GridInstantMessage.cs 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. [Serializable]
  32. public class GridInstantMessage
  33. {
  34. public Guid fromAgentID;
  35. public string fromAgentName;
  36. public Guid toAgentID;
  37. public byte dialog;
  38. public bool fromGroup;
  39. public string message;
  40. public Guid imSessionID;
  41. public byte offline;
  42. public Vector3 Position;
  43. public byte[] binaryBucket;
  44. public uint ParentEstateID;
  45. public Guid RegionID;
  46. public uint timestamp;
  47. public GridInstantMessage()
  48. {
  49. binaryBucket = Array.Empty<byte>();
  50. }
  51. public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
  52. {
  53. fromAgentID = im.fromAgentID;
  54. fromAgentName = im.fromAgentName;
  55. toAgentID = im.toAgentID;
  56. dialog = im.dialog;
  57. fromGroup = im.fromGroup;
  58. message = im.message;
  59. imSessionID = im.imSessionID;
  60. offline = im.offline;
  61. Position = im.Position;
  62. binaryBucket = im.binaryBucket;
  63. RegionID = im.RegionID;
  64. ParentEstateID = im.ParentEstateID;
  65. if (addTimestamp)
  66. timestamp = (uint)Util.UnixTimeSinceEpoch();
  67. }
  68. public GridInstantMessage(IScene scene, UUID _fromAgentID,
  69. string _fromAgentName, UUID _toAgentID,
  70. byte _dialog, bool _fromGroup, string _message,
  71. UUID _imSessionID, bool _offline, Vector3 _position,
  72. byte[] _binaryBucket, bool addTimestamp)
  73. {
  74. fromAgentID = _fromAgentID.Guid;
  75. fromAgentName = _fromAgentName;
  76. toAgentID = _toAgentID.Guid;
  77. dialog = _dialog;
  78. fromGroup = _fromGroup;
  79. message = _message;
  80. imSessionID = _imSessionID.Guid;
  81. if (_offline)
  82. offline = 1;
  83. else
  84. offline = 0;
  85. Position = _position;
  86. binaryBucket = _binaryBucket;
  87. if (scene != null)
  88. {
  89. ParentEstateID = scene.RegionInfo.EstateSettings.ParentEstateID;
  90. RegionID = scene.RegionInfo.RegionSettings.RegionUUID.Guid;
  91. }
  92. if (addTimestamp)
  93. timestamp = (uint)Util.UnixTimeSinceEpoch();
  94. }
  95. public GridInstantMessage(IScene scene, UUID _fromAgentID,
  96. string _fromAgentName, UUID _toAgentID, byte _dialog,
  97. string _message, bool _offline,
  98. Vector3 _position) : this(scene, _fromAgentID, _fromAgentName,
  99. _toAgentID, _dialog, false, _message,
  100. _fromAgentID ^ _toAgentID, _offline, _position, Array.Empty<byte>(), true)
  101. {
  102. }
  103. }
  104. }