /// This gets triggered in <see cref="TriggerOnNewClient"/>,
- /// which checks if an instance of <see cref="OpenSim.Framework.IClientAPI"/>
- /// also implements <see cref="OpenSim.Framework.Client.IClientCore"/> and as such,
- /// is not triggered by <see cref="OpenSim.Region.OptionalModules.World.NPC">NPCs</see>.
- /// </remarks>
- public event OnClientConnectCoreDelegate OnClientConnect;
- public delegate void OnNewClientDelegate(IClientAPI client);
-
- /// <summary>
- /// Triggered when a new client is added to the scene.
- /// </summary>
- /// <remarks>
- /// This is triggered for both child and root agent client connections.
- ///
- /// Triggered before OnClientLogin.
- ///
- /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event OnNewClientDelegate OnNewClient;
- /// <summary>
- /// Fired if the client entering this sim is doing so as a new login
- /// </summary>
- /// <remarks>
- /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event Action<IClientAPI> OnClientLogin;
- public delegate void OnNewPresenceDelegate(ScenePresence presence);
- /// <summary>
- /// Triggered when a new presence is added to the scene
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
- /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
- /// </remarks>
- public event OnNewPresenceDelegate OnNewPresence;
- public delegate void OnRemovePresenceDelegate(UUID agentId);
- /// <summary>
- /// Triggered when a presence is removed from the scene
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/> which is used by both
- /// <see cref="OpenSim.Framework.PresenceType.User">users</see> and <see cref="OpenSim.Framework.PresenceType.Npc">NPCs</see>
- ///
- /// Triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event OnRemovePresenceDelegate OnRemovePresence;
- public delegate void OnParcelPrimCountUpdateDelegate();
- /// <summary>
- /// Triggered whenever the prim count may have been altered, or prior
- /// to an action that requires the current prim count to be accurate.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerParcelPrimCountUpdate"/> in
- /// <see cref="OpenSim.OpenSimBase.CreateRegion"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnRequestParcelPrimCountUpdate"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelObjectOwnerRequest"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.GetPrimsFree"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.UpdateLandSold"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.DeedToGroup"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandObject.SendLandUpdateToClient"/>
- /// </remarks>
- public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
- public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
- /// <summary>
- /// Triggered in response to <see cref="OnParcelPrimCountUpdate"/> for
- /// objects that actually contribute to parcel prim count.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerParcelPrimCountAdd"/> in
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.EventManagerOnParcelPrimCountUpdate"/>
- /// </remarks>
- public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
- public delegate void OnPluginConsoleDelegate(string[] args);
- /// <summary>
- /// Triggered after <see cref="OpenSim.IApplicationPlugin.PostInitialise"/>
- /// has been called for all <see cref="OpenSim.IApplicationPlugin"/>
- /// loaded via <see cref="OpenSim.OpenSimBase.LoadPlugins"/>.
- /// Handlers for this event are typically used to parse the arguments
- /// from <see cref="OnPluginConsoleDelegate"/> in order to process or
- /// filter the arguments and pass them onto <see cref="OpenSim.Region.CoreModules.Framework.InterfaceCommander.Commander.ProcessConsoleCommand"/>
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerOnPluginConsole"/> in
- /// <see cref="Scene.SendCommandToPlugins"/> via
- /// <see cref="SceneManager.SendCommandToPluginModules"/> via
- /// <see cref="OpenSim.OpenSimBase.HandleCommanderCommand"/> via
- /// <see cref="OpenSim.OpenSimBase.AddPluginCommands"/> via
- /// <see cref="OpenSim.OpenSimBase.StartupSpecific"/>
- /// </remarks>
- public event OnPluginConsoleDelegate OnPluginConsole;
- /// <summary>
- /// Triggered when the entire simulator is shutdown.
- /// </summary>
- public event Action OnShutdown;
-
- public delegate void ObjectDeGrabDelegate(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
- public delegate void ScriptResetDelegate(uint localID, UUID itemID);
- public delegate void OnPermissionErrorDelegate(UUID user, string reason);
- public delegate void OnSetRootAgentSceneDelegate(UUID agentID, Scene scene);
- /// <summary>
- /// Triggered before the grunt work for adding a root agent to a
- /// scene has been performed (resuming attachment scripts, physics,
- /// animations etc.)
- /// </summary>
- /// <remarks>
- /// Triggered before <see cref="OnMakeRootAgent"/>
- /// by <see cref="TriggerSetRootAgentScene"/>
- /// in <see cref="ScenePresence.MakeRootAgent"/>
- /// via <see cref="Scene.AgentCrossing"/>
- /// and <see cref="ScenePresence.CompleteMovement"/>
- /// </remarks>
- public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
- /// <summary>
- /// Triggered after parcel properties have been updated.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerOnParcelPropertiesUpdateRequest"/> in
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ClientOnParcelPropertiesUpdateRequest"/>,
- /// <see cref="OpenSim.Region.CoreModules.World.Land.LandManagementModule.ProcessPropertiesUpdate"/>
- /// </remarks>
- public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
- /// <summary>
- /// Triggered when an individual scene is shutdown.
- /// </summary>
- /// <remarks>
- /// This does not automatically mean that the entire simulator is shutting down. Listen to OnShutdown for that
- /// notification.
- /// </remarks>
- public event Action<Scene> OnSceneShuttingDown;
- /// <summary>
- /// Fired when an object is touched/grabbed.
- /// </summary>
- /// <remarks>
- /// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
- /// the root part.
- /// Triggerd in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
- /// via <see cref="TriggerObjectGrab"/>
- /// in <see cref="Scene.ProcessObjectGrab"/>
- /// </remarks>
- public event ObjectGrabDelegate OnObjectGrab;
- public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
-
- /// <summary>
- /// Triggered when an object is being touched/grabbed continuously.
- /// </summary>
- /// <remarks>
- /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnGrabUpdate"/>
- /// via <see cref="TriggerObjectGrabbing"/>
- /// in <see cref="Scene.ProcessObjectGrabUpdate"/>
- /// </remarks>
- public event ObjectGrabDelegate OnObjectGrabbing;
- /// <summary>
- /// Triggered when an object stops being touched/grabbed.
- /// </summary>
- /// <remarks>
- /// Triggered in response to <see cref="OpenSim.Framework.IClientAPI.OnDeGrabObject"/>
- /// via <see cref="TriggerObjectDeGrab"/>
- /// in <see cref="Scene.ProcessObjectDeGrab"/>
- /// </remarks>
- public event ObjectDeGrabDelegate OnObjectDeGrab;
- /// <summary>
- /// Triggered when a script resets.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptReset"/>
- /// in <see cref="Scene.ProcessScriptReset"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnScriptReset"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleScriptReset"/>
- /// </remarks>
- public event ScriptResetDelegate OnScriptReset;
- public event OnPermissionErrorDelegate OnPermissionError;
- /// <summary>
- /// Fired when a script is run.
- /// </summary>
- /// <remarks>
- /// Occurs after OnNewScript.
- /// Triggered by <see cref="TriggerRezScript"/>
- /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>
- /// </remarks>
- public event NewRezScript OnRezScript;
- public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
- public delegate void RemoveScript(uint localID, UUID itemID);
- /// <summary>
- /// Triggered when a script is removed from an object.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerRemoveScript"/>
- /// in <see cref="Scene.RemoveTaskInventory"/>,
- /// <see cref="Scene.CreateAgentInventoryItemFromTask"/>,
- /// <see cref="SceneObjectPartInventory.RemoveScriptInstance"/>,
- /// <see cref="SceneObjectPartInventory.RemoveInventoryItem"/>
- /// </remarks>
- public event RemoveScript OnRemoveScript;
- public delegate void StartScript(uint localID, UUID itemID);
- /// <summary>
- /// Triggered when a script starts.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerStartScript"/>
- /// in <see cref="Scene.SetScriptRunning"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnSetScriptRunning"/>,
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.HandleSetScriptRunning"/>
- /// XXX: This is only triggered when it is the client that starts the script, not in other situations where
- /// a script is started, unlike OnStopScript!
- /// </remarks>
- public event StartScript OnStartScript;
- public delegate void StopScript(uint localID, UUID itemID);
- /// <summary>
- /// Triggered when a script stops.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerStopScript"/>,
- /// in <see cref="SceneObjectPartInventory.CreateScriptInstance"/>,
- /// <see cref="SceneObjectPartInventory.StopScriptInstance"/>,
- /// <see cref="Scene.SetScriptRunning"/>
- /// XXX: This is triggered when a sciprt is stopped for any reason, unlike OnStartScript!
- /// </remarks>
- public event StopScript OnStopScript;
- public delegate bool SceneGroupMoved(UUID groupID, Vector3 delta);
- /// <summary>
- /// Triggered when an object is moved.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupMove"/>
- /// in <see cref="SceneObjectGroup.UpdateGroupPosition"/>,
- /// <see cref="SceneObjectGroup.GrabMovement"/>
- /// </remarks>
- public event SceneGroupMoved OnSceneGroupMove;
- public delegate void SceneGroupGrabed(UUID groupID, Vector3 offset, UUID userID);
- /// <summary>
- /// Triggered when an object is grabbed.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupGrab"/>
- /// in <see cref="SceneObjectGroup.OnGrabGroup"/>
- /// via <see cref="SceneObjectGroup.ObjectGrabHandler"/>
- /// via <see cref="Scene.ProcessObjectGrab"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnGrabObject"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectGrab"/>
- /// </remarks>
- public event SceneGroupGrabed OnSceneGroupGrab;
- public delegate bool SceneGroupSpinStarted(UUID groupID);
- /// <summary>
- /// Triggered when an object starts to spin.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupSpinStart"/>
- /// in <see cref="SceneObjectGroup.SpinStart"/>
- /// via <see cref="SceneGraph.SpinStart"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinStart"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinStart"/>
- /// </remarks>
- public event SceneGroupSpinStarted OnSceneGroupSpinStart;
- public delegate bool SceneGroupSpun(UUID groupID, Quaternion rotation);
- /// <summary>
- /// Triggered when an object is being spun.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerGroupSpin"/>
- /// in <see cref="SceneObjectGroup.SpinMovement"/>
- /// via <see cref="SceneGraph.SpinObject"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnSpinUpdate"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleObjectSpinUpdate"/>
- /// </remarks>
- public event SceneGroupSpun OnSceneGroupSpin;
- public delegate void LandObjectAdded(ILandObject newParcel);
- public event LandObjectAdded OnLandObjectAdded;
- public delegate void LandObjectRemoved(UUID globalID);
- public event LandObjectRemoved OnLandObjectRemoved;
- public delegate void AvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID);
- public event AvatarEnteringNewParcel OnAvatarEnteringNewParcel;
- public delegate void AvatarAppearanceChange(ScenePresence avatar);
- public event AvatarAppearanceChange OnAvatarAppearanceChange;
- public event Action<ScenePresence> OnSignificantClientMovement;
- public delegate void IncomingInstantMessage(GridInstantMessage message);
- public event IncomingInstantMessage OnIncomingInstantMessage;
- public delegate void CrossAgentToNewRegion(ScenePresence sp, bool isFlying, GridRegion newRegion);
- public event CrossAgentToNewRegion OnCrossAgentToNewRegion;
- public event IncomingInstantMessage OnUnhandledInstantMessage;
- public delegate void ClientClosed(UUID clientID, Scene scene);
- /// <summary>
- /// Fired when a client is removed from a scene whether it's a child or a root agent.
- /// </summary>
- /// <remarks>
- /// At the point of firing, the scene still contains the client's scene presence.
- ///
- /// This is triggered under per-agent lock. So if you want to perform any long-running operations, please
- /// do this on a separate thread.
- /// </remarks>
- public event ClientClosed OnClientClosed;
- public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
- /// <summary>
- /// Fired when a script is created.
- /// </summary>
- /// <remarks>
- /// Occurs before OnRezScript
- /// Triggered by <see cref="TriggerNewScript"/>
- /// in <see cref="Scene.RezScriptFromAgentInventory"/>,
- /// <see cref="Scene.RezNewScript"/>
- /// </remarks>
- public event NewScript OnNewScript;
- public delegate void ExtraSettingChangedDelegate(Scene scene, string name, string value);
- public event ExtraSettingChangedDelegate OnExtraSettingChanged;
- public virtual void TriggerNewScript(UUID clientID, SceneObjectPart part, UUID itemID)
- {
- NewScript handlerNewScript = OnNewScript;
- if (handlerNewScript != null)
- {
- foreach (NewScript d in handlerNewScript.GetInvocationList())
- {
- try
- {
- d(clientID, part, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNewScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public delegate void UpdateScript(UUID clientID, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID);
- /// <summary>
- /// An indication that the script has changed.
- /// </summary>
- /// <remarks>
- /// Triggered after the scene receives a client's upload of an updated script and has stored it in an asset.
- /// Triggered by <see cref="TriggerUpdateScript"/>
- /// in <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
- /// via <see cref="Scene.CapsUpdateTaskInventoryScriptAsset"/>
- /// via <see cref="OpenSim.Region.ClientStack.Linden.BunchOfCaps.TaskScriptUpdated"/>
- /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.OnUpLoad"/>
- /// via <see cref="OpenSim.Region.ClientStack.Linden.TaskInventoryScriptUpdater.uploaderCaps"/>
- /// </remarks>
- public event UpdateScript OnUpdateScript;
-
- public virtual void TriggerUpdateScript(UUID clientId, UUID itemId, UUID primId, bool isScriptRunning, UUID newAssetID)
- {
- UpdateScript handlerUpdateScript = OnUpdateScript;
- if (handlerUpdateScript != null)
- {
- foreach (UpdateScript d in handlerUpdateScript.GetInvocationList())
- {
- try
- {
- d(clientId, itemId, primId, isScriptRunning, newAssetID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerUpdateScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- /// <summary>
- /// Triggered when some scene object properties change.
- /// </summary>
- /// <remarks>
- /// ScriptChangedEvent is fired when a scene object property that a script might be interested
- /// in (such as color, scale or inventory) changes. Only enough information sent is for the LSL changed event.
- /// This is not an indication that the script has changed (see OnUpdateScript for that).
- /// This event is sent to a script to tell it that some property changed on
- /// the object the script is in. See http://lslwiki.net/lslwiki/wakka.php?wakka=changed .
- /// Triggered by <see cref="TriggerOnScriptChangedEvent"/>
- /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.TeleportAgentWithinRegion"/>,
- /// <see cref="SceneObjectPart.TriggerScriptChangedEvent"/>
- /// </remarks>
- public event ScriptChangedEvent OnScriptChangedEvent;
- public delegate void ScriptChangedEvent(uint localID, uint change);
- public delegate void ScriptControlEvent(UUID item, UUID avatarID, uint held, uint changed);
- /// <summary>
- /// Triggered when a script receives control input from an agent.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerControlEvent"/>
- /// in <see cref="ScenePresence.SendControlsToScripts"/>
- /// via <see cref="ScenePresence.HandleAgentUpdate"/>
- /// via <see cref="OpenSim.Framework.IClientAPI.OnAgentUpdate"/>
- /// via <see cref="OpenSim.Region.ClientStack.LindenUDP.LLClientView.HandleAgentUpdate"/>
- /// </remarks>
- public event ScriptControlEvent OnScriptControlEvent;
- public delegate void ScriptMovingStartEvent(uint localID);
- /// <summary>
- /// TODO: Should be triggered when a physics object starts moving.
- /// </summary>
- public event ScriptMovingStartEvent OnScriptMovingStartEvent;
-
- public delegate void ScriptMovingEndEvent(uint localID);
- /// <summary>
- /// TODO: Should be triggered when a physics object stops moving.
- /// </summary>
- public event ScriptMovingEndEvent OnScriptMovingEndEvent;
- public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
- /// <summary>
- /// Triggered when an object has arrived within a tolerance distance
- /// of a motion target.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerAtTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptAtTargetEvent OnScriptAtTargetEvent;
- public delegate void ScriptNotAtTargetEvent(uint localID);
- /// <summary>
- /// Triggered when an object has a motion target but has not arrived
- /// within a tolerance distance.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerNotAtTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
- public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
- /// <summary>
- /// Triggered when an object has arrived within a tolerance rotation
- /// of a rotation target.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerAtRotTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
- public delegate void ScriptNotAtRotTargetEvent(uint localID);
- /// <summary>
- /// Triggered when an object has a rotation target but has not arrived
- /// within a tolerance rotation.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerNotAtRotTargetEvent"/>
- /// in <see cref="SceneObjectGroup.checkAtTargets"/>
- /// via <see cref="SceneObjectGroup.ScheduleGroupForFullUpdate"/>,
- /// <see cref="Scene.CheckAtTargets"/> via <see cref="Scene.Update"/>
- /// </remarks>
- public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
- public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
- /// <summary>
- /// Triggered when a physical collision has started between a prim
- /// and something other than the region terrain.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptCollidingStart"/>
- /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptColliderStart;
- /// <summary>
- /// Triggered when something that previously collided with a prim has
- /// not stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// <seealso cref="OnScriptColliderStart"/>
- /// Triggered by <see cref="TriggerScriptColliding"/>
- /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptColliding;
- /// <summary>
- /// Triggered when something that previously collided with a prim has
- /// stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptCollidingEnd"/>
- /// in <see cref="SceneObjectPart.SendCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptCollidingEnd;
- /// <summary>
- /// Triggered when a physical collision has started between an object
- /// and the region terrain.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptLandCollidingStart"/>
- /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptLandColliderStart;
- /// <summary>
- /// Triggered when an object that previously collided with the region
- /// terrain has not yet stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptLandColliding"/>
- /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptLandColliding;
- /// <summary>
- /// Triggered when an object that previously collided with the region
- /// terrain has stopped colliding with it.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerScriptLandCollidingEnd"/>
- /// in <see cref="SceneObjectPart.SendLandCollisionEvent"/>
- /// via <see cref="SceneObjectPart.PhysicsCollision"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.OnCollisionUpdate"/>
- /// via <see cref="OpenSim.Region.Physics.Manager.PhysicsActor.SendCollisionUpdate"/>
- /// </remarks>
- public event ScriptColliding OnScriptLandColliderEnd;
- public delegate void OnMakeChildAgentDelegate(ScenePresence presence);
- /// <summary>
- /// Triggered when an agent has been made a child agent of a scene.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerOnMakeChildAgent"/>
- /// in <see cref="ScenePresence.MakeChildAgent"/>
- /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CrossAgentToNewRegionAsync"/>,
- /// <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>,
- /// <see cref="OpenSim.Region.CoreModules.InterGrid.KillAUser.ShutdownNoLogout"/>
- /// </remarks>
- public event OnMakeChildAgentDelegate OnMakeChildAgent;
- public delegate void OnSaveNewWindlightProfileDelegate();
- public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user);
- /// <summary>
- /// Triggered after the grunt work for adding a root agent to a
- /// scene has been performed (resuming attachment scripts, physics,
- /// animations etc.)
- /// </summary>
- /// <remarks>
- /// This event is on the critical path for transferring an avatar from one region to another. Try and do
- /// as little work on this event as possible, or do work asynchronously.
- /// Triggered after <see cref="OnSetRootAgentScene"/>
- /// by <see cref="TriggerOnMakeRootAgent"/>
- /// in <see cref="ScenePresence.MakeRootAgent"/>
- /// via <see cref="Scene.AgentCrossing"/>
- /// and <see cref="ScenePresence.CompleteMovement"/>
- /// </remarks>
- public event Action<ScenePresence> OnMakeRootAgent;
-
- public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted;
- public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile;
- /// <summary>
- /// Triggered when an object or attachment enters a scene
- /// </summary>
- public event OnIncomingSceneObjectDelegate OnIncomingSceneObject;
- public delegate void OnIncomingSceneObjectDelegate(SceneObjectGroup so);
- public delegate void NewInventoryItemUploadComplete(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel);
- public event NewInventoryItemUploadComplete OnNewInventoryItemUploadComplete;
- public delegate void RequestChangeWaterHeight(float height);
- public event RequestChangeWaterHeight OnRequestChangeWaterHeight;
-
- /// <summary>
- /// Fired if any avatar is 'killed' due to its health falling to zero
- /// </summary>
- public event AvatarKillData OnAvatarKilled;
- public delegate void AvatarKillData(uint KillerLocalID, ScenePresence avatar);
- /*
- public delegate void ScriptTimerEvent(uint localID, double timerinterval);
- /// <summary>
- /// Used to be triggered when the LSL timer event fires.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerTimerEvent"/>
- /// via <see cref="SceneObjectPart.handleTimerAccounting"/>
- /// </remarks>
- public event ScriptTimerEvent OnScriptTimerEvent;
- */
- public delegate void EstateToolsSunUpdate(ulong regionHandle);
- public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
- public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
-
- /// <summary>
- /// Triggered when an object is added to the scene.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerObjectAddedToScene"/>
- /// in <see cref="Scene.AddNewSceneObject"/>,
- /// <see cref="Scene.DuplicateObject"/>,
- /// <see cref="Scene.doObjectDuplicateOnRay"/>
- /// </remarks>
- public event Action<SceneObjectGroup> OnObjectAddedToScene;
-
- /// <summary>
- /// When a client sends a derez request for an object inworld
- /// but before the object is deleted
- /// </summary>
- public event DeRezRequested OnDeRezRequested;
- /// <summary>
- /// Triggered when a client sends a derez request for an object inworld
- /// </summary>
- /// <param name="remoteClient">The client question (it can be null)</param>
- /// <param name="obj">The object in question</param>
- /// <param name="action">The exact derez action</param>
- /// <returns>Flag indicating whether the object should be deleted from the scene or not</returns>
- public delegate bool DeRezRequested(IClientAPI remoteClient, List<SceneObjectGroup> objs, DeRezAction action);
- /// <summary>
- /// Triggered when an object is removed from the scene.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerObjectBeingRemovedFromScene"/>
- /// in <see cref="Scene.DeleteSceneObject"/>
- /// </remarks>
- public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
- /// <summary>
- /// Delegate for <see cref="OnObjectBeingRemovedFromScene"/>
- /// </summary>
- /// <param name="obj">The object being removed from the scene</param>
- public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
- /// <summary>
- /// Triggered when an object is placed into the physical scene (PhysicsActor created).
- /// </summary>
- public event Action<SceneObjectPart> OnObjectAddedToPhysicalScene;
- /// <summary>
- /// Triggered when an object is removed from the physical scene (PhysicsActor destroyed).
- /// </summary>
- /// <remarks>
- /// Note: this is triggered just before the PhysicsActor is removed from the
- /// physics engine so the receiver can do any necessary cleanup before its destruction.
- /// </remarks>
- public event Action<SceneObjectPart> OnObjectRemovedFromPhysicalScene;
- public delegate void NoticeNoLandDataFromStorage();
- public event NoticeNoLandDataFromStorage OnNoticeNoLandDataFromStorage;
- public delegate void IncomingLandDataFromStorage(List<LandData> data);
- public event IncomingLandDataFromStorage OnIncomingLandDataFromStorage;
- public delegate void SetAllowForcefulBan(bool allow);
- public event SetAllowForcefulBan OnSetAllowForcefulBan;
- public delegate void RequestParcelPrimCountUpdate();
- public event RequestParcelPrimCountUpdate OnRequestParcelPrimCountUpdate;
- public delegate void ParcelPrimCountTainted();
- /// <summary>
- /// Triggered when the parcel prim count has been altered.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerParcelPrimCountTainted"/> in
- /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.DetachSingleAttachmentToGround"/>,
- /// <see cref="OpenSim.Region.CoreModules.Avatar.Attachments.AttachmentsModule.AttachToAgent"/>,
- /// <see cref="Scene.DeleteSceneObject"/>,
- /// <see cref="Scene.SelectPrim"/>,
- /// <see cref="Scene.DeselectPrim"/>,
- /// <see cref="SceneObjectGroup.UpdatePrimFlags"/>,
- /// <see cref="SceneObjectGroup.AbsolutePosition"/>
- /// </remarks>
- public event ParcelPrimCountTainted OnParcelPrimCountTainted;
- public event GetScriptRunning OnGetScriptRunning;
- /// <summary>
- /// RegisterCapsEvent is called by Scene after the Caps object
- /// has been instantiated and before it is return to the
- /// client and provides region modules to add their caps.
- /// </summary>
- public delegate void RegisterCapsEvent(UUID agentID, Caps caps);
- public event RegisterCapsEvent OnRegisterCaps;
-
- /// <summary>
- /// DeregisterCapsEvent is called by Scene when the caps
- /// handler for an agent are removed.
- /// </summary>
- public delegate void DeregisterCapsEvent(UUID agentID, Caps caps);
- public event DeregisterCapsEvent OnDeregisterCaps;
-
- /// <summary>
- /// ChatFromWorldEvent is called via Scene when a chat message
- /// from world comes in.
- /// </summary>
- public delegate void ChatFromWorldEvent(Object sender, OSChatMessage chat);
- public event ChatFromWorldEvent OnChatFromWorld;
-
- /// <summary>
- /// ChatFromClientEvent is triggered via ChatModule (or
- /// substitutes thereof) when a chat message
- /// from the client comes in.
- /// </summary>
- public delegate void ChatFromClientEvent(Object sender, OSChatMessage chat);
- public event ChatFromClientEvent OnChatFromClient;
-
- /// <summary>
- /// ChatToClientsEvent is triggered via ChatModule (or
- /// substitutes thereof) when a chat message is actually sent to clients. Clients will only be sent a
- /// received chat message if they satisfy various conditions (within audible range, etc.)
- /// </summary>
- public delegate void ChatToClientsEvent(
- UUID senderID, HashSet<UUID> receiverIDs,
- string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
- ChatSourceType src, ChatAudibleLevel level);
- public event ChatToClientsEvent OnChatToClients;
-
- /// <summary>
- /// ChatBroadcastEvent is called via Scene when a broadcast chat message
- /// from world comes in
- /// </summary>
- public delegate void ChatBroadcastEvent(Object sender, OSChatMessage chat);
- public event ChatBroadcastEvent OnChatBroadcast;
- public delegate float SunLindenHour();
- public event SunLindenHour OnGetCurrentTimeAsLindenSunHour;
- /// <summary>
- /// Called when oar file has finished loading, although
- /// the scripts may not have started yet
- /// Message is non empty string if there were problems loading the oar file
- /// </summary>
- public delegate void OarFileLoaded(Guid guid, List<UUID> loadedScenes, string message);
- public event OarFileLoaded OnOarFileLoaded;
-
- /// <summary>
- /// Called when an oar file has finished saving
- /// Message is non empty string if there were problems saving the oar file
- /// If a guid was supplied on the original call to identify, the request, this is returned. Otherwise
- /// Guid.Empty is returned.
- /// </summary>
- public delegate void OarFileSaved(Guid guid, string message);
- public event OarFileSaved OnOarFileSaved;
- /// <summary>
- /// Called when the script compile queue becomes empty
- /// Returns the number of scripts which failed to start
- /// </summary>
- public delegate void EmptyScriptCompileQueue(int numScriptsFailed, string message);
- public event EmptyScriptCompileQueue OnEmptyScriptCompileQueue;
- /// <summary>
- /// Called whenever an object is attached, or detached from an in-world presence.
- /// </summary>
- /// If the object is being attached, then the avatarID will be present. If the object is being detached then
- /// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
- public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
- public event Attach OnAttach;
-
-
- /// <summary>
- /// Called immediately after an object is loaded from storage.
- /// </summary>
- public event SceneObjectDelegate OnSceneObjectLoaded;
- public delegate void SceneObjectDelegate(SceneObjectGroup so);
-
- /// <summary>
- /// Called immediately before an object is saved to storage.
- /// </summary>
- /// <param name="persistingSo">
- /// The scene object being persisted.
- /// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
- /// </param>
- /// <param name="originalSo">
- /// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save.
- /// </param>
- public event SceneObjectPreSaveDelegate OnSceneObjectPreSave;
- public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo);
-
- /// <summary>
- /// Called when a scene object part is cloned within the region.
- /// </summary>
- /// <param name="copy"></param>
- /// <param name="original"></param>
- /// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.SceneObjectPart.Copy"/>
- /// </remarks>
- public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
- public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
- public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full);
- public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
- public delegate void ScenePresenceUpdated(ScenePresence sp);
- public event ScenePresenceUpdated OnScenePresenceUpdated;
- public delegate void RegionUp(GridRegion region);
- public event RegionUp OnRegionUp;
- public delegate void RegionStarted(Scene scene);
- public event RegionStarted OnRegionStarted;
- public delegate void RegionHeartbeatStart(Scene scene);
- public event RegionHeartbeatStart OnRegionHeartbeatStart;
- public delegate void RegionHeartbeatEnd(Scene scene);
- public event RegionHeartbeatEnd OnRegionHeartbeatEnd;
- /// <summary>
- /// Fired when logins to a region are enabled or disabled.
- /// </summary>
- /// <remarks>
- ///
- /// </remarks>
- /// Fired
- public event RegionLoginsStatusChange OnRegionLoginsStatusChange;
- public delegate void RegionLoginsStatusChange(IScene scene);
- /// <summary>
- /// Fired when a region is considered ready for use.
- /// </summary>
- /// <remarks>
- /// A region is considered ready when startup operations such as loading of scripts already on the region
- /// have been completed.
- /// </remarks>
- public event Action<IScene> OnRegionReadyStatusChange;
- public delegate void PrimsLoaded(Scene s);
- public event PrimsLoaded OnPrimsLoaded;
- public delegate void TeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout);
- /// <summary>
- /// Triggered when a teleport starts
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerTeleportStart"/>
- /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.CreateAgent"/>
- /// and <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.HGEntityTransferModule.CreateAgent"/>
- /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
- /// </remarks>
- public event TeleportStart OnTeleportStart;
- public delegate void TeleportFail(IClientAPI client, bool gridLogout);
- /// <summary>
- /// Trigered when a teleport fails.
- /// </summary>
- /// <remarks>
- /// Triggered by <see cref="TriggerTeleportFail"/>
- /// in <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.Fail"/>
- /// via <see cref="OpenSim.Region.CoreModules.Framework.EntityTransfer.EntityTransferModule.DoTeleport"/>
- /// </remarks>
- public event TeleportFail OnTeleportFail;
- // public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
- //
- // /// <summary>
- // /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
- // /// </summary>
- // /// <remarks>
- // /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
- // /// </remarks>
- // public event GatherUuids OnGatherUuids;
- public class MoneyTransferArgs : EventArgs
- {
- public UUID sender;
- public UUID receiver;
- /// <summary>
- /// Always false. The SL protocol sucks.
- /// </summary>
- public bool authenticated = false;
- public int amount;
- public int transactiontype;
- public string description;
- public MoneyTransferArgs(UUID asender, UUID areceiver, int aamount, int atransactiontype, string adescription)
- {
- sender = asender;
- receiver = areceiver;
- amount = aamount;
- transactiontype = atransactiontype;
- description = adescription;
- }
- }
- public class LandBuyArgs : EventArgs
- {
- public UUID agentId = UUID.Zero;
- public UUID groupId = UUID.Zero;
- public UUID parcelOwnerID = UUID.Zero;
- public bool final = false;
- public bool groupOwned = false;
- public bool removeContribution = false;
- public int parcelLocalID = 0;
- public int parcelArea = 0;
- public int parcelPrice = 0;
- public bool authenticated = false;
- public bool landValidated = false;
- public bool economyValidated = false;
- public int transactionID = 0;
- public int amountDebited = 0;
- public LandBuyArgs(UUID pagentId, UUID pgroupId, bool pfinal, bool pgroupOwned,
- bool premoveContribution, int pparcelLocalID, int pparcelArea, int pparcelPrice,
- bool pauthenticated)
- {
- agentId = pagentId;
- groupId = pgroupId;
- final = pfinal;
- groupOwned = pgroupOwned;
- removeContribution = premoveContribution;
- parcelLocalID = pparcelLocalID;
- parcelArea = pparcelArea;
- parcelPrice = pparcelPrice;
- authenticated = pauthenticated;
- }
- }
- public delegate void MoneyTransferEvent(Object sender, MoneyTransferArgs e);
- public delegate void LandBuy(Object sender, LandBuyArgs e);
- /// <summary>
- /// Triggered when an attempt to transfer grid currency occurs
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessMoneyTransferRequest"/>
- /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientGridEvents"/>
- /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.SubscribeToClientEvents"/>
- /// via <see cref="OpenSim.Region.Framework.Scenes.Scene.AddNewAgent"/>
- /// </remarks>
- public event MoneyTransferEvent OnMoneyTransfer;
- /// <summary>
- /// Triggered after after <see cref="OnValidateLandBuy"/>
- /// </summary>
- public event LandBuy OnLandBuy;
- /// <summary>
- /// Triggered to allow or prevent a real estate transaction
- /// </summary>
- /// <remarks>
- /// Triggered in <see cref="OpenSim.Region.Framework.Scenes.Scene.ProcessParcelBuy"/>
- /// <seealso cref="OpenSim.Region.OptionalModules.World.MoneyModule.SampleMoneyModule.ValidateLandBuy"/>
- /// </remarks>
- public event LandBuy OnValidateLandBuy;
- public void TriggerOnAttach(uint localID, UUID itemID, UUID avatarID)
- {
- Attach handlerOnAttach = OnAttach;
- if (handlerOnAttach != null)
- {
- foreach (Attach d in handlerOnAttach.GetInvocationList())
- {
- try
- {
- d(localID, itemID, avatarID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
- {
- GetScriptRunning handlerGetScriptRunning = OnGetScriptRunning;
- if (handlerGetScriptRunning != null)
- {
- foreach (GetScriptRunning d in handlerGetScriptRunning.GetInvocationList())
- {
- try
- {
- d(controllingClient, objectID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGetScriptRunning failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnScriptChangedEvent(uint localID, uint change)
- {
- ScriptChangedEvent handlerScriptChangedEvent = OnScriptChangedEvent;
- if (handlerScriptChangedEvent != null)
- {
- foreach (ScriptChangedEvent d in handlerScriptChangedEvent.GetInvocationList())
- {
- try
- {
- d(localID, change);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnScriptChangedEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnClientMovement(ScenePresence avatar)
- {
- ClientMovement handlerClientMovement = OnClientMovement;
- if (handlerClientMovement != null)
- {
- foreach (ClientMovement d in handlerClientMovement.GetInvocationList())
- {
- try
- {
- d(avatar);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnClientMovement failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerPermissionError(UUID user, string reason)
- {
- OnPermissionErrorDelegate handlerPermissionError = OnPermissionError;
- if (handlerPermissionError != null)
- {
- foreach (OnPermissionErrorDelegate d in handlerPermissionError.GetInvocationList())
- {
- try
- {
- d(user, reason);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerPermissionError failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnPluginConsole(string[] args)
- {
- OnPluginConsoleDelegate handlerPluginConsole = OnPluginConsole;
- if (handlerPluginConsole != null)
- {
- foreach (OnPluginConsoleDelegate d in handlerPluginConsole.GetInvocationList())
- {
- try
- {
- d(args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnPluginConsole failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnFrame()
- {
- OnFrameDelegate handlerFrame = OnFrame;
- if (handlerFrame != null)
- {
- foreach (OnFrameDelegate d in handlerFrame.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnFrame failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnNewClient(IClientAPI client)
- {
- OnNewClientDelegate handlerNewClient = OnNewClient;
- if (handlerNewClient != null)
- {
- foreach (OnNewClientDelegate d in handlerNewClient.GetInvocationList())
- {
- try
- {
- d(client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewClient failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- if (client is IClientCore)
- {
- OnClientConnectCoreDelegate handlerClientConnect = OnClientConnect;
- if (handlerClientConnect != null)
- {
- foreach (OnClientConnectCoreDelegate d in handlerClientConnect.GetInvocationList())
- {
- try
- {
- d((IClientCore)client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewClient (IClientCore) failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- }
- public void TriggerOnClientLogin(IClientAPI client)
- {
- Action<IClientAPI> handlerClientLogin = OnClientLogin;
- if (handlerClientLogin != null)
- {
- foreach (Action<IClientAPI> d in handlerClientLogin.GetInvocationList())
- {
- try
- {
- d(client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnClientLogin failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnNewPresence(ScenePresence presence)
- {
- OnNewPresenceDelegate handlerNewPresence = OnNewPresence;
- if (handlerNewPresence != null)
- {
- foreach (OnNewPresenceDelegate d in handlerNewPresence.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewPresence failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnRemovePresence(UUID agentId)
- {
- OnRemovePresenceDelegate handlerRemovePresence = OnRemovePresence;
- if (handlerRemovePresence != null)
- {
- foreach (OnRemovePresenceDelegate d in handlerRemovePresence.GetInvocationList())
- {
- try
- {
- d(agentId);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRemovePresence failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
- {
- OnBackupDelegate handlerOnAttach = OnBackup;
- if (handlerOnAttach != null)
- {
- foreach (OnBackupDelegate d in handlerOnAttach.GetInvocationList())
- {
- try
- {
- d(dstore, forced);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnBackup failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerParcelPrimCountUpdate()
- {
- OnParcelPrimCountUpdateDelegate handlerParcelPrimCountUpdate = OnParcelPrimCountUpdate;
- if (handlerParcelPrimCountUpdate != null)
- {
- foreach (OnParcelPrimCountUpdateDelegate d in handlerParcelPrimCountUpdate.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountUpdate failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerMoneyTransfer(Object sender, MoneyTransferArgs args)
- {
- MoneyTransferEvent handlerMoneyTransfer = OnMoneyTransfer;
- if (handlerMoneyTransfer != null)
- {
- foreach (MoneyTransferEvent d in handlerMoneyTransfer.GetInvocationList())
- {
- try
- {
- d(sender, args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerMoneyTransfer failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTerrainTick()
- {
- OnTerrainTickDelegate handlerTerrainTick = OnTerrainTick;
- if (handlerTerrainTick != null)
- {
- foreach (OnTerrainTickDelegate d in handlerTerrainTick.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerTerrainTick failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTerrainTainted()
- {
- OnTerrainTaintedDelegate handlerTerrainTainted = OnTerrainTainted;
- if (handlerTerrainTainted != null)
- {
- foreach (OnTerrainTaintedDelegate d in handlerTerrainTainted.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerTerrainTainted failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
- {
- OnParcelPrimCountAddDelegate handlerParcelPrimCountAdd = OnParcelPrimCountAdd;
- if (handlerParcelPrimCountAdd != null)
- {
- foreach (OnParcelPrimCountAddDelegate d in handlerParcelPrimCountAdd.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountAdd failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectAddedToScene(SceneObjectGroup obj)
- {
- Action<SceneObjectGroup> handler = OnObjectAddedToScene;
- if (handler != null)
- {
- foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public bool TriggerDeRezRequested(IClientAPI client, List<SceneObjectGroup> objs, DeRezAction action)
- {
- bool canDeRez = true;
- DeRezRequested handlerDeRezRequested = OnDeRezRequested;
- if (handlerDeRezRequested != null)
- {
- foreach (DeRezRequested d in handlerDeRezRequested.GetInvocationList())
- {
- try
- {
- canDeRez &= d(client, objs, action);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerDeRezRequested failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- return canDeRez;
- }
- public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
- {
- ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
- if (handlerObjectBeingRemovedFromScene != null)
- {
- foreach (ObjectBeingRemovedFromScene d in handlerObjectBeingRemovedFromScene.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectBeingRemovedFromScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectAddedToPhysicalScene(SceneObjectPart obj)
- {
- Action<SceneObjectPart> handler = OnObjectAddedToPhysicalScene;
- if (handler != null)
- {
- foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectAddedToPhysicalScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectRemovedFromPhysicalScene(SceneObjectPart obj)
- {
- Action<SceneObjectPart> handler = OnObjectRemovedFromPhysicalScene;
- if (handler != null)
- {
- foreach (Action<SceneObjectPart> d in handler.GetInvocationList())
- {
- try
- {
- d(obj);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectRemovedFromPhysicalScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerShutdown()
- {
- Action handlerShutdown = OnShutdown;
- if (handlerShutdown != null)
- {
- foreach (Action d in handlerShutdown.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerShutdown failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- ObjectGrabDelegate handlerObjectGrab = OnObjectGrab;
- if (handlerObjectGrab != null)
- {
- foreach (ObjectGrabDelegate d in handlerObjectGrab.GetInvocationList())
- {
- try
- {
- d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectGrab failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectGrabbing(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- ObjectGrabDelegate handlerObjectGrabbing = OnObjectGrabbing;
- if (handlerObjectGrabbing != null)
- {
- foreach (ObjectGrabDelegate d in handlerObjectGrabbing.GetInvocationList())
- {
- try
- {
- d(localID, originalID, offsetPos, remoteClient, surfaceArgs);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectGrabbing failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerObjectDeGrab(uint localID, uint originalID, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- ObjectDeGrabDelegate handlerObjectDeGrab = OnObjectDeGrab;
- if (handlerObjectDeGrab != null)
- {
- foreach (ObjectDeGrabDelegate d in handlerObjectDeGrab.GetInvocationList())
- {
- try
- {
- d(localID, originalID, remoteClient, surfaceArgs);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerObjectDeGrab failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptReset(uint localID, UUID itemID)
- {
- ScriptResetDelegate handlerScriptReset = OnScriptReset;
- if (handlerScriptReset != null)
- {
- foreach (ScriptResetDelegate d in handlerScriptReset.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptReset failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource)
- {
- NewRezScript handlerRezScript = OnRezScript;
- if (handlerRezScript != null)
- {
- foreach (NewRezScript d in handlerRezScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID, script, startParam, postOnRez, engine, stateSource);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRezScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerStartScript(uint localID, UUID itemID)
- {
- StartScript handlerStartScript = OnStartScript;
- if (handlerStartScript != null)
- {
- foreach (StartScript d in handlerStartScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerStartScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerStopScript(uint localID, UUID itemID)
- {
- StopScript handlerStopScript = OnStopScript;
- if (handlerStopScript != null)
- {
- foreach (StopScript d in handlerStopScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerStopScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRemoveScript(uint localID, UUID itemID)
- {
- RemoveScript handlerRemoveScript = OnRemoveScript;
- if (handlerRemoveScript != null)
- {
- foreach (RemoveScript d in handlerRemoveScript.GetInvocationList())
- {
- try
- {
- d(localID, itemID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRemoveScript failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public bool TriggerGroupMove(UUID groupID, Vector3 delta)
- {
- bool result = true;
-
- SceneGroupMoved handlerSceneGroupMove = OnSceneGroupMove;
- if (handlerSceneGroupMove != null)
- {
- foreach (SceneGroupMoved d in handlerSceneGroupMove.GetInvocationList())
- {
- try
- {
- if (d(groupID, delta) == false)
- result = false;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
-
- return result;
- }
- public bool TriggerGroupSpinStart(UUID groupID)
- {
- bool result = true;
-
- SceneGroupSpinStarted handlerSceneGroupSpinStarted = OnSceneGroupSpinStart;
- if (handlerSceneGroupSpinStarted != null)
- {
- foreach (SceneGroupSpinStarted d in handlerSceneGroupSpinStarted.GetInvocationList())
- {
- try
- {
- if (d(groupID) == false)
- result = false;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupSpinStart failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
-
- return result;
- }
- public bool TriggerGroupSpin(UUID groupID, Quaternion rotation)
- {
- bool result = true;
-
- SceneGroupSpun handlerSceneGroupSpin = OnSceneGroupSpin;
- if (handlerSceneGroupSpin != null)
- {
- foreach (SceneGroupSpun d in handlerSceneGroupSpin.GetInvocationList())
- {
- try
- {
- if (d(groupID, rotation) == false)
- result = false;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupSpin failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
-
- return result;
- }
- public void TriggerGroupGrab(UUID groupID, Vector3 offset, UUID userID)
- {
- SceneGroupGrabed handlerSceneGroupGrab = OnSceneGroupGrab;
- if (handlerSceneGroupGrab != null)
- {
- foreach (SceneGroupGrabed d in handlerSceneGroupGrab.GetInvocationList())
- {
- try
- {
- d(groupID, offset, userID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerGroupGrab failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandObjectAdded(ILandObject newParcel)
- {
- LandObjectAdded handlerLandObjectAdded = OnLandObjectAdded;
- if (handlerLandObjectAdded != null)
- {
- foreach (LandObjectAdded d in handlerLandObjectAdded.GetInvocationList())
- {
- try
- {
- d(newParcel);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandObjectAdded failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandObjectRemoved(UUID globalID)
- {
- LandObjectRemoved handlerLandObjectRemoved = OnLandObjectRemoved;
- if (handlerLandObjectRemoved != null)
- {
- foreach (LandObjectRemoved d in handlerLandObjectRemoved.GetInvocationList())
- {
- try
- {
- d(globalID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandObjectRemoved failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandObjectUpdated(uint localParcelID, ILandObject newParcel)
- {
- TriggerLandObjectAdded(newParcel);
- }
- public void TriggerAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
- {
- AvatarEnteringNewParcel handlerAvatarEnteringNewParcel = OnAvatarEnteringNewParcel;
- if (handlerAvatarEnteringNewParcel != null)
- {
- foreach (AvatarEnteringNewParcel d in handlerAvatarEnteringNewParcel.GetInvocationList())
- {
- try
- {
- d(avatar, localLandID, regionID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarEnteringNewParcel failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAvatarAppearanceChanged(ScenePresence avatar)
- {
- AvatarAppearanceChange handler = OnAvatarAppearanceChange;
- if (handler != null)
- {
- foreach (AvatarAppearanceChange d in handler.GetInvocationList())
- {
- try
- {
- d(avatar);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarAppearanceChanged failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerCrossAgentToNewRegion(ScenePresence agent, bool isFlying, GridRegion newRegion)
- {
- CrossAgentToNewRegion handlerCrossAgentToNewRegion = OnCrossAgentToNewRegion;
- if (handlerCrossAgentToNewRegion != null)
- {
- foreach (CrossAgentToNewRegion d in handlerCrossAgentToNewRegion.GetInvocationList())
- {
- try
- {
- d(agent, isFlying, newRegion);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerCrossAgentToNewRegion failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerIncomingInstantMessage(GridInstantMessage message)
- {
- IncomingInstantMessage handlerIncomingInstantMessage = OnIncomingInstantMessage;
- if (handlerIncomingInstantMessage != null)
- {
- foreach (IncomingInstantMessage d in handlerIncomingInstantMessage.GetInvocationList())
- {
- try
- {
- d(message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerIncomingInstantMessage failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerUnhandledInstantMessage(GridInstantMessage message)
- {
- IncomingInstantMessage handlerUnhandledInstantMessage = OnUnhandledInstantMessage;
- if (handlerUnhandledInstantMessage != null)
- {
- foreach (IncomingInstantMessage d in handlerUnhandledInstantMessage.GetInvocationList())
- {
- try
- {
- d(message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerClientClosed(UUID ClientID, Scene scene)
- {
- ClientClosed handlerClientClosed = OnClientClosed;
- if (handlerClientClosed != null)
- {
- foreach (ClientClosed d in handlerClientClosed.GetInvocationList())
- {
- try
- {
- d(ClientID, scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerClientClosed failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnMakeChildAgent(ScenePresence presence)
- {
- OnMakeChildAgentDelegate handlerMakeChildAgent = OnMakeChildAgent;
- if (handlerMakeChildAgent != null)
- {
- foreach (OnMakeChildAgentDelegate d in handlerMakeChildAgent.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnMakeChildAgent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnSendNewWindlightProfileTargeted(RegionLightShareData wl, UUID user)
- {
- OnSendNewWindlightProfileTargetedDelegate handlerSendNewWindlightProfileTargeted = OnSendNewWindlightProfileTargeted;
- if (handlerSendNewWindlightProfileTargeted != null)
- {
- handlerSendNewWindlightProfileTargeted(wl, user);
- }
- }
- public void TriggerOnSaveNewWindlightProfile()
- {
- OnSaveNewWindlightProfileDelegate handlerSaveNewWindlightProfile = OnSaveNewWindlightProfile;
- if (handlerSaveNewWindlightProfile != null)
- {
- handlerSaveNewWindlightProfile();
- }
- }
- public void TriggerOnMakeRootAgent(ScenePresence presence)
- {
- Action<ScenePresence> handlerMakeRootAgent = OnMakeRootAgent;
- if (handlerMakeRootAgent != null)
- {
- foreach (Action<ScenePresence> d in handlerMakeRootAgent.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnMakeRootAgent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnIncomingSceneObject(SceneObjectGroup so)
- {
- OnIncomingSceneObjectDelegate handlerIncomingSceneObject = OnIncomingSceneObject;
- if (handlerIncomingSceneObject != null)
- {
- foreach (OnIncomingSceneObjectDelegate d in handlerIncomingSceneObject.GetInvocationList())
- {
- try
- {
- d(so);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnIncomingSceneObject failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnRegisterCaps(UUID agentID, Caps caps)
- {
- RegisterCapsEvent handlerRegisterCaps = OnRegisterCaps;
- if (handlerRegisterCaps != null)
- {
- foreach (RegisterCapsEvent d in handlerRegisterCaps.GetInvocationList())
- {
- try
- {
- d(agentID, caps);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRegisterCaps failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnDeregisterCaps(UUID agentID, Caps caps)
- {
- DeregisterCapsEvent handlerDeregisterCaps = OnDeregisterCaps;
- if (handlerDeregisterCaps != null)
- {
- foreach (DeregisterCapsEvent d in handlerDeregisterCaps.GetInvocationList())
- {
- try
- {
- d(agentID, caps);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnDeregisterCaps failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnNewInventoryItemUploadComplete(UUID agentID, AssetType type, UUID AssetID, String AssetName, int userlevel)
- {
- NewInventoryItemUploadComplete handlerNewInventoryItemUpdateComplete = OnNewInventoryItemUploadComplete;
- if (handlerNewInventoryItemUpdateComplete != null)
- {
- foreach (NewInventoryItemUploadComplete d in handlerNewInventoryItemUpdateComplete.GetInvocationList())
- {
- try
- {
- d(agentID, type, AssetID, AssetName, userlevel);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnNewInventoryItemUploadComplete failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerLandBuy(Object sender, LandBuyArgs args)
- {
- LandBuy handlerLandBuy = OnLandBuy;
- if (handlerLandBuy != null)
- {
- foreach (LandBuy d in handlerLandBuy.GetInvocationList())
- {
- try
- {
- d(sender, args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerLandBuy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerValidateLandBuy(Object sender, LandBuyArgs args)
- {
- LandBuy handlerValidateLandBuy = OnValidateLandBuy;
- if (handlerValidateLandBuy != null)
- {
- foreach (LandBuy d in handlerValidateLandBuy.GetInvocationList())
- {
- try
- {
- d(sender, args);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerValidateLandBuy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos)
- {
- ScriptAtTargetEvent handlerScriptAtTargetEvent = OnScriptAtTargetEvent;
- if (handlerScriptAtTargetEvent != null)
- {
- foreach (ScriptAtTargetEvent d in handlerScriptAtTargetEvent.GetInvocationList())
- {
- try
- {
- d(localID, handle, targetpos, currentpos);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAtTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerNotAtTargetEvent(uint localID)
- {
- ScriptNotAtTargetEvent handlerScriptNotAtTargetEvent = OnScriptNotAtTargetEvent;
- if (handlerScriptNotAtTargetEvent != null)
- {
- foreach (ScriptNotAtTargetEvent d in handlerScriptNotAtTargetEvent.GetInvocationList())
- {
- try
- {
- d(localID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNotAtTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion currentrot)
- {
- ScriptAtRotTargetEvent handlerScriptAtRotTargetEvent = OnScriptAtRotTargetEvent;
- if (handlerScriptAtRotTargetEvent != null)
- {
- foreach (ScriptAtRotTargetEvent d in handlerScriptAtRotTargetEvent.GetInvocationList())
- {
- try
- {
- d(localID, handle, targetrot, currentrot);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAtRotTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerNotAtRotTargetEvent(uint localID)
- {
- ScriptNotAtRotTargetEvent handlerScriptNotAtRotTargetEvent = OnScriptNotAtRotTargetEvent;
- if (handlerScriptNotAtRotTargetEvent != null)
- {
- foreach (ScriptNotAtRotTargetEvent d in handlerScriptNotAtRotTargetEvent.GetInvocationList())
- {
- try
- {
- d(localID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNotAtRotTargetEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerMovingStartEvent(uint localID)
- {
- ScriptMovingStartEvent handlerScriptMovingStartEvent = OnScriptMovingStartEvent;
- if (handlerScriptMovingStartEvent != null)
- {
- foreach (ScriptMovingStartEvent d in handlerScriptMovingStartEvent.GetInvocationList())
- {
- try
- {
- d(localID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerMovingStartEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerMovingEndEvent(uint localID)
- {
- ScriptMovingEndEvent handlerScriptMovingEndEvent = OnScriptMovingEndEvent;
- if (handlerScriptMovingEndEvent != null)
- {
- foreach (ScriptMovingEndEvent d in handlerScriptMovingEndEvent.GetInvocationList())
- {
- try
- {
- d(localID);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerMovingEndEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRequestChangeWaterHeight(float height)
- {
- if (height < 0)
- {
- // ignore negative water height
- return;
- }
- RequestChangeWaterHeight handlerRequestChangeWaterHeight = OnRequestChangeWaterHeight;
- if (handlerRequestChangeWaterHeight != null)
- {
- foreach (RequestChangeWaterHeight d in handlerRequestChangeWaterHeight.GetInvocationList())
- {
- try
- {
- d(height);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRequestChangeWaterHeight failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerAvatarKill(uint KillerObjectLocalID, ScenePresence DeadAvatar)
- {
- AvatarKillData handlerAvatarKill = OnAvatarKilled;
- if (handlerAvatarKill != null)
- {
- foreach (AvatarKillData d in handlerAvatarKill.GetInvocationList())
- {
- try
- {
- d(KillerObjectLocalID, DeadAvatar);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerAvatarKill failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSignificantClientMovement(ScenePresence presence)
- {
- Action<ScenePresence> handlerSignificantClientMovement = OnSignificantClientMovement;
- if (handlerSignificantClientMovement != null)
- {
- foreach (Action<ScenePresence> d in handlerSignificantClientMovement.GetInvocationList())
- {
- try
- {
- d(presence);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSignificantClientMovement failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnChatFromWorld(Object sender, OSChatMessage chat)
- {
- ChatFromWorldEvent handlerChatFromWorld = OnChatFromWorld;
- if (handlerChatFromWorld != null)
- {
- foreach (ChatFromWorldEvent d in handlerChatFromWorld.GetInvocationList())
- {
- try
- {
- d(sender, chat);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatFromWorld failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnChatFromClient(Object sender, OSChatMessage chat)
- {
- ChatFromClientEvent handlerChatFromClient = OnChatFromClient;
- if (handlerChatFromClient != null)
- {
- foreach (ChatFromClientEvent d in handlerChatFromClient.GetInvocationList())
- {
- try
- {
- d(sender, chat);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatFromClient failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
-
- public void TriggerOnChatToClients(
- UUID senderID, HashSet<UUID> receiverIDs,
- string message, ChatTypeEnum type, Vector3 fromPos, string fromName,
- ChatSourceType src, ChatAudibleLevel level)
- {
- ChatToClientsEvent handler = OnChatToClients;
- if (handler != null)
- {
- foreach (ChatToClientsEvent d in handler.GetInvocationList())
- {
- try
- {
- d(senderID, receiverIDs, message, type, fromPos, fromName, src, level);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatToClients failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnChatBroadcast(Object sender, OSChatMessage chat)
- {
- ChatBroadcastEvent handlerChatBroadcast = OnChatBroadcast;
- if (handlerChatBroadcast != null)
- {
- foreach (ChatBroadcastEvent d in handlerChatBroadcast.GetInvocationList())
- {
- try
- {
- d(sender, chat);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnChatBroadcast failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- internal void TriggerControlEvent(UUID scriptUUID, UUID avatarID, uint held, uint _changed)
- {
- ScriptControlEvent handlerScriptControlEvent = OnScriptControlEvent;
- if (handlerScriptControlEvent != null)
- {
- foreach (ScriptControlEvent d in handlerScriptControlEvent.GetInvocationList())
- {
- try
- {
- d(scriptUUID, avatarID, held, _changed);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerControlEvent failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerNoticeNoLandDataFromStorage()
- {
- NoticeNoLandDataFromStorage handlerNoticeNoLandDataFromStorage = OnNoticeNoLandDataFromStorage;
- if (handlerNoticeNoLandDataFromStorage != null)
- {
- foreach (NoticeNoLandDataFromStorage d in handlerNoticeNoLandDataFromStorage.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerNoticeNoLandDataFromStorage failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerIncomingLandDataFromStorage(List<LandData> landData)
- {
- IncomingLandDataFromStorage handlerIncomingLandDataFromStorage = OnIncomingLandDataFromStorage;
- if (handlerIncomingLandDataFromStorage != null)
- {
- foreach (IncomingLandDataFromStorage d in handlerIncomingLandDataFromStorage.GetInvocationList())
- {
- try
- {
- d(landData);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerIncomingLandDataFromStorage failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSetAllowForcefulBan(bool allow)
- {
- SetAllowForcefulBan handlerSetAllowForcefulBan = OnSetAllowForcefulBan;
- if (handlerSetAllowForcefulBan != null)
- {
- foreach (SetAllowForcefulBan d in handlerSetAllowForcefulBan.GetInvocationList())
- {
- try
- {
- d(allow);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSetAllowForcefulBan failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRequestParcelPrimCountUpdate()
- {
- RequestParcelPrimCountUpdate handlerRequestParcelPrimCountUpdate = OnRequestParcelPrimCountUpdate;
- if (handlerRequestParcelPrimCountUpdate != null)
- {
- foreach (RequestParcelPrimCountUpdate d in handlerRequestParcelPrimCountUpdate.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerRequestParcelPrimCountUpdate failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerParcelPrimCountTainted()
- {
- ParcelPrimCountTainted handlerParcelPrimCountTainted = OnParcelPrimCountTainted;
- if (handlerParcelPrimCountTainted != null)
- {
- foreach (ParcelPrimCountTainted d in handlerParcelPrimCountTainted.GetInvocationList())
- {
- try
- {
- d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerParcelPrimCountTainted failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- /// <summary>
- /// this lets us keep track of nasty script events like timer, etc.
- /// </summary>
- /// <param name="objLocalID"></param>
- /// <param name="Interval"></param>
- public void TriggerTimerEvent(uint objLocalID, double Interval)
- {
- throw new NotImplementedException("TriggerTimerEvent was thought to be not used anymore and the registration for the event from scene object part has been commented out due to a memory leak");
- //handlerScriptTimerEvent = OnScriptTimerEvent;
- //if (handlerScriptTimerEvent != null)
- //{
- // handlerScriptTimerEvent(objLocalID, Interval);
- //}
- }
- /// <summary>
- /// Called when the sun's position parameters have changed in the Region and/or Estate
- /// </summary>
- /// <param name="regionHandle">The region that changed</param>
- public void TriggerEstateToolsSunUpdate(ulong regionHandle)
- {
- EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
- if (handlerEstateToolsSunUpdate != null)
- {
- foreach (EstateToolsSunUpdate d in handlerEstateToolsSunUpdate.GetInvocationList())
- {
- try
- {
- d(regionHandle);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerEstateToolsSunUpdate failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public float GetCurrentTimeAsSunLindenHour()
- {
- SunLindenHour handlerCurrentTimeAsLindenSunHour = OnGetCurrentTimeAsLindenSunHour;
- if (handlerCurrentTimeAsLindenSunHour != null)
- {
- foreach (SunLindenHour d in handlerCurrentTimeAsLindenSunHour.GetInvocationList())
- {
- try
- {
- return d();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnAttach failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
-
- return 6;
- }
- public void TriggerOarFileLoaded(Guid requestId, List<UUID> loadedScenes, string message)
- {
- OarFileLoaded handlerOarFileLoaded = OnOarFileLoaded;
- if (handlerOarFileLoaded != null)
- {
- foreach (OarFileLoaded d in handlerOarFileLoaded.GetInvocationList())
- {
- try
- {
- d(requestId, loadedScenes, message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOarFileLoaded failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
-
- public void TriggerOarFileSaved(Guid requestId, string message)
- {
- OarFileSaved handlerOarFileSaved = OnOarFileSaved;
- if (handlerOarFileSaved != null)
- {
- foreach (OarFileSaved d in handlerOarFileSaved.GetInvocationList())
- {
- try
- {
- d(requestId, message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOarFileSaved failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerEmptyScriptCompileQueue(int numScriptsFailed, string message)
- {
- EmptyScriptCompileQueue handlerEmptyScriptCompileQueue = OnEmptyScriptCompileQueue;
- if (handlerEmptyScriptCompileQueue != null)
- {
- foreach (EmptyScriptCompileQueue d in handlerEmptyScriptCompileQueue.GetInvocationList())
- {
- try
- {
- d(numScriptsFailed, message);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerEmptyScriptCompileQueue failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptCollidingStart(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerCollidingStart = OnScriptColliderStart;
- if (handlerCollidingStart != null)
- {
- foreach (ScriptColliding d in handlerCollidingStart.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptCollidingStart failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptColliding(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerColliding = OnScriptColliding;
- if (handlerColliding != null)
- {
- foreach (ScriptColliding d in handlerColliding.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptColliding failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptCollidingEnd(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerCollidingEnd = OnScriptCollidingEnd;
- if (handlerCollidingEnd != null)
- {
- foreach (ScriptColliding d in handlerCollidingEnd.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptCollidingEnd failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptLandCollidingStart(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerLandCollidingStart = OnScriptLandColliderStart;
- if (handlerLandCollidingStart != null)
- {
- foreach (ScriptColliding d in handlerLandCollidingStart.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingStart failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptLandColliding(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerLandColliding = OnScriptLandColliding;
- if (handlerLandColliding != null)
- {
- foreach (ScriptColliding d in handlerLandColliding.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandColliding failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScriptLandCollidingEnd(uint localId, ColliderArgs colliders)
- {
- ScriptColliding handlerLandCollidingEnd = OnScriptLandColliderEnd;
- if (handlerLandCollidingEnd != null)
- {
- foreach (ScriptColliding d in handlerLandCollidingEnd.GetInvocationList())
- {
- try
- {
- d(localId, colliders);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScriptLandCollidingEnd failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSetRootAgentScene(UUID agentID, Scene scene)
- {
- OnSetRootAgentSceneDelegate handlerSetRootAgentScene = OnSetRootAgentScene;
- if (handlerSetRootAgentScene != null)
- {
- foreach (OnSetRootAgentSceneDelegate d in handlerSetRootAgentScene.GetInvocationList())
- {
- try
- {
- d(agentID, scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSetRootAgentScene failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnRegionUp(GridRegion otherRegion)
- {
- RegionUp handlerOnRegionUp = OnRegionUp;
- if (handlerOnRegionUp != null)
- {
- foreach (RegionUp d in handlerOnRegionUp.GetInvocationList())
- {
- try
- {
- d(otherRegion);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnRegionUp failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
-
- public void TriggerOnSceneObjectLoaded(SceneObjectGroup so)
- {
- SceneObjectDelegate handler = OnSceneObjectLoaded;
- if (handler != null)
- {
- foreach (SceneObjectDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(so);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
-
- public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
- {
- SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave;
- if (handler != null)
- {
- foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(persistingSo, originalSo);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
-
- public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
- {
- SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
- if (handler != null)
- {
- foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(copy, original, userExposed);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full)
- {
- SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
- if (handler != null)
- {
- foreach (SceneObjectPartUpdated d in handler.GetInvocationList())
- {
- try
- {
- d(sop, full);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSceneObjectPartUpdated failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerScenePresenceUpdated(ScenePresence sp)
- {
- ScenePresenceUpdated handler = OnScenePresenceUpdated;
- if (handler != null)
- {
- foreach (ScenePresenceUpdated d in handler.GetInvocationList())
- {
- try
- {
- d(sp);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerScenePresenceUpdated failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
- int local_id, IClientAPI remote_client)
- {
- ParcelPropertiesUpdateRequest handler = OnParcelPropertiesUpdateRequest;
- if (handler != null)
- {
- foreach (ParcelPropertiesUpdateRequest d in handler.GetInvocationList())
- {
- try
- {
- d(args, local_id, remote_client);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerSceneShuttingDown(Scene s)
- {
- Action<Scene> handler = OnSceneShuttingDown;
- if (handler != null)
- {
- foreach (Action<Scene> d in handler.GetInvocationList())
- {
- try
- {
- d(s);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat(
- "[EVENT MANAGER]: Delegate for TriggerSceneShuttingDown failed - continuing. {0} {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerOnRegionStarted(Scene scene)
- {
- RegionStarted handler = OnRegionStarted;
- if (handler != null)
- {
- foreach (RegionStarted d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionHeartbeatStart(Scene scene)
- {
- RegionHeartbeatStart handler = OnRegionHeartbeatStart;
- if (handler != null)
- {
- foreach (RegionHeartbeatStart d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatStart failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionHeartbeatEnd(Scene scene)
- {
- RegionHeartbeatEnd handler = OnRegionHeartbeatEnd;
- if (handler != null)
- {
- foreach (RegionHeartbeatEnd d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionHeartbeatEnd failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionLoginsStatusChange(IScene scene)
- {
- RegionLoginsStatusChange handler = OnRegionLoginsStatusChange;
- if (handler != null)
- {
- foreach (RegionLoginsStatusChange d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerRegionReadyStatusChange(IScene scene)
- {
- Action<IScene> handler = OnRegionReadyStatusChange;
- if (handler != null)
- {
- foreach (Action<IScene> d in handler.GetInvocationList())
- {
- try
- {
- d(scene);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerPrimsLoaded(Scene s)
- {
- PrimsLoaded handler = OnPrimsLoaded;
- if (handler != null)
- {
- foreach (PrimsLoaded d in handler.GetInvocationList())
- {
- try
- {
- d(s);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for PrimsLoaded failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTeleportStart(IClientAPI client, GridRegion destination, GridRegion finalDestination, uint teleportFlags, bool gridLogout)
- {
- TeleportStart handler = OnTeleportStart;
- if (handler != null)
- {
- foreach (TeleportStart d in handler.GetInvocationList())
- {
- try
- {
- d(client, destination, finalDestination, teleportFlags, gridLogout);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportStart failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerTeleportFail(IClientAPI client, bool gridLogout)
- {
- TeleportFail handler = OnTeleportFail;
- if (handler != null)
- {
- foreach (TeleportFail d in handler.GetInvocationList())
- {
- try
- {
- d(client, gridLogout);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TeleportFail failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- public void TriggerExtraSettingChanged(Scene scene, string name, string val)
- {
- ExtraSettingChangedDelegate handler = OnExtraSettingChanged;
- if (handler != null)
- {
- foreach (ExtraSettingChangedDelegate d in handler.GetInvocationList())
- {
- try
- {
- d(scene, name, val);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[EVENT MANAGER]: Delegate for ExtraSettingChanged failed - continuing {0} - {1}",
- e.Message, e.StackTrace);
- }
- }
- }
- }
- // public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
- // {
- // GatherUuids handler = OnGatherUuids;
- //
- // if (handler != null)
- // {
- // foreach (GatherUuids d in handler.GetInvocationList())
- // {
- // try
- // {
- // d(sop, assetUuids);
- // }
- // catch (Exception e)
- // {
- // m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
- // e.Message, e.StackTrace);
- // }
- // }
- // }
- // }
- }
- }
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