Robert Adams e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. il y a 12 ans
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BSCharacter.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. il y a 12 ans
BSConstraint.cs c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. il y a 12 ans
BSConstraintCollection.cs 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM. il y a 12 ans
BSDynamics.cs ca3b6b1f90 BulletSim: more detail logging for vehicle and general physics debugging. il y a 12 ans
BSLinkset.cs 50dbb9ffe4 BulletSim: add parameters and API calls for setting ERP and CFM. il y a 12 ans
BSPlugin.cs e4a6611865 Clean up collision reporting code so they are properly passed to il y a 12 ans
BSPrim.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. il y a 12 ans
BSScene.cs 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. il y a 12 ans
BulletSimAPI.cs e7ad6ed3a3 BulletSim: pass collision subscription information to the C++ code so collisions on objects that don't care are not reported up. il y a 12 ans