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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Server.Base;
- using OpenSim.Services.Interfaces;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Server.Handlers.Base;
- namespace OpenSim.Server.Handlers.Asset
- {
- public class AssetServiceConnector : ServiceConnector
- {
- private IAssetService m_AssetService;
- private string m_ConfigName = "AssetService";
- public AssetServiceConnector(IConfigSource config, IHttpServer server, string configName) :
- base(config, server, configName)
- {
- if (configName != String.Empty)
- m_ConfigName = configName;
- IConfig serverConfig = config.Configs[m_ConfigName];
- if (serverConfig == null)
- throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
- string assetService = serverConfig.GetString("LocalServiceModule",
- String.Empty);
- if (assetService == String.Empty)
- throw new Exception("No LocalServiceModule in config file");
- Object[] args = new Object[] { config };
- m_AssetService =
- ServerUtils.LoadPlugin<IAssetService>(assetService, args);
- if (m_AssetService == null)
- throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
- bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);
- bool allowDeleteAllTypes = serverConfig.GetBoolean("AllowRemoteDeleteAllTypes", false);
- AllowedRemoteDeleteTypes allowedRemoteDeleteTypes;
- if (!allowDelete)
- {
- allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.None;
- }
- else
- {
- if (allowDeleteAllTypes)
- allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.All;
- else
- allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.MapTile;
- }
- server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
- server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
- server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowedRemoteDeleteTypes));
- MainConsole.Instance.Commands.AddCommand("Assets", false,
- "show asset",
- "show asset <ID>",
- "Show asset information",
- HandleShowAsset);
- MainConsole.Instance.Commands.AddCommand("Assets", false,
- "delete asset",
- "delete asset <ID>",
- "Delete asset from database",
- HandleDeleteAsset);
- MainConsole.Instance.Commands.AddCommand("Assets", false,
- "dump asset",
- "dump asset <ID>",
- "Dump asset to a file",
- "The filename is the same as the ID given.",
- HandleDumpAsset);
- }
- void HandleDeleteAsset(string module, string[] args)
- {
- if (args.Length < 3)
- {
- MainConsole.Instance.Output("Syntax: delete asset <ID>");
- return;
- }
- AssetBase asset = m_AssetService.Get(args[2]);
- if (asset == null || asset.Data.Length == 0)
- {
- MainConsole.Instance.Output("Asset not found");
- return;
- }
- m_AssetService.Delete(args[2]);
- //MainConsole.Instance.Output("Asset deleted");
- // TODO: Implement this
- MainConsole.Instance.Output("Asset deletion not supported by database");
- }
- void HandleDumpAsset(string module, string[] args)
- {
- if (args.Length < 3)
- {
- MainConsole.Instance.Output("Usage is dump asset <ID>");
- return;
- }
- UUID assetId;
- string rawAssetId = args[2];
- if (!UUID.TryParse(rawAssetId, out assetId))
- {
- MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
- return;
- }
-
- AssetBase asset = m_AssetService.Get(assetId.ToString());
- if (asset == null)
- {
- MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
- return;
- }
-
- string fileName = rawAssetId;
-
- using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
- {
- using (BinaryWriter bw = new BinaryWriter(fs))
- {
- bw.Write(asset.Data);
- }
- }
-
- MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
- }
- void HandleShowAsset(string module, string[] args)
- {
- if (args.Length < 3)
- {
- MainConsole.Instance.Output("Syntax: show asset <ID>");
- return;
- }
- AssetBase asset = m_AssetService.Get(args[2]);
- if (asset == null || asset.Data.Length == 0)
- {
- MainConsole.Instance.Output("Asset not found");
- return;
- }
- int i;
- MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
- MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
- MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
- MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
- MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
- MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
- MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
- for (i = 0 ; i < 5 ; i++)
- {
- int off = i * 16;
- if (asset.Data.Length <= off)
- break;
- int len = 16;
- if (asset.Data.Length < off + len)
- len = asset.Data.Length - off;
- byte[] line = new byte[len];
- Array.Copy(asset.Data, off, line, 0, len);
- string text = BitConverter.ToString(line);
- MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
- }
- }
- }
- }
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