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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Threading;
- using OpenMetaverse;
- using log4net;
- using log4net.Appender;
- using log4net.Core;
- using log4net.Repository;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using pCampBot.Interfaces;
- namespace pCampBot
- {
- /// <summary>
- /// Thread/Bot manager for the application
- /// </summary>
- public class BotManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public const int DefaultLoginDelay = 5000;
- /// <summary>
- /// Delay between logins of multiple bots.
- /// </summary>
- /// <remarks>TODO: This value needs to be configurable by a command line argument.</remarks>
- public int LoginDelay { get; set; }
- /// <summary>
- /// Command console
- /// </summary>
- protected CommandConsole m_console;
- /// <summary>
- /// Created bots, whether active or inactive.
- /// </summary>
- protected List<Bot> m_lBot;
- /// <summary>
- /// Random number generator.
- /// </summary>
- public Random Rng { get; private set; }
- /// <summary>
- /// Overall configuration.
- /// </summary>
- public IConfig Config { get; private set; }
- /// <summary>
- /// Track the assets we have and have not received so we don't endlessly repeat requests.
- /// </summary>
- public Dictionary<UUID, bool> AssetsReceived { get; private set; }
- /// <summary>
- /// The regions that we know about.
- /// </summary>
- public Dictionary<ulong, GridRegion> RegionsKnown { get; private set; }
- /// <summary>
- /// Constructor Creates MainConsole.Instance to take commands and provide the place to write data
- /// </summary>
- public BotManager()
- {
- LoginDelay = DefaultLoginDelay;
- Rng = new Random(Environment.TickCount);
- AssetsReceived = new Dictionary<UUID, bool>();
- RegionsKnown = new Dictionary<ulong, GridRegion>();
- m_console = CreateConsole();
- MainConsole.Instance = m_console;
- // Make log4net see the console
- //
- ILoggerRepository repository = LogManager.GetRepository();
- IAppender[] appenders = repository.GetAppenders();
- OpenSimAppender consoleAppender = null;
- foreach (IAppender appender in appenders)
- {
- if (appender.Name == "Console")
- {
- consoleAppender = (OpenSimAppender)appender;
- consoleAppender.Console = m_console;
- break;
- }
- }
- m_console.Commands.AddCommand("bot", false, "shutdown",
- "shutdown",
- "Shutdown bots and exit", HandleShutdown);
- m_console.Commands.AddCommand("bot", false, "quit",
- "quit",
- "Shutdown bots and exit",
- HandleShutdown);
- m_console.Commands.AddCommand("bot", false, "show regions",
- "show regions",
- "Show regions known to bots",
- HandleShowRegions);
- m_console.Commands.AddCommand("bot", false, "show bots",
- "show bots",
- "Shows the status of all bots",
- HandleShowStatus);
- // m_console.Commands.AddCommand("bot", false, "add bots",
- // "add bots <number>",
- // "Add more bots", HandleAddBots);
- m_lBot = new List<Bot>();
- }
- /// <summary>
- /// Startup number of bots specified in the starting arguments
- /// </summary>
- /// <param name="botcount">How many bots to start up</param>
- /// <param name="cs">The configuration for the bots to use</param>
- public void dobotStartup(int botcount, IConfig cs)
- {
- Config = cs;
- string firstName = cs.GetString("firstname");
- string lastNameStem = cs.GetString("lastname");
- string password = cs.GetString("password");
- string loginUri = cs.GetString("loginuri");
- HashSet<string> behaviourSwitches = new HashSet<string>();
- Array.ForEach<string>(
- cs.GetString("behaviours", "p").Split(new char[] { ',' }), b => behaviourSwitches.Add(b));
- MainConsole.Instance.OutputFormat(
- "[BOT MANAGER]: Starting {0} bots connecting to {1}, named {2} {3}_<n>",
- botcount,
- loginUri,
- firstName,
- lastNameStem);
- MainConsole.Instance.OutputFormat("[BOT MANAGER]: Delay between logins is {0}ms", LoginDelay);
- for (int i = 0; i < botcount; i++)
- {
- string lastName = string.Format("{0}_{1}", lastNameStem, i);
- // We must give each bot its own list of instantiated behaviours since they store state.
- List<IBehaviour> behaviours = new List<IBehaviour>();
-
- // Hard-coded for now
- if (behaviourSwitches.Contains("p"))
- behaviours.Add(new PhysicsBehaviour());
-
- if (behaviourSwitches.Contains("g"))
- behaviours.Add(new GrabbingBehaviour());
-
- if (behaviourSwitches.Contains("t"))
- behaviours.Add(new TeleportBehaviour());
-
- if (behaviourSwitches.Contains("c"))
- behaviours.Add(new CrossBehaviour());
- StartBot(this, behaviours, firstName, lastName, password, loginUri);
- }
- }
- // /// <summary>
- // /// Add additional bots (and threads) to our bot pool
- // /// </summary>
- // /// <param name="botcount">How Many of them to add</param>
- // public void addbots(int botcount)
- // {
- // int len = m_td.Length;
- // Thread[] m_td2 = new Thread[len + botcount];
- // for (int i = 0; i < len; i++)
- // {
- // m_td2[i] = m_td[i];
- // }
- // m_td = m_td2;
- // int newlen = len + botcount;
- // for (int i = len; i < newlen; i++)
- // {
- // startupBot(Config);
- // }
- // }
- /// <summary>
- /// This starts up the bot and stores the thread for the bot in the thread array
- /// </summary>
- /// <param name="bm"></param>
- /// <param name="behaviours">Behaviours for this bot to perform.</param>
- /// <param name="firstName">First name</param>
- /// <param name="lastName">Last name</param>
- /// <param name="password">Password</param>
- /// <param name="loginUri">Login URI</param>
- public void StartBot(
- BotManager bm, List<IBehaviour> behaviours,
- string firstName, string lastName, string password, string loginUri)
- {
- MainConsole.Instance.OutputFormat(
- "[BOT MANAGER]: Starting bot {0} {1}, behaviours are {2}",
- firstName, lastName, string.Join(",", behaviours.ConvertAll<string>(b => b.Name).ToArray()));
- Bot pb = new Bot(bm, behaviours, firstName, lastName, password, loginUri);
- pb.OnConnected += handlebotEvent;
- pb.OnDisconnected += handlebotEvent;
- lock (m_lBot)
- m_lBot.Add(pb);
- Thread pbThread = new Thread(pb.startup);
- pbThread.Name = pb.Name;
- pbThread.IsBackground = true;
- pbThread.Start();
- // Stagger logins
- Thread.Sleep(LoginDelay);
- }
- /// <summary>
- /// High level connnected/disconnected events so we can keep track of our threads by proxy
- /// </summary>
- /// <param name="callbot"></param>
- /// <param name="eventt"></param>
- private void handlebotEvent(Bot callbot, EventType eventt)
- {
- switch (eventt)
- {
- case EventType.CONNECTED:
- m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Connected");
- break;
- case EventType.DISCONNECTED:
- m_log.Info("[" + callbot.FirstName + " " + callbot.LastName + "]: Disconnected");
- lock (m_lBot)
- {
- if (m_lBot.TrueForAll(b => b.ConnectionState == ConnectionState.Disconnected))
- Environment.Exit(0);
- break;
- }
- }
- }
- /// <summary>
- /// Shut down all bots
- /// </summary>
- /// <remarks>
- /// We launch each shutdown on its own thread so that a slow shutting down bot doesn't hold up all the others.
- /// </remarks>
- public void doBotShutdown()
- {
- lock (m_lBot)
- {
- foreach (Bot bot in m_lBot)
- {
- Bot thisBot = bot;
- Util.FireAndForget(o => thisBot.shutdown());
- }
- }
- }
- /// <summary>
- /// Standard CreateConsole routine
- /// </summary>
- /// <returns></returns>
- protected CommandConsole CreateConsole()
- {
- return new LocalConsole("Region");
- }
- private void HandleShutdown(string module, string[] cmd)
- {
- m_log.Info("[BOTMANAGER]: Shutting down bots");
- doBotShutdown();
- }
- private void HandleShowRegions(string module, string[] cmd)
- {
- string outputFormat = "{0,-30} {1, -20} {2, -5} {3, -5}";
- MainConsole.Instance.OutputFormat(outputFormat, "Name", "Handle", "X", "Y");
- lock (RegionsKnown)
- {
- foreach (GridRegion region in RegionsKnown.Values)
- {
- MainConsole.Instance.OutputFormat(
- outputFormat, region.Name, region.RegionHandle, region.X, region.Y);
- }
- }
- }
- private void HandleShowStatus(string module, string[] cmd)
- {
- string outputFormat = "{0,-30} {1, -30} {2,-14}";
- MainConsole.Instance.OutputFormat(outputFormat, "Name", "Region", "Status");
- lock (m_lBot)
- {
- foreach (Bot pb in m_lBot)
- {
- Simulator currentSim = pb.Client.Network.CurrentSim;
- MainConsole.Instance.OutputFormat(
- outputFormat,
- pb.Name, currentSim != null ? currentSim.Name : "(none)", pb.ConnectionState);
- }
- }
- }
- /*
- private void HandleQuit(string module, string[] cmd)
- {
- m_console.Warn("DANGER", "This should only be used to quit the program if you've already used the shutdown command and the program hasn't quit");
- Environment.Exit(0);
- }
- */
- //
- // private void HandleAddBots(string module, string[] cmd)
- // {
- // int newbots = 0;
- //
- // if (cmd.Length > 2)
- // {
- // Int32.TryParse(cmd[2], out newbots);
- // }
- // if (newbots > 0)
- // addbots(newbots);
- // }
- internal void Grid_GridRegion(object o, GridRegionEventArgs args)
- {
- lock (RegionsKnown)
- {
- GridRegion newRegion = args.Region;
- if (RegionsKnown.ContainsKey(newRegion.RegionHandle))
- {
- return;
- }
- else
- {
- m_log.DebugFormat(
- "[BOT MANAGER]: Adding {0} {1} to known regions", newRegion.Name, newRegion.RegionHandle);
- RegionsKnown[newRegion.RegionHandle] = newRegion;
- }
- }
- }
- }
- }
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