Robert Adams e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 12 anni fa
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BSCharacter.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 12 anni fa
BSConstraint.cs c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. 12 anni fa
BSConstraintCollection.cs 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM. 12 anni fa
BSDynamics.cs ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging. 12 anni fa
BSLinkset.cs 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM. 12 anni fa
BSPlugin.cs e4a6611865 Clean up collision reporting code so they are properly passed to 12 anni fa
BSPrim.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 12 anni fa
BSScene.cs 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. 12 anni fa
BulletSimAPI.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. 12 anni fa