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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Avatar.Attachments;
- using OpenSim.Region.CoreModules.Framework.InventoryAccess;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.Shared;
- using OpenSim.Region.ScriptEngine.Shared.Api;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.ScriptEngine.Shared.Tests
- {
- /// <summary>
- /// Tests for OSSL attachment functions
- /// </summary>
- /// <remarks>
- /// TODO: Add tests for all functions
- /// </remarks>
- [TestFixture]
- public class OSSL_ApiAttachmentTests : OpenSimTestCase
- {
- protected Scene m_scene;
- protected XEngine.XEngine m_engine;
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- IConfigSource initConfigSource = new IniConfigSource();
- IConfig xengineConfig = initConfigSource.AddConfig("XEngine");
- xengineConfig.Set("Enabled", "true");
- xengineConfig.Set("AllowOSFunctions", "true");
- xengineConfig.Set("OSFunctionThreatLevel", "Severe");
- IConfig modulesConfig = initConfigSource.AddConfig("Modules");
- modulesConfig.Set("InventoryAccessModule", "BasicInventoryAccessModule");
- m_scene = new SceneHelpers().SetupScene();
- SceneHelpers.SetupSceneModules(
- m_scene, initConfigSource, new AttachmentsModule(), new BasicInventoryAccessModule());
- m_engine = new XEngine.XEngine();
- m_engine.Initialise(initConfigSource);
- m_engine.AddRegion(m_scene);
- }
- [Test]
- public void TestOsForceAttachToAvatarFromInventory()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string taskInvObjItemName = "sphere";
- UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
- AttachmentPoint attachPoint = AttachmentPoint.Chin;
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
- SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
- TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
- new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
- OSSL_Api osslApi = new OSSL_Api();
- osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
- // SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
- // Create an object embedded inside the first
- TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
- osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
- // Check scene presence status
- Assert.That(sp.HasAttachments(), Is.True);
- List<SceneObjectGroup> attachments = sp.GetAttachments();
- Assert.That(attachments.Count, Is.EqualTo(1));
- SceneObjectGroup attSo = attachments[0];
- Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
- Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
- Assert.That(attSo.IsAttachment);
- Assert.That(attSo.UsesPhysics, Is.False);
- Assert.That(attSo.IsTemporary, Is.False);
- // Check appearance status
- List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
- Assert.That(attachmentsInAppearance.Count, Is.EqualTo(1));
- Assert.That(sp.Appearance.GetAttachpoint(attachmentsInAppearance[0].ItemID), Is.EqualTo((uint)attachPoint));
- }
- /// <summary>
- /// Make sure we can't force attach anything other than objects.
- /// </summary>
- [Test]
- public void TestOsForceAttachToAvatarFromInventoryNotObject()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string taskInvObjItemName = "sphere";
- UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
- AttachmentPoint attachPoint = AttachmentPoint.Chin;
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1);
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID);
- SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
- TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
- new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
- OSSL_Api osslApi = new OSSL_Api();
- osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
- // Create an object embedded inside the first
- TaskInventoryHelpers.AddNotecard(
- m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900));
- bool exceptionCaught = false;
- try
- {
- osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint);
- }
- catch (Exception)
- {
- exceptionCaught = true;
- }
- Assert.That(exceptionCaught, Is.True);
- // Check scene presence status
- Assert.That(sp.HasAttachments(), Is.False);
- List<SceneObjectGroup> attachments = sp.GetAttachments();
- Assert.That(attachments.Count, Is.EqualTo(0));
- // Check appearance status
- List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
- Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
- }
- [Test]
- public void TestOsForceAttachToOtherAvatarFromInventory()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- string taskInvObjItemName = "sphere";
- UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
- AttachmentPoint attachPoint = AttachmentPoint.Chin;
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass");
- UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass");
- ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1);
- SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
- TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
- new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem);
- OSSL_Api osslApi = new OSSL_Api();
- osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem);
- // Create an object embedded inside the first
- TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
- ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);
- osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint);
- // Check scene presence status
- Assert.That(sp.HasAttachments(), Is.False);
- List<SceneObjectGroup> attachments = sp.GetAttachments();
- Assert.That(attachments.Count, Is.EqualTo(0));
- Assert.That(sp2.HasAttachments(), Is.True);
- List<SceneObjectGroup> attachments2 = sp2.GetAttachments();
- Assert.That(attachments2.Count, Is.EqualTo(1));
- SceneObjectGroup attSo = attachments2[0];
- Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName));
- Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID));
- Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint));
- Assert.That(attSo.IsAttachment);
- Assert.That(attSo.UsesPhysics, Is.False);
- Assert.That(attSo.IsTemporary, Is.False);
- // Check appearance status
- List<AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments();
- Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0));
- List<AvatarAttachment> attachmentsInAppearance2 = sp2.Appearance.GetAttachments();
- Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1));
- Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint));
- }
- }
- }
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