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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text;
- using Nwc.XmlRpc;
- using System.Net;
- using System.Net.Sockets;
- using System.Reflection;
- using System.Security.Authentication;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Client.Linden
- {
- /// <summary>
- /// Handles login user (expect user) and logoff user messages from the remote LL login server
- /// </summary>
- public class LLProxyLoginModule : ISharedRegionModule
- {
- private uint m_port = 0;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public LLProxyLoginModule(uint port)
- {
- m_log.DebugFormat("[CLIENT]: LLProxyLoginModule port {0}", port);
- m_port = port;
- }
- protected bool RegionLoginsEnabled
- {
- get
- {
- if (m_firstScene != null)
- {
- return m_firstScene.SceneGridService.RegionLoginsEnabled;
- }
- else
- {
- return false;
- }
- }
- }
- protected List<Scene> m_scenes = new List<Scene>();
- protected Scene m_firstScene;
- protected bool m_enabled = false; // Module is only enabled if running in grid mode
- #region IRegionModule Members
- public void Initialise(IConfigSource source)
- {
- IConfig startupConfig = source.Configs["Modules"];
- if (startupConfig != null)
- {
- m_enabled = startupConfig.GetBoolean("LLProxyLoginModule", false);
- }
- }
- public void AddRegion(Scene scene)
- {
- if (m_firstScene == null)
- {
- m_firstScene = scene;
- if (m_enabled)
- {
- AddHttpHandlers();
- }
- }
- if (m_enabled)
- {
- AddScene(scene);
- }
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_enabled)
- {
- RemoveScene(scene);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LLProxyLoginModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- /// <summary>
- /// Adds "expect_user" and "logoff_user" xmlrpc method handlers
- /// </summary>
- protected void AddHttpHandlers()
- {
- //we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
- MainServer.GetHttpServer(m_port).AddXmlRPCHandler("expect_user", ExpectUser, false);
- MainServer.GetHttpServer(m_port).AddXmlRPCHandler("logoff_user", LogOffUser, false);
- }
- protected void AddScene(Scene scene)
- {
- lock (m_scenes)
- {
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- }
- }
- }
- protected void RemoveScene(Scene scene)
- {
- lock (m_scenes)
- {
- if (m_scenes.Contains(scene))
- {
- m_scenes.Remove(scene);
- }
- }
- }
- /// <summary>
- /// Received from the user server when a user starts logging in. This call allows
- /// the region to prepare for direct communication from the client. Sends back an empty
- /// xmlrpc response on completion.
- /// </summary>
- /// <param name="request"></param>
- /// <returns></returns>
- public XmlRpcResponse ExpectUser(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse resp = new XmlRpcResponse();
- try
- {
- ulong regionHandle = 0;
- Hashtable requestData = (Hashtable)request.Params[0];
- AgentCircuitData agentData = new AgentCircuitData();
- if (requestData.ContainsKey("session_id"))
- agentData.SessionID = new UUID((string)requestData["session_id"]);
- if (requestData.ContainsKey("secure_session_id"))
- agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
- if (requestData.ContainsKey("firstname"))
- agentData.firstname = (string)requestData["firstname"];
- if (requestData.ContainsKey("lastname"))
- agentData.lastname = (string)requestData["lastname"];
- if (requestData.ContainsKey("agent_id"))
- agentData.AgentID = new UUID((string)requestData["agent_id"]);
- if (requestData.ContainsKey("circuit_code"))
- agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
- if (requestData.ContainsKey("caps_path"))
- agentData.CapsPath = (string)requestData["caps_path"];
- if (requestData.ContainsKey("regionhandle"))
- regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
- else
- m_log.Warn("[CLIENT]: request from login server did not contain regionhandle");
- // Appearance
- if (requestData.ContainsKey("appearance"))
- agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
- m_log.DebugFormat(
- "[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
- agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
- if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
- {
- //m_log.Debug("[CLIENT]: Child agent detected");
- agentData.child = true;
- }
- else
- {
- //m_log.Debug("[CLIENT]: Main agent detected");
- agentData.startpos =
- new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
- (float)Convert.ToDecimal((string)requestData["startpos_y"]),
- (float)Convert.ToDecimal((string)requestData["startpos_z"]));
- agentData.child = false;
- }
- if (!RegionLoginsEnabled)
- {
- m_log.InfoFormat(
- "[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
- agentData.firstname, agentData.lastname);
- Hashtable respdata = new Hashtable();
- respdata["success"] = "FALSE";
- respdata["reason"] = "region login currently disabled";
- resp.Value = respdata;
- }
- else
- {
- bool success = false;
- string denyMess = "";
- Scene scene;
- if (TryGetRegion(regionHandle, out scene))
- {
- if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
- {
- denyMess = "User is banned from this region";
- m_log.InfoFormat(
- "[CLIENT]: Denying access for user {0} {1} because user is banned",
- agentData.firstname, agentData.lastname);
- }
- else
- {
- string reason;
- if (scene.NewUserConnection(agentData, out reason))
- {
- success = true;
- }
- else
- {
- denyMess = String.Format("Login refused by region: {0}", reason);
- m_log.InfoFormat(
- "[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
- agentData.firstname, agentData.lastname);
- }
- }
- }
- else
- {
- denyMess = "Region not found";
- }
- if (success)
- {
- Hashtable respdata = new Hashtable();
- respdata["success"] = "TRUE";
- resp.Value = respdata;
- }
- else
- {
- Hashtable respdata = new Hashtable();
- respdata["success"] = "FALSE";
- respdata["reason"] = denyMess;
- resp.Value = respdata;
- }
- }
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[CLIENT]: Unable to receive user. Reason: {0}", e);
- Hashtable respdata = new Hashtable();
- respdata["success"] = "FALSE";
- respdata["reason"] = "Exception occurred";
- resp.Value = respdata;
- }
- return resp;
- }
- // Grid Request Processing
- /// <summary>
- /// Ooops, our Agent must be dead if we're getting this request!
- /// </summary>
- /// <param name="request"></param>
- /// <returns></returns>
- public XmlRpcResponse LogOffUser(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called");
- Hashtable requestData = (Hashtable)request.Params[0];
- string message = (string)requestData["message"];
- UUID agentID = UUID.Zero;
- UUID RegionSecret = UUID.Zero;
- UUID.TryParse((string)requestData["agent_id"], out agentID);
- UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
- ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
- Scene scene;
- if (TryGetRegion(regionHandle, out scene))
- {
- scene.HandleLogOffUserFromGrid(agentID, RegionSecret, message);
- }
- return new XmlRpcResponse();
- }
- protected bool TryGetRegion(ulong regionHandle, out Scene scene)
- {
- lock (m_scenes)
- {
- foreach (Scene nextScene in m_scenes)
- {
- if (nextScene.RegionInfo.RegionHandle == regionHandle)
- {
- scene = nextScene;
- return true;
- }
- }
- }
- scene = null;
- return false;
- }
- }
- }
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