OpenSimDefaults.ini 59 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; ##
  28. ; ## SYSTEM
  29. ; ##
  30. ; Sets the method that OpenSim will use to fire asynchronous
  31. ; events. Valid values are UnsafeQueueUserWorkItem,
  32. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  33. ; SmartThreadPool is reported to work well on Mono/Linux, but
  34. ; UnsafeQueueUserWorkItem has been benchmarked with better
  35. ; performance on .NET/Windows
  36. async_call_method = SmartThreadPool
  37. ; Max threads to allocate on the FireAndForget thread pool
  38. ; when running with the SmartThreadPool option above
  39. MaxPoolThreads = 15
  40. ; ##
  41. ; ## CLIENTS
  42. ; ##
  43. ; Enables EventQueueGet Service.
  44. EventQueue = true
  45. ; Set this to the DLL containing the client stack to use.
  46. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  47. ; ##
  48. ; ## REGIONS
  49. ; ##
  50. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  51. ; Defaults to "filesystem" if this setting isn't present
  52. region_info_source = "filesystem"
  53. ; region_info_source = "web"
  54. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  55. ; Defaults to bin/Regions in your OpenSimulator installation directory
  56. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  57. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  58. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  59. ; except that everything is also enclosed in a <Regions> tag.
  60. ; regionload_webserver_url = "http://example.com/regions.xml";
  61. ;; Allow the simulator to start up if there are no region configuration available
  62. ;; from the selected region_info_source.
  63. allow_regionless = false
  64. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  65. NonphysicalPrimMax = 256
  66. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  67. PhysicalPrimMax = 10
  68. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  69. ; This can be overriden in the region config file.
  70. ClampPrimSize = false
  71. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  72. ; This only applies when crossing to a region running in a different simulator.
  73. ; For crossings where the regions are on the same simulator the script is always kept running.
  74. AllowScriptCrossing = true
  75. ; Allow compiled script binary code to cross region boundaries.
  76. ; If you set this to "true", any region that can teleport to you can
  77. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  78. ; YOU HAVE BEEN WARNED!!!
  79. TrustBinaries = false
  80. ; Combine all contiguous regions into one large megaregion
  81. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  82. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  83. CombineContiguousRegions = false
  84. ; Extend the region's draw distance; 255m is the default which includes
  85. ; one neighbor on each side of the current region, 767m would go three
  86. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  87. ; all the regions have the same drawdistance, you will end up with strange
  88. ; effects because the agents that get closed may be inconsistent.
  89. DefaultDrawDistance = 255.0
  90. ; If you have only one region in an instance, or to avoid the many bugs
  91. ; that you can trigger in modules by restarting a region, set this to
  92. ; true to make the entire instance exit instead of restarting the region.
  93. ; This is meant to be used on systems where some external system like
  94. ; Monit will restart any instance that exits, thereby making the shutdown
  95. ; into a restart.
  96. InworldRestartShutsDown = false
  97. ; The minimum proportion of a second that any particular frame can take to execute.
  98. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  99. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  100. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  101. MinFrameTime = 0.089
  102. ; Send scheduled updates to objects in the scene
  103. ; This must be a whole number
  104. UpdateObjectsEveryNFrames = 1;
  105. ; Send position/velocity, etc. updates to agents in the scene
  106. ; This must be a whole number
  107. UpdateAgentsEveryNFrames = 1;
  108. ; Apply pending forces from physics calculations to an entity.
  109. ; This must be a whole number
  110. UpdateEntityMovementEveryNFrames = 1;
  111. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  112. ; This must be a whole number
  113. UpdateCoarseLocationsEveryNFrames = 50;
  114. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  115. ; This must be a whole number
  116. UpdatePhysicsEveryNFrames = 1;
  117. ; Clean up temp on rez objects.
  118. ; This must be a whole number
  119. UpdateTempCleaningEveryNFrames = 1000;
  120. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  121. ; This must be a whole number
  122. UpdateEventsEveryNFrames = 1;
  123. ; Send terrain updates to viewers
  124. ; This must be a whole number
  125. UpdateTerrainEveryNFrames = 50;
  126. ; Persitently store any objects which meet the PRIM STORAGE criteria
  127. ; This must be a whole number
  128. UpdateStorageEveryNFrames = 200;
  129. ; ##
  130. ; ## PRIM STORAGE
  131. ; ##
  132. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  133. ; prevent frequently changing objects from heavily loading the region data store.
  134. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  135. ;
  136. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  137. MinimumTimeBeforePersistenceConsidered = 60
  138. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  139. MaximumTimeBeforePersistenceConsidered = 600
  140. ; Experimental setting to resend appearance updates every 60 seconds.
  141. ; These packets are small and this can help with grey avatar syndrome.
  142. ; Default is false
  143. SendPeriodicAppearanceUpdates = false
  144. ; ##
  145. ; ## PHYSICS
  146. ; ##
  147. ; If true then prims can be collided with by avatars, other prims, etc.
  148. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  149. ; Also, no prims are subject to physics.
  150. collidable_prim = true
  151. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  152. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  153. physical_prim = true
  154. ; Select a mesher here.
  155. ;
  156. ; Meshmerizer properly handles complex prims by using triangle meshes.
  157. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  158. ;
  159. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  160. ; Usually this is only a box
  161. meshing = Meshmerizer
  162. ;meshing = ZeroMesher
  163. ; Path to decoded sculpty maps
  164. ; Defaults to "j2kDecodeCache
  165. ;DecodedSculptMapPath = "j2kDecodeCache"
  166. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  167. ; to true will store decoded sculpt maps in a special folder in your bin
  168. ; folder, which can reduce startup times by reducing asset requests. Some
  169. ; versions of mono dont work well when reading the cache files, so set this
  170. ; to false if you have compatibility problems.
  171. ;CacheSculptMaps = true
  172. ; Choose one of the physics engines below
  173. ; OpenDynamicsEngine is by some distance the most developed physics engine
  174. ; basicphysics effectively does not model physics at all, making all objects phantom
  175. physics = OpenDynamicsEngine
  176. ;physics = basicphysics
  177. ;physics = POS
  178. ;physics = modified_BulletX
  179. ;physics = BulletSim
  180. ; ##
  181. ; ## PERMISSIONS
  182. ; ##
  183. ;permissionmodules = "DefaultPermissionsModule"
  184. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  185. ; any item, etc. This may not yet be implemented uniformally.
  186. ; If set to true, then all permissions checks are carried out
  187. ; Default is true
  188. serverside_object_permissions = true
  189. allow_grid_gods = false
  190. ; This allows somne control over permissions
  191. ; please note that this still doesn't duplicate SL, and is not intended to
  192. ;region_owner_is_god = true
  193. ;region_manager_is_god = false
  194. ;parcel_owner_is_god = true
  195. ; Control user types that are allowed to create new scripts
  196. ; Only enforced if serviceside_object_permissions is true
  197. ;
  198. ; Current possible values are
  199. ; all - anyone can create scripts (subject to normal permissions)
  200. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  201. ; Default value is all
  202. ; allowed_script_creators = all
  203. ; Control user types that are allowed to edit (save) scripts
  204. ; Only enforced if serviceside_object_permissions is true
  205. ;
  206. ; Current possible values are
  207. ; all - anyone can edit scripts (subject to normal permissions)
  208. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  209. ; Default value is all
  210. ; allowed_script_editors = all
  211. ; Provides a simple control for land owners to give build rights to specific avatars
  212. ; in publicly accessible parcels that disallow object creation in general.
  213. ; Owners specific avatars by adding them to the Access List of the parcel
  214. ; without having to use the Groups feature
  215. ; Disabled by default
  216. ; simple_build_permissions = False
  217. ; ##
  218. ; ## SCRIPT ENGINE
  219. ; ##
  220. DefaultScriptEngine = "XEngine"
  221. ; ##
  222. ; ## WORLD MAP
  223. ; ##
  224. ;WorldMapModule = "WorldMap"
  225. ;MapImageModule = "MapImageModule"
  226. ; World map blacklist timeout in seconds
  227. ;BlacklistTimeout = 600
  228. ; Set to false to not generate any maptiles
  229. ;GenerateMaptiles = true
  230. ; Refresh (in seconds) the map tile periodically
  231. ;MaptileRefresh = 0
  232. ; If not generating maptiles, use this static texture asset ID
  233. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  234. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  235. ; objects, so you can turn it off here if you'd like.
  236. DrawPrimOnMapTile = true
  237. ; Use terrain texture for maptiles if true, use shaded green if false
  238. TextureOnMapTile = true
  239. ; ##
  240. ; ## EMAIL MODULE
  241. ; ##
  242. ;emailmodule = DefaultEmailModule
  243. ; ##
  244. ; ## ANIMATIONS
  245. ; ##
  246. ; If enabled, enableFlySlow will change the primary fly state to
  247. ; FLYSLOW, and the "always run" state will be the regular fly.
  248. enableflyslow = false
  249. ; PreJump is an additional animation state, but it probably
  250. ; won't look right until the physics engine supports it
  251. ; (i.e delays takeoff for a moment)
  252. ; Simulator Stats URI
  253. ; Enable JSON simulator data by setting a URI name (case sensitive)
  254. ; Stats_URI = "jsonSimStats"
  255. ; Make OpenSim start all regions woth logins disabled. They will need
  256. ; to be enabled from the console if this is set
  257. ; StartDisabled = false
  258. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  259. ; OpenJPEG if false
  260. ; UseCSJ2K = true
  261. ; Persist avatar baked textures
  262. ; Persisting baked textures can speed up login and region border
  263. ; crossings especially with large numbers of users, though it
  264. ; will store potentially large numbers of textures in your asset
  265. ; database
  266. PersistBakedTextures = false
  267. ; Control the delay before appearance is sent to other avatars and
  268. ; saved in the avatar service. Attempts to limit the impact caused
  269. ; by the very chatty dialog that sets appearance when an avatar
  270. ; logs in or teleports into a region; values are in seconds
  271. DelayBeforeAppearanceSave = 5
  272. DelayBeforeAppearanceSend = 2
  273. [RegionReady]
  274. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  275. enabled = true
  276. ; Channel on which to signal region readiness through a message
  277. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  278. ; - the first field indicating whether this is an initial server startup
  279. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  280. ; - the third field is a number indicating how many scripts failed to compile
  281. ; - "oar error" if supplied, provides the error message from the OAR load
  282. channel_notify = -800
  283. ; - disallow logins while scripts are loading
  284. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  285. login_disable = true
  286. ; - send an alert as json to a service
  287. ; alert_uri = "http://myappserver.net/my_handler/"
  288. [EstateManagement]
  289. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  290. ; Default is true
  291. AllowRegionRestartFromClient = true
  292. [SMTP]
  293. enabled = false
  294. ;enabled = true
  295. ;internal_object_host = lsl.opensim.local
  296. ;host_domain_header_from = 127.0.0.1
  297. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  298. ;SMTP_SERVER_PORT = 25
  299. ;SMTP_SERVER_LOGIN = foo
  300. ;SMTP_SERVER_PASSWORD = bar
  301. [Network]
  302. ConsoleUser = "Test"
  303. ConsolePass = "secret"
  304. http_listener_port = 9000
  305. console_port = 0
  306. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  307. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  308. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  309. http_listener_ssl = false ; Also create a SSL server
  310. http_listener_cn = "localhost" ; Use the cert with the common name
  311. http_listener_sslport = 9001 ; Use this port for SSL connections
  312. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  313. ; HTTPS for "Out of band" management applications such as the remote
  314. ; admin module
  315. ;
  316. ; Create https_listener = "True" will create a listener on the port
  317. ; specified. Provide the path to your server certificate along with it's
  318. ; password
  319. ; https_listener = False
  320. ; Set our listener to this port
  321. ; https_port = 0
  322. ; Path to X509 certificate
  323. ; cert_path = "path/to/cert.p12"
  324. ; Password for cert
  325. ; cert_pass = "password"
  326. ; Hostname to use in llRequestURL/llRequestSecureURL
  327. ; if not defined - default machine name is being used
  328. ; (on Windows this mean NETBIOS name - useably only inside local network)
  329. ; ExternalHostNameForLSL=127.0.0.1
  330. ; What is reported as the "X-Secondlife-Shard"
  331. ; Defaults to the user server url if not set
  332. ; The old default is "OpenSim", set here for compatibility
  333. shard = "OpenSim"
  334. ; What is reported as the "User-Agent" when using llHTTPRequest
  335. ; Defaults to not sent if not set here. See the notes section in the wiki at
  336. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  337. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  338. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  339. [XMLRPC]
  340. ; ##
  341. ; ## Scripting XMLRPC mapper
  342. ; ##
  343. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  344. ; script concurrently with the first remote_data event.
  345. ; This will contain the fully qualified URI an external site needs
  346. ; to use to send XMLRPC requests to that script
  347. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  348. ;XmlRpcPort = 20800
  349. [ClientStack.LindenUDP]
  350. ; Set this to true to process incoming packets asynchronously. Networking is
  351. ; already separated from packet handling with a queue, so this will only
  352. ; affect whether networking internals such as packet decoding and
  353. ; acknowledgement accounting are done synchronously or asynchronously
  354. ; Default is true.
  355. ;
  356. ;async_packet_handling = true
  357. ; The client socket receive buffer size determines how many
  358. ; incoming requests we can process; the default on .NET is 8192
  359. ; which is about 2 4k-sized UDP datagrams. On mono this is
  360. ; whatever the underlying operating system has as default; for
  361. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  362. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  363. ; do "sysctl net.core.rmem_default" to find out what your system
  364. ; uses a default socket receive buffer size.
  365. ;
  366. ; client_socket_rcvbuf_size allows you to specify the receive
  367. ; buffer size LLUDPServer should use. NOTE: this will be limited
  368. ; by the system's settings for the maximum client receive buffer
  369. ; size (on linux systems you can set that with "sysctl -w
  370. ; net.core.rmem_max=X")
  371. ;
  372. ;client_socket_rcvbuf_size = 8388608
  373. ; Maximum outbound bytes per second for a single scene. This can be used to
  374. ; throttle total outbound UDP traffic for a simulator. The default value is
  375. ; 0, meaning no throttling at the scene level. The example given here is
  376. ; 20 megabits
  377. ;
  378. ;scene_throttle_max_bps = 2621440
  379. ; Maximum bits per second to send to any single client. This will override
  380. ; the user's viewer preference settings. The default value is 0, meaning no
  381. ; aggregate throttling on clients (only per-category throttling). The
  382. ; example given here is 1.5 megabits
  383. ;
  384. ;client_throttle_max_bps = 196608
  385. ; Adaptive throttling attempts to limit network overload when multiple
  386. ; clients login by starting each connection more slowly. Disabled by
  387. ; default
  388. ;
  389. enable_adaptive_throttles = true
  390. ; Per-client bytes per second rates for the various throttle categories.
  391. ; These are default values that will be overriden by clients. These
  392. ; defaults are approximately equivalent to the throttles set by the Imprudence
  393. ; viewer when maximum bandwidth is set to 350kbps
  394. ;resend_default = 6625
  395. ;land_default = 9125
  396. ;wind_default = 1750
  397. ;cloud_default = 1750
  398. ;task_default = 18500
  399. ;texture_default = 18500
  400. ;asset_default = 10500
  401. ; Configures how ObjectUpdates are aggregated. These numbers
  402. ; do not literally mean how many updates will be put in each
  403. ; packet that goes over the wire, as packets are
  404. ; automatically split on a 1400 byte boundary. These control
  405. ; the balance between responsiveness of interest list updates
  406. ; and total throughput. Higher numbers will ensure more full-
  407. ; sized packets and faster sending of data, but more delay in
  408. ; updating interest lists
  409. ;
  410. ;PrimUpdatesPerCallback = 100
  411. ; TextureSendLimit determines how many packets will be put on
  412. ; the outgoing queue each cycle. Like the settings above, this
  413. ; is a balance between responsiveness to priority updates and
  414. ; total throughput. Higher numbers will give a better
  415. ; throughput at the cost of reduced responsiveness to client
  416. ; priority changes or transfer aborts
  417. ;
  418. ;TextureSendLimit = 20
  419. ; Quash and remove any light properties from attachments not on the
  420. ; hands. This allows flashlights and lanterns to function, but kills
  421. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  422. ; will also be affected.
  423. ;
  424. ;DisableFacelights = "false(1815)
  425. ; The time to wait before disconecting an unresponsive client.
  426. ; The time is in seconds. The default is one minute
  427. ;
  428. ;AckTimeout = 60
  429. ; The time to wait before disconecting an unresponsive paused client.
  430. ; A client can be paused when the file selection dialog is open during file upload.
  431. ; This gives extra time to find files via the dialog but will still disconnect if
  432. ; the client crashes or loses its network connection
  433. ; The time is in seconds. The default is five minutes.
  434. ;
  435. ;PausedAckTimeout = 300
  436. [ClientStack.LindenCaps]
  437. ;; Long list of capabilities taken from
  438. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  439. ;; Not all are supported by OpenSim. The ones supported are
  440. ;; set to localhost. These defaults can be overwritten
  441. ;; in OpenSim.ini
  442. ;;
  443. Cap_AttachmentResources = ""
  444. Cap_AvatarPickerSearch = ""
  445. Cap_ChatSessionRequest = ""
  446. Cap_CopyInventoryFromNotecard = "localhost"
  447. Cap_DispatchRegionInfo = ""
  448. Cap_EstateChangeInfo = ""
  449. Cap_EventQueueGet = "localhost"
  450. Cap_FetchInventory = ""
  451. Cap_ObjectMedia = "localhost"
  452. Cap_ObjectMediaNavigate = "localhost"
  453. Cap_FetchLib = ""
  454. Cap_FetchLibDescendents = ""
  455. Cap_GetDisplayNames = ""
  456. Cap_GetTexture = "localhost"
  457. Cap_GetMesh = "localhost"
  458. Cap_GetObjectCost = ""
  459. Cap_GetObjectPhysicsData = ""
  460. Cap_GroupProposalBallot = ""
  461. Cap_HomeLocation = ""
  462. Cap_LandResources = ""
  463. Cap_MapLayer = "localhost"
  464. Cap_MapLayerGod = "localhost"
  465. Cap_NewFileAgentInventory = "localhost"
  466. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  467. Cap_ObjectAdd = "localhost"
  468. Cap_ParcelPropertiesUpdate = "localhost"
  469. Cap_ParcelMediaURLFilterList = ""
  470. Cap_ParcelNavigateMedia = ""
  471. Cap_ParcelVoiceInfoRequest = ""
  472. Cap_ProductInfoRequest = ""
  473. Cap_ProvisionVoiceAccountRequest = ""
  474. Cap_RemoteParcelRequest = "localhost"
  475. Cap_RequestTextureDownload = ""
  476. Cap_SearchStatRequest = ""
  477. Cap_SearchStatTracking = ""
  478. Cap_SendPostcard = ""
  479. Cap_SendUserReport = ""
  480. Cap_SendUserReportWithScreenshot = ""
  481. Cap_ServerReleaseNotes = ""
  482. Cap_SimConsole = ""
  483. Cap_SimulatorFeatures = ""
  484. Cap_SetDisplayName = ""
  485. Cap_StartGroupProposal = ""
  486. Cap_TextureStats = ""
  487. Cap_UntrustedSimulatorMessage = ""
  488. Cap_UpdateAgentInformation = ""
  489. Cap_UpdateAgentLanguage = ""
  490. Cap_UpdateGestureAgentInventory = ""
  491. Cap_UpdateNotecardAgentInventory = "localhost"
  492. Cap_UpdateScriptAgent = "localhost"
  493. Cap_UpdateGestureTaskInventory = ""
  494. Cap_UpdateNotecardTaskInventory = "localhost"
  495. Cap_UpdateScriptTask = "localhost"
  496. Cap_UploadBakedTexture = "localhost"
  497. Cap_UploadObjectAsset = "localhost"
  498. Cap_ViewerStartAuction = ""
  499. Cap_ViewerStats = ""
  500. ; Capabilities for fetching inventory over HTTP rather than UDP
  501. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  502. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  503. Cap_WebFetchInventoryDescendents = ""
  504. Cap_FetchInventoryDescendents2 = "localhost"
  505. Cap_FetchInventory2 = "localhost"
  506. [Chat]
  507. ; Controls whether the chat module is enabled. Default is true.
  508. enabled = true;
  509. ; Distance in meters that whispers should travel. Default is 10m
  510. whisper_distance = 10
  511. ; Distance in meters that ordinary chat should travel. Default is 20m
  512. say_distance = 20
  513. ; Distance in meters that shouts should travel. Default is 100m
  514. shout_distance = 100
  515. [EntityTransfer]
  516. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  517. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  518. max_distance = 4095
  519. [Messaging]
  520. ; Control which region module is used for instant messaging.
  521. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  522. InstantMessageModule = InstantMessageModule
  523. ; MessageTransferModule = MessageTransferModule
  524. ; OfflineMessageModule = OfflineMessageModule
  525. ; OfflineMessageURL = http://yourserver/Offline.php
  526. ; MuteListModule = MuteListModule
  527. ; MuteListURL = http://yourserver/Mute.php
  528. ; Control whether group messages are forwarded to offline users. Default is true.
  529. ; ForwardOfflineGroupMessages = true
  530. [Inventory]
  531. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  532. ; There are still some issues with coalescence, including the fact that rotation is not restored
  533. ; and some assets may be missing from archive files.
  534. CoalesceMultipleObjectsToInventory = true
  535. [Attachments]
  536. ; Controls whether avatar attachments are enabled.
  537. ; Defaults to true - only set to false for debugging purposes
  538. Enabled = true
  539. [Mesh]
  540. ; enable / disable Collada mesh support
  541. ; default is true
  542. AllowMeshUpload = true
  543. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  544. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  545. ; mesh, and use it for collisions.
  546. UseMeshiesPhysicsMesh = true
  547. [Textures]
  548. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  549. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  550. ; (e.g. images pulled from an external HTTP address).
  551. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  552. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  553. ; Hence, currently considered experimental.
  554. ; Default is false.
  555. ReuseDynamicTextures = false
  556. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  557. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  558. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  559. ; This setting only has an affect is ReuseDynamicTextures = true
  560. ; Default is false
  561. ReuseDynamicLowDataTextures = false
  562. [ODEPhysicsSettings]
  563. ; ##
  564. ; ## Physics stats settings
  565. ;
  566. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  567. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  568. collect_stats = false
  569. ; ##
  570. ; ## Physics logging settings - logfiles are saved to *.DIF files
  571. ; ##
  572. ; default is false
  573. ;physics_logging = true
  574. ;; every n simulation iterations, the physics snapshot file is updated
  575. ;physics_logging_interval = 50
  576. ;; append to existing physics logfile, or overwrite existing logfiles?
  577. ;physics_logging_append_existing_logfile = true
  578. ;##
  579. ;## World Settings
  580. ;##
  581. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  582. world_gravityx = 0
  583. world_gravityy = 0
  584. world_gravityz = -9.8
  585. ; Terminal velocity of a falling avatar
  586. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  587. ; Max value is 255, min value is 0
  588. avatar_terminal_velocity = 54
  589. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  590. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  591. world_stepsize = 0.0178
  592. world_internal_steps_without_collisions = 10
  593. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  594. world_hashspace_size_low = -4
  595. world_hashSpace_size_high = 128
  596. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  597. meters_in_small_space = 29.9
  598. small_hashspace_size_low = -4
  599. small_hashspace_size_high = 66
  600. ; ##
  601. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  602. ; ##
  603. ; surface layer around geometries other geometries can sink into before generating a contact
  604. world_contact_surface_layer = 0.001
  605. ; Filtering collisions helps keep things stable physics wise, but sometimes
  606. ; it can be overzealous. If you notice bouncing, chances are it's that.
  607. filter_collisions = false
  608. ; Non Moving Terrain Contact (avatar isn't moving)
  609. nm_terraincontact_friction = 255.0
  610. nm_terraincontact_bounce = 0.1
  611. nm_terraincontact_erp = 0.1025
  612. ; Moving Terrain Contact (avatar is moving)
  613. m_terraincontact_friction = 75.0
  614. m_terraincontact_bounce = 0.05
  615. m_terrainContact_erp = 0.05025
  616. ; Moving Avatar to object Contact
  617. m_avatarobjectcontact_friction = 75.0
  618. m_avatarobjectcontact_bounce = 0.1
  619. ; Object to Object Contact and Non-Moving Avatar to object
  620. objectcontact_friction = 250.0
  621. objectcontact_bounce = 0.2
  622. ; ##
  623. ; ## Avatar Control
  624. ; ##
  625. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  626. ; desired velocity
  627. ; See http://en.wikipedia.org/wiki/PID_controller
  628. av_pid_derivative_linux = 2200.0
  629. av_pid_proportional_linux = 900.0;
  630. av_pid_derivative_win = 2200.0
  631. av_pid_proportional_win = 900.0;
  632. ;girth of the avatar. Adds radius to the height also
  633. av_capsule_radius = 0.37
  634. ; Max force permissible to use to keep the avatar standing up straight
  635. av_capsule_standup_tensor_win = 550000
  636. av_capsule_standup_tensor_linux = 550000
  637. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  638. ; or straight up-and-down (=false; better and more consistent physics behavior)
  639. av_capsule_tilted = false
  640. ; used to calculate mass of avatar.
  641. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  642. ; av_density * AVvolume;
  643. av_density = 80
  644. ; use this value to cut 52% of the height the sim gives us
  645. ; Currently unused
  646. ; av_height_fudge_factor = 0.52
  647. ; Movement. Smaller is faster.
  648. ; speed of movement with Always Run off
  649. av_movement_divisor_walk = 1.3
  650. ; speed of movement with Always Run on
  651. av_movement_divisor_run = 0.8
  652. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  653. minimum_ground_flight_offset = 3.0
  654. ; ##
  655. ; ## Object options
  656. ; ##
  657. ; used in the mass calculation.
  658. geometry_default_density = 10.000006836
  659. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  660. body_frames_auto_disable = 20
  661. ; used to control llMove2Target
  662. body_pid_derivative = 35
  663. body_pid_gain = 25
  664. ; maximum number of contact points to generate per collision
  665. contacts_per_collision = 80
  666. ; amount of time a geom/body will try to cross a region border before it gets disabled
  667. geom_crossing_failures_before_outofbounds = 5
  668. ; start throttling the object updates if object comes in contact with 3 or more other objects
  669. geom_contactpoints_start_throttling = 3
  670. ; send 1 update for every x updates below when throttled
  671. geom_updates_before_throttled_update = 15
  672. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  673. body_motor_joint_maxforce_tensor_linux = 5
  674. body_motor_joint_maxforce_tensor_win = 5
  675. ; Maximum mass an object can be before it is clamped
  676. maximum_mass_object = 10000.01
  677. ; ##
  678. ; ## Sculpted Prim settings
  679. ; ##
  680. ; Do we want to mesh sculpted prim to collide like they look?
  681. mesh_sculpted_prim = true
  682. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  683. mesh_lod = 32
  684. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  685. mesh_physical_lod = 16
  686. ; ##
  687. ; ## Joint support
  688. ; ##
  689. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  690. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  691. ; default is false
  692. ;use_NINJA_physics_joints = true
  693. ; ##
  694. ; ## additional meshing options
  695. ; ##
  696. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  697. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  698. ; true. Note that this will increase memory usage and region startup time. Default is false.
  699. ;force_simple_prim_meshing = true
  700. [BulletSim]
  701. ; World parameters
  702. DefaultFriction = 0.50
  703. DefaultDensity = 10.000006836
  704. DefaultRestitution = 0.0
  705. Gravity = -9.80665
  706. TerrainFriction = 0.50
  707. TerrainHitFriction = 0.8
  708. TerrainRestitution = 0
  709. AvatarFriction = 0
  710. AvatarDensity = 60.0
  711. AvatarCapsuleRadius = 0.37
  712. AvatarCapsuleHeight = 1.5
  713. MaxObjectMass = 10000.01
  714. ; Dynamic parameters
  715. LinearDamping = 0.0
  716. AngularDamping = 0.0
  717. DeactivationTime = 0.2
  718. LinearSleepingThreshold = 0.8
  719. AngularSleepingThreshold = 1.0
  720. CcdMotionThreshold = 0.0
  721. CcdSweptSphereRadius = 0.0
  722. ContactProcessingThreshold = 0.1
  723. ; Whether to mesh sculpties
  724. MeshSculptedPrim = true
  725. ; If 'true', force simple prims (box and sphere) to be meshed
  726. ForceSimplePrimMeshing = false
  727. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  728. MeshLevelOfDetail = 8
  729. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  730. SculptLevelOfDetail = 32
  731. ; Bullet step parameters
  732. MaxSubSteps = 10;
  733. FixedTimeStep = .01667
  734. MaxCollisionsPerFrame = 2048
  735. MaxUpdatesPerFrame = 2048
  736. [RemoteAdmin]
  737. enabled = false
  738. ; Set this to a nonzero value to have remote admin use a different port
  739. port = 0
  740. ; Set this to the ip address that you want the admin server to bind to
  741. bind_ip_address = "0.0.0.0"
  742. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  743. access_password = unknown
  744. ; List the IP addresses allowed to call RemoteAdmin
  745. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  746. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  747. ; access_ip_addresses =
  748. ; set this variable to true if you want the create_region XmlRpc
  749. ; call to unconditionally enable voice on all parcels for a newly
  750. ; created region [default: false]
  751. create_region_enable_voice = false
  752. ; set this variable to false if you want the create_region XmlRpc
  753. ; call to create all regions as private per default (can be
  754. ; overridden in the XmlRpc call) [default: true]
  755. create_region_public = false
  756. ; the create_region XmlRpc call uses region_file_template to generate
  757. ; the file name of newly create regions (if they are created
  758. ; persistent). the parameter available are:
  759. ; {0} - X location
  760. ; {1} - Y location
  761. ; {2} - region UUID
  762. ; {3} - region port
  763. ; {4} - region name with " ", ":", "/" mapped to "_"
  764. region_file_template = "{0}x{1}-{2}.ini"
  765. ; we can limit the number of regions that XmlRpcCreateRegion will
  766. ; allow by setting this to a positive, non-0 number: as long as the
  767. ; number of regions is below region_limits, XmlRpcCreateRegion will
  768. ; succeed. setting region_limit to 0 disables the check.
  769. ; default is 0
  770. ;region_limit = 0
  771. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  772. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  773. ; if this parameter is not specified but enabled = true, all methods will be available
  774. enabled_methods = all
  775. ; specify the default appearance for an avatar created through the remote admin interface
  776. ; This will only take effect is the file specified by the default_appearance setting below exists
  777. ;default_male = Default Male
  778. ;default_female = Default Female
  779. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  780. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  781. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  782. ;copy_folders = false
  783. ; path to default appearance XML file that specifies the look of the default avatars
  784. ;default_appearance = default_appearance.xml
  785. [RestPlugins]
  786. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  787. ; REST Region or REST Asset and Inventory Plugins
  788. enabled = false
  789. god_key = SECRET
  790. prefix = /admin
  791. [RestRegionPlugin]
  792. ; Change this to true to enable the REST Region Plugin
  793. enabled = false
  794. [RestHandler]
  795. ; Change this to true to enable the REST Asset and Inventory Plugin
  796. enabled = false
  797. authenticate = true
  798. secured = true
  799. extended-escape = true
  800. realm = OpenSim REST
  801. dump-asset = false
  802. path-fill = true
  803. dump-line-size = 32
  804. flush-on-error = true
  805. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  806. ; also, not good error detection when it fails
  807. [IRC]
  808. enabled = false; you need to set this to true otherwise it won't connect
  809. ;server = name.of.irc.server.on.the.net
  810. ;; user password - only use this if the server requires one
  811. ;password = mypass
  812. ;nick = OpenSimBotNameProbablyMakeThisShorter
  813. ;channel = #the_irc_channel_you_want_to_connect_to
  814. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  815. ;port = 6667
  816. ;; channel to listen for configuration commands
  817. ;commands_enabled = false
  818. ;command_channel = 2777
  819. ;report_clients = true
  820. ;; relay private chat connections
  821. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  822. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  823. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  824. ;; relay_chat = false: IRC bridge will not relay normal chat
  825. ;; access_password -- simple security device
  826. ;;
  827. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  828. ;;
  829. ;; relay_private_channels = false
  830. ;; relay_chat = true
  831. ;;
  832. ;; to relay chat only to/from private in-world channels:
  833. ;;
  834. ;; relay_chat = false
  835. ;; relay_private_channels = true
  836. ;; relay_private_channel_in = 2226
  837. ;; relay_private_channel_out = 2225
  838. ;;
  839. ;; in this example, all chat coming in from IRC will be send out via
  840. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  841. ;; be relayed to the IRC channel.
  842. ;;
  843. ;relay_private_channels = false
  844. ;relay_private_channel_in = 2226
  845. ;relay_private_channel_out = 2225
  846. ;relay_chat = true
  847. ;access_password = foobar
  848. ;;fallback_region = name of "default" region
  849. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  850. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  851. ;;for <bot>:<user in region> :<message>
  852. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  853. ;;for <bot>:<message> - <user of region> :
  854. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  855. ;;for <bot>:<message> - from <user> :
  856. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  857. ;; exclude_list allows you to stop the IRC connector from announcing the
  858. ;;arrival and departure of certain users. For example: admins, bots.
  859. ;exclude_list=User 1,User 2,User 3
  860. ; The following settings control the progression of daytime
  861. ; in the Sim. The defaults are the same as the commented out settings
  862. [Sun]
  863. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  864. ;day_length = 4
  865. ; Year length in days
  866. ;year_length = 60
  867. ; Day to Night Ratio
  868. ;day_night_offset = 0.45
  869. ; send a Sun update every update_interval # of frames. A lower number will
  870. ; make for smoother sun transition at the cost of network
  871. ;update_interval = 100
  872. [Wind]
  873. ; Enables the wind module. Default is true
  874. enabled = true
  875. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  876. wind_update_rate = 150
  877. ; The Default Wind Plugin to load
  878. wind_plugin = SimpleRandomWind
  879. ; These settings are specific to the ConfigurableWind plugin
  880. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  881. ; avg_strength = 5.0
  882. ; avg_direction = 0.0
  883. ; var_strength = 0.0
  884. ; var_direction = 0.0
  885. ; rate_change = 1.0
  886. ; This setting is specific to the SimpleRandomWind plugin
  887. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  888. strength = 1.0
  889. [Cloud]
  890. ; Enable this to generate classic particle clouds above the sim.
  891. ; default is disabled - turn it on here
  892. enabled = false
  893. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  894. density = 0.5
  895. ; update interval for the cloud cover data returned by llCloud().
  896. ; default is 1000
  897. cloud_update_rate = 1000
  898. [LightShare]
  899. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  900. ; It has no ill effect on viewers which do not support server-side windlight settings.
  901. enable_windlight = false
  902. [Trees]
  903. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  904. ; default is false
  905. active_trees = false
  906. ; Density of tree population
  907. tree_density = 1000.0
  908. [VectorRender]
  909. ; the font to use for rendering text (default: Arial)
  910. ; font_name = "Arial"
  911. [LL-Functions]
  912. ; Set the following to true to allow administrator owned scripts to execute console commands
  913. ; currently unused
  914. ; AllowosConsoleCommand=false
  915. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  916. ; If false then gods cannot execute these functions either.
  917. AllowGodFunctions = false
  918. ; Maximum number of llListen events we allow over the entire region.
  919. ; Set this to 0 to have no limit imposed
  920. max_listeners_per_region = 1000
  921. ; Maximum number of llListen events we allow per script
  922. ; Set this to 0 to have no limit imposed.
  923. max_listens_per_script = 64
  924. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  925. max_external_urls_per_simulator = 100
  926. [DataSnapshot]
  927. ; The following set of configs pertains to search.
  928. ; Set index_sims to true to enable search engines to index your searchable data
  929. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  930. ; default is false
  931. index_sims = false
  932. ; The variable data_exposure controls what the regions expose:
  933. ; minimum: exposes only things explicitly marked for search
  934. ; all: exposes everything
  935. data_exposure = minimum
  936. ; If search is on, change this to your grid name; will be ignored for standalones
  937. gridname = "OSGrid"
  938. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  939. ; Later, you may want to increase this to 3600 (1 hour) or more
  940. default_snapshot_period = 1200
  941. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  942. snapshot_cache_directory = "DataSnapshot"
  943. ; This semicolon-separated string serves to notify specific data services about the existence
  944. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  945. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  946. [Economy]
  947. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  948. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  949. ; There is no intention to implement anything further in core OpenSimulator.
  950. ; This functionality has to be provided by third party modules.
  951. ;; Enables selling things for $0. Default is true.
  952. SellEnabled = true
  953. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  954. PriceUpload = 0
  955. ;; Money Unit fee to create groups. Default is 0.
  956. PriceGroupCreate = 0
  957. ; We don't really know what the rest of these values do. These get sent to the client
  958. ; These taken from Agni at a Public Telehub. Change at your own risk.
  959. ObjectCount = 0
  960. PriceEnergyUnit = 100
  961. PriceObjectClaim = 10
  962. PricePublicObjectDecay = 4
  963. PricePublicObjectDelete = 4
  964. PriceParcelClaim = 1
  965. PriceParcelClaimFactor = 1
  966. PriceRentLight = 5
  967. TeleportMinPrice = 2
  968. TeleportPriceExponent = 2
  969. EnergyEfficiency = 1
  970. PriceObjectRent = 1
  971. PriceObjectScaleFactor = 10
  972. PriceParcelRent = 1
  973. [XEngine]
  974. ; Enable this engine in this OpenSim instance
  975. Enabled = true
  976. ; How many threads to keep alive even if nothing is happening
  977. MinThreads = 2
  978. ; How many threads to start at maximum load
  979. MaxThreads = 100
  980. ; Time a thread must be idle (in seconds) before it dies
  981. IdleTimeout = 60
  982. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  983. Priority = "BelowNormal"
  984. ; Maximum number of events to queue for a script (excluding timers)
  985. MaxScriptEventQueue = 300
  986. ; Stack size per thread created
  987. ThreadStackSize = 262144
  988. ; Set this to true (the default) to load each script into a separate
  989. ; AppDomain. Setting this to false will load all script assemblies into the
  990. ; current AppDomain, which will reduce the per-script overhead at the
  991. ; expense of reduced security and the inability to garbage collect the
  992. ; script assemblies
  993. AppDomainLoading = true
  994. ; Rate to poll for asynchronous command replies (ms)
  995. ; currently unused
  996. ;AsyncLLCommandLoopms = 50
  997. ; Save the source of all compiled scripts
  998. WriteScriptSourceToDebugFile = false
  999. ; Default language for scripts
  1000. DefaultCompileLanguage = lsl
  1001. ; List of allowed languages (lsl,vb,js,cs)
  1002. ; AllowedCompilers=lsl,cs,js,vb.
  1003. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1004. AllowedCompilers=lsl
  1005. ; Compile debug info (line numbers) into the script assemblies
  1006. CompileWithDebugInformation = true
  1007. ; Allow the user of mod* functions. This allows a script to pass messages
  1008. ; to a region module via the modSendCommand() function
  1009. ; Default is false
  1010. AllowMODFunctions = false
  1011. ; Allow the use of os* functions (some are dangerous)
  1012. AllowOSFunctions = false
  1013. ; Allow the user of LightShare functions
  1014. AllowLightShareFunctions = false
  1015. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1016. OSFunctionThreatLevel = VeryLow
  1017. ; OS Functions enable/disable
  1018. ; For each function, you can add one line, as shown
  1019. ; The default for all functions allows them if below threat level
  1020. ; true allows the use of the function unconditionally
  1021. ; Allow_osSetRegionWaterHeight = true
  1022. ; false disables the function completely
  1023. ; Allow_osSetRegionWaterHeight = false
  1024. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1025. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1026. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1027. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1028. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1029. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1030. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1031. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1032. ; You can also use script creators as the uuid
  1033. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1034. ; If both Allow_ and Creators_ are given, effective permissions
  1035. ; are the union of the two.
  1036. ; Interval (s) between background save of script states
  1037. SaveInterval = 120
  1038. ; Interval (s) between maintenance runs (0 = disable)
  1039. MaintenanceInterval = 10
  1040. ; Time a script can spend in an event handler before it is interrupted
  1041. EventLimit = 30
  1042. ; If a script overruns it's event limit, kill the script?
  1043. KillTimedOutScripts = false
  1044. ; Sets the multiplier for the scripting delays
  1045. ScriptDelayFactor = 1.0
  1046. ; The factor the 10 m distances llimits are multiplied by
  1047. ScriptDistanceLimitFactor = 1.0
  1048. ; Maximum length of notecard line read
  1049. ; Increasing this to large values potentially opens
  1050. ; up the system to malicious scripters
  1051. ; NotecardLineReadCharsMax = 255
  1052. ; Sensor settings
  1053. SensorMaxRange = 96.0
  1054. SensorMaxResults = 16
  1055. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1056. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1057. ; AutomaticLinkPermission = false
  1058. ; Disable underground movement of prims (default true); set to
  1059. ; false to allow script controlled underground positioning of
  1060. ; prims
  1061. ; DisableUndergroundMovement = true
  1062. ;; Path to script assemblies
  1063. ; ScriptEnginesPath = "ScriptEngines"
  1064. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1065. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1066. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1067. ; by scripts have changed.
  1068. ; DeleteScriptsOnStartup = false
  1069. [OpenGridProtocol]
  1070. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  1071. ;On/true or Off/false
  1072. ogp_enabled=false
  1073. ;Name Prefix/suffix when using OGP
  1074. ogp_firstname_prefix=""
  1075. ogp_lastname_suffix="_EXTERNAL"
  1076. [Concierge]
  1077. ; Enable concierge module
  1078. ; Default is false
  1079. enabled = false
  1080. ; name of the concierge
  1081. whoami = "jeeves"
  1082. ; password for updating the welcome message templates via XmlRpc
  1083. password = SECRET
  1084. ; regex specifying for which regions concierge service is desired; if
  1085. ; empty, then for all
  1086. regions = "^MeetingSpace-"
  1087. ; for each region that matches the regions regexp you can provide
  1088. ; (optionally) a welcome template using format substitution:
  1089. ; {0} is replaced with the name of the avatar entering the region
  1090. ; {1} is replaced with the name of the region
  1091. ; {2} is replaced with the name of the concierge (whoami variable above)
  1092. welcomes = /path/to/welcome/template/directory
  1093. ; Concierge can send attendee lists to an event broker whenever an
  1094. ; avatar enters or leaves a concierged region. the URL is subject
  1095. ; to format substitution:
  1096. ; {0} is replaced with the region's name
  1097. ; {1} is replaced with the region's UUID
  1098. broker = "http://broker.place.com/{1}"
  1099. [MRM]
  1100. ; Enables the Mini Region Modules Script Engine.
  1101. ; default is false
  1102. Enabled = false
  1103. ; Runs MRM in a Security Sandbox
  1104. ; WARNING: DISABLING IS A SECURITY RISK.
  1105. Sandboxed = true
  1106. ; The level sandbox to use, adjust at your OWN RISK.
  1107. ; Valid values are:
  1108. ; * FullTrust
  1109. ; * SkipVerification
  1110. ; * Execution
  1111. ; * Nothing
  1112. ; * LocalIntranet
  1113. ; * Internet
  1114. ; * Everything
  1115. SandboxLevel = "Internet"
  1116. ; Only allow Region Owners to run MRMs
  1117. ; May represent a security risk if you disable this.
  1118. OwnerOnly = true
  1119. [Hypergrid]
  1120. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1121. safemode = false
  1122. [VivoxVoice]
  1123. ; The VivoxVoice module will allow you to provide voice on your
  1124. ; region(s). It uses the same voice technology as the LL grid and
  1125. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1126. ; anything later ought to be fine as well).
  1127. ;
  1128. ; For this to work you need to obtain an admin account from Vivox
  1129. ; that allows you to create voice accounts and region channels.
  1130. enabled = false
  1131. ; vivox voice server
  1132. vivox_server = www.foobar.vivox.com
  1133. ; vivox SIP URI
  1134. vivox_sip_uri = foobar.vivox.com
  1135. ; vivox admin user name
  1136. vivox_admin_user = DeepThroat
  1137. ; vivox admin password
  1138. vivox_admin_password = VoiceG4te
  1139. ; channel type: "channel" or "positional"
  1140. ; - positional: spatial sound (default)
  1141. ; - channel: normal "conference call", no spatial sound
  1142. ;vivox_channel_type = positional
  1143. ; channel characteristics (unless you know what you are doing, i'd
  1144. ; leave them as they are --- now you WILL muck around with them,
  1145. ; huh? sigh)
  1146. ; channel distance model:
  1147. ; 0 - no attenuation
  1148. ; 1 - inverse distance attenuation
  1149. ; 2 - linear attenuation (default)
  1150. ; 3 - exponential attenuation
  1151. ;vivox_channel_distance_model = 2
  1152. ; channel mode:
  1153. ; - "open" (default)
  1154. ; - "lecture"
  1155. ; - "presentation"
  1156. ; - "auditorium"
  1157. ;vivox_channel_mode = "open"
  1158. ; channel roll off: rate of attenuation
  1159. ; - a value between 1.0 and 4.0, default is 2.0
  1160. ;vivox_channel_roll_off = 2.0
  1161. ; channel max range: distance at which channel is silent
  1162. ; - a value between 0 and 160, default is 80
  1163. ;vivox_channel_max_range = 80
  1164. ; channel clamping distance: distance before attenuation applies
  1165. ; - a value between 0 and 160, default is 10
  1166. ;vivox_channel_clamping_distance = 10
  1167. [Groups]
  1168. Enabled = false
  1169. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1170. ; apply to the Flotsam/SimianGrid GroupsModule
  1171. Module = Default
  1172. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1173. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1174. ;Module = GroupsModule
  1175. ; Enable Group Notices
  1176. ;NoticesEnabled = true
  1177. ; This makes the Groups modules very chatty on the console.
  1178. DebugEnabled = false
  1179. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1180. ; Set to 0 to disable the cache.
  1181. ; Default is 30 seconds
  1182. GroupsCacheTimeout = 30
  1183. ; Specify which messaging module to use for groups messaging and if it's enabled
  1184. MessagingModule = GroupsMessagingModule
  1185. ;MessagingEnabled = true
  1186. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1187. ; SimianGrid Service for Groups
  1188. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1189. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1190. ; Flotsam XmlRpc Service for Groups
  1191. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1192. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1193. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1194. ;XmlRpcServiceReadKey = 1234
  1195. ;XmlRpcServiceWriteKey = 1234
  1196. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1197. ; this is a work around fora problem discovered on some Windows based region servers.
  1198. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1199. ; System.Net.WebException: The request was aborted: The request was canceled.
  1200. ; XmlRpcDisableKeepAlive = false
  1201. [PacketPool]
  1202. ; Enables the experimental packet pool. Yes, we've been here before.
  1203. ;RecyclePackets = true;
  1204. ;RecycleDataBlocks = true;
  1205. [InterestManagement]
  1206. ; This section controls how state updates are prioritized for each client
  1207. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1208. ; SimpleAngularDistance, and FrontBack
  1209. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1210. ReprioritizationEnabled = true
  1211. ReprioritizationInterval = 2000.0
  1212. RootReprioritizationDistance = 10.0
  1213. ChildReprioritizationDistance = 20.0
  1214. [Monitoring]
  1215. ; Enable region monitoring
  1216. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1217. ; Also is another source of region statistics provided via the regionstats URL
  1218. Enabled = true
  1219. ; View region statistics via a web page
  1220. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1221. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1222. ; For example- http://127.0.0.1:9000/SStats/
  1223. [WebStats]
  1224. ; enabled=false
  1225. [MediaOnAPrim]
  1226. ; Enable media on a prim facilities
  1227. Enabled = true;
  1228. [NPC]
  1229. ;; Enable Non Player Character (NPC) facilities
  1230. Enabled = false
  1231. [Terrain]
  1232. InitialTerrain = "pinhead-island"
  1233. ;;
  1234. ;; If you are using a simian grid frontend you can enable
  1235. ;; this module to upload tile images for the mapping fn
  1236. ;;
  1237. [SimianGridMaptiles]
  1238. Enabled = False
  1239. MaptileURL = "http://www.mygrid.com/Grid/"
  1240. RefreshTime = 3600
  1241. ;;
  1242. ;; These are defaults that are overwritten below in [Architecture].
  1243. ;; These defaults allow OpenSim to work out of the box with
  1244. ;; zero configuration
  1245. ;;
  1246. [AssetService]
  1247. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1248. AssetLoaderArgs = "assets/AssetSets.xml"
  1249. ; Disable this to prevent the default asset set from being inserted into the
  1250. ; asset store each time the region starts
  1251. AssetLoaderEnabled = true
  1252. [GridService]
  1253. ;; default standalone, overridable in StandaloneCommon.ini
  1254. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1255. [AutoBackupModule]
  1256. ;; default is module is disabled at the top level
  1257. AutoBackupModuleEnabled = false
  1258. [Modules]
  1259. Include-modules = "addon-modules/*/config/*.ini"