UploadBakedTextureServerConnector.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using Nini.Config;
  29. using OpenSim.Server.Base;
  30. using OpenSim.Services.Interfaces;
  31. using OpenSim.Framework.Servers.HttpServer;
  32. using OpenSim.Server.Handlers.Base;
  33. using OpenMetaverse;
  34. namespace OpenSim.Capabilities.Handlers
  35. {
  36. public class UploadBakedTextureServerConnector : ServiceConnector
  37. {
  38. private IAssetService m_AssetService;
  39. private string m_ConfigName = "CapsService";
  40. public UploadBakedTextureServerConnector(IConfigSource config, IHttpServer server, string configName) :
  41. base(config, server, configName)
  42. {
  43. if (configName != String.Empty)
  44. m_ConfigName = configName;
  45. IConfig serverConfig = config.Configs[m_ConfigName];
  46. if (serverConfig == null)
  47. throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
  48. string assetService = serverConfig.GetString("AssetService", String.Empty);
  49. if (assetService == String.Empty)
  50. throw new Exception("No AssetService in config file");
  51. Object[] args = new Object[] { config };
  52. m_AssetService =
  53. ServerUtils.LoadPlugin<IAssetService>(assetService, args);
  54. if (m_AssetService == null)
  55. throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
  56. // NEED TO FIX THIS
  57. OpenSim.Framework.Capabilities.Caps caps = new OpenSim.Framework.Capabilities.Caps(server, "", server.Port, "", UUID.Zero, "");
  58. server.AddStreamHandler(new RestStreamHandler(
  59. "POST",
  60. "/CAPS/UploadBakedTexture/",
  61. new UploadBakedTextureHandler(caps, m_AssetService).UploadBakedTexture,
  62. "UploadBakedTexture",
  63. "Upload Baked Texture Capability"));
  64. }
  65. }
  66. }