SceneObjectBasicTests.cs 9.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Communications;
  33. using OpenSim.Region.Framework.Scenes;
  34. using OpenSim.Tests.Common;
  35. using OpenSim.Tests.Common.Mock;
  36. namespace OpenSim.Region.Framework.Scenes.Tests
  37. {
  38. /// <summary>
  39. /// Basic scene object tests (create, read and delete but not update).
  40. /// </summary>
  41. [TestFixture]
  42. public class SceneObjectBasicTests
  43. {
  44. /// <summary>
  45. /// Test adding an object to a scene.
  46. /// </summary>
  47. [Test]
  48. public void TestAddSceneObject()
  49. {
  50. TestHelpers.InMethod();
  51. Scene scene = SceneHelpers.SetupScene();
  52. string objName = "obj1";
  53. UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
  54. SceneObjectPart part
  55. = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  56. { Name = objName, UUID = objUuid };
  57. Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part), false), Is.True);
  58. SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
  59. //m_log.Debug("retrievedPart : {0}", retrievedPart);
  60. // If the parts have the same UUID then we will consider them as one and the same
  61. Assert.That(retrievedPart.Name, Is.EqualTo(objName));
  62. Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid));
  63. }
  64. [Test]
  65. /// <summary>
  66. /// It shouldn't be possible to add a scene object if one with that uuid already exists in the scene.
  67. /// </summary>
  68. public void TestAddExistingSceneObjectUuid()
  69. {
  70. TestHelpers.InMethod();
  71. Scene scene = SceneHelpers.SetupScene();
  72. string obj1Name = "Alfred";
  73. string obj2Name = "Betty";
  74. UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001");
  75. SceneObjectPart part1
  76. = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  77. { Name = obj1Name, UUID = objUuid };
  78. Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True);
  79. SceneObjectPart part2
  80. = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  81. { Name = obj2Name, UUID = objUuid };
  82. Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part2), false), Is.False);
  83. SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid);
  84. //m_log.Debug("retrievedPart : {0}", retrievedPart);
  85. // If the parts have the same UUID then we will consider them as one and the same
  86. Assert.That(retrievedPart.Name, Is.EqualTo(obj1Name));
  87. Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid));
  88. }
  89. /// <summary>
  90. /// Test deleting an object from a scene.
  91. /// </summary>
  92. [Test]
  93. public void TestDeleteSceneObject()
  94. {
  95. TestHelpers.InMethod();
  96. TestScene scene = SceneHelpers.SetupScene();
  97. SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
  98. scene.DeleteSceneObject(part.ParentGroup, false);
  99. SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
  100. Assert.That(retrievedPart, Is.Null);
  101. }
  102. /// <summary>
  103. /// Test deleting an object asynchronously
  104. /// </summary>
  105. [Test]
  106. public void TestDeleteSceneObjectAsync()
  107. {
  108. TestHelpers.InMethod();
  109. //log4net.Config.XmlConfigurator.Configure();
  110. UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
  111. TestScene scene = SceneHelpers.SetupScene();
  112. // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
  113. AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
  114. sogd.Enabled = false;
  115. SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
  116. IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient;
  117. scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero);
  118. SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
  119. Assert.That(retrievedPart, Is.Not.Null);
  120. sogd.InventoryDeQueueAndDelete();
  121. SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
  122. Assert.That(retrievedPart2, Is.Null);
  123. }
  124. /// <summary>
  125. /// Test deleting an object asynchronously to user inventory.
  126. /// </summary>
  127. //[Test]
  128. //public void TestDeleteSceneObjectAsyncToUserInventory()
  129. //{
  130. // TestHelper.InMethod();
  131. // //log4net.Config.XmlConfigurator.Configure();
  132. // UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
  133. // string myObjectName = "Fred";
  134. // TestScene scene = SceneSetupHelpers.SetupScene();
  135. // SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
  136. // Assert.That(
  137. // scene.CommsManager.UserAdminService.AddUser(
  138. // "Bob", "Hoskins", "test", "[email protected]", 1000, 1000, agentId),
  139. // Is.EqualTo(agentId));
  140. // IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
  141. // CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
  142. // Assert.That(userInfo, Is.Not.Null);
  143. // Assert.That(userInfo.RootFolder, Is.Not.Null);
  144. // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
  145. // // Check that we now have the taken part in our inventory
  146. // Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
  147. // // Check that the taken part has actually disappeared
  148. // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
  149. // Assert.That(retrievedPart, Is.Null);
  150. //}
  151. /// <summary>
  152. /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not
  153. /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by
  154. /// OpenSim.
  155. /// </summary>
  156. [Test]
  157. public void TestChangeSceneObjectUuid()
  158. {
  159. string rootPartName = "rootpart";
  160. UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
  161. string childPartName = "childPart";
  162. UUID childPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
  163. SceneObjectPart rootPart
  164. = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  165. { Name = rootPartName, UUID = rootPartUuid };
  166. SceneObjectPart linkPart
  167. = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
  168. { Name = childPartName, UUID = childPartUuid };
  169. SceneObjectGroup sog = new SceneObjectGroup(rootPart);
  170. sog.AddPart(linkPart);
  171. Assert.That(sog.UUID, Is.EqualTo(rootPartUuid));
  172. Assert.That(sog.RootPart.UUID, Is.EqualTo(rootPartUuid));
  173. Assert.That(sog.Parts.Length, Is.EqualTo(2));
  174. UUID newRootPartUuid = new UUID("00000000-0000-0000-0000-000000000002");
  175. sog.UUID = newRootPartUuid;
  176. Assert.That(sog.UUID, Is.EqualTo(newRootPartUuid));
  177. Assert.That(sog.RootPart.UUID, Is.EqualTo(newRootPartUuid));
  178. Assert.That(sog.Parts.Length, Is.EqualTo(2));
  179. }
  180. }
  181. }