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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Scripting.WorldComm;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.ScriptEngine.XEngine;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Tests.Torture
- {
- /// <summary>
- /// Script torture tests
- /// </summary>
- /// <remarks>
- /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
- /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
- /// earlier tests.
- /// </remarks>
- [TestFixture]
- public class ScriptTortureTests
- {
- private TestScene m_scene;
- private XEngine m_xEngine;
- private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
- private int m_expectedChatMessages;
- private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>();
- [SetUp]
- public void Init()
- {
- //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
- // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
- m_xEngine = new XEngine();
- // Necessary to stop serialization complaining
- WorldCommModule wcModule = new WorldCommModule();
- IniConfigSource configSource = new IniConfigSource();
- IConfig startupConfig = configSource.AddConfig("Startup");
- startupConfig.Set("DefaultScriptEngine", "XEngine");
- IConfig xEngineConfig = configSource.AddConfig("XEngine");
- xEngineConfig.Set("Enabled", "true");
- // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
- // to AssemblyResolver.OnAssemblyResolve fails.
- xEngineConfig.Set("AppDomainLoading", "false");
- m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
- SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
- m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
- m_scene.StartScripts();
- }
- [TearDown]
- public void TearDown()
- {
- m_scene.Close();
- m_scene = null;
- GC.Collect();
- GC.WaitForPendingFinalizers();
- }
- [Test]
- public void TestCompileAndStart100Scripts()
- {
- TestHelpers.InMethod();
- log4net.Config.XmlConfigurator.Configure();
- TestCompileAndStartScripts(100);
- }
- private void TestCompileAndStartScripts(int scriptsToCreate)
- {
- UUID userId = TestHelpers.ParseTail(0x1);
- m_expectedChatMessages = scriptsToCreate;
- int startingObjectIdTail = 0x100;
- GC.Collect();
- for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
- {
- AddObjectAndScript(idTail, userId);
- }
- m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
- Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
- foreach (OSChatMessage msg in m_osChatMessagesReceived)
- Assert.That(
- msg.Message,
- Is.EqualTo("Script running"),
- string.Format(
- "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
- }
- private void AddObjectAndScript(int objectIdTail, UUID userId)
- {
- // UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
- m_scene.AddNewSceneObject(so, true);
- InventoryItemBase itemTemplate = new InventoryItemBase();
- // itemTemplate.ID = itemId;
- itemTemplate.Name = itemName;
- itemTemplate.Folder = so.UUID;
- itemTemplate.InvType = (int)InventoryType.LSL;
- m_scene.RezNewScript(userId, itemTemplate);
- }
- private void OnChatFromWorld(object sender, OSChatMessage oscm)
- {
- // Console.WriteLine("Got chat [{0}]", oscm.Message);
- lock (m_osChatMessagesReceived)
- {
- m_osChatMessagesReceived.Add(oscm);
- if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
- m_chatEvent.Set();
- }
- }
- }
- }
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