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- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Physics.Manager;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- using OpenSim.Framework.Terrain;
- using OpenSim.Framework.Inventory;
- using OpenSim.Framework.Utilities;
- using OpenSim.Assets;
- namespace OpenSim.world
- {
- partial class World
- {
- public bool ModifyTerrain(SimClient simClient, Packet packet)
- {
- ModifyLandPacket modify = (ModifyLandPacket)packet;
- switch (modify.ModifyBlock.Action)
- {
- case 1:
- // raise terrain
- if (modify.ParcelData.Length > 0)
- {
- Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
- RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
- }
- break;
- case 2:
- //lower terrain
- if (modify.ParcelData.Length > 0)
- {
- Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
- RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
- }
- break;
- }
- return true;
- }
- public bool SimChat(SimClient simClient, Packet packet)
- {
- System.Text.Encoding enc = System.Text.Encoding.ASCII;
- ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)packet;
- if (Util.FieldToString(inchatpack.ChatData.Message) == "")
- {
- //empty message so don't bother with it
- return true;
- }
- libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
- reply.ChatData.Audible = 1;
- reply.ChatData.Message = inchatpack.ChatData.Message;
- reply.ChatData.ChatType = inchatpack.ChatData.Type;
- reply.ChatData.SourceType = 1;
- reply.ChatData.Position = simClient.ClientAvatar.Pos;
- reply.ChatData.FromName = enc.GetBytes(simClient.ClientAvatar.firstname + " " + simClient.ClientAvatar.lastname + "\0");
- reply.ChatData.OwnerID = simClient.AgentID;
- reply.ChatData.SourceID = simClient.AgentID;
- foreach (SimClient client in m_clientThreads.Values)
- {
- switch (inchatpack.ChatData.Type)
- {
- case 0:
- int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X),(int)( client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
- if ((dis < 10) && (dis > -10))
- {
- client.OutPacket(reply);
- }
- break;
- case 1:
- dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
- if ((dis < 30) && (dis > -30))
- {
- client.OutPacket(reply);
- }
- break;
- case 2:
- dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X),(int)( client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
- if ((dis < 100) && (dis > -100))
- {
- client.OutPacket(reply);
- }
- break;
- }
-
- }
- return true;
- }
- public bool RezObject(SimClient simClient, Packet packet)
- {
- RezObjectPacket rezPacket = (RezObjectPacket)packet;
- AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
- if (inven != null)
- {
- if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
- {
- AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
- if (asset != null)
- {
- PrimData primd = new PrimData(asset.Data);
- Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
- nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
- this.Entities.Add(nPrim.uuid, nPrim);
- this._primCount++;
- this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
- }
- }
- }
- return true;
- }
- public bool DeRezObject(SimClient simClient, Packet packet)
- {
- DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
- //Needs to delete object from physics at a later date
- if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
- {
- //currently following code not used (or don't know of any case of destination being zero
- libsecondlife.LLUUID[] DeRezEnts;
- DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
- int i = 0;
- foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
- {
- //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
- foreach (Entity ent in this.Entities.Values)
- {
- if (ent.localid == Data.ObjectLocalID)
- {
- DeRezEnts[i++] = ent.uuid;
- this.localStorage.RemovePrim(ent.uuid);
- KillObjectPacket kill = new KillObjectPacket();
- kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
- kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
- kill.ObjectData[0].ID = ent.localid;
- foreach (SimClient client in m_clientThreads.Values)
- {
- client.OutPacket(kill);
- }
- //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
- //Uncomment when prim/object UUIDs are random or such
- //2007-03-22 - Randomskk
- //this._primCount--;
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Deleted UUID " + ent.uuid);
- }
- }
- }
- foreach (libsecondlife.LLUUID uuid in DeRezEnts)
- {
- lock (Entities)
- {
- Entities.Remove(uuid);
- }
- }
- }
- else
- {
- foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
- {
- Entity selectedEnt = null;
- //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
- foreach (Entity ent in this.Entities.Values)
- {
- if (ent.localid == Data.ObjectLocalID)
- {
- AssetBase primAsset = new AssetBase();
- primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
- primAsset.InvType = 6;
- primAsset.Type = 6;
- primAsset.Name = "Prim";
- primAsset.Description = "";
- primAsset.Data = ((Primitive)ent).GetByteArray();
- this._assetCache.AddAsset(primAsset);
- this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
- selectedEnt = ent;
- break;
- }
- }
- if (selectedEnt != null)
- {
- this.localStorage.RemovePrim(selectedEnt.uuid);
- KillObjectPacket kill = new KillObjectPacket();
- kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
- kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
- kill.ObjectData[0].ID = selectedEnt.localid;
- foreach (SimClient client in m_clientThreads.Values)
- {
- client.OutPacket(kill);
- }
- lock (Entities)
- {
- Entities.Remove(selectedEnt.uuid);
- }
- }
- }
- }
- return true;
- }
- }
- }
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