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SceneObjectUserGroupTests.cs 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using Nini.Config;
  31. using NUnit.Framework;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Region.CoreModules.Avatar.InstantMessage;
  36. using OpenSim.Region.CoreModules.World.Permissions;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
  40. using OpenSim.Tests.Common;
  41. using OpenSim.Tests.Common.Mock;
  42. namespace OpenSim.Region.Framework.Scenes.Tests
  43. {
  44. [TestFixture]
  45. public class SceneObjectUserGroupTests
  46. {
  47. /// <summary>
  48. /// Test share with group object functionality
  49. /// </summary>
  50. /// <remarks>This test is not yet fully implemented</remarks>
  51. [Test]
  52. public void TestShareWithGroup()
  53. {
  54. TestHelpers.InMethod();
  55. // log4net.Config.XmlConfigurator.Configure();
  56. UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
  57. TestScene scene = new SceneHelpers().SetupScene();
  58. IConfigSource configSource = new IniConfigSource();
  59. IConfig startupConfig = configSource.AddConfig("Startup");
  60. startupConfig.Set("serverside_object_permissions", true);
  61. IConfig groupsConfig = configSource.AddConfig("Groups");
  62. groupsConfig.Set("Enabled", true);
  63. groupsConfig.Set("Module", "GroupsModule");
  64. groupsConfig.Set("DebugEnabled", true);
  65. SceneHelpers.SetupSceneModules(
  66. scene, configSource, new object[]
  67. { new PermissionsModule(),
  68. new GroupsModule(),
  69. new MockGroupsServicesConnector() });
  70. IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
  71. IGroupsModule groupsModule = scene.RequestModuleInterface<IGroupsModule>();
  72. groupsModule.CreateGroup(client, "group1", "To boldly go", true, UUID.Zero, 5, true, true, true);
  73. }
  74. }
  75. }