123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * The quotations from http://wiki.secondlife.com/wiki/Linden_Vehicle_Tutorial
- * are Copyright (c) 2009 Linden Research, Inc and are used under their license
- * of Creative Commons Attribution-Share Alike 3.0
- * (http://creativecommons.org/licenses/by-sa/3.0/).
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Physics.Manager;
- using OMV = OpenMetaverse;
- namespace OpenSim.Region.Physics.BulletSPlugin
- {
- public class BSPrimDisplaced : BSPrim
- {
- // The purpose of this module is to do any mapping between what the simulator thinks
- // the prim position and orientation is and what the physical position/orientation.
- // This difference happens because Bullet assumes the center-of-mass is the <0,0,0>
- // of the prim/linkset. The simulator tracks the location of the prim/linkset by
- // the location of the root prim. So, if center-of-mass is anywhere but the origin
- // of the root prim, the physical origin is displaced from the simulator origin.
- //
- // This routine works by capturing the Force* setting of position/orientation/... and
- // adjusting the simulator values (being set) into the physical values.
- // The conversion is also done in the opposite direction (physical origin -> simulator origin).
- //
- // The updateParameter call is also captured and the values from the physics engine
- // are converted into simulator origin values before being passed to the base
- // class.
- public virtual OMV.Vector3 PositionDisplacement { get; set; }
- public virtual OMV.Quaternion OrientationDisplacement { get; set; }
- public BSPrimDisplaced(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size,
- OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical)
- : base(localID, primName, parent_scene, pos, size, rotation, pbs, pisPhysical)
- {
- ClearDisplacement();
- }
- public void ClearDisplacement()
- {
- PositionDisplacement = OMV.Vector3.Zero;
- OrientationDisplacement = OMV.Quaternion.Identity;
- }
- // Set this sets and computes the displacement from the passed prim to the center-of-mass.
- // A user set value for center-of-mass overrides whatever might be passed in here.
- // The displacement is in local coordinates (relative to root prim in linkset oriented coordinates).
- public virtual void SetEffectiveCenterOfMassDisplacement(Vector3 centerOfMassDisplacement)
- {
- Vector3 comDisp;
- if (UserSetCenterOfMassDisplacement.HasValue)
- comDisp = (OMV.Vector3)UserSetCenterOfMassDisplacement;
- else
- comDisp = centerOfMassDisplacement;
- DetailLog("{0},BSPrimDisplaced.SetEffectiveCenterOfMassDisplacement,userSet={1},comDisp={2}",
- LocalID, UserSetCenterOfMassDisplacement.HasValue, comDisp);
- if (comDisp == Vector3.Zero)
- {
- // If there is no diplacement. Things get reset.
- PositionDisplacement = OMV.Vector3.Zero;
- OrientationDisplacement = OMV.Quaternion.Identity;
- }
- else
- {
- // Remember the displacement from root as well as the origional rotation of the
- // new center-of-mass.
- PositionDisplacement = comDisp;
- OrientationDisplacement = OMV.Quaternion.Identity;
- }
- }
- public override Vector3 ForcePosition
- {
- get { return base.ForcePosition; }
- set
- {
- if (PositionDisplacement != OMV.Vector3.Zero)
- {
- OMV.Vector3 displacedPos = value - (PositionDisplacement * RawOrientation);
- DetailLog("{0},BSPrimDisplaced.ForcePosition,val={1},disp={2},newPos={3}", LocalID, value, PositionDisplacement, displacedPos);
- base.ForcePosition = displacedPos;
- }
- else
- {
- base.ForcePosition = value;
- }
- }
- }
- public override Quaternion ForceOrientation
- {
- get { return base.ForceOrientation; }
- set
- {
- // TODO:
- base.ForceOrientation = value;
- }
- }
- // TODO: decide if this is the right place for these variables.
- // Somehow incorporate the optional settability by the user.
- // Is this used?
- public override OMV.Vector3 CenterOfMass
- {
- get { return RawPosition; }
- }
- // Is this used?
- public override OMV.Vector3 GeometricCenter
- {
- get { return RawPosition; }
- }
- public override void UpdateProperties(EntityProperties entprop)
- {
- // Undo any center-of-mass displacement that might have been done.
- if (PositionDisplacement != OMV.Vector3.Zero || OrientationDisplacement != OMV.Quaternion.Identity)
- {
- // Correct for any rotation around the center-of-mass
- // TODO!!!
-
- OMV.Vector3 displacedPos = entprop.Position + (PositionDisplacement * entprop.Rotation);
- DetailLog("{0},BSPrimDisplaced.ForcePosition,physPos={1},disp={2},newPos={3}", LocalID, entprop.Position, PositionDisplacement, displacedPos);
- entprop.Position = displacedPos;
- // entprop.Rotation = something;
- }
- base.UpdateProperties(entprop);
- }
- }
- }
|