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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Data;
- using Mono.Data.SqliteClient;
- namespace OpenSim.Data.SQLiteLegacy
- {
- /// <summary>
- /// A base class for methods needed by all SQLite database classes
- /// </summary>
- public class SQLiteUtil
- {
- /***********************************************************************
- *
- * Database Definition Helper Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
- /// <summary>
- ///
- /// </summary>
- /// <param name="dt"></param>
- /// <param name="name"></param>
- /// <param name="type"></param>
- public static void createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- }
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
- /// <summary>
- /// Create an insert command
- /// </summary>
- /// <param name="table">table name</param>
- /// <param name="dt">data table</param>
- /// <returns>the created command</returns>
- /// <remarks>
- /// This is subtle enough to deserve some commentary.
- /// Instead of doing *lots* and *lots of hardcoded strings
- /// for database definitions we'll use the fact that
- /// realistically all insert statements look like "insert
- /// into A(b, c) values(:b, :c) on the parameterized query
- /// front. If we just have a list of b, c, etc... we can
- /// generate these strings instead of typing them out.
- /// </remarks>
- public static SqliteCommand createInsertCommand(string table, DataTable dt)
- {
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (:";
- sql += String.Join(", :", cols);
- sql += ")";
- SqliteCommand cmd = new SqliteCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- /// <summary>
- /// create an update command
- /// </summary>
- /// <param name="table">table name</param>
- /// <param name="pk"></param>
- /// <param name="dt"></param>
- /// <returns>the created command</returns>
- public static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= :" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- SqliteCommand cmd = new SqliteCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="dt">Data Table</param>
- /// <returns></returns>
- public static string defineTable(DataTable dt)
- {
- string sql = "create table " + dt.TableName + "(";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ",\n";
- }
- subsql += col.ColumnName + " " + sqliteType(col.DataType);
- if (dt.PrimaryKey.Length > 0)
- {
- if (col == dt.PrimaryKey[0])
- {
- subsql += " primary key";
- }
- }
- }
- sql += subsql;
- sql += ")";
- return sql;
- }
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
- ///<summary>
- /// <para>
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining SqliteParameters to 2 parameters:
- /// column name and database type.
- /// </para>
- ///
- /// <para>
- /// It assumes certain conventions like :param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- /// </para>
- ///</summary>
- /// <param name="name"></param>
- /// <param name="type"></param>
- ///<returns>a built sqlite parameter</returns>
- public static SqliteParameter createSqliteParameter(string name, Type type)
- {
- SqliteParameter param = new SqliteParameter();
- param.ParameterName = ":" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
- /// <summary>
- /// Type conversion function
- /// </summary>
- /// <param name="type">a type</param>
- /// <returns>a DbType</returns>
- public static DbType dbtypeFromType(Type type)
- {
- if (type == typeof (String))
- {
- return DbType.String;
- }
- else if (type == typeof (Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof (UInt32))
- {
- return DbType.UInt32;
- }
- else if (type == typeof (Int64))
- {
- return DbType.Int64;
- }
- else if (type == typeof (UInt64))
- {
- return DbType.UInt64;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Boolean))
- {
- return DbType.Boolean;
- }
- else if (type == typeof (Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
- /// <summary>
- /// </summary>
- /// <param name="type">a Type</param>
- /// <returns>a string</returns>
- /// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
- public static string sqliteType(Type type)
- {
- if (type == typeof (String))
- {
- return "varchar(255)";
- }
- else if (type == typeof (Int32))
- {
- return "integer";
- }
- else if (type == typeof (UInt32))
- {
- return "integer";
- }
- else if (type == typeof (Int64))
- {
- return "varchar(255)";
- }
- else if (type == typeof (UInt64))
- {
- return "varchar(255)";
- }
- else if (type == typeof (Double))
- {
- return "float";
- }
- else if (type == typeof (Boolean))
- {
- return "integer";
- }
- else if (type == typeof (Byte[]))
- {
- return "blob";
- }
- else
- {
- return "string";
- }
- }
- }
- }
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