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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using OpenMetaverse;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- using log4net;
- namespace OpenSim.Region.OptionalModules.ContentManagement
- {
- public class PointMetaEntity : MetaEntity
- {
- #region Constructors
- public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
- : base()
- {
- CreatePointEntity(scene, UUID.Random(), groupPos);
- SetPartTransparency(m_Entity.RootPart, transparency);
- }
- public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
- : base()
- {
- CreatePointEntity(scene, uuid, groupPos);
- SetPartTransparency(m_Entity.RootPart, transparency);
- }
- #endregion Constructors
- #region Private Methods
- private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
- {
- SceneObjectPart y = new SceneObjectPart();
- //Initialize part
- y.Name = "Very Small Point";
- y.RegionHandle = scene.RegionInfo.RegionHandle;
- y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- y.OwnerID = UUID.Zero;
- y.CreatorID = UUID.Zero;
- y.LastOwnerID = UUID.Zero;
- y.UUID = uuid;
- y.Shape = PrimitiveBaseShape.CreateBox();
- y.Scale = new Vector3(0.01f,0.01f,0.01f);
- y.LastOwnerID = UUID.Zero;
- y.GroupPosition = groupPos;
- y.OffsetPosition = new Vector3(0, 0, 0);
- y.RotationOffset = new Quaternion(0,0,0,0);
- y.Velocity = new Vector3(0, 0, 0);
- y.RotationalVelocity = new Vector3(0, 0, 0);
- y.AngularVelocity = new Vector3(0, 0, 0);
- y.Acceleration = new Vector3(0, 0, 0);
- y.Flags = 0;
- y.TrimPermissions();
- //Initialize group and add part as root part
- SceneObjectGroup x = new SceneObjectGroup(y);
- x.SetScene(scene);
- x.RegionHandle = scene.RegionInfo.RegionHandle;
- x.SetScene(scene);
- m_Entity = x;
- }
- #endregion Private Methods
- }
- }
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