NullSimulationData.cs 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.Framework.Interfaces;
  31. using OpenSim.Region.Framework.Scenes;
  32. namespace OpenSim.Data.Null
  33. {
  34. /// <summary>
  35. /// NULL DataStore, do not store anything
  36. /// </summary>
  37. public class NullSimulationData : ISimulationDataStore
  38. {
  39. public NullSimulationData()
  40. {
  41. }
  42. public NullSimulationData(string connectionString)
  43. {
  44. Initialise(connectionString);
  45. }
  46. public void Initialise(string dbfile)
  47. {
  48. return;
  49. }
  50. public void Dispose()
  51. {
  52. }
  53. public void StoreRegionSettings(RegionSettings rs)
  54. {
  55. }
  56. public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
  57. {
  58. //This connector doesn't support the windlight module yet
  59. //Return default LL windlight settings
  60. return new RegionLightShareData();
  61. }
  62. public void RemoveRegionWindlightSettings(UUID regionID)
  63. {
  64. }
  65. public void StoreRegionWindlightSettings(RegionLightShareData wl)
  66. {
  67. //This connector doesn't support the windlight module yet
  68. }
  69. #region Environment Settings
  70. private Dictionary<UUID, string> EnvironmentSettings = new Dictionary<UUID, string>();
  71. public string LoadRegionEnvironmentSettings(UUID regionUUID)
  72. {
  73. lock (EnvironmentSettings)
  74. return EnvironmentSettings.TryGetValue(regionUUID, out string es) ? es : string.Empty;
  75. }
  76. public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings)
  77. {
  78. lock (EnvironmentSettings)
  79. {
  80. EnvironmentSettings[regionUUID] = settings;
  81. }
  82. }
  83. public void RemoveRegionEnvironmentSettings(UUID regionUUID)
  84. {
  85. lock (EnvironmentSettings)
  86. {
  87. EnvironmentSettings.Remove(regionUUID);
  88. }
  89. }
  90. #endregion
  91. public RegionSettings LoadRegionSettings(UUID regionUUID)
  92. {
  93. RegionSettings rs = new RegionSettings();
  94. rs.RegionUUID = regionUUID;
  95. return rs;
  96. }
  97. public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
  98. {
  99. }
  100. public void RemoveObject(UUID obj, UUID regionUUID)
  101. {
  102. }
  103. public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
  104. {
  105. }
  106. public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
  107. {
  108. return new List<SceneObjectGroup>();
  109. }
  110. Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>();
  111. Dictionary<UUID, TerrainData> m_bakedterrains = new Dictionary<UUID, TerrainData>();
  112. public void StoreTerrain(TerrainData ter, UUID regionID)
  113. {
  114. m_terrains[regionID] = ter;
  115. }
  116. public void StoreBakedTerrain(TerrainData ter, UUID regionID)
  117. {
  118. m_bakedterrains[regionID] = ter;
  119. }
  120. // Legacy. Just don't do this.
  121. public void StoreTerrain(double[,] ter, UUID regionID)
  122. {
  123. TerrainData terrData = new TerrainData(ter);
  124. StoreTerrain(terrData, regionID);
  125. }
  126. // Legacy. Just don't do this.
  127. // Returns 'null' if region not found
  128. public double[,] LoadTerrain(UUID regionID)
  129. {
  130. return m_terrains.TryGetValue(regionID, out TerrainData terrData) ? terrData.GetDoubles() : null;
  131. }
  132. public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
  133. {
  134. return m_terrains.TryGetValue(regionID, out TerrainData terrData) ? terrData : null;
  135. }
  136. public TerrainData LoadBakedTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ)
  137. {
  138. return m_bakedterrains.TryGetValue(regionID, out TerrainData terrData) ? terrData : null;
  139. }
  140. public void RemoveLandObject(UUID globalID)
  141. {
  142. }
  143. public void StoreLandObject(ILandObject land)
  144. {
  145. }
  146. public List<LandData> LoadLandObjects(UUID regionUUID)
  147. {
  148. return new List<LandData>();
  149. }
  150. public void Shutdown()
  151. {
  152. }
  153. public UUID[] GetObjectIDs(UUID regionID)
  154. {
  155. return new UUID[0];
  156. }
  157. public void SaveExtra(UUID regionID, string name, string value)
  158. {
  159. }
  160. public void RemoveExtra(UUID regionID, string name)
  161. {
  162. }
  163. public Dictionary<string, string> GetExtra(UUID regionID)
  164. {
  165. return null;
  166. }
  167. }
  168. }