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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Text;
- using System.Xml;
- using OpenMetaverse;
- using OpenSim.Framework;
-
- namespace OpenSim.Framework.Serialization.External
- {
- /// <summary>
- /// Serialize and deserialize user inventory items as an external format.
- /// </summary>
- /// XXX: Please do not use yet.
- public class UserInventoryItemSerializer
- {
- /// <summary>
- /// Deserialize item
- /// </summary>
- /// <param name="serializedSettings"></param>
- /// <returns></returns>
- /// <exception cref="System.Xml.XmlException"></exception>
- public static InventoryItemBase Deserialize(byte[] serialization)
- {
- return Deserialize(Encoding.ASCII.GetString(serialization, 0, serialization.Length));
- }
-
- /// <summary>
- /// Deserialize settings
- /// </summary>
- /// <param name="serializedSettings"></param>
- /// <returns></returns>
- /// <exception cref="System.Xml.XmlException"></exception>
- public static InventoryItemBase Deserialize(string serialization)
- {
- InventoryItemBase item = new InventoryItemBase();
-
- StringReader sr = new StringReader(serialization);
- XmlTextReader xtr = new XmlTextReader(sr);
-
- xtr.ReadStartElement("InventoryItem");
-
- item.Name = xtr.ReadElementString("Name");
- item.ID = UUID.Parse( xtr.ReadElementString("ID"));
- item.InvType = Convert.ToInt32( xtr.ReadElementString("InvType"));
- item.CreatorId = xtr.ReadElementString("CreatorUUID");
- item.CreationDate = Convert.ToInt32( xtr.ReadElementString("CreationDate"));
- item.Owner = UUID.Parse( xtr.ReadElementString("Owner"));
- item.Description = xtr.ReadElementString("Description");
- item.AssetType = Convert.ToInt32( xtr.ReadElementString("AssetType"));
- item.AssetID = UUID.Parse( xtr.ReadElementString("AssetID"));
- item.SaleType = Convert.ToByte( xtr.ReadElementString("SaleType"));
- item.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
- item.BasePermissions = Convert.ToUInt32( xtr.ReadElementString("BasePermissions"));
- item.CurrentPermissions = Convert.ToUInt32( xtr.ReadElementString("CurrentPermissions"));
- item.EveryOnePermissions = Convert.ToUInt32( xtr.ReadElementString("EveryOnePermissions"));
- item.NextPermissions = Convert.ToUInt32( xtr.ReadElementString("NextPermissions"));
- item.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
- item.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
- item.GroupOwned = Convert.ToBoolean(xtr.ReadElementString("GroupOwned"));
-
- xtr.ReadEndElement();
-
- xtr.Close();
- sr.Close();
-
- return item;
- }
-
- public static string Serialize(InventoryItemBase inventoryItem)
- {
- StringWriter sw = new StringWriter();
- XmlTextWriter writer = new XmlTextWriter(sw);
- writer.Formatting = Formatting.Indented;
- writer.WriteStartDocument();
- writer.WriteStartElement("InventoryItem");
- writer.WriteStartElement("Name");
- writer.WriteString(inventoryItem.Name);
- writer.WriteEndElement();
- writer.WriteStartElement("ID");
- writer.WriteString(inventoryItem.ID.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("InvType");
- writer.WriteString(inventoryItem.InvType.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("CreatorUUID");
- writer.WriteString(inventoryItem.CreatorId);
- writer.WriteEndElement();
- writer.WriteStartElement("CreationDate");
- writer.WriteString(inventoryItem.CreationDate.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("Owner");
- writer.WriteString(inventoryItem.Owner.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("Description");
- writer.WriteString(inventoryItem.Description);
- writer.WriteEndElement();
- writer.WriteStartElement("AssetType");
- writer.WriteString(inventoryItem.AssetType.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("AssetID");
- writer.WriteString(inventoryItem.AssetID.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("SaleType");
- writer.WriteString(inventoryItem.SaleType.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("SalePrice");
- writer.WriteString(inventoryItem.SalePrice.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("BasePermissions");
- writer.WriteString(inventoryItem.BasePermissions.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("CurrentPermissions");
- writer.WriteString(inventoryItem.CurrentPermissions.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("EveryOnePermissions");
- writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("NextPermissions");
- writer.WriteString(inventoryItem.NextPermissions.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("Flags");
- writer.WriteString(inventoryItem.Flags.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("GroupID");
- writer.WriteString(inventoryItem.GroupID.ToString());
- writer.WriteEndElement();
- writer.WriteStartElement("GroupOwned");
- writer.WriteString(inventoryItem.GroupOwned.ToString());
- writer.WriteEndElement();
- writer.WriteEndElement();
-
- writer.Close();
- sw.Close();
-
- return sw.ToString();
- }
- }
- }
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