LSL_ApiTest.cs 30 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using NUnit.Framework;
  29. using OpenSim.Framework;
  30. using OpenSim.Tests.Common;
  31. using OpenSim.Region.ScriptEngine.Shared;
  32. using OpenSim.Region.Framework.Scenes;
  33. using Nini.Config;
  34. using OpenSim.Region.ScriptEngine.Shared.Api;
  35. using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
  36. using OpenMetaverse;
  37. using System;
  38. using OpenSim.Tests.Common.Mock;
  39. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  40. {
  41. /// <summary>
  42. /// Tests for LSL_Api
  43. /// </summary>
  44. [TestFixture, LongRunning]
  45. public class LSL_ApiTest
  46. {
  47. private const double ANGLE_ACCURACY_IN_RADIANS = 1E-6;
  48. private const double VECTOR_COMPONENT_ACCURACY = 0.0000005d;
  49. private const float FLOAT_ACCURACY = 0.00005f;
  50. private LSL_Api m_lslApi;
  51. [SetUp]
  52. public void SetUp()
  53. {
  54. IConfigSource initConfigSource = new IniConfigSource();
  55. IConfig config = initConfigSource.AddConfig("XEngine");
  56. config.Set("Enabled", "true");
  57. Scene scene = new SceneHelpers().SetupScene();
  58. SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
  59. XEngine.XEngine engine = new XEngine.XEngine();
  60. engine.Initialise(initConfigSource);
  61. engine.AddRegion(scene);
  62. m_lslApi = new LSL_Api();
  63. m_lslApi.Initialize(engine, part, null);
  64. }
  65. [Test]
  66. public void TestllAngleBetween()
  67. {
  68. TestHelpers.InMethod();
  69. CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1, 1);
  70. CheckllAngleBetween(new Vector3(1, 0, 0), 90, 1, 1);
  71. CheckllAngleBetween(new Vector3(1, 0, 0), 180, 1, 1);
  72. CheckllAngleBetween(new Vector3(0, 1, 0), 0, 1, 1);
  73. CheckllAngleBetween(new Vector3(0, 1, 0), 90, 1, 1);
  74. CheckllAngleBetween(new Vector3(0, 1, 0), 180, 1, 1);
  75. CheckllAngleBetween(new Vector3(0, 0, 1), 0, 1, 1);
  76. CheckllAngleBetween(new Vector3(0, 0, 1), 90, 1, 1);
  77. CheckllAngleBetween(new Vector3(0, 0, 1), 180, 1, 1);
  78. CheckllAngleBetween(new Vector3(1, 1, 1), 0, 1, 1);
  79. CheckllAngleBetween(new Vector3(1, 1, 1), 90, 1, 1);
  80. CheckllAngleBetween(new Vector3(1, 1, 1), 180, 1, 1);
  81. CheckllAngleBetween(new Vector3(1, 0, 0), 0, 1.6f, 1.8f);
  82. CheckllAngleBetween(new Vector3(1, 0, 0), 90, 0.3f, 3.9f);
  83. CheckllAngleBetween(new Vector3(1, 0, 0), 180, 8.8f, 7.4f);
  84. CheckllAngleBetween(new Vector3(0, 1, 0), 0, 9.8f, -9.4f);
  85. CheckllAngleBetween(new Vector3(0, 1, 0), 90, 8.4f, -8.2f);
  86. CheckllAngleBetween(new Vector3(0, 1, 0), 180, 0.4f, -5.8f);
  87. CheckllAngleBetween(new Vector3(0, 0, 1), 0, -6.8f, 3.4f);
  88. CheckllAngleBetween(new Vector3(0, 0, 1), 90, -3.6f, 5.6f);
  89. CheckllAngleBetween(new Vector3(0, 0, 1), 180, -3.8f, 1.1f);
  90. CheckllAngleBetween(new Vector3(1, 1, 1), 0, -7.7f, -2.0f);
  91. CheckllAngleBetween(new Vector3(1, 1, 1), 90, -3.0f, -9.1f);
  92. CheckllAngleBetween(new Vector3(1, 1, 1), 180, -7.9f, -8.0f);
  93. }
  94. private void CheckllAngleBetween(Vector3 axis,float originalAngle, float denorm1, float denorm2)
  95. {
  96. Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0);
  97. Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle));
  98. rotation1 *= denorm1;
  99. rotation2 *= denorm2;
  100. double deducedAngle = FromLslFloat(m_lslApi.llAngleBetween(ToLslQuaternion(rotation2), ToLslQuaternion(rotation1)));
  101. Assert.That(deducedAngle, Is.EqualTo(ToRadians(originalAngle)).Within(ANGLE_ACCURACY_IN_RADIANS), "TestllAngleBetween check fail");
  102. }
  103. #region Conversions to and from LSL_Types
  104. private float ToRadians(double degrees)
  105. {
  106. return (float)(Math.PI * degrees / 180);
  107. }
  108. // private double FromRadians(float radians)
  109. // {
  110. // return radians * 180 / Math.PI;
  111. // }
  112. private double FromLslFloat(LSL_Types.LSLFloat lslFloat)
  113. {
  114. return lslFloat.value;
  115. }
  116. // private LSL_Types.LSLFloat ToLslFloat(double value)
  117. // {
  118. // return new LSL_Types.LSLFloat(value);
  119. // }
  120. // private Quaternion FromLslQuaternion(LSL_Types.Quaternion lslQuaternion)
  121. // {
  122. // return new Quaternion((float)lslQuaternion.x, (float)lslQuaternion.y, (float)lslQuaternion.z, (float)lslQuaternion.s);
  123. // }
  124. private LSL_Types.Quaternion ToLslQuaternion(Quaternion quaternion)
  125. {
  126. return new LSL_Types.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);
  127. }
  128. #endregion
  129. [Test]
  130. // llRot2Euler test.
  131. public void TestllRot2Euler()
  132. {
  133. TestHelpers.InMethod();
  134. // 180, 90 and zero degree rotations.
  135. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
  136. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, 0.707107f));
  137. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 1.0f, 0.0f));
  138. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, 0.0f, 0.707107f, -0.707107f));
  139. CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, 0.707107f));
  140. CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, 0.5f, 0.5f));
  141. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.707107f, 0.0f));
  142. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, -0.5f));
  143. CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 0.0f, 0.0f, 0.0f));
  144. CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, -0.707107f, 0.0f, 0.0f));
  145. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -1.0f, 0.0f, 0.0f));
  146. CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, -0.707107f, 0.0f, 0.0f));
  147. CheckllRot2Euler(new LSL_Types.Quaternion(0.707107f, 0.0f, 0.0f, -0.707107f));
  148. CheckllRot2Euler(new LSL_Types.Quaternion(0.5f, -0.5f, -0.5f, -0.5f));
  149. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, -0.707107f, 0.0f));
  150. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, 0.5f));
  151. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, 0.707107f));
  152. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, 0.5f, 0.5f));
  153. CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, 0.707107f, 0.0f));
  154. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, 0.5f, -0.5f));
  155. CheckllRot2Euler(new LSL_Types.Quaternion(0.0f, -0.707107f, 0.0f, -0.707107f));
  156. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, -0.5f, -0.5f, -0.5f));
  157. CheckllRot2Euler(new LSL_Types.Quaternion(-0.707107f, 0.0f, -0.707107f, 0.0f));
  158. CheckllRot2Euler(new LSL_Types.Quaternion(-0.5f, 0.5f, -0.5f, 0.5f));
  159. // A couple of messy rotations.
  160. CheckllRot2Euler(new LSL_Types.Quaternion(1.0f, 5.651f, -3.1f, 67.023f));
  161. CheckllRot2Euler(new LSL_Types.Quaternion(0.719188f, -0.408934f, -0.363998f, -0.427841f));
  162. // Some deliberately malicious rotations (intended on provoking singularity errors)
  163. // The "f" suffexes are deliberately omitted.
  164. CheckllRot2Euler(new LSL_Types.Quaternion(0.50001f, 0.50001f, 0.50001f, 0.50001f));
  165. // More malice. The "f" suffixes are deliberately omitted.
  166. CheckllRot2Euler(new LSL_Types.Quaternion(-0.701055, 0.092296, 0.701055, -0.092296));
  167. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683010, 0.183005, 0.683010));
  168. CheckllRot2Euler(new LSL_Types.Quaternion(-0.430460, -0.560982, 0.430460, 0.560982));
  169. CheckllRot2Euler(new LSL_Types.Quaternion(-0.701066, 0.092301, -0.701066, 0.092301));
  170. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, -0.683010, 0.183013, 0.683010));
  171. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183005, -0.683014, -0.183005, -0.683014));
  172. CheckllRot2Euler(new LSL_Types.Quaternion(-0.353556, 0.612375, 0.353556, -0.612375));
  173. CheckllRot2Euler(new LSL_Types.Quaternion(0.353554, -0.612385, -0.353554, 0.612385));
  174. CheckllRot2Euler(new LSL_Types.Quaternion(-0.560989, 0.430450, 0.560989, -0.430450));
  175. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183013, 0.683009, -0.183013, 0.683009));
  176. CheckllRot2Euler(new LSL_Types.Quaternion(0.430457, -0.560985, -0.430457, 0.560985));
  177. CheckllRot2Euler(new LSL_Types.Quaternion(0.353552, 0.612360, -0.353552, -0.612360));
  178. CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500003, 0.499991, -0.500003));
  179. CheckllRot2Euler(new LSL_Types.Quaternion(-0.353555, -0.612385, -0.353555, -0.612385));
  180. CheckllRot2Euler(new LSL_Types.Quaternion(0.701066, -0.092301, -0.701066, 0.092301));
  181. CheckllRot2Euler(new LSL_Types.Quaternion(-0.499991, 0.500007, 0.499991, -0.500007));
  182. CheckllRot2Euler(new LSL_Types.Quaternion(-0.683002, 0.183016, -0.683002, 0.183016));
  183. CheckllRot2Euler(new LSL_Types.Quaternion(0.430458, 0.560982, 0.430458, 0.560982));
  184. CheckllRot2Euler(new LSL_Types.Quaternion(0.499991, -0.500003, -0.499991, 0.500003));
  185. CheckllRot2Euler(new LSL_Types.Quaternion(-0.183009, 0.683011, -0.183009, 0.683011));
  186. CheckllRot2Euler(new LSL_Types.Quaternion(0.560975, -0.430457, 0.560975, -0.430457));
  187. CheckllRot2Euler(new LSL_Types.Quaternion(0.701055, 0.092300, 0.701055, 0.092300));
  188. CheckllRot2Euler(new LSL_Types.Quaternion(-0.560990, 0.430459, -0.560990, 0.430459));
  189. CheckllRot2Euler(new LSL_Types.Quaternion(-0.092302, -0.701059, -0.092302, -0.701059));
  190. }
  191. /// <summary>
  192. /// Check an llRot2Euler conversion.
  193. /// </summary>
  194. /// <remarks>
  195. /// Testing Rot2Euler this way instead of comparing against expected angles because
  196. /// 1. There are several ways to get to the original Quaternion. For example a rotation
  197. /// of PI and -PI will give the same result. But PI and -PI aren't equal.
  198. /// 2. This method checks to see if the calculated angles from a quaternion can be used
  199. /// to create a new quaternion to produce the same rotation.
  200. /// However, can't compare the newly calculated quaternion against the original because
  201. /// once again, there are multiple quaternions that give the same result. For instance
  202. /// <X, Y, Z, S> == <-X, -Y, -Z, -S>. Additionally, the magnitude of S can be changed
  203. /// and will still result in the same rotation if the values for X, Y, Z are also changed
  204. /// to compensate.
  205. /// However, if two quaternions represent the same rotation, then multiplying the first
  206. /// quaternion by the conjugate of the second, will give a third quaternion representing
  207. /// a zero rotation. This can be tested for by looking at the X, Y, Z values which should
  208. /// be zero.
  209. /// </remarks>
  210. /// <param name="rot"></param>
  211. private void CheckllRot2Euler(LSL_Types.Quaternion rot)
  212. {
  213. // Call LSL function to convert quaternion rotaion to euler radians.
  214. LSL_Types.Vector3 eulerCalc = m_lslApi.llRot2Euler(rot);
  215. // Now use the euler radians to recalculate a new quaternion rotation
  216. LSL_Types.Quaternion newRot = m_lslApi.llEuler2Rot(eulerCalc);
  217. // Multiple original quaternion by conjugate of quaternion calculated with angles.
  218. LSL_Types.Quaternion check = rot * new LSL_Types.Quaternion(-newRot.x, -newRot.y, -newRot.z, newRot.s);
  219. Assert.AreEqual(0.0, check.x, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler X bounds check fail");
  220. Assert.AreEqual(0.0, check.y, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Y bounds check fail");
  221. Assert.AreEqual(0.0, check.z, VECTOR_COMPONENT_ACCURACY, "TestllRot2Euler Z bounds check fail");
  222. }
  223. [Test]
  224. // llSetPrimitiveParams and llGetPrimitiveParams test.
  225. public void TestllSetPrimitiveParams()
  226. {
  227. TestHelpers.InMethod();
  228. // Create Prim1.
  229. Scene scene = new SceneHelpers().SetupScene();
  230. string obj1Name = "Prim1";
  231. UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
  232. SceneObjectPart part1 =
  233. new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default,
  234. Vector3.Zero, Quaternion.Identity,
  235. Vector3.Zero) { Name = obj1Name, UUID = objUuid };
  236. Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
  237. // Note that prim hollow check is passed with the other prim params in order to allow the
  238. // specification of a different check value from the prim param. A cylinder, prism, sphere,
  239. // torus or ring, with a hole shape of square, is limited to a hollow of 70%. Test 5 below
  240. // specifies a value of 95% and checks to see if 70% was properly returned.
  241. // Test a sphere.
  242. CheckllSetPrimitiveParams(
  243. "test 1", // Prim test identification string
  244. new LSL_Types.Vector3(6.0d, 9.9d, 9.9d), // Prim size
  245. ScriptBaseClass.PRIM_TYPE_SPHERE, // Prim type
  246. ScriptBaseClass.PRIM_HOLE_DEFAULT, // Prim hole type
  247. new LSL_Types.Vector3(0.0d, 0.075d, 0.0d), // Prim cut
  248. 0.80f, // Prim hollow
  249. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
  250. new LSL_Types.Vector3(0.32d, 0.76d, 0.0d), // Prim dimple
  251. 0.80f); // Prim hollow check
  252. // Test a prism.
  253. CheckllSetPrimitiveParams(
  254. "test 2", // Prim test identification string
  255. new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
  256. ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
  257. ScriptBaseClass.PRIM_HOLE_CIRCLE, // Prim hole type
  258. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  259. 0.90f, // Prim hollow
  260. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim twist
  261. new LSL_Types.Vector3(2.0d, 1.0d, 0.0d), // Prim taper
  262. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
  263. 0.90f); // Prim hollow check
  264. // Test a box.
  265. CheckllSetPrimitiveParams(
  266. "test 3", // Prim test identification string
  267. new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
  268. ScriptBaseClass.PRIM_TYPE_BOX, // Prim type
  269. ScriptBaseClass.PRIM_HOLE_TRIANGLE, // Prim hole type
  270. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  271. 0.95f, // Prim hollow
  272. new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), // Prim twist
  273. new LSL_Types.Vector3(1.0d, 1.0d, 0.0d), // Prim taper
  274. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
  275. 0.95f); // Prim hollow check
  276. // Test a tube.
  277. CheckllSetPrimitiveParams(
  278. "test 4", // Prim test identification string
  279. new LSL_Types.Vector3(4.2d, 4.2d, 4.2d), // Prim size
  280. ScriptBaseClass.PRIM_TYPE_TUBE, // Prim type
  281. ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
  282. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  283. 0.00f, // Prim hollow
  284. new LSL_Types.Vector3(1.0d, -1.0d, 0.0d), // Prim twist
  285. new LSL_Types.Vector3(1.0d, 0.05d, 0.0d), // Prim hole size
  286. // Expression for y selected to test precision problems during byte
  287. // cast in SetPrimitiveShapeParams.
  288. new LSL_Types.Vector3(0.0d, 0.35d + 0.1d, 0.0d), // Prim shear
  289. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim profile cut
  290. // Expression for y selected to test precision problems during sbyte
  291. // cast in SetPrimitiveShapeParams.
  292. new LSL_Types.Vector3(-1.0d, 0.70d + 0.1d + 0.1d, 0.0d), // Prim taper
  293. 1.11f, // Prim revolutions
  294. 0.88f, // Prim radius
  295. 0.95f, // Prim skew
  296. 0.00f); // Prim hollow check
  297. // Test a prism.
  298. CheckllSetPrimitiveParams(
  299. "test 5", // Prim test identification string
  300. new LSL_Types.Vector3(3.5d, 3.5d, 3.5d), // Prim size
  301. ScriptBaseClass.PRIM_TYPE_PRISM, // Prim type
  302. ScriptBaseClass.PRIM_HOLE_SQUARE, // Prim hole type
  303. new LSL_Types.Vector3(0.0d, 1.0d, 0.0d), // Prim cut
  304. 0.95f, // Prim hollow
  305. // Expression for x selected to test precision problems during sbyte
  306. // cast in SetPrimitiveShapeBlockParams.
  307. new LSL_Types.Vector3(0.7d + 0.2d, 0.0d, 0.0d), // Prim twist
  308. // Expression for y selected to test precision problems during sbyte
  309. // cast in SetPrimitiveShapeParams.
  310. new LSL_Types.Vector3(2.0d, (1.3d + 0.1d), 0.0d), // Prim taper
  311. new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), // Prim shear
  312. 0.70f); // Prim hollow check
  313. // Test a sculpted prim.
  314. CheckllSetPrimitiveParams(
  315. "test 6", // Prim test identification string
  316. new LSL_Types.Vector3(2.0d, 2.0d, 2.0d), // Prim size
  317. ScriptBaseClass.PRIM_TYPE_SCULPT, // Prim type
  318. "be293869-d0d9-0a69-5989-ad27f1946fd4", // Prim map
  319. ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE); // Prim sculpt type
  320. }
  321. // Set prim params for a box, cylinder or prism and check results.
  322. public void CheckllSetPrimitiveParams(string primTest,
  323. LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
  324. float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primTaper, LSL_Types.Vector3 primShear,
  325. float primHollowCheck)
  326. {
  327. // Set the prim params.
  328. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  329. ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
  330. primCut, primHollow, primTwist, primTaper, primShear));
  331. // Get params for prim to validate settings.
  332. LSL_Types.list primParams =
  333. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  334. // Validate settings.
  335. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  336. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  337. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  338. Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
  339. "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
  340. CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
  341. Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
  342. "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
  343. CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
  344. CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 6), primTest + " prim taper");
  345. CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
  346. }
  347. // Set prim params for a sphere and check results.
  348. public void CheckllSetPrimitiveParams(string primTest,
  349. LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
  350. float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primDimple, float primHollowCheck)
  351. {
  352. // Set the prim params.
  353. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  354. ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
  355. primCut, primHollow, primTwist, primDimple));
  356. // Get params for prim to validate settings.
  357. LSL_Types.list primParams =
  358. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  359. // Validate settings.
  360. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  361. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  362. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  363. Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
  364. "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
  365. CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
  366. Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
  367. "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
  368. CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
  369. CheckllSetPrimitiveParamsVector(primDimple, m_lslApi.llList2Vector(primParams, 6), primTest + " prim dimple");
  370. }
  371. // Set prim params for a torus, tube or ring and check results.
  372. public void CheckllSetPrimitiveParams(string primTest,
  373. LSL_Types.Vector3 primSize, int primType, int primHoleType, LSL_Types.Vector3 primCut,
  374. float primHollow, LSL_Types.Vector3 primTwist, LSL_Types.Vector3 primHoleSize,
  375. LSL_Types.Vector3 primShear, LSL_Types.Vector3 primProfCut, LSL_Types.Vector3 primTaper,
  376. float primRev, float primRadius, float primSkew, float primHollowCheck)
  377. {
  378. // Set the prim params.
  379. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  380. ScriptBaseClass.PRIM_TYPE, primType, primHoleType,
  381. primCut, primHollow, primTwist, primHoleSize, primShear, primProfCut,
  382. primTaper, primRev, primRadius, primSkew));
  383. // Get params for prim to validate settings.
  384. LSL_Types.list primParams =
  385. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  386. // Valdate settings.
  387. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  388. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  389. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  390. Assert.AreEqual(primHoleType, m_lslApi.llList2Integer(primParams, 2),
  391. "TestllSetPrimitiveParams " + primTest + " prim hole default check fail");
  392. CheckllSetPrimitiveParamsVector(primCut, m_lslApi.llList2Vector(primParams, 3), primTest + " prim cut");
  393. Assert.AreEqual(primHollowCheck, m_lslApi.llList2Float(primParams, 4), FLOAT_ACCURACY,
  394. "TestllSetPrimitiveParams " + primTest + " prim hollow check fail");
  395. CheckllSetPrimitiveParamsVector(primTwist, m_lslApi.llList2Vector(primParams, 5), primTest + " prim twist");
  396. CheckllSetPrimitiveParamsVector(primHoleSize, m_lslApi.llList2Vector(primParams, 6), primTest + " prim hole size");
  397. CheckllSetPrimitiveParamsVector(primShear, m_lslApi.llList2Vector(primParams, 7), primTest + " prim shear");
  398. CheckllSetPrimitiveParamsVector(primProfCut, m_lslApi.llList2Vector(primParams, 8), primTest + " prim profile cut");
  399. CheckllSetPrimitiveParamsVector(primTaper, m_lslApi.llList2Vector(primParams, 9), primTest + " prim taper");
  400. Assert.AreEqual(primRev, m_lslApi.llList2Float(primParams, 10), FLOAT_ACCURACY,
  401. "TestllSetPrimitiveParams " + primTest + " prim revolutions fail");
  402. Assert.AreEqual(primRadius, m_lslApi.llList2Float(primParams, 11), FLOAT_ACCURACY,
  403. "TestllSetPrimitiveParams " + primTest + " prim radius fail");
  404. Assert.AreEqual(primSkew, m_lslApi.llList2Float(primParams, 12), FLOAT_ACCURACY,
  405. "TestllSetPrimitiveParams " + primTest + " prim skew fail");
  406. }
  407. // Set prim params for a sculpted prim and check results.
  408. public void CheckllSetPrimitiveParams(string primTest,
  409. LSL_Types.Vector3 primSize, int primType, string primMap, int primSculptType)
  410. {
  411. // Set the prim params.
  412. m_lslApi.llSetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, primSize,
  413. ScriptBaseClass.PRIM_TYPE, primType, primMap, primSculptType));
  414. // Get params for prim to validate settings.
  415. LSL_Types.list primParams =
  416. m_lslApi.llGetPrimitiveParams(new LSL_Types.list(ScriptBaseClass.PRIM_SIZE, ScriptBaseClass.PRIM_TYPE));
  417. // Validate settings.
  418. CheckllSetPrimitiveParamsVector(primSize, m_lslApi.llList2Vector(primParams, 0), primTest + " prim size");
  419. Assert.AreEqual(primType, m_lslApi.llList2Integer(primParams, 1),
  420. "TestllSetPrimitiveParams " + primTest + " prim type check fail");
  421. Assert.AreEqual(primMap, (string)m_lslApi.llList2String(primParams, 2),
  422. "TestllSetPrimitiveParams " + primTest + " prim map check fail");
  423. Assert.AreEqual(primSculptType, m_lslApi.llList2Integer(primParams, 3),
  424. "TestllSetPrimitiveParams " + primTest + " prim type scuplt check fail");
  425. }
  426. public void CheckllSetPrimitiveParamsVector(LSL_Types.Vector3 vecCheck, LSL_Types.Vector3 vecReturned, string msg)
  427. {
  428. // Check each vector component against expected result.
  429. Assert.AreEqual(vecCheck.x, vecReturned.x, VECTOR_COMPONENT_ACCURACY,
  430. "TestllSetPrimitiveParams " + msg + " vector check fail on x component");
  431. Assert.AreEqual(vecCheck.y, vecReturned.y, VECTOR_COMPONENT_ACCURACY,
  432. "TestllSetPrimitiveParams " + msg + " vector check fail on y component");
  433. Assert.AreEqual(vecCheck.z, vecReturned.z, VECTOR_COMPONENT_ACCURACY,
  434. "TestllSetPrimitiveParams " + msg + " vector check fail on z component");
  435. }
  436. [Test]
  437. public void TestllVecNorm()
  438. {
  439. TestHelpers.InMethod();
  440. // Check special case for normalizing zero vector.
  441. CheckllVecNorm(new LSL_Types.Vector3(0.0d, 0.0d, 0.0d), new LSL_Types.Vector3(0.0d, 0.0d, 0.0d));
  442. // Check various vectors.
  443. CheckllVecNorm(new LSL_Types.Vector3(10.0d, 25.0d, 0.0d), new LSL_Types.Vector3(0.371391d, 0.928477d, 0.0d));
  444. CheckllVecNorm(new LSL_Types.Vector3(1.0d, 0.0d, 0.0d), new LSL_Types.Vector3(1.0d, 0.0d, 0.0d));
  445. CheckllVecNorm(new LSL_Types.Vector3(-90.0d, 55.0d, 2.0d), new LSL_Types.Vector3(-0.853128d, 0.521356d, 0.018958d));
  446. CheckllVecNorm(new LSL_Types.Vector3(255.0d, 255.0d, 255.0d), new LSL_Types.Vector3(0.577350d, 0.577350d, 0.577350d));
  447. }
  448. public void CheckllVecNorm(LSL_Types.Vector3 vec, LSL_Types.Vector3 vecNormCheck)
  449. {
  450. // Call LSL function to normalize the vector.
  451. LSL_Types.Vector3 vecNorm = m_lslApi.llVecNorm(vec);
  452. // Check each vector component against expected result.
  453. Assert.AreEqual(vecNorm.x, vecNormCheck.x, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on x component");
  454. Assert.AreEqual(vecNorm.y, vecNormCheck.y, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on y component");
  455. Assert.AreEqual(vecNorm.z, vecNormCheck.z, VECTOR_COMPONENT_ACCURACY, "TestllVecNorm vector check fail on z component");
  456. }
  457. }
  458. }