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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Timer = System.Timers.Timer;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.ClientStack.Linden;
- using OpenSim.Region.CoreModules.Framework.EntityTransfer;
- using OpenSim.Region.CoreModules.World.Serialiser;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Scene presence tests
- /// </summary>
- [TestFixture]
- public class ScenePresenceAgentTests : OpenSimTestCase
- {
- // public Scene scene, scene2, scene3;
- // public UUID agent1, agent2, agent3;
- // public static Random random;
- // public ulong region1, region2, region3;
- // public AgentCircuitData acd1;
- // public TestClient testclient;
- // [TestFixtureSetUp]
- // public void Init()
- // {
- //// TestHelpers.InMethod();
- ////
- //// SceneHelpers sh = new SceneHelpers();
- ////
- //// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
- //// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
- //// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
- ////
- //// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
- //// interregionComms.Initialise(new IniConfigSource());
- //// interregionComms.PostInitialise();
- //// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
- //// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
- //// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
- //
- //// agent1 = UUID.Random();
- //// agent2 = UUID.Random();
- //// agent3 = UUID.Random();
- //
- //// region1 = scene.RegionInfo.RegionHandle;
- //// region2 = scene2.RegionInfo.RegionHandle;
- //// region3 = scene3.RegionInfo.RegionHandle;
- // }
- [Test]
- public void TestCreateRootScenePresence()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID spUuid = TestHelpers.ParseTail(0x1);
- TestScene scene = new SceneHelpers().SetupScene();
- SceneHelpers.AddScenePresence(scene, spUuid);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
- ScenePresence sp = scene.GetScenePresence(spUuid);
- Assert.That(sp, Is.Not.Null);
- Assert.That(sp.IsChildAgent, Is.False);
- Assert.That(sp.UUID, Is.EqualTo(spUuid));
- }
- [Test]
- public void TestCreateDuplicateRootScenePresence()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- UUID spUuid = TestHelpers.ParseTail(0x1);
- TestScene scene = new SceneHelpers().SetupScene();
- SceneHelpers.AddScenePresence(scene, spUuid);
- SceneHelpers.AddScenePresence(scene, spUuid);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
- ScenePresence sp = scene.GetScenePresence(spUuid);
- Assert.That(sp, Is.Not.Null);
- Assert.That(sp.IsChildAgent, Is.False);
- Assert.That(sp.UUID, Is.EqualTo(spUuid));
- }
- [Test]
- public void TestCloseAgent()
- {
- TestHelpers.InMethod();
- // TestHelpers.EnableLogging();
- TestScene scene = new SceneHelpers().SetupScene();
- ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
- scene.IncomingCloseAgent(sp.UUID, false);
- Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0));
- // TestHelpers.DisableLogging();
- }
- [Test]
- public void TestCreateChildScenePresence()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- LocalSimulationConnectorModule lsc = new LocalSimulationConnectorModule();
- IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Modules");
- config.Set("SimulationServices", "LocalSimulationConnectorModule");
- SceneHelpers sceneHelpers = new SceneHelpers();
- TestScene scene = sceneHelpers.SetupScene();
- SceneHelpers.SetupSceneModules(scene, configSource, lsc);
- UUID agentId = TestHelpers.ParseTail(0x01);
- AgentCircuitData acd = SceneHelpers.GenerateAgentData(agentId);
- acd.child = true;
- GridRegion region = scene.GridService.GetRegionByName(UUID.Zero, scene.RegionInfo.RegionName);
- string reason;
- // *** This is the first stage, when a neighbouring region is told that a viewer is about to try and
- // establish a child scene presence. We pass in the circuit code that the client has to connect with ***
- // XXX: ViaLogin may not be correct here.
- scene.SimulationService.CreateAgent(region, acd, (uint)TeleportFlags.ViaLogin, out reason);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
- // There's no scene presence yet since only an agent circuit has been established.
- Assert.That(scene.GetScenePresence(agentId), Is.Null);
- // *** This is the second stage, where the client established a child agent/scene presence using the
- // circuit code given to the scene in stage 1 ***
- TestClient client = new TestClient(acd, scene);
- scene.AddNewClient(client, PresenceType.User);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(agentId), Is.Not.Null);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
- ScenePresence sp = scene.GetScenePresence(agentId);
- Assert.That(sp, Is.Not.Null);
- Assert.That(sp.UUID, Is.EqualTo(agentId));
- Assert.That(sp.IsChildAgent, Is.True);
- }
- /// <summary>
- /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
- /// </summary>
- /// <remarks>
- /// Please note that unlike the other tests here, this doesn't rely on anything set up in the instance fields.
- /// INCOMPLETE
- /// </remarks>
- [Test]
- public void TestChildAgentEstablishedInNeighbour()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
-
- TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
- TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
- IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Startup");
- config.Set("serverside_object_permissions", true);
- config.Set("EventQueue", true);
- EntityTransferModule etm = new EntityTransferModule();
- EventQueueGetModule eqgm1 = new EventQueueGetModule();
- SceneHelpers.SetupSceneModules(myScene1, configSource, etm, eqgm1);
- EventQueueGetModule eqgm2 = new EventQueueGetModule();
- SceneHelpers.SetupSceneModules(myScene2, configSource, etm, eqgm2);
-
- // SceneHelpers.AddScenePresence(myScene1, agent1Id);
- // ScenePresence childPresence = myScene2.GetScenePresence(agent1);
- //
- // // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
- // Assert.That(childPresence, Is.Not.Null);
- // Assert.That(childPresence.IsChildAgent, Is.True);
- }
- // /// <summary>
- // /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
- // /// </summary>
- // [Test]
- // public void T010_TestAddRootAgent()
- // {
- // TestHelpers.InMethod();
- //
- // string firstName = "testfirstname";
- //
- // AgentCircuitData agent = new AgentCircuitData();
- // agent.AgentID = agent1;
- // agent.firstname = firstName;
- // agent.lastname = "testlastname";
- // agent.SessionID = UUID.Random();
- // agent.SecureSessionID = UUID.Random();
- // agent.circuitcode = 123;
- // agent.BaseFolder = UUID.Zero;
- // agent.InventoryFolder = UUID.Zero;
- // agent.startpos = Vector3.Zero;
- // agent.CapsPath = GetRandomCapsObjectPath();
- // agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
- // agent.child = true;
- //
- // scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
- //
- // string reason;
- // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
- // testclient = new TestClient(agent, scene);
- // scene.AddNewClient(testclient);
- //
- // ScenePresence presence = scene.GetScenePresence(agent1);
- //
- // Assert.That(presence, Is.Not.Null, "presence is null");
- // Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
- // acd1 = agent;
- // }
- //
- // /// <summary>
- // /// Test removing an uncrossed root agent from a scene.
- // /// </summary>
- // [Test]
- // public void T011_TestRemoveRootAgent()
- // {
- // TestHelpers.InMethod();
- //
- // scene.RemoveClient(agent1);
- //
- // ScenePresence presence = scene.GetScenePresence(agent1);
- //
- // Assert.That(presence, Is.Null, "presence is not null");
- // }
- // I'm commenting this test because it does not represent
- // crossings. The Thread.Sleep's in here are not meaningful mocks,
- // and they sometimes fail in panda.
- // We need to talk in order to develop a test
- // that really tests region crossings. There are 3 async components,
- // but things are synchronous among them. So there should be
- // 3 threads in here.
- //[Test]
- // public void T021_TestCrossToNewRegion()
- // {
- // TestHelpers.InMethod();
- //
- // scene.RegisterRegionWithGrid();
- // scene2.RegisterRegionWithGrid();
- //
- // // Adding child agent to region 1001
- // string reason;
- // scene2.NewUserConnection(acd1,0, out reason);
- // scene2.AddNewClient(testclient, PresenceType.User);
- //
- // ScenePresence presence = scene.GetScenePresence(agent1);
- // presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
- //
- // ScenePresence presence2 = scene2.GetScenePresence(agent1);
- //
- // // Adding neighbour region caps info to presence2
- //
- // string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
- // presence2.AddNeighbourRegion(region1, cap);
- //
- // Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
- // Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
- //
- // // Cross to x+1
- // presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
- // presence.Update();
- //
- // EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
- //
- // // Mimicking communication between client and server, by waiting OK from client
- // // sent by TestClient.CrossRegion call. Originally, this is network comm.
- // if (!wh.WaitOne(5000,false))
- // {
- // presence.Update();
- // if (!wh.WaitOne(8000,false))
- // throw new ArgumentException("1 - Timeout waiting for signal/variable.");
- // }
- //
- // // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
- // // would normally be fired after receiving the reply packet from comm. done on the last line.
- // testclient.CompleteMovement();
- //
- // // Crossings are asynchronous
- // int timer = 10;
- //
- // // Make sure cross hasn't already finished
- // if (!presence.IsInTransit && !presence.IsChildAgent)
- // {
- // // If not and not in transit yet, give it some more time
- // Thread.Sleep(5000);
- // }
- //
- // // Enough time, should at least be in transit by now.
- // while (presence.IsInTransit && timer > 0)
- // {
- // Thread.Sleep(1000);
- // timer-=1;
- // }
- //
- // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
- // Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
- // Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
- //
- // // Cross Back
- // presence2.AbsolutePosition = new Vector3(-10, 3, 100);
- // presence2.Update();
- //
- // if (!wh.WaitOne(5000,false))
- // {
- // presence2.Update();
- // if (!wh.WaitOne(8000,false))
- // throw new ArgumentException("2 - Timeout waiting for signal/variable.");
- // }
- // testclient.CompleteMovement();
- //
- // if (!presence2.IsInTransit && !presence2.IsChildAgent)
- // {
- // // If not and not in transit yet, give it some more time
- // Thread.Sleep(5000);
- // }
- //
- // // Enough time, should at least be in transit by now.
- // while (presence2.IsInTransit && timer > 0)
- // {
- // Thread.Sleep(1000);
- // timer-=1;
- // }
- //
- // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
- // Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
- // Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
- // }
- }
- }
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