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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Grid.MessagingServer.Modules
- {
- // This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
- public class PresenceBackreferenceEntry
- {
- List<UUID> AgentList = new List<UUID>();
- public PresenceBackreferenceEntry()
- {
- }
- public void Add(UUID item)
- {
- lock (AgentList)
- {
- AgentList.Add(item);
- }
- }
- public UUID getitem(int index)
- {
- UUID result = UUID.Zero;
- lock (AgentList)
- {
- if (index > 0 && index < AgentList.Count)
- {
- result = AgentList[index];
- }
- }
- return result;
- }
- public int Count
- {
- get
- {
- int count = 0;
- lock (AgentList)
- {
- count = AgentList.Count;
- }
- return count;
- }
- }
- public void Remove(UUID item)
- {
- lock (AgentList)
- {
- if (AgentList.Contains(item))
- AgentList.Remove(item);
- }
- }
- public bool contains(UUID item)
- {
- bool result = false;
- lock (AgentList)
- {
- result = AgentList.Contains(item);
- }
- return result;
- }
- }
- }
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