SceneObjectResizeTests.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Communications;
  33. using OpenSim.Region.Framework.Scenes;
  34. using OpenSim.Tests.Common;
  35. using OpenSim.Tests.Common.Mock;
  36. namespace OpenSim.Region.Framework.Scenes.Tests
  37. {
  38. /// <summary>
  39. /// Basic scene object resize tests
  40. /// </summary>
  41. [TestFixture]
  42. public class SceneObjectResizeTests
  43. {
  44. /// <summary>
  45. /// Test resizing an object
  46. /// </summary>
  47. [Test]
  48. public void TestResizeSceneObject()
  49. {
  50. TestHelpers.InMethod();
  51. // log4net.Config.XmlConfigurator.Configure();
  52. Scene scene = new SceneHelpers().SetupScene();
  53. SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene);
  54. g1.GroupResize(new Vector3(2, 3, 4));
  55. SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);
  56. Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
  57. Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
  58. Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
  59. Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1));
  60. }
  61. /// <summary>
  62. /// Test resizing an individual part in a scene object.
  63. /// </summary>
  64. [Test]
  65. public void TestResizeSceneObjectPart()
  66. {
  67. TestHelpers.InMethod();
  68. //log4net.Config.XmlConfigurator.Configure();
  69. Scene scene = new SceneHelpers().SetupScene();
  70. SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero);
  71. g1.RootPart.Scale = new Vector3(2, 3, 4);
  72. g1.Parts[1].Scale = new Vector3(5, 6, 7);
  73. scene.AddSceneObject(g1);
  74. SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);
  75. g1Post.Parts[1].Resize(new Vector3(8, 9, 10));
  76. SceneObjectGroup g1PostPost = scene.GetSceneObjectGroup(g1.UUID);
  77. SceneObjectPart g1RootPart = g1PostPost.RootPart;
  78. SceneObjectPart g1ChildPart = g1PostPost.Parts[1];
  79. Assert.That(g1RootPart.Scale.X, Is.EqualTo(2));
  80. Assert.That(g1RootPart.Scale.Y, Is.EqualTo(3));
  81. Assert.That(g1RootPart.Scale.Z, Is.EqualTo(4));
  82. Assert.That(g1ChildPart.Scale.X, Is.EqualTo(8));
  83. Assert.That(g1ChildPart.Scale.Y, Is.EqualTo(9));
  84. Assert.That(g1ChildPart.Scale.Z, Is.EqualTo(10));
  85. }
  86. }
  87. }