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- using System;
- using libsecondlife;
- using libsecondlife.Packets;
- using System.Collections.Generic;
- using System.Text;
- using System.Reflection;
- using System.IO;
- using System.Threading;
- using OpenSim.Physics.Manager;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- using OpenSim.Framework.Terrain;
- using OpenSim.Framework.Inventory;
- using OpenSim.Assets;
- //using OpenSim.world.scripting;
- using OpenSim.RegionServer.world.scripting;
- using OpenSim.RegionServer.world.scripting.Scripts;
- using OpenSim.Terrain;
- namespace OpenSim.world
- {
- public partial class World : ILocalStorageReceiver, IScriptAPI
- {
- public object LockPhysicsEngine = new object();
- public Dictionary<libsecondlife.LLUUID, Entity> Entities;
- public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
- public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
- //public ScriptEngine Scripts;
- public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
- public uint _localNumber = 0;
- private PhysicsScene phyScene;
- private float timeStep = 0.1f;
- private libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
- public ILocalStorage localStorage;
- private Random Rand = new Random();
- private uint _primCount = 702000;
- private int storageCount;
- private Dictionary<uint, SimClient> m_clientThreads;
- private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
- private Dictionary<string, ScriptFactory> m_scripts;
- private ulong m_regionHandle;
- private string m_regionName;
- private InventoryCache _inventoryCache;
- private AssetCache _assetCache;
- private Mutex updateLock;
- public string m_datastore;
- /// <summary>
- /// Creates a new World class, and a region to go with it.
- /// </summary>
- /// <param name="clientThreads">Dictionary to contain client threads</param>
- /// <param name="regionHandle">Region Handle for this region</param>
- /// <param name="regionName">Region Name for this region</param>
- public World(Dictionary<uint, SimClient> clientThreads, ulong regionHandle, string regionName)
- {
- try
- {
- updateLock = new Mutex(false);
- m_clientThreads = clientThreads;
- m_regionHandle = regionHandle;
- m_regionName = regionName;
- m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
- m_scripts = new Dictionary<string, ScriptFactory>();
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
- Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
- Avatars = new Dictionary<LLUUID, Avatar>();
- Prims = new Dictionary<LLUUID, Primitive>();
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
- TerrainManager = new TerrainManager(new SecondLife());
- Terrain = new TerrainEngine();
- Avatar.SetupTemplate("avatar-texture.dat");
- // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
- // Initialise this only after the world has loaded
- // Scripts = new ScriptEngine(this);
- Avatar.LoadAnims();
- this.SetDefaultScripts();
- this.LoadScriptEngines();
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Constructor failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Loads a new script into the specified entity
- /// </summary>
- /// <param name="entity">Entity to be scripted</param>
- /// <param name="script">The script to load</param>
- public void AddScript(Entity entity, Script script)
- {
- try
- {
- ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
- m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Loads a new script into the specified entity, using a script loaded from a string.
- /// </summary>
- /// <param name="entity">The entity to be scripted</param>
- /// <param name="scriptData">The string containing the script</param>
- public void AddScript(Entity entity, string scriptData)
- {
- try
- {
- int scriptstart = 0;
- int scriptend = 0;
- string substring;
- scriptstart = scriptData.LastIndexOf("<Script>");
- scriptend = scriptData.LastIndexOf("</Script>");
- substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
- substring = substring.Trim();
- //Console.WriteLine("searching for script to add: " + substring);
- ScriptFactory scriptFactory;
- //Console.WriteLine("script string is " + substring);
- if (substring.StartsWith("<ScriptEngine:"))
- {
- string substring1 = "";
- string script = "";
- // Console.WriteLine("searching for script engine");
- substring1 = substring.Remove(0, 14);
- int dev = substring1.IndexOf(',');
- string sEngine = substring1.Substring(0, dev);
- substring1 = substring1.Remove(0, dev + 1);
- int end = substring1.IndexOf('>');
- string sName = substring1.Substring(0, end);
- //Console.WriteLine(" script info : " + sEngine + " , " + sName);
- int startscript = substring.IndexOf('>');
- script = substring.Remove(0, startscript + 1);
- // Console.WriteLine("script data is " + script);
- if (this.scriptEngines.ContainsKey(sEngine))
- {
- this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
- }
- }
- else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
- {
- //Console.WriteLine("added script");
- this.AddScript(entity, scriptFactory());
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddScript() - Failed with exception " + e.ToString());
- }
- }
- public InventoryCache InventoryCache
- {
- set
- {
- this._inventoryCache = value;
- }
- }
- public AssetCache AssetCache
- {
- set
- {
- this._assetCache = value;
- }
- }
- public PhysicsScene PhysScene
- {
- set
- {
- this.phyScene = value;
- }
- get
- {
- return (this.phyScene);
- }
- }
- /// <summary>
- /// Performs per-frame updates on the world, this should be the central world loop
- /// </summary>
- public void Update()
- {
- updateLock.WaitOne();
- try
- {
- if (this.phyScene.IsThreaded)
- {
- this.phyScene.GetResults();
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].addForces();
- }
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.Simulate(timeStep);
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].update();
- }
- foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
- {
- scriptHandler.OnFrame();
- }
- foreach (IScriptEngine scripteng in this.scriptEngines.Values)
- {
- scripteng.OnFrame();
- }
- //backup world data
- this.storageCount++;
- if (storageCount > 1200) //set to how often you want to backup
- {
- this.Backup();
- storageCount = 0;
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Update() - Failed with exception " + e.ToString());
- }
- updateLock.ReleaseMutex();
- }
- /// <summary>
- /// Loads a new storage subsystem from a named library
- /// </summary>
- /// <param name="dllName">Storage Library</param>
- /// <returns>Successful or not</returns>
- public bool LoadStorageDLL(string dllName)
- {
- try
- {
- Assembly pluginAssembly = Assembly.LoadFrom(dllName);
- ILocalStorage store = null;
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
- if (typeInterface != null)
- {
- ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- store = plug;
- store.Initialise(this.m_datastore);
- break;
- }
- typeInterface = null;
- }
- }
- }
- pluginAssembly = null;
- this.localStorage = store;
- return (store == null);
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
- return false;
- }
- }
- #region Regenerate Terrain
- /// <summary>
- /// Rebuilds the terrain using a procedural algorithm
- /// </summary>
- public void RegenerateTerrain()
- {
- try
- {
- Terrain.hills();
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.SetTerrain(Terrain.getHeights1D());
- }
- this.localStorage.SaveMap(this.Terrain.getHeights1D());
- foreach (SimClient client in m_clientThreads.Values)
- {
- this.SendLayerData(client);
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].LandRenegerated();
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Rebuilds the terrain using a 2D float array
- /// </summary>
- /// <param name="newMap">256,256 float array containing heights</param>
- public void RegenerateTerrain(float[,] newMap)
- {
- try
- {
- this.Terrain.setHeights2D(newMap);
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.SetTerrain(this.Terrain.getHeights1D());
- }
- this.localStorage.SaveMap(this.Terrain.getHeights1D());
- foreach (SimClient client in m_clientThreads.Values)
- {
- this.SendLayerData(client);
- }
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].LandRenegerated();
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Rebuilds the terrain assuming changes occured at a specified point[?]
- /// </summary>
- /// <param name="changes">???</param>
- /// <param name="pointx">???</param>
- /// <param name="pointy">???</param>
- public void RegenerateTerrain(bool changes, int pointx, int pointy)
- {
- try
- {
- if (changes)
- {
- lock (this.LockPhysicsEngine)
- {
- this.phyScene.SetTerrain(this.Terrain.getHeights1D());
- }
- this.localStorage.SaveMap(this.Terrain.getHeights1D());
- foreach (SimClient client in m_clientThreads.Values)
- {
- this.SendLayerData(pointx, pointy, client);
- }
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
- }
- }
- #endregion
- /// <summary>
- /// Loads the World heightmap
- /// </summary>
- public void LoadWorldMap()
- {
- try
- {
- float[] map = this.localStorage.LoadWorld();
- if (map == null)
- {
- Console.WriteLine("creating new terrain");
- this.Terrain.hills();
- this.localStorage.SaveMap(this.Terrain.getHeights1D());
- }
- else
- {
- this.Terrain.setHeights1D(map);
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Loads the World's objects
- /// </summary>
- public void LoadPrimsFromStorage()
- {
- try
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Loading primitives");
- this.localStorage.LoadPrimitives(this);
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Loads a specific object from storage
- /// </summary>
- /// <param name="prim">The object to load</param>
- public void PrimFromStorage(PrimData prim)
- {
- try
- {
- if (prim.LocalID >= this._primCount)
- {
- _primCount = prim.LocalID + 1;
- }
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
- Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
- nPrim.CreateFromStorage(prim);
- this.Entities.Add(nPrim.uuid, nPrim);
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Tidy before shutdown
- /// </summary>
- public void Close()
- {
- try
- {
- this.localStorage.ShutDown();
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Close() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Send the region heightmap to the client
- /// </summary>
- /// <param name="RemoteClient">Client to send to</param>
- public void SendLayerData(SimClient RemoteClient)
- {
- try
- {
- int[] patches = new int[4];
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x = x + 4)
- {
- patches[0] = x + 0 + y * 16;
- patches[1] = x + 1 + y * 16;
- patches[2] = x + 2 + y * 16;
- patches[3] = x + 3 + y * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
- RemoteClient.OutPacket(layerpack);
- }
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Sends a specified patch to a client
- /// </summary>
- /// <param name="px">Patch coordinate (x) 0..16</param>
- /// <param name="py">Patch coordinate (y) 0..16</param>
- /// <param name="RemoteClient">The client to send to</param>
- public void SendLayerData(int px, int py, SimClient RemoteClient)
- {
- try
- {
- int[] patches = new int[1];
- int patchx, patchy;
- patchx = px / 16;
- /* if (patchx > 12)
- {
- patchx = 12;
- }*/
- patchy = py / 16;
- patches[0] = patchx + 0 + patchy * 16;
- //patches[1] = patchx + 1 + patchy * 16;
- //patches[2] = patchx + 2 + patchy * 16;
- //patches[3] = patchx + 3 + patchy * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
- RemoteClient.OutPacket(layerpack);
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Sends prims to a client
- /// </summary>
- /// <param name="RemoteClient">Client to send to</param>
- public void GetInitialPrims(SimClient RemoteClient)
- {
- try
- {
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- if (Entities[UUID] is Primitive)
- {
- Primitive primitive = Entities[UUID] as Primitive;
- primitive.UpdateClient(RemoteClient);
- }
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
- }
- }
- public void AddViewerAgent(SimClient agentClient)
- {
- try
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
- Avatar newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
- newAvatar.SendRegionHandshake(this);
- if (!agentClient.m_child)
- {
- PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
- lock (this.LockPhysicsEngine)
- {
- newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
- }
- }
- lock (Entities)
- {
- this.Entities.Add(agentClient.AgentID, newAvatar);
- }
- lock (Avatars)
- {
- this.Avatars.Add(agentClient.AgentID, newAvatar);
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
- }
- }
- public void RemoveViewerAgent(SimClient agentClient)
- {
- try
- {
- lock (Entities)
- {
- Entities.Remove(agentClient.AgentID);
- }
- lock (Avatars)
- {
- Avatars.Remove(agentClient.AgentID);
- }
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
- }
- }
- public void AddNewPrim(ObjectAddPacket addPacket, SimClient AgentClient)
- {
- try
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Creating new prim");
- Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
- prim.CreateFromPacket(addPacket, AgentClient.AgentID, this._primCount);
- PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
- PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
- if (OpenSim.world.Avatar.PhysicsEngineFlying)
- {
- lock (this.LockPhysicsEngine)
- {
- prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
- }
- }
- this.Entities.Add(prim.uuid, prim);
- this._primCount++;
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
- }
- }
- public bool Backup()
- {
- try
- {
- // Terrain backup routines
- if (Terrain.tainted > 0)
- {
- Terrain.tainted = 0;
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain tainted, saving.");
- localStorage.SaveMap(Terrain.getHeights1D());
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Terrain saved, informing Physics.");
- phyScene.SetTerrain(Terrain.getHeights1D());
- }
- // Primitive backup routines
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backing up Primitives");
- foreach (libsecondlife.LLUUID UUID in Entities.Keys)
- {
- Entities[UUID].BackUp();
- }
- // Backup successful
- return true;
- }
- catch (Exception e)
- {
- // Backup failed
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: Backup() - Backup Failed with exception " + e.ToString());
- return false;
- }
- }
- public void SetDefaultScripts()
- {
- try
- {
- this.m_scripts.Add("FollowRandomAvatar", delegate()
- {
- return new FollowRandomAvatar();
- });
- }
- catch (Exception e)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs: SetDefaultScripts() - Failed with exception " + e.ToString());
- }
- }
- }
- }
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