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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.OptionalModules.Scripting.Minimodule.WorldX;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- public class World : System.MarshalByRefObject, IWorld, IWorldAudio
- {
- private readonly Scene m_internalScene;
- private readonly ISecurityCredential m_security;
- private readonly Heightmap m_heights;
- private readonly ObjectAccessor m_objs;
- public World(Scene internalScene, ISecurityCredential securityCredential)
- {
- m_security = securityCredential;
- m_internalScene = internalScene;
- m_heights = new Heightmap(m_internalScene);
- m_objs = new ObjectAccessor(m_internalScene, securityCredential);
- }
- #region Events
- #region OnNewUser
- private event OnNewUserDelegate _OnNewUser;
- private bool _OnNewUserActive;
- public event OnNewUserDelegate OnNewUser
- {
- add
- {
- if (!_OnNewUserActive)
- {
- _OnNewUserActive = true;
- m_internalScene.EventManager.OnNewPresence += EventManager_OnNewPresence;
- }
- _OnNewUser += value;
- }
- remove
- {
- _OnNewUser -= value;
- if (_OnNewUser == null)
- {
- _OnNewUserActive = false;
- m_internalScene.EventManager.OnNewPresence -= EventManager_OnNewPresence;
- }
- }
- }
- void EventManager_OnNewPresence(ScenePresence presence)
- {
- if (_OnNewUser != null)
- {
- NewUserEventArgs e = new NewUserEventArgs();
- e.Avatar = new SPAvatar(m_internalScene, presence.UUID, m_security);
- _OnNewUser(this, e);
- }
- }
- #endregion
- #region OnChat
- private event OnChatDelegate _OnChat;
- private bool _OnChatActive;
- public IWorldAudio Audio
- {
- get { return this; }
- }
- public event OnChatDelegate OnChat
- {
- add
- {
- if (!_OnChatActive)
- {
- _OnChatActive = true;
- m_internalScene.EventManager.OnChatFromClient += EventManager_OnChatFromClient;
- m_internalScene.EventManager.OnChatFromWorld += EventManager_OnChatFromWorld;
- }
- _OnChat += value;
- }
- remove
- {
- _OnChat -= value;
- if (_OnChat == null)
- {
- _OnChatActive = false;
- m_internalScene.EventManager.OnChatFromClient -= EventManager_OnChatFromClient;
- m_internalScene.EventManager.OnChatFromWorld -= EventManager_OnChatFromWorld;
- }
- }
- }
- void EventManager_OnChatFromWorld(object sender, OSChatMessage chat)
- {
- if (_OnChat != null)
- {
- HandleChatPacket(chat);
- return;
- }
- }
- private void HandleChatPacket(OSChatMessage chat)
- {
- if (string.IsNullOrEmpty(chat.Message))
- return;
- // Object?
- if (chat.Sender == null && chat.SenderObject != null)
- {
- ChatEventArgs e = new ChatEventArgs();
- e.Sender = new SOPObject(m_internalScene, ((SceneObjectPart) chat.SenderObject).LocalId, m_security);
- e.Text = chat.Message;
- _OnChat(this, e);
- return;
- }
- // Avatar?
- if (chat.Sender != null && chat.SenderObject == null)
- {
- ChatEventArgs e = new ChatEventArgs();
- e.Sender = new SPAvatar(m_internalScene, chat.SenderUUID, m_security);
- e.Text = chat.Message;
- _OnChat(this, e);
- return;
- }
- // Skip if other
- }
- void EventManager_OnChatFromClient(object sender, OSChatMessage chat)
- {
- if (_OnChat != null)
- {
- HandleChatPacket(chat);
- return;
- }
- }
- #endregion
- #endregion
- public IObjectAccessor Objects
- {
- get { return m_objs; }
- }
- public IParcel[] Parcels
- {
- get
- {
- List<ILandObject> m_los = m_internalScene.LandChannel.AllParcels();
- List<IParcel> m_parcels = new List<IParcel>(m_los.Count);
- foreach (ILandObject landObject in m_los)
- {
- m_parcels.Add(new LOParcel(m_internalScene, landObject.LandData.LocalID));
- }
- return m_parcels.ToArray();
- }
- }
- public IAvatar[] Avatars
- {
- get
- {
- List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
- IAvatar[] rets = new IAvatar[ents.Count];
- for (int i = 0; i < ents.Count; i++)
- {
- EntityBase ent = ents[i];
- rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security);
- }
- return rets;
- }
- }
- public IHeightmap Terrain
- {
- get { return m_heights; }
- }
- #region Implementation of IWorldAudio
- public void PlaySound(UUID audio, Vector3 position, double volume)
- {
- ISoundModule soundModule = m_internalScene.RequestModuleInterface<ISoundModule>();
- if (soundModule != null)
- {
- soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
- m_internalScene.RegionInfo.RegionHandle);
- }
- }
- public void PlaySound(UUID audio, Vector3 position)
- {
- ISoundModule soundModule = m_internalScene.RequestModuleInterface<ISoundModule>();
- if (soundModule != null)
- {
- soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
- m_internalScene.RegionInfo.RegionHandle);
- }
- }
- #endregion
- }
- }
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