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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Text;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- //using OpenSim.Services.AssetService;
- using OpenMetaverse;
- using OpenMetaverse.Assets;
- namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
- {
- public class InventoryItem : IInventoryItem
- {
- TaskInventoryItem m_privateItem;
- Scene m_rootSceene;
-
- public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
- {
- m_rootSceene = rootScene;
- m_privateItem = internalItem;
- }
- // Marked internal, to prevent scripts from accessing the internal type
- internal TaskInventoryItem ToTaskInventoryItem()
- {
- return m_privateItem;
- }
- /// <summary>
- /// This will attempt to convert from an IInventoryItem to an InventoryItem object
- /// </summary>
- /// <description>
- /// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
- /// an exception is thrown.
- /// </description>
- /// <param name="i">
- /// The interface to upcast <see cref="IInventoryItem"/>
- /// </param>
- /// <returns>
- /// The object backing the interface implementation <see cref="InventoryItem"/>
- /// </returns>
- internal static InventoryItem FromInterface(IInventoryItem i)
- {
- if (typeof(InventoryItem).IsAssignableFrom(i.GetType()))
- {
- return (InventoryItem)i;
- }
- else
- {
- throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
- }
- }
-
- public int Type { get { return m_privateItem.Type; } }
- public UUID AssetID { get { return m_privateItem.AssetID; } }
-
- // This method exposes OpenSim/OpenMetaverse internals and needs to be replaced with a IAsset specific to MRM.
- public T RetreiveAsset<T>() where T : OpenMetaverse.Assets.Asset, new()
- {
- AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
- T result = new T();
- if ((sbyte)result.AssetType != a.Type)
- throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
-
- result.AssetData = a.Data;
- result.Decode();
- return result;
- }
- }
- }
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