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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Security;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
- using OpenSim.Region.Physics.Manager;
- using PrimType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.PrimType;
- using SculptType=OpenSim.Region.OptionalModules.Scripting.Minimodule.Object.SculptType;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- class SOPObject : MarshalByRefObject, IObject, IObjectPhysics, IObjectShape, IObjectSound
- {
- private readonly Scene m_rootScene;
- private readonly uint m_localID;
- private readonly ISecurityCredential m_security;
- [Obsolete("Replace with 'credential' constructor [security]")]
- public SOPObject(Scene rootScene, uint localID)
- {
- m_rootScene = rootScene;
- m_localID = localID;
- }
- public SOPObject(Scene rootScene, uint localID, ISecurityCredential credential)
- {
- m_rootScene = rootScene;
- m_localID = localID;
- m_security = credential;
- }
- /// <summary>
- /// This needs to run very, very quickly.
- /// It is utilized in nearly every property and method.
- /// </summary>
- /// <returns></returns>
- private SceneObjectPart GetSOP()
- {
- return m_rootScene.GetSceneObjectPart(m_localID);
- }
- private bool CanEdit()
- {
- if (!m_security.CanEditObject(this))
- {
- throw new SecurityException("Insufficient Permission to edit object with UUID [" + GetSOP().UUID + "]");
- }
- return true;
- }
- #region OnTouch
- private event OnTouchDelegate _OnTouch;
- private bool _OnTouchActive = false;
- public event OnTouchDelegate OnTouch
- {
- add
- {
- if (CanEdit())
- {
- if (!_OnTouchActive)
- {
- GetSOP().Flags |= PrimFlags.Touch;
- _OnTouchActive = true;
- m_rootScene.EventManager.OnObjectGrab += EventManager_OnObjectGrab;
- }
- _OnTouch += value;
- }
- }
- remove
- {
- _OnTouch -= value;
- if (_OnTouch == null)
- {
- GetSOP().Flags &= ~PrimFlags.Touch;
- _OnTouchActive = false;
- m_rootScene.EventManager.OnObjectGrab -= EventManager_OnObjectGrab;
- }
- }
- }
- void EventManager_OnObjectGrab(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs)
- {
- if (_OnTouchActive && m_localID == localID)
- {
- TouchEventArgs e = new TouchEventArgs();
- e.Avatar = new SPAvatar(m_rootScene, remoteClient.AgentId, m_security);
- e.TouchBiNormal = surfaceArgs.Binormal;
- e.TouchMaterialIndex = surfaceArgs.FaceIndex;
- e.TouchNormal = surfaceArgs.Normal;
- e.TouchPosition = surfaceArgs.Position;
- e.TouchST = new Vector2(surfaceArgs.STCoord.X, surfaceArgs.STCoord.Y);
- e.TouchUV = new Vector2(surfaceArgs.UVCoord.X, surfaceArgs.UVCoord.Y);
- IObject sender = this;
- if (_OnTouch != null)
- _OnTouch(sender, e);
- }
- }
- #endregion
- public bool Exists
- {
- get { return GetSOP() != null; }
- }
- public uint LocalID
- {
- get { return m_localID; }
- }
- public UUID GlobalID
- {
- get { return GetSOP().UUID; }
- }
- public string Name
- {
- get { return GetSOP().Name; }
- set
- {
- if (CanEdit())
- GetSOP().Name = value;
- }
- }
- public string Description
- {
- get { return GetSOP().Description; }
- set
- {
- if (CanEdit())
- GetSOP().Description = value;
- }
- }
- public IObject[] Children
- {
- get
- {
- SceneObjectPart my = GetSOP();
- int total = my.ParentGroup.Children.Count;
- IObject[] rets = new IObject[total];
- int i = 0;
- foreach (KeyValuePair<UUID, SceneObjectPart> pair in my.ParentGroup.Children)
- {
- rets[i++] = new SOPObject(m_rootScene, pair.Value.LocalId, m_security);
- }
- return rets;
- }
- }
- public IObject Root
- {
- get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId, m_security); }
- }
- public IObjectMaterial[] Materials
- {
- get
- {
- SceneObjectPart sop = GetSOP();
- IObjectMaterial[] rets = new IObjectMaterial[getNumberOfSides(sop)];
- for (int i = 0; i < rets.Length; i++)
- {
- rets[i] = new SOPObjectMaterial(i, sop);
- }
- return rets;
- }
- }
- public Vector3 Scale
- {
- get { return GetSOP().Scale; }
- set
- {
- if (CanEdit())
- GetSOP().Scale = value;
- }
- }
- public Quaternion WorldRotation
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public Quaternion OffsetRotation
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public Vector3 WorldPosition
- {
- get { return GetSOP().AbsolutePosition; }
- set
- {
- if (CanEdit())
- {
- SceneObjectPart pos = GetSOP();
- pos.UpdateOffSet(value - pos.AbsolutePosition);
- }
- }
- }
- public Vector3 OffsetPosition
- {
- get { return GetSOP().OffsetPosition; }
- set
- {
- if (CanEdit())
- {
- GetSOP().OffsetPosition = value;
- }
- }
- }
- public Vector3 SitTarget
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public string SitTargetText
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public string TouchText
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public string Text
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsRotationLockedX
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsRotationLockedY
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsRotationLockedZ
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsSandboxed
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsImmotile
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsAlwaysReturned
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsTemporary
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool IsFlexible
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public PhysicsMaterial PhysicsMaterial
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public IObjectPhysics Physics
- {
- get { return this; }
- }
- public IObjectShape Shape
- {
- get { return this; }
- }
- public IObjectInventory Inventory
- {
- get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); }
- }
-
- #region Public Functions
- public void Say(string msg)
- {
- if (!CanEdit())
- return;
- SceneObjectPart sop = GetSOP();
- m_rootScene.SimChat(msg, ChatTypeEnum.Say, sop.AbsolutePosition, sop.Name, sop.UUID, false);
- }
- #endregion
- #region Supporting Functions
- // Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces
- private static void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
- out bool hasDimple, out bool hasProfileCut)
- {
- if (primType == (int)PrimType.Box
- ||
- primType == (int)PrimType.Cylinder
- ||
- primType == (int)PrimType.Prism)
- hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
- else
- hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
- hasHollow = shape.ProfileHollow > 0;
- hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
- hasProfileCut = hasDimple; // is it the same thing?
- }
- private static int getScriptPrimType(PrimitiveBaseShape primShape)
- {
- if (primShape.SculptEntry)
- return (int) PrimType.Sculpt;
- if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.Square)
- {
- if (primShape.PathCurve == (byte) Extrusion.Straight)
- return (int) PrimType.Box;
- if (primShape.PathCurve == (byte) Extrusion.Curve1)
- return (int) PrimType.Tube;
- }
- else if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.Circle)
- {
- if (primShape.PathCurve == (byte) Extrusion.Straight)
- return (int) PrimType.Cylinder;
- if (primShape.PathCurve == (byte) Extrusion.Curve1)
- return (int) PrimType.Torus;
- }
- else if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.HalfCircle)
- {
- if (primShape.PathCurve == (byte) Extrusion.Curve1 || primShape.PathCurve == (byte) Extrusion.Curve2)
- return (int) PrimType.Sphere;
- }
- else if ((primShape.ProfileCurve & 0x07) == (byte) ProfileShape.EquilateralTriangle)
- {
- if (primShape.PathCurve == (byte) Extrusion.Straight)
- return (int) PrimType.Prism;
- if (primShape.PathCurve == (byte) Extrusion.Curve1)
- return (int) PrimType.Ring;
- }
- return (int) PrimType.NotPrimitive;
- }
- private static int getNumberOfSides(SceneObjectPart part)
- {
- int ret;
- bool hasCut;
- bool hasHollow;
- bool hasDimple;
- bool hasProfileCut;
- int primType = getScriptPrimType(part.Shape);
- hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
- switch (primType)
- {
- default:
- case (int) PrimType.Box:
- ret = 6;
- if (hasCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case (int) PrimType.Cylinder:
- ret = 3;
- if (hasCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case (int) PrimType.Prism:
- ret = 5;
- if (hasCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case (int) PrimType.Sphere:
- ret = 1;
- if (hasCut) ret += 2;
- if (hasDimple) ret += 2;
- if (hasHollow)
- ret += 1; // GOTCHA: LSL shows 2 additional sides here.
- // This has been fixed, but may cause porting issues.
- break;
- case (int) PrimType.Torus:
- ret = 1;
- if (hasCut) ret += 2;
- if (hasProfileCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case (int) PrimType.Tube:
- ret = 4;
- if (hasCut) ret += 2;
- if (hasProfileCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case (int) PrimType.Ring:
- ret = 3;
- if (hasCut) ret += 2;
- if (hasProfileCut) ret += 2;
- if (hasHollow) ret += 1;
- break;
- case (int) PrimType.Sculpt:
- ret = 1;
- break;
- }
- return ret;
- }
- #endregion
- #region IObjectPhysics
- public bool Enabled
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool Phantom
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public bool PhantomCollisions
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public double Density
- {
- get { return (GetSOP().PhysActor.Mass/Scale.X*Scale.Y/Scale.Z); }
- set { throw new NotImplementedException(); }
- }
- public double Mass
- {
- get { return GetSOP().PhysActor.Mass; }
- set { throw new NotImplementedException(); }
- }
- public double Buoyancy
- {
- get { return GetSOP().PhysActor.Buoyancy; }
- set { GetSOP().PhysActor.Buoyancy = (float)value; }
- }
- public Vector3 GeometricCenter
- {
- get
- {
- PhysicsVector tmp = GetSOP().PhysActor.GeometricCenter;
- return new Vector3(tmp.X, tmp.Y, tmp.Z);
- }
- }
- public Vector3 CenterOfMass
- {
- get
- {
- PhysicsVector tmp = GetSOP().PhysActor.CenterOfMass;
- return new Vector3(tmp.X, tmp.Y, tmp.Z);
- }
- }
- public Vector3 RotationalVelocity
- {
- get
- {
- PhysicsVector tmp = GetSOP().PhysActor.RotationalVelocity;
- return new Vector3(tmp.X, tmp.Y, tmp.Z);
- }
- set
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.RotationalVelocity = new PhysicsVector(value.X, value.Y, value.Z);
- }
- }
- public Vector3 Velocity
- {
- get
- {
- PhysicsVector tmp = GetSOP().PhysActor.Velocity;
- return new Vector3(tmp.X, tmp.Y, tmp.Z);
- }
- set
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
- }
- }
- public Vector3 Torque
- {
- get
- {
- PhysicsVector tmp = GetSOP().PhysActor.Torque;
- return new Vector3(tmp.X, tmp.Y, tmp.Z);
- }
- set
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.Torque = new PhysicsVector(value.X, value.Y, value.Z);
- }
- }
- public Vector3 Acceleration
- {
- get
- {
- PhysicsVector tmp = GetSOP().PhysActor.Acceleration;
- return new Vector3(tmp.X, tmp.Y, tmp.Z);
- }
- }
- public Vector3 Force
- {
- get
- {
- PhysicsVector tmp = GetSOP().PhysActor.Force;
- return new Vector3(tmp.X, tmp.Y, tmp.Z);
- }
- set
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.Force = new PhysicsVector(value.X, value.Y, value.Z);
- }
- }
- public bool FloatOnWater
- {
- set
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.FloatOnWater = value;
- }
- }
- public void AddForce(Vector3 force, bool pushforce)
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.AddForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce);
- }
- public void AddAngularForce(Vector3 force, bool pushforce)
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.AddAngularForce(new PhysicsVector(force.X, force.Y, force.Z), pushforce);
- }
- public void SetMomentum(Vector3 momentum)
- {
- if (!CanEdit())
- return;
- GetSOP().PhysActor.SetMomentum(new PhysicsVector(momentum.X, momentum.Y, momentum.Z));
- }
- #endregion
- #region Implementation of IObjectShape
- private UUID m_sculptMap = UUID.Zero;
- public UUID SculptMap
- {
- get { return m_sculptMap; }
- set
- {
- if (!CanEdit())
- return;
- m_sculptMap = value;
- SetPrimitiveSculpted(SculptMap, (byte) SculptType);
- }
- }
- private SculptType m_sculptType = Object.SculptType.Default;
- public SculptType SculptType
- {
- get { return m_sculptType; }
- set
- {
- if (!CanEdit())
- return;
- m_sculptType = value;
- SetPrimitiveSculpted(SculptMap, (byte) SculptType);
- }
- }
- public HoleShape HoleType
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public double HoleSize
- {
- get { throw new System.NotImplementedException(); }
- set { throw new System.NotImplementedException(); }
- }
- public PrimType PrimType
- {
- get { return (PrimType)getScriptPrimType(GetSOP().Shape); }
- set { throw new System.NotImplementedException(); }
- }
- private void SetPrimitiveSculpted(UUID map, byte type)
- {
- ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
- SceneObjectPart part = GetSOP();
- UUID sculptId = map;
- shapeBlock.ObjectLocalID = part.LocalId;
- shapeBlock.PathScaleX = 100;
- shapeBlock.PathScaleY = 150;
- // retain pathcurve
- shapeBlock.PathCurve = part.Shape.PathCurve;
- part.Shape.SetSculptData((byte)type, sculptId);
- part.Shape.SculptEntry = true;
- part.UpdateShape(shapeBlock);
- }
- #endregion
- #region Implementation of IObjectSound
- public IObjectSound Sound
- {
- get { return this; }
- }
- public void Play(UUID asset, double volume)
- {
- if (!CanEdit())
- return;
- GetSOP().SendSound(asset.ToString(), volume, true, 0);
- }
- #endregion
- }
- }
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