NullSimulationData.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Interfaces;
  31. using OpenSim.Region.Framework.Scenes;
  32. namespace OpenSim.Data.Null
  33. {
  34. /// <summary>
  35. /// NULL DataStore, do not store anything
  36. /// </summary>
  37. public class NullSimulationData : ISimulationDataStore
  38. {
  39. public NullSimulationData()
  40. {
  41. }
  42. public NullSimulationData(string connectionString)
  43. {
  44. Initialise(connectionString);
  45. }
  46. public void Initialise(string dbfile)
  47. {
  48. return;
  49. }
  50. public void Dispose()
  51. {
  52. }
  53. public void StoreRegionSettings(RegionSettings rs)
  54. {
  55. }
  56. public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
  57. {
  58. //This connector doesn't support the windlight module yet
  59. //Return default LL windlight settings
  60. return new RegionLightShareData();
  61. }
  62. public void RemoveRegionWindlightSettings(UUID regionID)
  63. {
  64. }
  65. public void StoreRegionWindlightSettings(RegionLightShareData wl)
  66. {
  67. //This connector doesn't support the windlight module yet
  68. }
  69. public RegionSettings LoadRegionSettings(UUID regionUUID)
  70. {
  71. RegionSettings rs = new RegionSettings();
  72. rs.RegionUUID = regionUUID;
  73. return rs;
  74. }
  75. public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
  76. {
  77. }
  78. public void RemoveObject(UUID obj, UUID regionUUID)
  79. {
  80. }
  81. public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
  82. {
  83. }
  84. public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
  85. {
  86. return new List<SceneObjectGroup>();
  87. }
  88. Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
  89. public void StoreTerrain(double[,] ter, UUID regionID)
  90. {
  91. if (m_terrains.ContainsKey(regionID))
  92. m_terrains.Remove(regionID);
  93. m_terrains.Add(regionID, ter);
  94. }
  95. public double[,] LoadTerrain(UUID regionID)
  96. {
  97. if (m_terrains.ContainsKey(regionID))
  98. {
  99. return m_terrains[regionID];
  100. }
  101. return null;
  102. }
  103. public void RemoveLandObject(UUID globalID)
  104. {
  105. }
  106. public void StoreLandObject(ILandObject land)
  107. {
  108. }
  109. public List<LandData> LoadLandObjects(UUID regionUUID)
  110. {
  111. return new List<LandData>();
  112. }
  113. public void Shutdown()
  114. {
  115. }
  116. }
  117. }