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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #region Header
- // BeamMetaEntity.cs created with MonoDevelop
- // User: bongiojp at 3:03 PM 8/6/2008
- //
- // To change standard headers go to Edit->Preferences->Coding->Standard Headers
- //
- #endregion Header
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using OpenMetaverse;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- using log4net;
- namespace OpenSim.Region.OptionalModules.ContentManagement
- {
- public class BeamMetaEntity : PointMetaEntity
- {
- #region Constructors
- public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
- : base(scene, groupPos, transparency)
- {
- SetBeamToUUID(To, color);
- }
- public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
- : base(scene, uuid, groupPos, transparency)
- {
- SetBeamToUUID(To, color);
- }
- #endregion Constructors
- #region Public Methods
- public void SetBeamToUUID(SceneObjectPart To, Vector3 color)
- {
- SceneObjectPart From = m_Entity.RootPart;
- //Scale size of particles to distance objects are apart (for better visibility)
- Vector3 FromPos = From.GetWorldPosition();
- Vector3 ToPos = From.GetWorldPosition();
- // UUID toUUID = To.UUID;
- float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) +
- Math.Pow(FromPos.X-ToPos.Y, 2) +
- Math.Pow(FromPos.X-ToPos.Z, 2)
- )
- );
- //float rate = (float) (distance/4f);
- float rate = 0.5f;
- float scale = (float) (distance/128f);
- float speed = (float) (2.0f - distance/128f);
- SetBeamToUUID(From, To, color, rate, scale, speed);
- }
- public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed)
- {
- Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
- //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
- // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
- prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
- Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
- prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
- prules.PartStartColor.G = color.Y;
- prules.PartStartColor.B = color.Z;
- prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency
- prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
- prules.PartEndColor.G = color.Y;
- prules.PartEndColor.B = color.Z;
- prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency
- prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE
- prules.PartStartScaleY = scale;
- prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE
- prules.PartEndScaleY = scale;
- prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE
- prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
- prules.PartAcceleration.Y = 0.0f;
- prules.PartAcceleration.Z = 0.0f;
- //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN
- //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank
- prules.BurstRate = rate; //PSYS_SRC_BURST_RATE
- prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT
- prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS
- prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN
- prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX
- prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
- prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY
- prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
- prules.AngularVelocity.Y = 0.0f;
- prules.AngularVelocity.Z = 0.0f;
- prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
- prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
- prules.CRC = 1; //activates the particle system??
- From.AddNewParticleSystem(prules);
- }
- #endregion Public Methods
- }
- }
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